• canvas滤镜6种效果吗


    昨天写了一个canvas滤镜的取反色效果,今天加一点效果,主要思路都是一样的,改变getImageData.data[]的值,并返回

    代码如下:

    <!DOCTYPE html>

    <html>

    <head>

    <meta charset="UTF-8">

    <title>Canvas Filter Demo</title>

    <style type="text/css">

    #wrap {

    width: 600px;

    height: 600px;

    background-color: #EEEEEE;

    }

    #sourceDiv {

    float: left;

    border: 2px solid blue;

    }

    #canvasDiv {

    float: right;

    border: 2px solid red;

    }

    </style>

    </head>

    <body>

    <!--最大的wrap-->

    <div id="wrap">

    <div id="sourceDiv"><!--图片-->

    <img id="img" src="img/bg6.jpg" />

    </div>

    <!--画布-->

    <div id="canvasDiv">

    <canvas id="canvas"></canvas>

    </div>

    </div>

    <!--按钮组-->

    <div id="btn-group">

    <button type="button" id="invert-button">反色</button>

    <button type="button" id="adjust-button">灰色调</button>

    <button type="button" id="blur-button">模糊</button>

    <button type="button" id="relief-button">浮雕</button>

    <button type="button" id="diaoke-button">雕刻</button>

    <button type="button" id="mirror-button">镜像</button>

    </div>

    </body>

    <script type="text/javascript">

    window.onload = function() {

    var img = document.getElementById("img");

    var canvas = document.getElementById("canvas");

    canvas.width = img.clientWidth;

    canvas.height = img.clientHeight;

    // get 2D context of canvas and draw image  

    pen = canvas.getContext("2d");

    pen.drawImage(img, 0, 0, canvas.width, canvas.height);//把图片放在画布上

    //获取到所有的按钮  

    var inButton = document.getElementById("invert-button");

    var adButton = document.getElementById("adjust-button");

    var blurButton = document.getElementById("blur-button");

    var reButton = document.getElementById("relief-button");

    var dkButton = document.getElementById("diaoke-button");

    var mirrorButton = document.getElementById("mirror-button");

    // 给按钮添加事件 

    bindButtonEvent(inButton, "click", invertColor);

    bindButtonEvent(adButton, "click", adjustColor);

    bindButtonEvent(blurButton, "click", blurImage);

    bindButtonEvent(reButton, "click", fudiaoImage);

    bindButtonEvent(dkButton, "click", kediaoImage);

    bindButtonEvent(mirrorButton, "click", mirrorImage);

    }

    //考虑到浏览器兼容

    function bindButtonEvent(element, type, handler) {

    if(element.addEventListener) {

    element.addEventListener(type, handler, false);

    } else {

    element.attachEvent('on' + type, handler); // for IE6,7,8  

    }

    }

    //通用代码  得到画布上的图片像素数据 返回ImageData对象

    function getUseData(canvas){ //形参为画布

    //getImageData() 复制画布上指定矩形的像素数据 然后通过putImageData()将图像数据放回画布:

    //返回ImageData对象,该对象拷贝了画布指定矩形的像素数据

    //对于 ImageData 对象中的每个像素,都存在着四方面的信息,即 RGBA 值 eg:red=ImageData.data[0];

    return pen.getImageData(0, 0, canvas.width, canvas.height);

    }

    function getUseLen(canvas){ //形参为画布 

    return canvas.width * canvas.height * 4;//图片的数据长度的像素值 图片是由像素组成的

    }

    //反色

    function invertColor() {

    var len = getUseLen(canvas);

    var canvasData =getUseData(canvas);

    //color/alpha 信息以数组形式存在,并存储于 ImageData 对象的 data 属性中

    var binaryData = canvasData.data;//存图片的像素值

    // 处理所有的像素  

    gfilter.colorInvertProcess(binaryData, len);

    // 将图像数据放回画布  

    pen.putImageData(canvasData, 0, 0);

    }

    //灰色调

    function adjustColor() {

    var canvasData = getUseData(canvas);

    var len=getUseLen(canvas);

    var binaryData = canvasData.data;

    gfilter.colorAdjustProcess(binaryData, len);

    pen.putImageData(canvasData, 0, 0);

    }

    //模糊

    function blurImage() {

    var canvasData = getUseData(canvas);

    var len=getUseLen(canvas);

    gfilter.blurProcess(pen, canvasData);

    pen.putImageData(canvasData, 0, 0);

    }

    //浮雕

    function fudiaoImage() {

    var canvasData = getUseData(canvas);

    var len=getUseLen(canvas);

    gfilter.reliefProcess(pen, canvasData);

    pen.putImageData(canvasData, 0, 0);

    }

    //雕刻

    function kediaoImage() {

    var canvasData = getUseData(canvas);

    var len=getUseLen(canvas);

    gfilter.diaokeProcess(pen, canvasData);

    pen.putImageData(canvasData, 0, 0);

    }

    //镜像

    function mirrorImage() {

    var canvasData = getUseData(canvas);

    var len=getUseLen(canvas);

    gfilter.mirrorProcess(pen, canvasData);

    pen.putImageData(canvasData, 0, 0);

    }

     

    var gfilter = {

    type: "canvas",

    name: "filters",

    author: "zhigang",

    getInfo: function() {

    return this.author + ' ' + this.type + ' ' + this.name;

    },

     

    //取反色new pixel = RGB(255-r, 255-g, 255 - b)

    colorInvertProcess: function(binaryData, l) {

    for(var i = 0; i < l; i += 4) {

    var r = binaryData[i];

    var g = binaryData[i + 1];

    var b = binaryData[i + 2];

     

    binaryData[i] = 255 - r;

    binaryData[i + 1] = 255 - g;

    binaryData[i + 2] = 255 - b;

    }

    },

    /*灰色调*/

    colorAdjustProcess: function(binaryData, l) {

    for(var i = 0; i < l; i += 4) {

    var r = binaryData[i];

    var g = binaryData[i + 1];

    var b = binaryData[i + 2];

     

    binaryData[i] = (r * 0.272) + (g * 0.534) + (b * 0.131);

    binaryData[i + 1] = (r * 0.349) + (g * 0.686) + (b * 0.168);

    binaryData[i + 2] = (r * 0.393) + (g * 0.769) + (b * 0.189);

    }

    },

     

     

    copyImageData: function(context, src) {

    var dst = context.createImageData(src.width, src.height);

    dst.data.set(src.data);

    return dst;

    },

     

    /*图像模糊*/

    blurProcess: function(context, canvasData) {

    console.log("Canvas Filter - blur process");

    var tempCanvasData = this.copyImageData(context, canvasData);

    var sumred = 0.0,

    sumgreen = 0.0,

    sumblue = 0.0;

    for(var x = 0; x < tempCanvasData.width; x++) {

    for(var y = 0; y < tempCanvasData.height; y++) {

     

    // Index of the pixel in the array      

    var idx = (x + y * tempCanvasData.width) * 4;

    for(var subCol = -2; subCol <= 2; subCol++) {

    var colOff = subCol + x;

    if(colOff < 0 || colOff >= tempCanvasData.width) {

    colOff = 0;

    }

    for(var subRow = -2; subRow <= 2; subRow++) {

    var rowOff = subRow + y;

    if(rowOff < 0 || rowOff >= tempCanvasData.height) {

    rowOff = 0;

    }

    var idx2 = (colOff + rowOff * tempCanvasData.width) * 4;

    var r = tempCanvasData.data[idx2 + 0];

    var g = tempCanvasData.data[idx2 + 1];

    var b = tempCanvasData.data[idx2 + 2];

    sumred += r;

    sumgreen += g;

    sumblue += b;

    }

    }

     

    // calculate new RGB value  

    var nr = (sumred / 25.0);

    var ng = (sumgreen / 25.0);

    var nb = (sumblue / 25.0);

     

    // clear previous for next pixel point  

    sumred = 0.0;

    sumgreen = 0.0;

    sumblue = 0.0;

     

    // assign new pixel value      

    canvasData.data[idx + 0] = nr; // Red channel      

    canvasData.data[idx + 1] = ng; // Green channel      

    canvasData.data[idx + 2] = nb; // Blue channel      

    canvasData.data[idx + 3] = 255; // Alpha channel      

    }

    }

    },

     

    /**  * 浮雕效果 after pixel value - before pixel value + 128  */

    reliefProcess: function(context, canvasData) {

    console.log("Canvas Filter - relief process");

    var tempCanvasData = this.copyImageData(context, canvasData);

    for(var x = 1; x < tempCanvasData.width - 1; x++) {

    for(var y = 1; y < tempCanvasData.height - 1; y++) {

     

    // Index of the pixel in the array      

    var idx = (x + y * tempCanvasData.width) * 4;

    var bidx = ((x - 1) + y * tempCanvasData.width) * 4;

    var aidx = ((x + 1) + y * tempCanvasData.width) * 4;

     

    // calculate new RGB value  

    var nr = tempCanvasData.data[aidx + 0] - tempCanvasData.data[bidx + 0] + 128;

    var ng = tempCanvasData.data[aidx + 1] - tempCanvasData.data[bidx + 1] + 128;

    var nb = tempCanvasData.data[aidx + 2] - tempCanvasData.data[bidx + 2] + 128;

    nr = (nr < 0) ? 0 : ((nr > 255) ? 255 : nr);

    ng = (ng < 0) ? 0 : ((ng > 255) ? 255 : ng);

    nb = (nb < 0) ? 0 : ((nb > 255) ? 255 : nb);

     

    // assign new pixel value      

    canvasData.data[idx + 0] = nr; // Red channel      

    canvasData.data[idx + 1] = ng; // Green channel      

    canvasData.data[idx + 2] = nb; // Blue channel      

    canvasData.data[idx + 3] = 255; // Alpha channel      

    }

    }

    },

     

    /**  雕刻效果  before pixel value - after pixel value + 128 */

    diaokeProcess: function(context, canvasData) {

    console.log("Canvas Filter - process");

    var tempCanvasData = this.copyImageData(context, canvasData);

    for(var x = 1; x < tempCanvasData.width - 1; x++) {

    for(var y = 1; y < tempCanvasData.height - 1; y++) {

     

    // Index of the pixel in the array      

    var idx = (x + y * tempCanvasData.width) * 4;

    var bidx = ((x - 1) + y * tempCanvasData.width) * 4;

    var aidx = ((x + 1) + y * tempCanvasData.width) * 4;

     

    // calculate new RGB value  

    var nr = tempCanvasData.data[bidx + 0] - tempCanvasData.data[aidx + 0] + 128;

    var ng = tempCanvasData.data[bidx + 1] - tempCanvasData.data[aidx + 1] + 128;

    var nb = tempCanvasData.data[bidx + 2] - tempCanvasData.data[aidx + 2] + 128;

    nr = (nr < 0) ? 0 : ((nr > 255) ? 255 : nr);

    ng = (ng < 0) ? 0 : ((ng > 255) ? 255 : ng);

    nb = (nb < 0) ? 0 : ((nb > 255) ? 255 : nb);

     

    // assign new pixel value      

    canvasData.data[idx + 0] = nr; // Red channel      

    canvasData.data[idx + 1] = ng; // Green channel      

    canvasData.data[idx + 2] = nb; // Blue channel      

    canvasData.data[idx + 3] = 255; // Alpha channel      

    }

    }

    },

    //镜像

    mirrorProcess: function(context, canvasData) {

    console.log("Canvas Filter - process");

    var tempCanvasData = this.copyImageData(context, canvasData);

    for(var x = 0; x < tempCanvasData.width; x++) // column  

    {

    for(var y = 0; y < tempCanvasData.height; y++) // row  

    {

     

    // Index of the pixel in the array      

    var idx = (x + y * tempCanvasData.width) * 4;

    var midx = (((tempCanvasData.width - 1) - x) + y * tempCanvasData.width) * 4;

     

    // assign new pixel value      

    canvasData.data[midx + 0] = tempCanvasData.data[idx + 0]; // Red channel      

    canvasData.data[midx + 1] = tempCanvasData.data[idx + 1];; // Green channel      

    canvasData.data[midx + 2] = tempCanvasData.data[idx + 2];; // Blue channel      

    canvasData.data[midx + 3] = 255; // Alpha channel      

    }

    }

    },

    };

    </script>

     

    </html>

    <!--

    尊重原创,转载请注明来自:http://www.cnblogs.com/fsjohnhuang/p/4127888.html 

    -->

  • 相关阅读:
    linux一切皆文件之tcp socket描述符(三)
    linux一切皆文件之Unix domain socket描述符(二)
    linux一切皆文件之文件描述符(一)
    k8s之使用secret获取私有仓库镜像
    https、ssl、tls协议学习
    k8s网络之calico学习
    泛型的原理、应用、约束、缓存
    C#中Unity对象的注册方式与生命周期解析
    监听EF执行的sql语句及状态
    递归一个List<T>,可自己根据需要改造为通用型。
  • 原文地址:https://www.cnblogs.com/simba-lkj/p/5924724.html
Copyright © 2020-2023  润新知