//声明纹理接口 IDirect3DTexture9* Tex = 0; //载入纹理 D3DXCreateTextureFromFile( Device, "dx5_logo.bmp", &Tex); //设置纹理 Device->SetTexture(0, Tex); //设置纹理参数,将缩小过滤器和放大过滤器设置为线性过滤模式,并将渐进纹理过滤器设为D3DTEXF_POINT Device->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR); Device->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR); Device->SetSamplerState(0, D3DSAMP_MIPFILTER, D3DTEXF_POINT); //关闭光照 Device->SetRenderState(D3DRS_LIGHTING, false); //设置寻址模式 //wrap address mode if( ::GetAsyncKeyState('W') & 0x8000f ) { Device->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_WRAP); Device->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_WRAP); } //border color address mode if( ::GetAsyncKeyState('B') & 0x8000f ) { Device->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_BORDER); Device->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_BORDER); Device->SetSamplerState(0, D3DSAMP_BORDERCOLOR, 0x000000ff); } //clamp address mode if( ::GetAsyncKeyState('C') & 0x8000f ) { Device->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP); Device->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP); } //mirror address mode if( ::GetAsyncKeyState('M') & 0x8000f ) { Device->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_MIRROR); Device->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_MIRROR); } //绘制 ...