• Netty自定义协议半包编解码


    1.自定义协议客户端与服务器收发逻辑

    Netty中自带了多种编解码器,在项目中更常用的是自定义协议进行通信,此时需要自行处理

    半包问题,通过继承ByteToMessageDecoder可以方便的解决这个问题。

    服务器代码:

    Server main:

    public class SocketServer {
    public static void main(String[] args) throws InterruptedException {
    EventLoopGroup parentGroup = new NioEventLoopGroup();
    EventLoopGroup childGroup = new NioEventLoopGroup();

    try {
    ServerBootstrap serverBootstrap = new ServerBootstrap();
    serverBootstrap.group(parentGroup, childGroup)
    .channel(NioServerSocketChannel.class)
    .handler(new LoggingHandler(LogLevel.INFO))
    .childHandler(new ChannelInitializer<SocketChannel>(){
    @Override
    protected void initChannel(SocketChannel ch) throws Exception {
    ChannelPipeline pipeline = ch.pipeline();
    pipeline.addLast(new SelfDefineEncodeHandler());
    pipeline.addLast(new BusinessServerHandler());
    }
    });

    ChannelFuture channelFuture = serverBootstrap.bind(8899).sync();
    channelFuture.channel().closeFuture().sync();
    }
    finally {
    parentGroup.shutdownGracefully();
    childGroup.shutdownGracefully();
    }
    }
    }
    自定义解码器:SelfDefineEncodeHandler

    /**
    * 定长消息数据格式
    *
    * | length | msg | 头部length用4字节存储,存储的长度为消息体msg的总长度
    *
    *
    * */
    public class SelfDefineEncodeHandler extends ByteToMessageDecoder {
    @Override
    protected void decode(ChannelHandlerContext ctx, ByteBuf bufferIn, List<Object> out) throws Exception {
    if (bufferIn.readableBytes() < 4) {
    return;
    }

    //返回当前buff中readerIndex索引
    int beginIndex = bufferIn.readerIndex();
    //在当前readerIndex基础上读取4字节并返回,同时增加readIndex
    int length = bufferIn.readInt();

    /**
    * 1.当可读数据小于length,说明包还没有接收完全
    * 2.开始可读为beginindex,此时读完readInt后需要重置readerindex
    * 3.重置readerindex后继续等待下一个读事件到来
    * */
    if (bufferIn.readableBytes() < length) {
    //重置当前的readerindex为beginindex
    bufferIn.readerIndex(beginIndex);
    return;
    }

    //4字节存放length,这里整个消息长度为4+length,跳过当前消息,增大bufferIn的readindex,bufferIn中数组可复用
    bufferIn.readerIndex(beginIndex + 4 + length);

    //Returns a slice of this buffer's sub-region.
    //取出当前的整条消息并存入otherByteBufRef中
    ByteBuf otherByteBufRef = bufferIn.slice(beginIndex, 4 + length);


    /**
    * 1.每一个bytebuf都有一个计数器,每次调用计数器减1,当计数器为0时则不可用。
    * 2.当前bytebuf中数据包含多条消息,本条信息会通过out返回被继续封装成一个新的bytebuf返回下一个hander处理
    * 3.retain方法是将当前的bytebuf计数器加1
    * */
    otherByteBufRef.retain();

    out.add(otherByteBufRef);
    }
    }

    消息处理handler

    public class BusinessServerHandler extends ChannelInboundHandlerAdapter {

    @Override
    public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception {
    /**
    * 1.读数据,这里收到的是一个完整的消息数据,在decoder的out传递到当前逻辑
    * 2.对消息进一步的解码
    * */
    ByteBuf buf = (ByteBuf)msg;
    int length = buf.readInt();
    assert length == (8);

    byte[] head = new byte[4];
    buf.readBytes(head);
    String headString = new String(head);
    assert "head".equals(headString);

    byte[] body = new byte[4];
    buf.readBytes(body);
    String bodyString = new String(body);
    assert "body".equals(bodyString);
    }
    }
    客户端逻辑:SocketClient

    public class SocketClient {
    public static void main(String[] args) throws InterruptedException {
    EventLoopGroup eventLoopGroup = new NioEventLoopGroup();

    try {
    Bootstrap bootstrap = new Bootstrap();
    bootstrap.group(eventLoopGroup)
    .channel(NioSocketChannel.class)
    .handler(new LoggingHandler(LogLevel.INFO))
    .handler(new ChannelInitializer<SocketChannel>(){
    @Override
    protected void initChannel(SocketChannel ch) throws Exception {
    ChannelPipeline pipeline = ch.pipeline();
    pipeline.addLast(new SocketClientHandler());
    }});

    ChannelFuture channelFuture = bootstrap.connect("localhost", 8899).sync();
    channelFuture.channel().closeFuture().sync();
    }
    finally {
    eventLoopGroup.shutdownGracefully();
    }
    }
    }
    客户端消息发送:

    public class SocketClientHandler extends ChannelInboundHandlerAdapter {
    @Override
    public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception {
    }

    /**
    * 1.写数据的逻辑,先写入消息的总长度
    * 2.分别写入消息体的内容
    * 3.以bytebuf的方式发送数据
    * */
    @Override
    public void channelActive(ChannelHandlerContext ctx) throws Exception {
    UnpooledByteBufAllocator allocator = new UnpooledByteBufAllocator(false);
    ByteBuf buffer = allocator.buffer(20);
    buffer.writeInt(8);
    buffer.writeBytes("head".getBytes());
    buffer.writeBytes("body".getBytes());

    ctx.writeAndFlush(buffer);
    }
    }
    2.使用protobuf可以使用netty自带的编解码器:

    (1)启动server

    public class Server {

    // 实例一个连接容器保存连接
    public static ChannelGroup channels = new DefaultChannelGroup(GlobalEventExecutor.INSTANCE);

    // 再搞个map保存与用户的映射关系
    public static ConcurrentMap<Integer, ChannelId> userSocketMap = new ConcurrentHashMap<Integer, ChannelId>();

    private int port;

    public ChatServer(int port) {
    this.port = port;
    }

    public void run() throws Exception {

    EventLoopGroup bossGroup = new NioEventLoopGroup();// boss线程池
    EventLoopGroup workerGroup = new NioEventLoopGroup();// worker线程池
    try {
    ServerBootstrap b = new ServerBootstrap();
    b.group(bossGroup, workerGroup)
    .channel(NioServerSocketChannel.class)// 使用TCP
    .childHandler(new ChatServerInitializer())// 初始化配置的处理器
    .option(ChannelOption.SO_BACKLOG, 128)// BACKLOG用于构造服务端套接字ServerSocket对象,标识当服务器请求处理线程全满时,用于临时存放已完成三次握手的请求的队列的最大长度。如果未设置或所设置的值小于1,Java将使用默认值50。
    .childOption(ChannelOption.SO_KEEPALIVE, true);// 是否启用心跳保活机制。在双方TCP套接字建立连接后(即都进入ESTABLISHED状态)并且在两个小时左右上层没有任何数据传输的情况下,这套机制才会被激活。

    System.out.println("[ChatServer 启动了]");

    // 绑定端口,开始接收进来的连接
    ChannelFuture f = b.bind(port).sync();

    // 等待服务器 socket 关闭 。
    // 这不会发生,可以优雅地关闭服务器。
    f.channel().closeFuture().sync();

    } finally {
    workerGroup.shutdownGracefully();
    bossGroup.shutdownGracefully();

    System.out.println("[ChatServer 关闭了]");
    }
    }
    }
    (2)解码器

    public class ChatServerInitializer extends ChannelInitializer<SocketChannel> {

    Timer timer;

    public ChatServerInitializer() {
    timer = new HashedWheelTimer();
    }

    @Override
    public void initChannel(SocketChannel ch) throws Exception {
    ChannelPipeline pipeline = ch.pipeline();

    // ----Protobuf处理器,这里的配置是关键----
    pipeline.addLast("frameDecoder", new ProtobufVarint32FrameDecoder());// 用于decode前解决半包和粘包问题(利用包头中的包含数组长度来识别半包粘包)
    //配置Protobuf解码处理器,消息接收到了就会自动解码,ProtobufDecoder是netty自带的,Message是自己定义的Protobuf类
    pipeline.addLast("protobufDecoder",new ProtobufDecoder(Message.getDefaultInstance()));
    // 用于在序列化的字节数组前加上一个简单的包头,只包含序列化的字节长度。
    pipeline.addLast("frameEncoder",new ProtobufVarint32LengthFieldPrepender());
    //配置Protobuf编码器,发送的消息会先经过编码
    pipeline.addLast("protobufEncoder", new ProtobufEncoder());
    // ----Protobuf处理器END----

    pipeline.addLast("handler", new ChatServerHandler());//自己定义的消息处理器,接收消息会在这个类处理
    pipeline.addLast("ackHandler", new AckServerHandler());//处理ACK
    pipeline.addLast("timeout", new IdleStateHandler(100, 0, 0,TimeUnit.SECONDS));// //此两项为添加心跳机制,60秒查看一次在线的客户端channel是否空闲
    pipeline.addLast(new HeartBeatServerHandler());// 心跳处理handler

    }

    // pipeline.addLast("framer", new DelimiterBasedFrameDecoder(
    // 2 * 1024, Delimiters.lineDelimiter()));
    // pipeline.addLast("decoder", new StringDecoder(CharsetUtil.UTF_8));
    // pipeline.addLast("encoder", new StringEncoder(CharsetUtil.UTF_8));
    }

    (3)消息处理handler

    public class ChatServerHandler extends SimpleChannelInboundHandler<Message> {

    @Override
    public void handlerAdded(ChannelHandlerContext ctx) throws Exception {
    Channel incoming = ctx.channel();
    System.out.println("[SERVER] - " + incoming.remoteAddress() + " 连接过来 ");
    }

    @Override
    public void handlerRemoved(ChannelHandlerContext ctx) throws Exception {
    Channel incoming = ctx.channel();
    ChatServer.channels.remove(incoming);
    System.out.println("[SERVER] - " + incoming.remoteAddress() + " 离开 ");
    // A closed Channel is automatically removed from ChannelGroup,
    // so there is no need to do "channels.remove(ctx.channel());"
    }

    @Override
    protected void channelRead0(ChannelHandlerContext ctx, Message msg)
    throws Exception {
    //消息会在这个方法接收到,msg就是经过解码器解码后得到的消息,框架自动帮你做好了粘包拆包和解码的工作
    //处理消息逻辑
    ctx.fireChannelRead(msg);//把消息交给下一个处理器
    }

    @Override
    public void channelActive(ChannelHandlerContext ctx) throws Exception { // (5)
    Channel incoming = ctx.channel();
    System.out.println("ChatClient:" + incoming.remoteAddress() + "上线");
    }

    @Override
    public void channelInactive(ChannelHandlerContext ctx) throws Exception { // (6)
    Channel incoming = ctx.channel();
    System.out.println("ChatClient:" + incoming.remoteAddress() + "掉线");
    }

    @Override
    public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) { // (7)
    Channel incoming = ctx.channel();
    // 当出现异常就关闭连接
    System.out.println("ChatClient:" + incoming.remoteAddress()
    + "异常,已被服务器关闭");
    cause.printStackTrace();
    ctx.close();
    }
    }
    (4)心跳handler

    public class HeartBeatServerHandler extends ChannelInboundHandlerAdapter {

    private int loss_connect_time = 0;

    @Override
    public void userEventTriggered(ChannelHandlerContext ctx, Object evt)
    throws Exception {
    if (evt instanceof IdleStateEvent) {
    IdleStateEvent event = (IdleStateEvent) evt;
    if (event.state() == IdleState.READER_IDLE) {
    loss_connect_time++;
    System.out.println("[60 秒没有接收到客户端" + ctx.channel().id()
    + "的信息了]");
    if (loss_connect_time > 2) {
    // 超过20秒没有心跳就关闭这个连接
    System.out.println("[关闭这个不活跃的channel:" + ctx.channel().id()
    + "]");
    ctx.channel().close();
    }
    }
    } else {
    super.userEventTriggered(ctx, evt);
    }
    }
    }

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  • 原文地址:https://www.cnblogs.com/sidesky/p/12726599.html
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