• 18-THREE.JS 基本材质


    <!DOCTYPE html>
    
    <html>
    
    <head>
        <title></title>
        <script src="https://cdn.bootcss.com/three.js/r67/three.js"></script>
        <script src="https://cdn.bootcss.com/stats.js/r10/Stats.min.js"></script>
        <script type="text/javascript" src="https://cdn.bootcss.com/dat-gui/0.7.3/dat.gui.js"></script>
        <script type="text/javascript" src="../libs/CanvasRenderer.js"></script>
        <script type="text/javascript" src="../libs/Projector.js"></script>
        <style>
            body {
                margin: 0;
                overflow: hidden;
            }
        </style>
    </head>
    <body>
    
    <div id="Stats-output">
    </div>
    <div id="WebGL-output">
    </div>
    <script type="text/javascript">
    
        // 初始化
        function init() {
    
            var stats = initStats();
    
            // 创建一个场景
            var scene = new THREE.Scene();
    
            // 场景一个相机
            var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);
    
            // 创建一个GL渲染器
            var renderer;
            var webGLRenderer = new THREE.WebGLRenderer();
            webGLRenderer.setClearColor(new THREE.Color(0xEEEEEE, 1.0));
            webGLRenderer.setSize(window.innerWidth, window.innerHeight);
            webGLRenderer.shadowMapEnabled = true;
    
    		// 创建一个Canvas渲染器
            var canvasRenderer = new THREE.CanvasRenderer();
            canvasRenderer.setSize(window.innerWidth, window.innerHeight);
            renderer = webGLRenderer;
    
    		//创建一个地面 与地面水平
            var groundGeom = new THREE.PlaneGeometry(100, 100, 4, 4);
            var groundMesh = new THREE.Mesh(groundGeom, new THREE.MeshBasicMaterial({color: 0x777777}));
            groundMesh.rotation.x = -Math.PI / 2;
            groundMesh.position.y = -20;
            scene.add(groundMesh);
    
    		//圆球
            var sphereGeometry = new THREE.SphereGeometry(14, 20, 20);
            //正方体
            var cubeGeometry = new THREE.BoxGeometry(15, 15, 15);
            //长方形
            var planeGeometry = new THREE.PlaneGeometry(14, 14, 4, 4);
    
    
            var meshMaterial = new THREE.MeshBasicMaterial({color: 0x7777ff});
    
            var sphere = new THREE.Mesh(sphereGeometry, meshMaterial);
            var cube = new THREE.Mesh(cubeGeometry, meshMaterial);
            var plane = new THREE.Mesh(planeGeometry, meshMaterial);
    
            // 设置圆球的坐标
            sphere.position.x = 0;
            sphere.position.y = 3;
            sphere.position.z = 2;
    
    
            cube.position = sphere.position;
            plane.position = sphere.position;
    
    
            // 把正方体添加到场景中去
            scene.add(cube);
    
            // 设置相机的位置和朝向
            camera.position.x = -20;
            camera.position.y = 50;
            camera.position.z = 40;
            camera.lookAt(new THREE.Vector3(10, 0, 0));
    
            // 添加自然光
            var ambientLight = new THREE.AmbientLight(0x0c0c0c);
            scene.add(ambientLight);
    
            // 添加聚光灯
            var spotLight = new THREE.SpotLight(0xffffff);
            spotLight.position.set(-40, 60, -10);
            spotLight.castShadow = true;
            scene.add(spotLight);
    
            // 把渲染之后的效果放到DOM元素中去
            document.getElementById("WebGL-output").appendChild(renderer.domElement);
    
            
            var step = 0;
            var oldContext = null;
    
            var controls = new function () {
                this.rotationSpeed = 0.02;
                this.bouncingSpeed = 0.03;
    
                this.opacity = meshMaterial.opacity;
                this.transparent = meshMaterial.transparent;
                this.overdraw = meshMaterial.overdraw;
                this.visible = meshMaterial.visible;
                this.side = "front";
    
                this.color = meshMaterial.color.getStyle();
                this.wireframe = meshMaterial.wireframe;
                this.wireframeLinewidth = meshMaterial.wireframeLinewidth;
                this.wireFrameLineJoin = meshMaterial.wireframeLinejoin;
    
                this.selectedMesh = "cube";
    
                this.switchRenderer = function () {
                    if (renderer instanceof THREE.WebGLRenderer) {
                        renderer = canvasRenderer;
                        document.getElementById("WebGL-output").empty();
                        document.getElementById("WebGL-output").appendChild(renderer.domElement);
                    } else {
                        renderer = webGLRenderer;
                        document.getElementById("WebGL-output").empty();
                        document.getElementById("WebGL-output").appendChild(renderer.domElement);
                    }
                }
            };
    
            var gui = new dat.GUI();
    
    
            var spGui = gui.addFolder("Mesh");
            spGui.add(controls, 'opacity', 0, 1).onChange(function (e) {
                meshMaterial.opacity = e
            });
            spGui.add(controls, 'transparent').onChange(function (e) {
                meshMaterial.transparent = e
            });
            spGui.add(controls, 'wireframe').onChange(function (e) {
                meshMaterial.wireframe = e
            });
            spGui.add(controls, 'wireframeLinewidth', 0, 20).onChange(function (e) {
                meshMaterial.wireframeLinewidth = e
            });
            spGui.add(controls, 'visible').onChange(function (e) {
                meshMaterial.visible = e
            });
            spGui.add(controls, 'side', ["front", "back", "double"]).onChange(function (e) {
    
                switch (e) {
                    case "front":
                        meshMaterial.side = THREE.FrontSide;
                        break;
                    case "back":
                        meshMaterial.side = THREE.BackSide;
                        break;
                    case "double":
                        meshMaterial.side = THREE.DoubleSide;
                        break;
                }
                meshMaterial.needsUpdate = true;
            });
            spGui.addColor(controls, 'color').onChange(function (e) {
                meshMaterial.color.setStyle(e)
            });
            spGui.add(controls, 'selectedMesh', ["cube", "sphere", "plane"]).onChange(function (e) {
    
                scene.remove(plane);
                scene.remove(cube);
                scene.remove(sphere);
    
                switch (e) {
                    case "cube":
                        scene.add(cube);
                        break;
                    case "sphere":
                        scene.add(sphere);
                        break;
                    case "plane":
                        scene.add(plane);
                        break;
    
                }
    
                scene.add(e);
            });
    
            gui.add(controls, 'switchRenderer');
            var cvGui = gui.addFolder("Canvas renderer");
            cvGui.add(controls, 'overdraw').onChange(function (e) {
                meshMaterial.overdraw = e
            });
            cvGui.add(controls, 'wireFrameLineJoin', ['round', 'bevel', 'miter']).onChange(function (e) {
                meshMaterial.wireframeLinejoin = e
            });
    
    
            render();
    
            function render() {
                stats.update();
    
                cube.rotation.y = step += 0.01;
                plane.rotation.y = step;
                sphere.rotation.y = step;
                requestAnimationFrame(render);
                renderer.render(scene, camera);
            }
    
            function initStats() {
    
                var stats = new Stats();
    
                stats.setMode(0); // 0: fps, 1: ms
                stats.domElement.style.position = 'absolute';
                stats.domElement.style.left = '0px';
                stats.domElement.style.top = '0px';
    
                document.getElementById("Stats-output").appendChild(stats.domElement);
    
                return stats;
            }
        }
        window.onload = init;
    </script>
    </body>
    </html>
    

      CanvasRenderer.js

    /**
     * @author mrdoob / http://mrdoob.com/
     */
    
    THREE.SpriteCanvasMaterial = function ( parameters ) {
    
    	THREE.Material.call( this );
    
    	this.type = 'SpriteCanvasMaterial';
    
    	this.color = new THREE.Color( 0xffffff );
    	this.program = function ( context, color ) {};
    
    	this.setValues( parameters );
    
    };
    
    THREE.SpriteCanvasMaterial.prototype = Object.create( THREE.Material.prototype );
    
    THREE.SpriteCanvasMaterial.prototype.clone = function () {
    
    	var material = new THREE.SpriteCanvasMaterial();
    
    	THREE.Material.prototype.clone.call( this, material );
    
    	material.color.copy( this.color );
    	material.program = this.program;
    
    	return material;
    
    };
    
    //
    
    THREE.CanvasRenderer = function ( parameters ) {
    
    	console.log( 'THREE.CanvasRenderer', THREE.REVISION );
    
    	var smoothstep = THREE.Math.smoothstep;
    
    	parameters = parameters || {};
    
    	var _this = this,
    	_renderData, _elements, _lights,
    	_projector = new THREE.Projector(),
    
    	_canvas = parameters.canvas !== undefined
    			 ? parameters.canvas
    			 : document.createElement( 'canvas' ),
    
    	_canvasWidth = _canvas.width,
    	_canvasHeight = _canvas.height,
    	_canvasWidthHalf = Math.floor( _canvasWidth / 2 ),
    	_canvasHeightHalf = Math.floor( _canvasHeight / 2 ),
    
    	_viewportX = 0,
    	_viewportY = 0,
    	_viewportWidth = _canvasWidth,
    	_viewportHeight = _canvasHeight,
    
    	_context = _canvas.getContext( '2d', {
    		alpha: parameters.alpha === true
    	} ),
    
    	_clearColor = new THREE.Color( 0x000000 ),
    	_clearAlpha = 0,
    
    	_contextGlobalAlpha = 1,
    	_contextGlobalCompositeOperation = 0,
    	_contextStrokeStyle = null,
    	_contextFillStyle = null,
    	_contextLineWidth = null,
    	_contextLineCap = null,
    	_contextLineJoin = null,
    	_contextLineDash = [],
    
    	_camera,
    
    	_v1, _v2, _v3, _v4,
    	_v5 = new THREE.RenderableVertex(),
    	_v6 = new THREE.RenderableVertex(),
    
    	_v1x, _v1y, _v2x, _v2y, _v3x, _v3y,
    	_v4x, _v4y, _v5x, _v5y, _v6x, _v6y,
    
    	_color = new THREE.Color(),
    	_color1 = new THREE.Color(),
    	_color2 = new THREE.Color(),
    	_color3 = new THREE.Color(),
    	_color4 = new THREE.Color(),
    
    	_diffuseColor = new THREE.Color(),
    	_emissiveColor = new THREE.Color(),
    
    	_lightColor = new THREE.Color(),
    
    	_patterns = {},
    
    	_image, _uvs,
    	_uv1x, _uv1y, _uv2x, _uv2y, _uv3x, _uv3y,
    
    	_clipBox = new THREE.Box2(),
    	_clearBox = new THREE.Box2(),
    	_elemBox = new THREE.Box2(),
    
    	_ambientLight = new THREE.Color(),
    	_directionalLights = new THREE.Color(),
    	_pointLights = new THREE.Color(),
    
    	_vector3 = new THREE.Vector3(), // Needed for PointLight
    	_centroid = new THREE.Vector3(),
    	_normal = new THREE.Vector3(),
    	_normalViewMatrix = new THREE.Matrix3();
    
    	// dash+gap fallbacks for Firefox and everything else
    
    	if ( _context.setLineDash === undefined ) {
    
    		_context.setLineDash = function () {}
    
    	}
    
    	this.domElement = _canvas;
    
    	this.devicePixelRatio = parameters.devicePixelRatio !== undefined
    				 ? parameters.devicePixelRatio
    				 : self.devicePixelRatio !== undefined
    					 ? self.devicePixelRatio
    					 : 1;
    
    	this.autoClear = true;
    	this.sortObjects = true;
    	this.sortElements = true;
    
    	this.info = {
    
    		render: {
    
    			vertices: 0,
    			faces: 0
    
    		}
    
    	}
    
    	// WebGLRenderer compatibility
    
    	this.supportsVertexTextures = function () {};
    	this.setFaceCulling = function () {};
    
    	this.setSize = function ( width, height, updateStyle ) {
    
    		_canvasWidth = width * this.devicePixelRatio;
    		_canvasHeight = height * this.devicePixelRatio;
    
    		_canvas.width = _canvasWidth;
    		_canvas.height = _canvasHeight;
    
    		_canvasWidthHalf = Math.floor( _canvasWidth / 2 );
    		_canvasHeightHalf = Math.floor( _canvasHeight / 2 );
    
    		if ( updateStyle !== false ) {
    
    			_canvas.style.width = width + 'px';
    			_canvas.style.height = height + 'px';
    
    		}
    
    		_clipBox.min.set( -_canvasWidthHalf, -_canvasHeightHalf ),
    		_clipBox.max.set(   _canvasWidthHalf,   _canvasHeightHalf );
    
    		_clearBox.min.set( - _canvasWidthHalf, - _canvasHeightHalf );
    		_clearBox.max.set(   _canvasWidthHalf,   _canvasHeightHalf );
    
    		_contextGlobalAlpha = 1;
    		_contextGlobalCompositeOperation = 0;
    		_contextStrokeStyle = null;
    		_contextFillStyle = null;
    		_contextLineWidth = null;
    		_contextLineCap = null;
    		_contextLineJoin = null;
    
    		this.setViewport( 0, 0, width, height );
    
    	};
    
    	this.setViewport = function ( x, y, width, height ) {
    
    		_viewportX = x * this.devicePixelRatio;
    		_viewportY = y * this.devicePixelRatio;
    
    		_viewportWidth = width * this.devicePixelRatio;
    		_viewportHeight = height * this.devicePixelRatio;
    
    	};
    
    	this.setScissor = function () {};
    	this.enableScissorTest = function () {};
    
    	this.setClearColor = function ( color, alpha ) {
    
    		_clearColor.set( color );
    		_clearAlpha = alpha !== undefined ? alpha : 1;
    
    		_clearBox.min.set( - _canvasWidthHalf, - _canvasHeightHalf );
    		_clearBox.max.set(   _canvasWidthHalf,   _canvasHeightHalf );
    
    	};
    
    	this.setClearColorHex = function ( hex, alpha ) {
    
    		console.warn( 'THREE.CanvasRenderer: .setClearColorHex() is being removed. Use .setClearColor() instead.' );
    		this.setClearColor( hex, alpha );
    
    	};
    
    	this.getClearColor = function () {
    
    		return _clearColor;
    
    	};
    
    	this.getClearAlpha = function () {
    
    		return _clearAlpha;
    
    	};
    
    	this.getMaxAnisotropy = function () {
    
    		return 0;
    
    	};
    
    	this.clear = function () {
    
    		if ( _clearBox.empty() === false ) {
    
    			_clearBox.intersect( _clipBox );
    			_clearBox.expandByScalar( 2 );
    
    			_clearBox.min.x = _clearBox.min.x + _canvasWidthHalf;
    			_clearBox.min.y =  - _clearBox.min.y + _canvasHeightHalf;
    			_clearBox.max.x = _clearBox.max.x + _canvasWidthHalf;
    			_clearBox.max.y =  - _clearBox.max.y + _canvasHeightHalf;
    
    			if ( _clearAlpha < 1 ) {
    
    				_context.clearRect(
    					_clearBox.min.x | 0,
    					_clearBox.min.y | 0,
    					( _clearBox.max.x - _clearBox.min.x ) | 0,
    					( _clearBox.max.y - _clearBox.min.y ) | 0
    				);
    
    			}
    
    			if ( _clearAlpha > 0 ) {
    
    				setBlending( THREE.NormalBlending );
    				setOpacity( 1 );
    
    				setFillStyle( 'rgba(' + Math.floor( _clearColor.r * 255 ) + ',' + Math.floor( _clearColor.g * 255 ) + ',' + Math.floor( _clearColor.b * 255 ) + ',' + _clearAlpha + ')' );
    
    				_context.fillRect(
    					_clearBox.min.x | 0,
    					_clearBox.min.y | 0,
    					( _clearBox.max.x - _clearBox.min.x ) | 0,
    					( _clearBox.max.y - _clearBox.min.y ) | 0
    				);
    
    			}
    
    			_clearBox.makeEmpty();
    
    		}
    
    	};
    
    	// compatibility
    
    	this.clearColor = function () {};
    	this.clearDepth = function () {};
    	this.clearStencil = function () {};
    
    	this.render = function ( scene, camera ) {
    
    		if ( camera instanceof THREE.Camera === false ) {
    
    			console.error( 'THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.' );
    			return;
    
    		}
    
    		if ( this.autoClear === true ) this.clear();
    
    		_this.info.render.vertices = 0;
    		_this.info.render.faces = 0;
    
    		_context.setTransform( _viewportWidth / _canvasWidth, 0, 0, - _viewportHeight / _canvasHeight, _viewportX, _canvasHeight - _viewportY );
    		_context.translate( _canvasWidthHalf, _canvasHeightHalf );
    
    		_renderData = _projector.projectScene( scene, camera, this.sortObjects, this.sortElements );
    		_elements = _renderData.elements;
    		_lights = _renderData.lights;
    		_camera = camera;
    
    		_normalViewMatrix.getNormalMatrix( camera.matrixWorldInverse );
    
    		/* DEBUG
    		setFillStyle( 'rgba( 0, 255, 255, 0.5 )' );
    		_context.fillRect( _clipBox.min.x, _clipBox.min.y, _clipBox.max.x - _clipBox.min.x, _clipBox.max.y - _clipBox.min.y );
    		*/
    
    		calculateLights();
    
    		for ( var e = 0, el = _elements.length; e < el; e ++ ) {
    
    			var element = _elements[ e ];
    
    			var material = element.material;
    
    			if ( material === undefined || material.opacity === 0 ) continue;
    
    			_elemBox.makeEmpty();
    
    			if ( element instanceof THREE.RenderableSprite ) {
    
    				_v1 = element;
    				_v1.x *= _canvasWidthHalf; _v1.y *= _canvasHeightHalf;
    
    				renderSprite( _v1, element, material );
    
    			} else if ( element instanceof THREE.RenderableLine ) {
    
    				_v1 = element.v1; _v2 = element.v2;
    
    				_v1.positionScreen.x *= _canvasWidthHalf; _v1.positionScreen.y *= _canvasHeightHalf;
    				_v2.positionScreen.x *= _canvasWidthHalf; _v2.positionScreen.y *= _canvasHeightHalf;
    
    				_elemBox.setFromPoints( [
    					_v1.positionScreen,
    					_v2.positionScreen
    				] );
    
    				if ( _clipBox.isIntersectionBox( _elemBox ) === true ) {
    
    					renderLine( _v1, _v2, element, material );
    
    				}
    
    			} else if ( element instanceof THREE.RenderableFace ) {
    
    				_v1 = element.v1; _v2 = element.v2; _v3 = element.v3;
    
    				if ( _v1.positionScreen.z < - 1 || _v1.positionScreen.z > 1 ) continue;
    				if ( _v2.positionScreen.z < - 1 || _v2.positionScreen.z > 1 ) continue;
    				if ( _v3.positionScreen.z < - 1 || _v3.positionScreen.z > 1 ) continue;
    
    				_v1.positionScreen.x *= _canvasWidthHalf; _v1.positionScreen.y *= _canvasHeightHalf;
    				_v2.positionScreen.x *= _canvasWidthHalf; _v2.positionScreen.y *= _canvasHeightHalf;
    				_v3.positionScreen.x *= _canvasWidthHalf; _v3.positionScreen.y *= _canvasHeightHalf;
    
    				if ( material.overdraw > 0 ) {
    
    					expand( _v1.positionScreen, _v2.positionScreen, material.overdraw );
    					expand( _v2.positionScreen, _v3.positionScreen, material.overdraw );
    					expand( _v3.positionScreen, _v1.positionScreen, material.overdraw );
    
    				}
    
    				_elemBox.setFromPoints( [
    					_v1.positionScreen,
    					_v2.positionScreen,
    					_v3.positionScreen
    				] );
    
    				if ( _clipBox.isIntersectionBox( _elemBox ) === true ) {
    
    					renderFace3( _v1, _v2, _v3, 0, 1, 2, element, material );
    
    				}
    
    			}
    
    			/* DEBUG
    			setLineWidth( 1 );
    			setStrokeStyle( 'rgba( 0, 255, 0, 0.5 )' );
    			_context.strokeRect( _elemBox.min.x, _elemBox.min.y, _elemBox.max.x - _elemBox.min.x, _elemBox.max.y - _elemBox.min.y );
    			*/
    
    			_clearBox.union( _elemBox );
    
    		}
    
    		/* DEBUG
    		setLineWidth( 1 );
    		setStrokeStyle( 'rgba( 255, 0, 0, 0.5 )' );
    		_context.strokeRect( _clearBox.min.x, _clearBox.min.y, _clearBox.max.x - _clearBox.min.x, _clearBox.max.y - _clearBox.min.y );
    		*/
    
    		_context.setTransform( 1, 0, 0, 1, 0, 0 );
    
    	};
    
    	//
    
    	function calculateLights() {
    
    		_ambientLight.setRGB( 0, 0, 0 );
    		_directionalLights.setRGB( 0, 0, 0 );
    		_pointLights.setRGB( 0, 0, 0 );
    
    		for ( var l = 0, ll = _lights.length; l < ll; l ++ ) {
    
    			var light = _lights[ l ];
    			var lightColor = light.color;
    
    			if ( light instanceof THREE.AmbientLight ) {
    
    				_ambientLight.add( lightColor );
    
    			} else if ( light instanceof THREE.DirectionalLight ) {
    
    				// for sprites
    
    				_directionalLights.add( lightColor );
    
    			} else if ( light instanceof THREE.PointLight ) {
    
    				// for sprites
    
    				_pointLights.add( lightColor );
    
    			}
    
    		}
    
    	}
    
    	function calculateLight( position, normal, color ) {
    
    		for ( var l = 0, ll = _lights.length; l < ll; l ++ ) {
    
    			var light = _lights[ l ];
    
    			_lightColor.copy( light.color );
    
    			if ( light instanceof THREE.DirectionalLight ) {
    
    				var lightPosition = _vector3.setFromMatrixPosition( light.matrixWorld ).normalize();
    
    				var amount = normal.dot( lightPosition );
    
    				if ( amount <= 0 ) continue;
    
    				amount *= light.intensity;
    
    				color.add( _lightColor.multiplyScalar( amount ) );
    
    			} else if ( light instanceof THREE.PointLight ) {
    
    				var lightPosition = _vector3.setFromMatrixPosition( light.matrixWorld );
    
    				var amount = normal.dot( _vector3.subVectors( lightPosition, position ).normalize() );
    
    				if ( amount <= 0 ) continue;
    
    				amount *= light.distance == 0 ? 1 : 1 - Math.min( position.distanceTo( lightPosition ) / light.distance, 1 );
    
    				if ( amount == 0 ) continue;
    
    				amount *= light.intensity;
    
    				color.add( _lightColor.multiplyScalar( amount ) );
    
    			}
    
    		}
    
    	}
    
    	function renderSprite( v1, element, material ) {
    
    		setOpacity( material.opacity );
    		setBlending( material.blending );
    
    		var scaleX = element.scale.x * _canvasWidthHalf;
    		var scaleY = element.scale.y * _canvasHeightHalf;
    
    		var dist = 0.5 * Math.sqrt( scaleX * scaleX + scaleY * scaleY ); // allow for rotated sprite
    		_elemBox.min.set( v1.x - dist, v1.y - dist );
    		_elemBox.max.set( v1.x + dist, v1.y + dist );
    
    		if ( material instanceof THREE.SpriteMaterial ) {
    
    			var texture = material.map;
    
    			if ( texture !== null && texture.image !== undefined ) {
    
    				if ( texture.hasEventListener( 'update', onTextureUpdate ) === false ) {
    
    					if ( texture.image.width > 0 ) {
    
    						textureToPattern( texture );
    
    					}
    
    					texture.addEventListener( 'update', onTextureUpdate );
    
    				}
    
    				var pattern = _patterns[ texture.id ];
    
    				if ( pattern !== undefined ) {
    
    					setFillStyle( pattern );
    
    				} else {
    
    					setFillStyle( 'rgba( 0, 0, 0, 1 )' );
    
    				}
    
    				//
    
    				var bitmap = texture.image;
    
    				var ox = bitmap.width * texture.offset.x;
    				var oy = bitmap.height * texture.offset.y;
    
    				var sx = bitmap.width * texture.repeat.x;
    				var sy = bitmap.height * texture.repeat.y;
    
    				var cx = scaleX / sx;
    				var cy = scaleY / sy;
    
    				_context.save();
    				_context.translate( v1.x, v1.y );
    				if ( material.rotation !== 0 ) _context.rotate( material.rotation );
    				_context.translate( - scaleX / 2, - scaleY / 2 );
    				_context.scale( cx, cy );
    				_context.translate( - ox, - oy );
    				_context.fillRect( ox, oy, sx, sy );
    				_context.restore();
    
    			} else {
    
    				// no texture
    
    				setFillStyle( material.color.getStyle() );
    
    				_context.save();
    				_context.translate( v1.x, v1.y );
    				if ( material.rotation !== 0 ) _context.rotate( material.rotation );
    				_context.scale( scaleX, - scaleY );
    				_context.fillRect( - 0.5, - 0.5, 1, 1 );
    				_context.restore();
    
    			}
    
    		} else if ( material instanceof THREE.SpriteCanvasMaterial ) {
    
    			setStrokeStyle( material.color.getStyle() );
    			setFillStyle( material.color.getStyle() );
    
    			_context.save();
    			_context.translate( v1.x, v1.y );
    			if ( material.rotation !== 0 ) _context.rotate( material.rotation );
    			_context.scale( scaleX, scaleY );
    
    			material.program( _context );
    
    			_context.restore();
    
    		}
    
    		/* DEBUG
    		setStrokeStyle( 'rgb(255,255,0)' );
    		_context.beginPath();
    		_context.moveTo( v1.x - 10, v1.y );
    		_context.lineTo( v1.x + 10, v1.y );
    		_context.moveTo( v1.x, v1.y - 10 );
    		_context.lineTo( v1.x, v1.y + 10 );
    		_context.stroke();
    		*/
    
    	}
    
    	function renderLine( v1, v2, element, material ) {
    
    		setOpacity( material.opacity );
    		setBlending( material.blending );
    
    		_context.beginPath();
    		_context.moveTo( v1.positionScreen.x, v1.positionScreen.y );
    		_context.lineTo( v2.positionScreen.x, v2.positionScreen.y );
    
    		if ( material instanceof THREE.LineBasicMaterial ) {
    
    			setLineWidth( material.linewidth );
    			setLineCap( material.linecap );
    			setLineJoin( material.linejoin );
    
    			if ( material.vertexColors !== THREE.VertexColors ) {
    
    				setStrokeStyle( material.color.getStyle() );
    
    			} else {
    
    				var colorStyle1 = element.vertexColors[ 0 ].getStyle();
    				var colorStyle2 = element.vertexColors[ 1 ].getStyle();
    
    				if ( colorStyle1 === colorStyle2 ) {
    
    					setStrokeStyle( colorStyle1 );
    
    				} else {
    
    					try {
    
    						var grad = _context.createLinearGradient(
    							v1.positionScreen.x,
    							v1.positionScreen.y,
    							v2.positionScreen.x,
    							v2.positionScreen.y
    						);
    						grad.addColorStop( 0, colorStyle1 );
    						grad.addColorStop( 1, colorStyle2 );
    
    					} catch ( exception ) {
    
    						grad = colorStyle1;
    
    					}
    
    					setStrokeStyle( grad );
    
    				}
    
    			}
    
    			_context.stroke();
    			_elemBox.expandByScalar( material.linewidth * 2 );
    
    		} else if ( material instanceof THREE.LineDashedMaterial ) {
    
    			setLineWidth( material.linewidth );
    			setLineCap( material.linecap );
    			setLineJoin( material.linejoin );
    			setStrokeStyle( material.color.getStyle() );
    			setLineDash( [ material.dashSize, material.gapSize ] );
    
    			_context.stroke();
    
    			_elemBox.expandByScalar( material.linewidth * 2 );
    
    			setLineDash( [] );
    
    		}
    
    	}
    
    	function renderFace3( v1, v2, v3, uv1, uv2, uv3, element, material ) {
    
    		_this.info.render.vertices += 3;
    		_this.info.render.faces ++;
    
    		setOpacity( material.opacity );
    		setBlending( material.blending );
    
    		_v1x = v1.positionScreen.x; _v1y = v1.positionScreen.y;
    		_v2x = v2.positionScreen.x; _v2y = v2.positionScreen.y;
    		_v3x = v3.positionScreen.x; _v3y = v3.positionScreen.y;
    
    		drawTriangle( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y );
    
    		if ( ( material instanceof THREE.MeshLambertMaterial || material instanceof THREE.MeshPhongMaterial ) && material.map === null ) {
    
    			_diffuseColor.copy( material.color );
    			_emissiveColor.copy( material.emissive );
    
    			if ( material.vertexColors === THREE.FaceColors ) {
    
    				_diffuseColor.multiply( element.color );
    
    			}
    
    			_color.copy( _ambientLight );
    
    			_centroid.copy( v1.positionWorld ).add( v2.positionWorld ).add( v3.positionWorld ).divideScalar( 3 );
    
    			calculateLight( _centroid, element.normalModel, _color );
    
    			_color.multiply( _diffuseColor ).add( _emissiveColor );
    
    			material.wireframe === true
    				 ? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin )
    				 : fillPath( _color );
    
    		} else if ( material instanceof THREE.MeshBasicMaterial ||
    				    material instanceof THREE.MeshLambertMaterial ||
    				    material instanceof THREE.MeshPhongMaterial ) {
    
    			if ( material.map !== null ) {
    
    				if ( material.map.mapping instanceof THREE.UVMapping ) {
    
    					_uvs = element.uvs;
    					patternPath( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _uvs[ uv1 ].x, _uvs[ uv1 ].y, _uvs[ uv2 ].x, _uvs[ uv2 ].y, _uvs[ uv3 ].x, _uvs[ uv3 ].y, material.map );
    
    				}
    
    			} else if ( material.envMap !== null ) {
    
    				if ( material.envMap.mapping instanceof THREE.SphericalReflectionMapping ) {
    
    					_normal.copy( element.vertexNormalsModel[ uv1 ] ).applyMatrix3( _normalViewMatrix );
    					_uv1x = 0.5 * _normal.x + 0.5;
    					_uv1y = 0.5 * _normal.y + 0.5;
    
    					_normal.copy( element.vertexNormalsModel[ uv2 ] ).applyMatrix3( _normalViewMatrix );
    					_uv2x = 0.5 * _normal.x + 0.5;
    					_uv2y = 0.5 * _normal.y + 0.5;
    
    					_normal.copy( element.vertexNormalsModel[ uv3 ] ).applyMatrix3( _normalViewMatrix );
    					_uv3x = 0.5 * _normal.x + 0.5;
    					_uv3y = 0.5 * _normal.y + 0.5;
    
    					patternPath( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _uv1x, _uv1y, _uv2x, _uv2y, _uv3x, _uv3y, material.envMap );
    
    				} else if ( material.envMap.mapping instanceof THREE.SphericalRefractionMapping ) {
    
    					_normal.copy( element.vertexNormalsModel[ uv1 ] ).applyMatrix3( _normalViewMatrix );
    					_uv1x = - 0.5 * _normal.x + 0.5;
    					_uv1y = - 0.5 * _normal.y + 0.5;
    
    					_normal.copy( element.vertexNormalsModel[ uv2 ] ).applyMatrix3( _normalViewMatrix );
    					_uv2x = - 0.5 * _normal.x + 0.5;
    					_uv2y = - 0.5 * _normal.y + 0.5;
    
    					_normal.copy( element.vertexNormalsModel[ uv3 ] ).applyMatrix3( _normalViewMatrix );
    					_uv3x = - 0.5 * _normal.x + 0.5;
    					_uv3y = - 0.5 * _normal.y + 0.5;
    
    					patternPath( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _uv1x, _uv1y, _uv2x, _uv2y, _uv3x, _uv3y, material.envMap );
    
    				}
    
    
    			} else {
    
    				_color.copy( material.color );
    
    				if ( material.vertexColors === THREE.FaceColors ) {
    
    					_color.multiply( element.color );
    
    				}
    
    				material.wireframe === true
    					 ? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin )
    					 : fillPath( _color );
    
    			}
    
    		} else if ( material instanceof THREE.MeshDepthMaterial ) {
    
    			_color.r = _color.g = _color.b = 1 - smoothstep( v1.positionScreen.z * v1.positionScreen.w, _camera.near, _camera.far );
    
    			material.wireframe === true
    					 ? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin )
    					 : fillPath( _color );
    
    		} else if ( material instanceof THREE.MeshNormalMaterial ) {
    
    			_normal.copy( element.normalModel ).applyMatrix3( _normalViewMatrix );
    
    			_color.setRGB( _normal.x, _normal.y, _normal.z ).multiplyScalar( 0.5 ).addScalar( 0.5 );
    
    			material.wireframe === true
    				 ? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin )
    				 : fillPath( _color );
    
    		} else {
    
    			_color.setRGB( 1, 1, 1 );
    
    			material.wireframe === true
    				 ? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin )
    				 : fillPath( _color );
    
    		}
    
    	}
    
    	//
    
    	function drawTriangle( x0, y0, x1, y1, x2, y2 ) {
    
    		_context.beginPath();
    		_context.moveTo( x0, y0 );
    		_context.lineTo( x1, y1 );
    		_context.lineTo( x2, y2 );
    		_context.closePath();
    
    	}
    
    	function strokePath( color, linewidth, linecap, linejoin ) {
    
    		setLineWidth( linewidth );
    		setLineCap( linecap );
    		setLineJoin( linejoin );
    		setStrokeStyle( color.getStyle() );
    
    		_context.stroke();
    
    		_elemBox.expandByScalar( linewidth * 2 );
    
    	}
    
    	function fillPath( color ) {
    
    		setFillStyle( color.getStyle() );
    		_context.fill();
    
    	}
    
    	function onTextureUpdate ( event ) {
    
    		textureToPattern( event.target );
    
    	}
    
    	function textureToPattern( texture ) {
    
    		if ( texture instanceof THREE.CompressedTexture ) return;
    
    		var repeatX = texture.wrapS === THREE.RepeatWrapping;
    		var repeatY = texture.wrapT === THREE.RepeatWrapping;
    
    		var image = texture.image;
    
    		var canvas = document.createElement( 'canvas' );
    		canvas.width = image.width;
    		canvas.height = image.height;
    
    		var context = canvas.getContext( '2d' );
    		context.setTransform( 1, 0, 0, - 1, 0, image.height );
    		context.drawImage( image, 0, 0 );
    
    		_patterns[ texture.id ] = _context.createPattern(
    			canvas, repeatX === true && repeatY === true
    				 ? 'repeat'
    				 : repeatX === true && repeatY === false
    					 ? 'repeat-x'
    					 : repeatX === false && repeatY === true
    						 ? 'repeat-y'
    						 : 'no-repeat'
    		);
    
    	}
    
    	function patternPath( x0, y0, x1, y1, x2, y2, u0, v0, u1, v1, u2, v2, texture ) {
    
    		if ( texture instanceof THREE.DataTexture ) return;
    
    		if ( texture.hasEventListener( 'update', onTextureUpdate ) === false ) {
    
    			if ( texture.image !== undefined && texture.image.width > 0 ) {
    
    				textureToPattern( texture );
    
    			}
    
    			texture.addEventListener( 'update', onTextureUpdate );
    
    		}
    
    		var pattern = _patterns[ texture.id ];
    
    		if ( pattern !== undefined ) {
    
    			setFillStyle( pattern );
    
    		} else {
    
    			setFillStyle( 'rgba(0,0,0,1)' );
    			_context.fill();
    
    			return;
    
    		}
    
    		// http://extremelysatisfactorytotalitarianism.com/blog/?p=2120
    
    		var a, b, c, d, e, f, det, idet,
    		offsetX = texture.offset.x / texture.repeat.x,
    		offsetY = texture.offset.y / texture.repeat.y,
    		width = texture.image.width * texture.repeat.x,
    		height = texture.image.height * texture.repeat.y;
    
    		u0 = ( u0 + offsetX ) * width;
    		v0 = ( v0 + offsetY ) * height;
    
    		u1 = ( u1 + offsetX ) * width;
    		v1 = ( v1 + offsetY ) * height;
    
    		u2 = ( u2 + offsetX ) * width;
    		v2 = ( v2 + offsetY ) * height;
    
    		x1 -= x0; y1 -= y0;
    		x2 -= x0; y2 -= y0;
    
    		u1 -= u0; v1 -= v0;
    		u2 -= u0; v2 -= v0;
    
    		det = u1 * v2 - u2 * v1;
    
    		if ( det === 0 ) return;
    
    		idet = 1 / det;
    
    		a = ( v2 * x1 - v1 * x2 ) * idet;
    		b = ( v2 * y1 - v1 * y2 ) * idet;
    		c = ( u1 * x2 - u2 * x1 ) * idet;
    		d = ( u1 * y2 - u2 * y1 ) * idet;
    
    		e = x0 - a * u0 - c * v0;
    		f = y0 - b * u0 - d * v0;
    
    		_context.save();
    		_context.transform( a, b, c, d, e, f );
    		_context.fill();
    		_context.restore();
    
    	}
    
    	function clipImage( x0, y0, x1, y1, x2, y2, u0, v0, u1, v1, u2, v2, image ) {
    
    		// http://extremelysatisfactorytotalitarianism.com/blog/?p=2120
    
    		var a, b, c, d, e, f, det, idet,
    		width = image.width - 1,
    		height = image.height - 1;
    
    		u0 *= width; v0 *= height;
    		u1 *= width; v1 *= height;
    		u2 *= width; v2 *= height;
    
    		x1 -= x0; y1 -= y0;
    		x2 -= x0; y2 -= y0;
    
    		u1 -= u0; v1 -= v0;
    		u2 -= u0; v2 -= v0;
    
    		det = u1 * v2 - u2 * v1;
    
    		idet = 1 / det;
    
    		a = ( v2 * x1 - v1 * x2 ) * idet;
    		b = ( v2 * y1 - v1 * y2 ) * idet;
    		c = ( u1 * x2 - u2 * x1 ) * idet;
    		d = ( u1 * y2 - u2 * y1 ) * idet;
    
    		e = x0 - a * u0 - c * v0;
    		f = y0 - b * u0 - d * v0;
    
    		_context.save();
    		_context.transform( a, b, c, d, e, f );
    		_context.clip();
    		_context.drawImage( image, 0, 0 );
    		_context.restore();
    
    	}
    
    	// Hide anti-alias gaps
    
    	function expand( v1, v2, pixels ) {
    
    		var x = v2.x - v1.x, y = v2.y - v1.y,
    		det = x * x + y * y, idet;
    
    		if ( det === 0 ) return;
    
    		idet = pixels / Math.sqrt( det );
    
    		x *= idet; y *= idet;
    
    		v2.x += x; v2.y += y;
    		v1.x -= x; v1.y -= y;
    
    	}
    
    	// Context cached methods.
    
    	function setOpacity( value ) {
    
    		if ( _contextGlobalAlpha !== value ) {
    
    			_context.globalAlpha = value;
    			_contextGlobalAlpha = value;
    
    		}
    
    	}
    
    	function setBlending( value ) {
    
    		if ( _contextGlobalCompositeOperation !== value ) {
    
    			if ( value === THREE.NormalBlending ) {
    
    				_context.globalCompositeOperation = 'source-over';
    
    			} else if ( value === THREE.AdditiveBlending ) {
    
    				_context.globalCompositeOperation = 'lighter';
    
    			} else if ( value === THREE.SubtractiveBlending ) {
    
    				_context.globalCompositeOperation = 'darker';
    
    			}
    
    			_contextGlobalCompositeOperation = value;
    
    		}
    
    	}
    
    	function setLineWidth( value ) {
    
    		if ( _contextLineWidth !== value ) {
    
    			_context.lineWidth = value;
    			_contextLineWidth = value;
    
    		}
    
    	}
    
    	function setLineCap( value ) {
    
    		// "butt", "round", "square"
    
    		if ( _contextLineCap !== value ) {
    
    			_context.lineCap = value;
    			_contextLineCap = value;
    
    		}
    
    	}
    
    	function setLineJoin( value ) {
    
    		// "round", "bevel", "miter"
    
    		if ( _contextLineJoin !== value ) {
    
    			_context.lineJoin = value;
    			_contextLineJoin = value;
    
    		}
    
    	}
    
    	function setStrokeStyle( value ) {
    
    		if ( _contextStrokeStyle !== value ) {
    
    			_context.strokeStyle = value;
    			_contextStrokeStyle = value;
    
    		}
    
    	}
    
    	function setFillStyle( value ) {
    
    		if ( _contextFillStyle !== value ) {
    
    			_context.fillStyle = value;
    			_contextFillStyle = value;
    
    		}
    
    	}
    
    	function setLineDash( value ) {
    
    		if ( _contextLineDash.length !== value.length ) {
    
    			_context.setLineDash( value );
    			_contextLineDash = value;
    
    		}
    
    	}
    
    };
    

      

           Projector.js

    /**
     * @author mrdoob / http://mrdoob.com/
     * @author supereggbert / http://www.paulbrunt.co.uk/
     * @author julianwa / https://github.com/julianwa
     */
    
    THREE.RenderableObject = function () {
    
    	this.id = 0;
    
    	this.object = null;
    	this.z = 0;
    
    };
    
    //
    
    THREE.RenderableFace = function () {
    
    	this.id = 0;
    
    	this.v1 = new THREE.RenderableVertex();
    	this.v2 = new THREE.RenderableVertex();
    	this.v3 = new THREE.RenderableVertex();
    
    	this.normalModel = new THREE.Vector3();
    
    	this.vertexNormalsModel = [ new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3() ];
    	this.vertexNormalsLength = 0;
    
    	this.color = new THREE.Color();
    	this.material = null;
    	this.uvs = [ new THREE.Vector2(), new THREE.Vector2(), new THREE.Vector2() ];
    
    	this.z = 0;
    
    };
    
    //
    
    THREE.RenderableVertex = function () {
    
    	this.position = new THREE.Vector3();
    	this.positionWorld = new THREE.Vector3();
    	this.positionScreen = new THREE.Vector4();
    
    	this.visible = true;
    
    };
    
    THREE.RenderableVertex.prototype.copy = function ( vertex ) {
    
    	this.positionWorld.copy( vertex.positionWorld );
    	this.positionScreen.copy( vertex.positionScreen );
    
    };
    
    //
    
    THREE.RenderableLine = function () {
    
    	this.id = 0;
    
    	this.v1 = new THREE.RenderableVertex();
    	this.v2 = new THREE.RenderableVertex();
    
    	this.vertexColors = [ new THREE.Color(), new THREE.Color() ];
    	this.material = null;
    
    	this.z = 0;
    
    };
    
    //
    
    THREE.RenderableSprite = function () {
    
    	this.id = 0;
    
    	this.object = null;
    
    	this.x = 0;
    	this.y = 0;
    	this.z = 0;
    
    	this.rotation = 0;
    	this.scale = new THREE.Vector2();
    
    	this.material = null;
    
    };
    
    //
    
    THREE.Projector = function () {
    
    	var _object, _objectCount, _objectPool = [], _objectPoolLength = 0,
    	_vertex, _vertexCount, _vertexPool = [], _vertexPoolLength = 0,
    	_face, _faceCount, _facePool = [], _facePoolLength = 0,
    	_line, _lineCount, _linePool = [], _linePoolLength = 0,
    	_sprite, _spriteCount, _spritePool = [], _spritePoolLength = 0,
    
    	_renderData = { objects: [], lights: [], elements: [] },
    
    	_vA = new THREE.Vector3(),
    	_vB = new THREE.Vector3(),
    	_vC = new THREE.Vector3(),
    
    	_vector3 = new THREE.Vector3(),
    	_vector4 = new THREE.Vector4(),
    
    	_clipBox = new THREE.Box3( new THREE.Vector3( - 1, - 1, - 1 ), new THREE.Vector3( 1, 1, 1 ) ),
    	_boundingBox = new THREE.Box3(),
    	_points3 = new Array( 3 ),
    	_points4 = new Array( 4 ),
    
    	_viewMatrix = new THREE.Matrix4(),
    	_viewProjectionMatrix = new THREE.Matrix4(),
    
    	_modelMatrix,
    	_modelViewProjectionMatrix = new THREE.Matrix4(),
    
    	_normalMatrix = new THREE.Matrix3(),
    
    	_frustum = new THREE.Frustum(),
    
    	_clippedVertex1PositionScreen = new THREE.Vector4(),
    	_clippedVertex2PositionScreen = new THREE.Vector4();
    	
    	//
    
    	this.projectVector = function ( vector, camera ) {
    
    		console.warn( 'THREE.Projector: .projectVector() is now vector.project().' );
    		vector.project( camera );
    
    	};
    
    	this.unprojectVector = function ( vector, camera ) {
    
    		console.warn( 'THREE.Projector: .unprojectVector() is now vector.unproject().' );
    		vector.unproject( camera );
    
    	};
    
    	this.pickingRay = function ( vector, camera ) {
    
    		console.error( 'THREE.Projector: .pickingRay() has been removed.' );
    
    	};
    	
    	//
    
    	var RenderList = function () {
    
    		var normals = [];
    		var uvs = [];
    
    		var object = null;
    		var material = null;
    
    		var normalMatrix = new THREE.Matrix3();
    
    		var setObject = function ( value ) {
    
    			object = value;
    			material = object.material;
    
    			normalMatrix.getNormalMatrix( object.matrixWorld );
    
    			normals.length = 0;
    			uvs.length = 0;
    
    		};
    
    		var projectVertex = function ( vertex ) {
    
    			var position = vertex.position;
    			var positionWorld = vertex.positionWorld;
    			var positionScreen = vertex.positionScreen;
    
    			positionWorld.copy( position ).applyMatrix4( _modelMatrix );
    			positionScreen.copy( positionWorld ).applyMatrix4( _viewProjectionMatrix );
    
    			var invW = 1 / positionScreen.w;
    
    			positionScreen.x *= invW;
    			positionScreen.y *= invW;
    			positionScreen.z *= invW;
    
    			vertex.visible = positionScreen.x >= - 1 && positionScreen.x <= 1 &&
    					 positionScreen.y >= - 1 && positionScreen.y <= 1 &&
    					 positionScreen.z >= - 1 && positionScreen.z <= 1;
    
    		};
    
    		var pushVertex = function ( x, y, z ) {
    
    			_vertex = getNextVertexInPool();
    			_vertex.position.set( x, y, z );
    
    			projectVertex( _vertex );
    
    		};
    
    		var pushNormal = function ( x, y, z ) {
    
    			normals.push( x, y, z );
    
    		};
    
    		var pushUv = function ( x, y ) {
    
    			uvs.push( x, y );
    
    		};
    
    		var checkTriangleVisibility = function ( v1, v2, v3 ) {
    
    			if ( v1.visible === true || v2.visible === true || v3.visible === true ) return true;
    
    			_points3[ 0 ] = v1.positionScreen;
    			_points3[ 1 ] = v2.positionScreen;
    			_points3[ 2 ] = v3.positionScreen;
    
    			return _clipBox.isIntersectionBox( _boundingBox.setFromPoints( _points3 ) );
    
    		};
    
    		var checkBackfaceCulling = function ( v1, v2, v3 ) {
    
    			return ( ( v3.positionScreen.x - v1.positionScreen.x ) *
    				    ( v2.positionScreen.y - v1.positionScreen.y ) -
    				    ( v3.positionScreen.y - v1.positionScreen.y ) *
    				    ( v2.positionScreen.x - v1.positionScreen.x ) ) < 0;
    
    		};
    
    		var pushLine = function ( a, b ) {
    
    			var v1 = _vertexPool[ a ];
    			var v2 = _vertexPool[ b ];
    
    			_line = getNextLineInPool();
    
    			_line.id = object.id;
    			_line.v1.copy( v1 );
    			_line.v2.copy( v2 );
    			_line.z = ( v1.positionScreen.z + v2.positionScreen.z ) / 2;
    
    			_line.material = object.material;
    
    			_renderData.elements.push( _line );
    
    		};
    
    		var pushTriangle = function ( a, b, c ) {
    
    			var v1 = _vertexPool[ a ];
    			var v2 = _vertexPool[ b ];
    			var v3 = _vertexPool[ c ];
    
    			if ( checkTriangleVisibility( v1, v2, v3 ) === false ) return;
    
    			if ( material.side === THREE.DoubleSide || checkBackfaceCulling( v1, v2, v3 ) === true ) {
    
    				_face = getNextFaceInPool();
    
    				_face.id = object.id;
    				_face.v1.copy( v1 );
    				_face.v2.copy( v2 );
    				_face.v3.copy( v3 );
    				_face.z = ( v1.positionScreen.z + v2.positionScreen.z + v3.positionScreen.z ) / 3;
    
    				for ( var i = 0; i < 3; i ++ ) {
    
    					var offset = arguments[ i ] * 3;
    					var normal = _face.vertexNormalsModel[ i ];
    
    					normal.set( normals[ offset ], normals[ offset + 1 ], normals[ offset + 2 ] );
    					normal.applyMatrix3( normalMatrix ).normalize();
    
    					var offset2 = arguments[ i ] * 2;
    
    					var uv = _face.uvs[ i ];
    					uv.set( uvs[ offset2 ], uvs[ offset2 + 1 ] );
    
    				}
    
    				_face.vertexNormalsLength = 3;
    
    				_face.material = object.material;
    
    				_renderData.elements.push( _face );
    
    			}
    
    		};
    
    		return {
    			setObject: setObject,
    			projectVertex: projectVertex,
    			checkTriangleVisibility: checkTriangleVisibility,
    			checkBackfaceCulling: checkBackfaceCulling,
    			pushVertex: pushVertex,
    			pushNormal: pushNormal,
    			pushUv: pushUv,
    			pushLine: pushLine,
    			pushTriangle: pushTriangle
    		}
    
    	};
    
    	var renderList = new RenderList();
    
    	this.projectScene = function ( scene, camera, sortObjects, sortElements ) {
    
    		_faceCount = 0;
    		_lineCount = 0;
    		_spriteCount = 0;
    
    		_renderData.elements.length = 0;
    
    		if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
    		if ( camera.parent === undefined ) camera.updateMatrixWorld();
    
    		_viewMatrix.copy( camera.matrixWorldInverse.getInverse( camera.matrixWorld ) );
    		_viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, _viewMatrix );
    
    		_frustum.setFromMatrix( _viewProjectionMatrix );
    
    		//
    
    		_objectCount = 0;
    
    		_renderData.objects.length = 0;
    		_renderData.lights.length = 0;
    
    		scene.traverseVisible( function ( object ) {
    
    			if ( object instanceof THREE.Light ) {
    
    				_renderData.lights.push( object );
    
    			} else if ( object instanceof THREE.Mesh || object instanceof THREE.Line || object instanceof THREE.Sprite ) {
    
    				if ( object.material.visible === false ) return;
    
    				if ( object.frustumCulled === false || _frustum.intersectsObject( object ) === true ) {
    
    					_object = getNextObjectInPool();
    					_object.id = object.id;
    					_object.object = object;
    
    					if ( object.renderDepth !== null ) {
    
    						_object.z = object.renderDepth;
    
    					} else {
    
    						_vector3.setFromMatrixPosition( object.matrixWorld );
    						_vector3.applyProjection( _viewProjectionMatrix );
    						_object.z = _vector3.z;
    
    					}
    
    					_renderData.objects.push( _object );
    
    				}
    
    			}
    
    		} );
    
    		if ( sortObjects === true ) {
    
    			_renderData.objects.sort( painterSort );
    
    		}
    
    		//
    
    		for ( var o = 0, ol = _renderData.objects.length; o < ol; o ++ ) {
    
    			var object = _renderData.objects[ o ].object;
    			var geometry = object.geometry;
    
    			renderList.setObject( object );
    
    			_modelMatrix = object.matrixWorld;
    
    			_vertexCount = 0;
    
    			if ( object instanceof THREE.Mesh ) {
    
    				if ( geometry instanceof THREE.BufferGeometry ) {
    
    					var attributes = geometry.attributes;
    					var offsets = geometry.offsets;
    
    					if ( attributes.position === undefined ) continue;
    
    					var positions = attributes.position.array;
    
    					for ( var i = 0, l = positions.length; i < l; i += 3 ) {
    
    						renderList.pushVertex( positions[ i ], positions[ i + 1 ], positions[ i + 2 ] );
    
    					}
    
    					if ( attributes.normal !== undefined ) {
    
    						var normals = attributes.normal.array;
    
    						for ( var i = 0, l = normals.length; i < l; i += 3 ) {
    
    							renderList.pushNormal( normals[ i ], normals[ i + 1 ], normals[ i + 2 ] );
    
    						}
    
    					}
    
    					if ( attributes.uv !== undefined ) {
    
    						var uvs = attributes.uv.array;
    
    						for ( var i = 0, l = uvs.length; i < l; i += 2 ) {
    
    							renderList.pushUv( uvs[ i ], uvs[ i + 1 ] );
    
    						}
    
    					}
    
    					if ( attributes.index !== undefined ) {
    
    						var indices = attributes.index.array;
    
    						if ( offsets.length > 0 ) {
    
    							for ( var o = 0; o < offsets.length; o ++ ) {
    
    								var offset = offsets[ o ];
    								var index = offset.index;
    
    								for ( var i = offset.start, l = offset.start + offset.count; i < l; i += 3 ) {
    
    									renderList.pushTriangle( indices[ i ] + index, indices[ i + 1 ] + index, indices[ i + 2 ] + index );
    
    								}
    
    							}
    
    						} else {
    
    							for ( var i = 0, l = indices.length; i < l; i += 3 ) {
    
    								renderList.pushTriangle( indices[ i ], indices[ i + 1 ], indices[ i + 2 ] );
    
    							}
    
    						}
    
    					} else {
    
    						for ( var i = 0, l = positions.length / 3; i < l; i += 3 ) {
    
    							renderList.pushTriangle( i, i + 1, i + 2 );
    
    						}
    
    					}
    
    				} else if ( geometry instanceof THREE.Geometry ) {
    
    					var vertices = geometry.vertices;
    					var faces = geometry.faces;
    					var faceVertexUvs = geometry.faceVertexUvs[ 0 ];
    
    					_normalMatrix.getNormalMatrix( _modelMatrix );
    
    					var isFaceMaterial = object.material instanceof THREE.MeshFaceMaterial;
    					var objectMaterials = isFaceMaterial === true ? object.material : null;
    
    					for ( var v = 0, vl = vertices.length; v < vl; v ++ ) {
    
    						var vertex = vertices[ v ];
    						renderList.pushVertex( vertex.x, vertex.y, vertex.z );
    
    					}
    
    					for ( var f = 0, fl = faces.length; f < fl; f ++ ) {
    
    						var face = faces[ f ];
    
    						var material = isFaceMaterial === true
    							 ? objectMaterials.materials[ face.materialIndex ]
    							 : object.material;
    
    						if ( material === undefined ) continue;
    
    						var side = material.side;
    
    						var v1 = _vertexPool[ face.a ];
    						var v2 = _vertexPool[ face.b ];
    						var v3 = _vertexPool[ face.c ];
    
    						if ( material.morphTargets === true ) {
    
    							var morphTargets = geometry.morphTargets;
    							var morphInfluences = object.morphTargetInfluences;
    
    							var v1p = v1.position;
    							var v2p = v2.position;
    							var v3p = v3.position;
    
    							_vA.set( 0, 0, 0 );
    							_vB.set( 0, 0, 0 );
    							_vC.set( 0, 0, 0 );
    
    							for ( var t = 0, tl = morphTargets.length; t < tl; t ++ ) {
    
    								var influence = morphInfluences[ t ];
    
    								if ( influence === 0 ) continue;
    
    								var targets = morphTargets[ t ].vertices;
    
    								_vA.x += ( targets[ face.a ].x - v1p.x ) * influence;
    								_vA.y += ( targets[ face.a ].y - v1p.y ) * influence;
    								_vA.z += ( targets[ face.a ].z - v1p.z ) * influence;
    
    								_vB.x += ( targets[ face.b ].x - v2p.x ) * influence;
    								_vB.y += ( targets[ face.b ].y - v2p.y ) * influence;
    								_vB.z += ( targets[ face.b ].z - v2p.z ) * influence;
    
    								_vC.x += ( targets[ face.c ].x - v3p.x ) * influence;
    								_vC.y += ( targets[ face.c ].y - v3p.y ) * influence;
    								_vC.z += ( targets[ face.c ].z - v3p.z ) * influence;
    
    							}
    
    							v1.position.add( _vA );
    							v2.position.add( _vB );
    							v3.position.add( _vC );
    
    							renderList.projectVertex( v1 );
    							renderList.projectVertex( v2 );
    							renderList.projectVertex( v3 );
    
    						}
    
    						if ( renderList.checkTriangleVisibility( v1, v2, v3 ) === false ) continue;
    
    						var visible = renderList.checkBackfaceCulling( v1, v2, v3 );
    
    						if ( side !== THREE.DoubleSide ) {
    							if ( side === THREE.FrontSide && visible === false ) continue;
    							if ( side === THREE.BackSide && visible === true ) continue;
    						}
    
    						_face = getNextFaceInPool();
    
    						_face.id = object.id;
    						_face.v1.copy( v1 );
    						_face.v2.copy( v2 );
    						_face.v3.copy( v3 );
    
    						_face.normalModel.copy( face.normal );
    
    						if ( visible === false && ( side === THREE.BackSide || side === THREE.DoubleSide ) ) {
    
    							_face.normalModel.negate();
    
    						}
    
    						_face.normalModel.applyMatrix3( _normalMatrix ).normalize();
    
    						var faceVertexNormals = face.vertexNormals;
    
    						for ( var n = 0, nl = Math.min( faceVertexNormals.length, 3 ); n < nl; n ++ ) {
    
    							var normalModel = _face.vertexNormalsModel[ n ];
    							normalModel.copy( faceVertexNormals[ n ] );
    
    							if ( visible === false && ( side === THREE.BackSide || side === THREE.DoubleSide ) ) {
    
    								normalModel.negate();
    
    							}
    
    							normalModel.applyMatrix3( _normalMatrix ).normalize();
    
    						}
    
    						_face.vertexNormalsLength = faceVertexNormals.length;
    
    						var vertexUvs = faceVertexUvs[ f ];
    
    						if ( vertexUvs !== undefined ) {
    
    							for ( var u = 0; u < 3; u ++ ) {
    
    								_face.uvs[ u ].copy( vertexUvs[ u ] );
    
    							}
    
    						}
    
    						_face.color = face.color;
    						_face.material = material;
    
    						_face.z = ( v1.positionScreen.z + v2.positionScreen.z + v3.positionScreen.z ) / 3;
    
    						_renderData.elements.push( _face );
    
    					}
    
    				}
    
    			} else if ( object instanceof THREE.Line ) {
    
    				if ( geometry instanceof THREE.BufferGeometry ) {
    
    					var attributes = geometry.attributes;
    
    					if ( attributes.position !== undefined ) {
    
    						var positions = attributes.position.array;
    
    						for ( var i = 0, l = positions.length; i < l; i += 3 ) {
    
    							renderList.pushVertex( positions[ i ], positions[ i + 1 ], positions[ i + 2 ] );
    
    						}
    
    						if ( attributes.index !== undefined ) {
    
    							var indices = attributes.index.array;
    
    							for ( var i = 0, l = indices.length; i < l; i += 2 ) {
    
    								renderList.pushLine( indices[ i ], indices[ i + 1 ] );
    
    							}
    
    						} else {
    
    							var step = object.mode === THREE.LinePieces ? 2 : 1;
    
    							for ( var i = 0, l = ( positions.length / 3 ) - 1; i < l; i += step ) {
    
    								renderList.pushLine( i, i + 1 );
    
    							}
    
    						}
    
    					}
    
    				} else if ( geometry instanceof THREE.Geometry ) {
    
    					_modelViewProjectionMatrix.multiplyMatrices( _viewProjectionMatrix, _modelMatrix );
    
    					var vertices = object.geometry.vertices;
    
    					if ( vertices.length === 0 ) continue;
    
    					v1 = getNextVertexInPool();
    					v1.positionScreen.copy( vertices[ 0 ] ).applyMatrix4( _modelViewProjectionMatrix );
    
    					// Handle LineStrip and LinePieces
    					var step = object.mode === THREE.LinePieces ? 2 : 1;
    
    					for ( var v = 1, vl = vertices.length; v < vl; v ++ ) {
    
    						v1 = getNextVertexInPool();
    						v1.positionScreen.copy( vertices[ v ] ).applyMatrix4( _modelViewProjectionMatrix );
    
    						if ( ( v + 1 ) % step > 0 ) continue;
    
    						v2 = _vertexPool[ _vertexCount - 2 ];
    
    						_clippedVertex1PositionScreen.copy( v1.positionScreen );
    						_clippedVertex2PositionScreen.copy( v2.positionScreen );
    
    						if ( clipLine( _clippedVertex1PositionScreen, _clippedVertex2PositionScreen ) === true ) {
    
    							// Perform the perspective divide
    							_clippedVertex1PositionScreen.multiplyScalar( 1 / _clippedVertex1PositionScreen.w );
    							_clippedVertex2PositionScreen.multiplyScalar( 1 / _clippedVertex2PositionScreen.w );
    
    							_line = getNextLineInPool();
    
    							_line.id = object.id;
    							_line.v1.positionScreen.copy( _clippedVertex1PositionScreen );
    							_line.v2.positionScreen.copy( _clippedVertex2PositionScreen );
    
    							_line.z = Math.max( _clippedVertex1PositionScreen.z, _clippedVertex2PositionScreen.z );
    
    							_line.material = object.material;
    
    							if ( object.material.vertexColors === THREE.VertexColors ) {
    
    								_line.vertexColors[ 0 ].copy( object.geometry.colors[ v ] );
    								_line.vertexColors[ 1 ].copy( object.geometry.colors[ v - 1 ] );
    
    							}
    
    							_renderData.elements.push( _line );
    
    						}
    
    					}
    
    				}
    
    			} else if ( object instanceof THREE.Sprite ) {
    
    				_vector4.set( _modelMatrix.elements[ 12 ], _modelMatrix.elements[ 13 ], _modelMatrix.elements[ 14 ], 1 );
    				_vector4.applyMatrix4( _viewProjectionMatrix );
    
    				var invW = 1 / _vector4.w;
    
    				_vector4.z *= invW;
    
    				if ( _vector4.z >= - 1 && _vector4.z <= 1 ) {
    
    					_sprite = getNextSpriteInPool();
    					_sprite.id = object.id;
    					_sprite.x = _vector4.x * invW;
    					_sprite.y = _vector4.y * invW;
    					_sprite.z = _vector4.z;
    					_sprite.object = object;
    
    					_sprite.rotation = object.rotation;
    
    					_sprite.scale.x = object.scale.x * Math.abs( _sprite.x - ( _vector4.x + camera.projectionMatrix.elements[ 0 ] ) / ( _vector4.w + camera.projectionMatrix.elements[ 12 ] ) );
    					_sprite.scale.y = object.scale.y * Math.abs( _sprite.y - ( _vector4.y + camera.projectionMatrix.elements[ 5 ] ) / ( _vector4.w + camera.projectionMatrix.elements[ 13 ] ) );
    
    					_sprite.material = object.material;
    
    					_renderData.elements.push( _sprite );
    
    				}
    
    			}
    
    		}
    
    		if ( sortElements === true ) {
    
    			_renderData.elements.sort( painterSort );
    
    		}
    
    		return _renderData;
    
    	};
    
    	// Pools
    
    	function getNextObjectInPool() {
    
    		if ( _objectCount === _objectPoolLength ) {
    
    			var object = new THREE.RenderableObject();
    			_objectPool.push( object );
    			_objectPoolLength ++;
    			_objectCount ++;
    			return object;
    
    		}
    
    		return _objectPool[ _objectCount ++ ];
    
    	}
    
    	function getNextVertexInPool() {
    
    		if ( _vertexCount === _vertexPoolLength ) {
    
    			var vertex = new THREE.RenderableVertex();
    			_vertexPool.push( vertex );
    			_vertexPoolLength ++;
    			_vertexCount ++;
    			return vertex;
    
    		}
    
    		return _vertexPool[ _vertexCount ++ ];
    
    	}
    
    	function getNextFaceInPool() {
    
    		if ( _faceCount === _facePoolLength ) {
    
    			var face = new THREE.RenderableFace();
    			_facePool.push( face );
    			_facePoolLength ++;
    			_faceCount ++;
    			return face;
    
    		}
    
    		return _facePool[ _faceCount ++ ];
    
    
    	}
    
    	function getNextLineInPool() {
    
    		if ( _lineCount === _linePoolLength ) {
    
    			var line = new THREE.RenderableLine();
    			_linePool.push( line );
    			_linePoolLength ++;
    			_lineCount ++
    			return line;
    
    		}
    
    		return _linePool[ _lineCount ++ ];
    
    	}
    
    	function getNextSpriteInPool() {
    
    		if ( _spriteCount === _spritePoolLength ) {
    
    			var sprite = new THREE.RenderableSprite();
    			_spritePool.push( sprite );
    			_spritePoolLength ++;
    			_spriteCount ++
    			return sprite;
    
    		}
    
    		return _spritePool[ _spriteCount ++ ];
    
    	}
    
    	//
    
    	function painterSort( a, b ) {
    
    		if ( a.z !== b.z ) {
    
    			return b.z - a.z;
    
    		} else if ( a.id !== b.id ) {
    
    			return a.id - b.id;
    
    		} else {
    
    			return 0;
    
    		}
    
    	}
    
    	function clipLine( s1, s2 ) {
    
    		var alpha1 = 0, alpha2 = 1,
    
    		// Calculate the boundary coordinate of each vertex for the near and far clip planes,
    		// Z = -1 and Z = +1, respectively.
    		bc1near =  s1.z + s1.w,
    		bc2near =  s2.z + s2.w,
    		bc1far =  - s1.z + s1.w,
    		bc2far =  - s2.z + s2.w;
    
    		if ( bc1near >= 0 && bc2near >= 0 && bc1far >= 0 && bc2far >= 0 ) {
    
    			// Both vertices lie entirely within all clip planes.
    			return true;
    
    		} else if ( ( bc1near < 0 && bc2near < 0 ) || ( bc1far < 0 && bc2far < 0 ) ) {
    
    			// Both vertices lie entirely outside one of the clip planes.
    			return false;
    
    		} else {
    
    			// The line segment spans at least one clip plane.
    
    			if ( bc1near < 0 ) {
    
    				// v1 lies outside the near plane, v2 inside
    				alpha1 = Math.max( alpha1, bc1near / ( bc1near - bc2near ) );
    
    			} else if ( bc2near < 0 ) {
    
    				// v2 lies outside the near plane, v1 inside
    				alpha2 = Math.min( alpha2, bc1near / ( bc1near - bc2near ) );
    
    			}
    
    			if ( bc1far < 0 ) {
    
    				// v1 lies outside the far plane, v2 inside
    				alpha1 = Math.max( alpha1, bc1far / ( bc1far - bc2far ) );
    
    			} else if ( bc2far < 0 ) {
    
    				// v2 lies outside the far plane, v2 inside
    				alpha2 = Math.min( alpha2, bc1far / ( bc1far - bc2far ) );
    
    			}
    
    			if ( alpha2 < alpha1 ) {
    
    				// The line segment spans two boundaries, but is outside both of them.
    				// (This can't happen when we're only clipping against just near/far but good
    				//  to leave the check here for future usage if other clip planes are added.)
    				return false;
    
    			} else {
    
    				// Update the s1 and s2 vertices to match the clipped line segment.
    				s1.lerp( s2, alpha1 );
    				s2.lerp( s1, 1 - alpha2 );
    
    				return true;
    
    			}
    
    		}
    
    	}
    
    };
    

      

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  • 原文地址:https://www.cnblogs.com/shuaihan/p/9880954.html
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