• 设计模式——命令模式


         命令模式的定义:将“请求”封装成对象,以便使用不同的请求、队列或者日志来参数化其他对象。命令模式也支持撤销的操作。注意命令模式是将请求封装成对象!

        其实简单的说,命令模式就是把方法调用封装起来了,通过封装方法调用,可以把运算块包装成型,所以调用此运算的对象不需要关心事情是如何进行的,只要知道如何使用包装成型的方法来完成它就可以。

        命令模式的使用场景:当需要将发出请求的对象和执行请求的对象解耦的时候,请考虑使用命令模式吧。

        场景举例:设计一款多功能遥控器,该遥控器可以控制家里各个电器的状态,例如电灯的开关,电视的开关,电扇的速度,车库门的开关等等,下面使用命令模式实现这个遥控器。在这里,发出请求的对象是遥控器,执行请求的对象是各种电器。

        首先需要让所有的命令对象实现同一个命令接口

    public interface Command {
        public void execute();
        public void undo();
    }

         接口中有两个方法,一个是执行动作的方法execute,一个是撤销动作的方法undo

        下面实现电灯打开关闭命令前先声明一个电灯类

    public class Light {
        
        protected void on() {
            System.out.println("light is on");
        }
    
        protected void off() {
            System.out.println("light is off");
        }
    }

        电灯类只有两个方法on—>打开,off—>关闭;然后实现打开电灯的命令

    public class LightOnCommand implements Command {
    
        Light light;
    
        public LightOnCommand(Light light) {
            // TODO Auto-generated constructor stub
            this.light = light;
        }
    
        @Override
        public void execute() {
            // TODO Auto-generated method stub
            light.on();
        }
    
        @Override
        public void undo() {
            // TODO Auto-generated method stub
            light.off();
        }
    
    }

        注意undo的操作正好是与execute的操作相反的;在写一个电灯关闭的命令

    public class LightOffCommand implements Command {
    
        Light light;
    
        public LightOffCommand(Light light) {
            // TODO Auto-generated constructor stub
            this.light = light;
        }
    
        @Override
        public void execute() {
            // TODO Auto-generated method stub
            light.off();
        }
    
        @Override
        public void undo() {
            // TODO Auto-generated method stub
            light.on();
        }
    
    }

        再增加一个车库门的开启和关闭

    public class GarageDoor {
        public void up() {
            System.out.println("the garagedoor is up!");
        }
    
        public void down() {
            System.out.println("the garagedoor is down!");
        }
    
        public void lightOn() {
            System.out.println("the garagedoor's light is on!");
        }
    
        public void lightOff() {
            System.out.println("the garagedoor's light is off!");
        }
    }
    public class GarageDoorOpenCommand implements Command {
        GarageDoor garageDoor;
    
        public GarageDoorOpenCommand(GarageDoor garageDoor) {
            // TODO Auto-generated constructor stub
            this.garageDoor = garageDoor;
        }
    
        @Override
        public void execute() {
            // TODO Auto-generated method stub
            garageDoor.up();
            garageDoor.lightOn();
        }
    
        @Override
        public void undo() {
            // TODO Auto-generated method stub
            garageDoor.down();
            garageDoor.lightOff();
        }
    
    }
    public class GarageDoorCloseCommand implements Command {
        GarageDoor garageDoor;
    
        public GarageDoorCloseCommand(GarageDoor garageDoor) {
            // TODO Auto-generated constructor stub
            this.garageDoor = garageDoor;
        }
    
        @Override
        public void execute() {
            // TODO Auto-generated method stub
            garageDoor.down();
            garageDoor.lightOff();
        }
    
        @Override
        public void undo() {
            // TODO Auto-generated method stub
            garageDoor.up();
            garageDoor.lightOn();
        }
    
    }

        然后就是遥控器的实现了

    public class RemoteControl {
        /*
         * 由于对应多个电器这里采用数组记录这些命令
         */
        Command[] onCommands;
        Command[] offCommands;
        Command undoCommand;//用来记录撤销命令
    
        public RemoteControl() {
            // TODO Auto-generated constructor stub
            onCommands = new Command[7];
            offCommands = new Command[7];
            Command noCommand = new NoCommand();//初始化是都是空命令
            for (int i = 0; i < 7; i++) {
                onCommands[i] = noCommand;
                offCommands[i] = noCommand;
            }
            undoCommand=noCommand;
        }
    
        public void setCommand(int slot, Command onCommand, Command offCommand) {
            onCommands[slot] = onCommand;
            offCommands[slot] = offCommand;
        }
    
        public void onButtonWasPushed(int slot) {
            onCommands[slot].execute();
            undoCommand=onCommands[slot];
        }
    
        public void offButtonWasPushed(int slot) {
            offCommands[slot].execute();
            undoCommand=offCommands[slot];
        }
        public void undoButtonWasPushed(){
            undoCommand.undo();
        }
    }

        空命令在这里什么也不做,只是保证上的按钮均有命令对象存在,空命令的实现

    public class NoCommand implements Command {
    
        @Override
        public void execute() {
            // TODO Auto-generated method stub
            System.out.println("no command!");
        }
    
        @Override
        public void undo() {
            // TODO Auto-generated method stub
            
        }
    
    }

        开始测试一下遥控器

    public class RemoteLoader {
    
        public static void main(String[] args) {
            // TODO Auto-generated method stub
            RemoteControl remoteControl=new RemoteControl();
            Light light=new Light();
            LightOnCommand lightOn=new LightOnCommand(light);
            LightOffCommand lightOff =new LightOffCommand(light);
            
            GarageDoor garageDoor=new GarageDoor();
            GarageDoorOpenCommand garageDoorOpen=new GarageDoorOpenCommand(garageDoor);
            GarageDoorCloseCommand garageDoorClose=new GarageDoorCloseCommand(garageDoor);
            
            remoteControl.setCommand(0, lightOn, lightOff);
            remoteControl.setCommand(1, garageDoorOpen, garageDoorClose);
            
            remoteControl.onButtonWasPushed(0);
            remoteControl.onButtonWasPushed(1);
            remoteControl.offButtonWasPushed(0);
            remoteControl.offButtonWasPushed(1);
        }
    
    }

        打印结果:

    light is on
    the garagedoor is up!
    the garagedoor's light is on!
    light is off
    the garagedoor is down!
    the garagedoor's light is off!

        遥控器实现完毕,测试一下撤销命令

    public class RemoteLoader {
    
        public static void main(String[] args) {
            // TODO Auto-generated method stub
            RemoteControl remoteControl=new RemoteControl();
            Light light=new Light();
            LightOnCommand lightOn=new LightOnCommand(light);
            LightOffCommand lightOff =new LightOffCommand(light);
            
            remoteControl.setCommand(0, lightOn, lightOff);
            
            remoteControl.onButtonWasPushed(0);
            System.out.println("****************");
            remoteControl.undoButtonWasPushed();
        }
    
    }

        打印结果

    light is on
    ****************
    light is off

        总结:

        (1)命令模式将发出请求的对象和执行请求的对象解耦;

        (2)在被解耦的两者之间是通过命令对象进行沟通的。命令对象封装了接受者和一个或一组动作。

        (3)调用者通过调用命令对象的execute()发出请求,这会使得接受者的动作被调用。

        (4)调用者可以接受命令当作参数,甚至在运行时动态的进行。

        (5)命令可以支持撤销,做法是实现一个undo()方法来回到上一个execute()被执行前的状态。

       

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  • 原文地址:https://www.cnblogs.com/shiwei-bai/p/5066824.html
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