• JS笔记(1) 基础概念


    1.console.log用法,这个新手,比如我容易找不到console,细心点,在浏览器下方的选项卡里面,下面测试(ps:要用firebug)

    <script>
    var me = 'Felix'
    console.log('hello word',me,",haha");
    </script>

    输出结果:hello word Felix ,haha

    // Anything following double slashes is an English-language comment.
    // Read the comments carefully: they explain the JavaScript code.
    // variable is a symbolic name for a value.
    // Variables are declared with the var keyword:
    var x;                     // Declare a variable named x.
    // Values can be assigned to variables with an = sign
    x = 0;                     // Now the variable x has the value 0
    x                          // => 0: A variable evaluates to its value.
    // JavaScript supports several types of values
    x = 1;                     // Numbers.
    x = 0.01;                  // Just one Number type for integers and reals.
    x = "hello world";         // Strings of text in quotation marks.
    x = 'JavaScript';          // Single quote marks also delimit strings.
    x = true;                  // Boolean values.
    x = false;                 // The other Boolean value.
    4    |    Chapter 1: Introduction to JavaScriptx = null;                  // Null is a special value that means "no value".
    x = undefined;             // Undefined is like null.


    需要注意的知识点:

    1.用var定义变量,用等号赋值。

    2.js支持的类型:整型,实数类型,文本字符串(可以用双引号或者单引号),布尔类型,无值类型(null/undefined)类型。

    3.对象类型的属性、或者数组的元素都可以通过"."或者[""]访问。初始化object类型用={};如果{}里面无内容,表示空对象(没有属性的对象),但是可以用赋值的方法增加属性,如ob.newproperty = "test";

    4.数组类型,初始化用=[1,2]的类似形式实现。定义和一般的类型相同,可以用primes.length获取数组的元素个数。访问最后一个元素是primes[primes.length-1]注意不要越界。

    5.对象和数组可以存放其他对象和数组。

    var points = [             // 存放两个对象
        {x:0, y:0},             
        {x:1, y:1}
    ];
    1 var data = {               // 本对象有两个属性
    2   trial1: [[1,2], [3,4]],  // 每个对象的值都是数组
    3   trial2: [[2,3], [4,5]]   // 数组里面的元素还是一个数组
    4 };

    6.函数的定义和赋参数是用 function name(paras){}格式,函数可以赋值到变量。如下面代码:

    1 var square = function(x) { // Functions are values and can be assigned to vars
    2     return x*x;            // Compute the function's value
    3 };                         // Semicolon marks the end of the assignment.
    4 square(plus1(y))           // => 16: invoke two functions in one expression

    7.当我们吧函数(function)结合到对象,我们叫他对象的“方法(method)”。

    1 // When functions are assigned to the properties of an object, we call
    2 // them "methods".  All JavaScript objects have methods:
    3 var a = [];                // Create an empty array
    4 a.push(1,2,3);             // The push() method adds elements to an array
    5 a.reverse();               // Another method: reverse the order of elements

    8.我们可以定义自己的方法,用this关键字指向它所在的函数区域对应的变量。

    points.dist = function() { // Define a method to compute distance between points
        var p1 = this[0];      // First element of array we're invoked on
        var p2 = this[1];      // Second element of the "this" object
        var a = p2.x-p1.x;     // Difference in X coordinates
        var b = p2.y-p1.y;     // Difference in Y coordinates
        return Math.sqrt(a*a + // The Pythagorean theorem
                         b*b); // Math.sqrt() computes the square root
    };
    points.dist()              // => 1.414: distance between our 2 points

    另一种用对象的实现

    //定义一个构造函数,可以初始化一个point对象  
    function Point(x,y) {      //按照惯例,构造函数以大写字母开始    this.x = x;            //this 关键字指向新初始化的对象
        this.y = y;            // Store function arguments as object properties
    }                          // No return is necessary
    // Use a constructor function with the keyword "new" to create instances
    var p = new Point(1, 1);   // The geometric point (1,1)
    // Define methods for Point objects by assigning them to the prototype
    // object associated with the constructor function.
    Point.prototype.r = function() {  
        return Math.sqrt(      // Return the square root of x² + y²
            this.x * this.x +  // This is the Point object on which the method...
            this.y * this.y    // ...is invoked.
        );
    };
    // Now the Point object p (and all future Point objects) inherits the method r()
    p.r()                      // => 1.414...
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  • 原文地址:https://www.cnblogs.com/shenfengok/p/2577711.html
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