• Android的Message Pool是什么——源码角度分析


    原文地址:

          http://blog.csdn.net/xplee0576/article/details/46875555

    Android中,我们在线程之间通信传递通常采用Android的消息机制,而这机制传递的正是Message。

    通常,我们使用Message.obtain()Handler.obtainMessage()从Message Pool中获取Message,避免直接构造Message。

    • 那么Android会否因为Message Pool缓存的Message对象而造成OOM呢?对于这个问题,我可以明确的说APP不会因Message Pool而OOM。至于为什么,可以一步步往下看,心急的可以直接看最后一节——Message Pool如何存放Message。

    Message Obtain分析:

      Message.obtain()源码:

        /**
         * Return a new Message instance from the global pool. Allows us to
         * avoid allocating new objects in many cases.
         */
        public static Message obtain() {
            synchronized (sPoolSync) {
                if (sPool != null) {
                    Message m = sPool;
                    sPool = m.next;
                    m.next = null;
                    m.flags = 0; // clear in-use flag
                    sPoolSize--;
                    return m;
                }
            }
            return new Message();
        }

    从代码片中,可以看到Message是直接由sPool赋值的。

    Handler.obtainMessage()源码

        /**
         * Returns a new {@link android.os.Message Message} from the global message pool. More efficient than
         * creating and allocating new instances. The retrieved message has its handler set to this instance (Message.target == this).
         *  If you don't want that facility, just call Message.obtain() instead.
         */
        public final Message obtainMessage()
        {
            return Message.obtain(this);
        }

    Handler.obtain()最终还是调用Message.obtain()来获取的。

    Message Pool相关源码分析

      Message Pool数据结构

        // sometimes we store linked lists of these things
        /*package*/ Message next;
    
        private static final Object sPoolSync = new Object();
        private static Message sPool;
        private static int sPoolSize = 0;
    
        private static final int MAX_POOL_SIZE = 50;
    
        private static boolean gCheckRecycle = true;

    从代码中可以很明确的看到,Message Pool的数据结构实际就是一个链表。sPool就是一个全局的消息池,sPoolSize记录链表长度,MAX_POOL_SIZE表示链表的最大长度为50。

    Message Pool如何存放Message

        /** @hide */
        public static void updateCheckRecycle(int targetSdkVersion) {
            if (targetSdkVersion < Build.VERSION_CODES.LOLLIPOP) {
                gCheckRecycle = false;
            }
        }
    
        /**
         * Return a Message instance to the global pool.
         * <p>
         * You MUST NOT touch the Message after calling this function because it has
         * effectively been freed.  It is an error to recycle a message that is currently
         * enqueued or that is in the process of being delivered to a Handler.
         * </p>
         */
        public void recycle() {
            if (isInUse()) {
                if (gCheckRecycle) {
                    throw new IllegalStateException("This message cannot be recycled because it "
                            + "is still in use.");
                }
                return;
            }
            recycleUnchecked();
        }
    
        /**
         * Recycles a Message that may be in-use.
         * Used internally by the MessageQueue and Looper when disposing of queued Messages.
         */
        void recycleUnchecked() {
            // Mark the message as in use while it remains in the recycled object pool.
            // Clear out all other details.
            flags = FLAG_IN_USE;
            what = 0;
            arg1 = 0;
            arg2 = 0;
            obj = null;
            replyTo = null;
            sendingUid = -1;
            when = 0;
            target = null;
            callback = null;
            data = null;
    
            synchronized (sPoolSync) {
                if (sPoolSize < MAX_POOL_SIZE) {
                    next = sPool;
                    sPool = this;
                    sPoolSize++;
                }
            }
        }

    从代码分析上看,消息池存放的核心方法就是上面的recycleUnchecked()方法:

    1、将待回收的Message对象字段置空(避免因Message过大,使静态的消息池内存泄漏)。因此无论原先的Message对象有多大,最终被缓存进Message Pool前都被置空,那么这些缓存的Message对象所占内存大小对于一个app内存来说基本可以忽略。所以说,Message Pool并不会造成App的OOM。

    2、以内置锁的方式(线程安全),判断当前线程池的大小是否小于50。若小于50,直接将Mesaage插入到消息池链表尾部;若大于等于50,则直接丢弃掉,那么这些被丢弃的Message将交由GC处理。

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  • 原文地址:https://www.cnblogs.com/shenchanghui/p/5391220.html
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