• Zookeeper基础教程(四):C#连接使用Zookeeper


      Zookeeper作为分布式的服务框架,虽然是java写的,但是强大的C#也可以连接使用。

      C#要连接使用Zookeeper,需要借助第三方插件,而现在主要有两个插件可供使用,分别是ZooKeeperNetEx和Zookeeper.Net
      Zookeeper.Net好像是是Apache官方提供的,但是5年没更新了,也就是说他依赖于.net framework,因此无法在.net core项目中使用

      ZooKeeperNetEx是从java改过来的,因此里面的一些习惯是java风格的,但是好像有人在提供更新维护,支持最新的Zookeeper特性,而且摆脱了对.net framework的依赖,所以个人推荐使用ZooKeeperNetEx做开发,本文也已介绍ZooKeeperNetEx为主

      

      新建一个控制台项目,在nuget中搜索ZooKeeperNetEx,并安装最新版

      

       在Program的Main方法:  

      
    using org.apache.zookeeper;
    using org.apache.zookeeper.data;
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Threading;
    using System.Threading.Tasks;
    
    namespace AspNetCore.ZookeeperConsole
    {
        class Program
        {
            static void Main(string[] args)
            {
                //Zookeeper连接字符串,采用host:port格式,多个地址之间使用逗号(,)隔开
                string connectionString = "192.168.209.133:2181,192.168.209.133:2181,192.168.209.133:2181";
                //会话超时时间,单位毫秒
                int sessionTimeOut = 10000;
                //异步监听
                var watcher = new MyWatcher("ConnectWatcher");
                //连接
                ZooKeeper zooKeeper = new ZooKeeper(connectionString, sessionTimeOut, watcher);
                Thread.Sleep(1000);//停一秒,等待连接完成
                while (zooKeeper.getState() == ZooKeeper.States.CONNECTING)
                {
                    Console.WriteLine("等待连接完成...");
                    Thread.Sleep(1000);
                }
    
                var state = zooKeeper.getState();
                if (state != ZooKeeper.States.CONNECTED && state != ZooKeeper.States.CONNECTEDREADONLY)
                {
                    Console.WriteLine("连接失败:" + state);
                    Console.ReadKey();
                    return;
                }
    
                //创建znode节点
                {
                    var data = Encoding.UTF8.GetBytes("hello world");
                    List<ACL> acl = ZooDefs.Ids.OPEN_ACL_UNSAFE;//创建节点时的acl权限,也可以使用下面的自定义权限
                    //List<ACL> acl = new List<ACL>() {
                    //    new ACL((int)ZooDefs.Perms.READ, new Id("ip", "127.0.0.1")),
                    //    new ACL((int)(ZooDefs.Perms.READ | ZooDefs.Perms.WRITE), new Id("auth", "id:pass"))
                    //};
                    CreateMode createMode = CreateMode.PERSISTENT;
                    zooKeeper.createAsync("/mynode", data, acl, createMode).Wait();
                    Console.WriteLine("完成创建节点");
                }
    
                //节点是否存在
                {
                    var exists = zooKeeper.existsAsync("/mynode", new MyWatcher("ExistsWatcher")).GetAwaiter().GetResult();
                    Console.WriteLine("节点是否存在:" + exists);
                }
    
                //获取节点数据
                {
                    var dataResult = zooKeeper.getDataAsync("/mynode", new MyWatcher("GetWatcher")).GetAwaiter().GetResult();
                    var value = Encoding.UTF8.GetString(dataResult.Data);
                    Console.WriteLine("完成读取节点:" + value);
                }
    
                //设置节点数据
                {
                    var data = Encoding.UTF8.GetBytes("hello world again");
                    zooKeeper.setDataAsync("/mynode", data);
                    Console.WriteLine("设置节点数据");
                }
    
                //重新获取节点数据
                {
                    var dataResult = zooKeeper.getDataAsync("/mynode", new MyWatcher("GetWatcher")).GetAwaiter().GetResult();
                    var value = Encoding.UTF8.GetString(dataResult.Data);
                    Console.WriteLine("重新获取节点数据:" + value);
                }
    
                //移除节点
                {
                    zooKeeper.deleteAsync("/mynode").Wait();
                    Console.WriteLine("移除节点");
                }
    
                Console.WriteLine("完成");
                Console.ReadKey();
            }
        }
    
        class MyWatcher : Watcher
        {
            public string Name { get; private set; }
    
            public MyWatcher(string name)
            {
                this.Name = name;
            }
    
            public override Task process(WatchedEvent @event)
            {
                var path = @event.getPath();
                var state = @event.getState();
    
                Console.WriteLine($"{Name} recieve: Path-{path}     State-{@event.getState()}    Type-{@event.get_Type()}");
                return Task.FromResult(0);
            }
        }
    }
    View Code

      运行后显示结果:

      

        这个简单的例子是使用ZooKeeperNetEx操作的简单例子,下面具体介绍

      ZooKeeperNetEx连接Zookeeper只需要实例化ZooKeeper对象即可  

       //Zookeeper连接字符串,采用host:port格式,多个地址之间使用逗号(,)隔开
       string connectionString = "192.168.209.133:2181,192.168.209.133:2181,192.168.209.133:2181";
       //会话超时时间,单位毫秒
       int sessionTimeOut = 10000;
       //异步监听
       var watcher = new MyWatcher("ConnectWatcher");
       //连接
       ZooKeeper zooKeeper = new ZooKeeper(connectionString, sessionTimeOut, watcher);

      实例化过程中至少需要三个参数

      连接字符串(connectstring):host:port形式,多个地址之间使用英文逗号隔开

      会话超时时间(sessionTimeout):当会话中,Zookeeper超过此时间未响应,则表示会话超时

      监听器(watcher):这个连接过程中可以注册一个监听器,当连接过程中出现状态改变时,会通知到监听器

      ZooKeeper对象实例化过程中会异步的去连接Zookeeper,所以例子中才有一个while循环来判断状态  

       Thread.Sleep(1000);//停一秒,等待连接完成
       while (zooKeeper.getState() == ZooKeeper.States.CONNECTING)
       {
           Console.WriteLine("等待连接完成...");
           Thread.Sleep(1000);
       }

       而Zookeeper的连接状态有6种:  

      //ZooKeeper.States的枚举
    CONNECTING = 0,  //连接中 CONNECTED = 1,   //已连接 CONNECTEDREADONLY = 2,  //已连接,但是只能只读访问 CLOSED = 3,    //已关闭连接 AUTH_FAILED = 4,    //认证失败 NOT_CONNECTED = 5  //未连接

      当应用连接到Zookeeper时,一般都是读取数据,所以主需要只读连接就可以满足的,不过具体还是要看需求。

      当在指定的会话时间内未成功连接时,则会导致连接超时,因为这个过程是异步的,所以需要一个监听器来接收。

      监听器其实是org.apache.zookeeper.Watcher的一个子类,这个需要开发者去继承实现它的process方法,比如上面的例子中我们就简单的实现

        class MyWatcher : Watcher
        {
            public string Name { get; private set; }
    
            public MyWatcher(string name)
            {
                this.Name = name;
            }
    
            public override Task process(WatchedEvent @event)
            {
                var path = @event.getPath();
                var state = @event.getState();
    
                Console.WriteLine($"{Name} recieve: Path-{path}     State-{@event.getState()}    Type-{@event.get_Type()}");
                return Task.FromResult(0);
            }
        }

      这里仅仅只是简单的输出节点路径、监听事件响应状态和监听事件类型  

      //监听事件响应状态,Watcher.Event.KeeperState的枚举
      Expired = -112,    //连接超时
      Disconnected = 0,    //连接断开
      SyncConnected = 3,    //已同步连接
      AuthFailed = 4,    //认证失败
      ConnectedReadOnly = 5    //只读连接  //监听事件类型,Watcher.Event.EventType的枚举  None = -1,    //非节点操作事件
      NodeCreated = 1,    //创建节点事件
      NodeDeleted = 2,    //删除节点事件
      NodeDataChanged = 3,    //节点数据改变
      NodeChildrenChanged = 4    //子节点发生改变

      为什么要有监听器?监听器就类似一个回调,当发生某个事件时,我们的应用可能需要进行相应的处理,如当连接断开时,由于监听器的存在,我们可以让我们的应用程序重新与Zookeeper建立连接。

      ZooKeeperNetEx创建znode节点使用的是createAsync异步方法,传入4个参数,分别是

      节点路径(path)::创建的节点路径

      节点数据(data):节点数据,它是一个字节数组,可以通过编码将字符串转化为字符数组

      ACL权限(acl):ACL权限,可以使用已定义好的,也可以使用自定义,如:  

      //已经定义好的,ZooDefs.Ids的枚举    
      OPEN_ACL_UNSAFE:完全开放
      CREATOR_ALL_ACL:创建该znode的连接拥有所有权限
      READ_ACL_UNSAFE:所有的客户端都可读

      自定义方式如:  

        List<ACL> acl = new List<ACL>() {
          new ACL((int)ZooDefs.Perms.READ, new Id("ip", "127.0.0.1")),
          new ACL((int)(ZooDefs.Perms.READ | ZooDefs.Perms.WRITE), new Id("auth", "id:pass"))
        };

      节点类型(createMode):节点类型有4种,分别是CreateMode类的4个静态字段  

        PERSISTENT:持久化节点
        PERSISTENT_SEQUENTIAL:持久化有序节点
        EPHEMERAL:临时节点(连接断开自动删除)
        EPHEMERAL_SEQUENTIAL:临时有序节点(连接断开自动删除)

      createAsync异步方法会返回实际创建的znode路径,貌似没什么用(在创建顺序节点时会用到,当一个新的znode被创建为一个顺序节点时,ZooKeeper通过将10位的序列号附加到原始名称来设置znode的路径

      上面这个是ZooKeeperNetEx创建znode节点的方法,而对znode的其他操作的参数就很简单了,这里就不在重述,需要具体操作才能理解,一个简单的介绍如下:  

        //删除znode节点
        public Task deleteAsync(string path, int version = -1);
        //指定的znode节点是否存在
        public Task<Stat> existsAsync(string path, Watcher watcher);
        public Task<Stat> existsAsync(string path, bool watch = false);
        //获取znode节点数据
        public Task<DataResult> getDataAsync(string path, bool watch = false);
        public Task<DataResult> getDataAsync(string path, Watcher watcher);
        //设置指定znode节点的数据
        public Task<Stat> setDataAsync(string path, byte[] data, int version = -1);
        //获取指定znode节点的子节点,注意,监听器是注册给当前节点的,而非子节点
        public Task<ChildrenResult> getChildrenAsync(string path, Watcher watcher);
        public Task<ChildrenResult> getChildrenAsync(string path, bool watch = false);

      可以比较一下上一节介绍的zkCli对znode节点的操作就很容易理解了。

      另外,需要注意的是,existsAsync方法、getDataAsync方法和getChildrenAsync方法可以在指定的znode注册一个监听器,setDataAsync方法却没有这个注册功能,这个是因为Zookeeper注册的监听器只会响应一次,当需要再次响应时,需要重新注册,这时就可以调用existsAsync方法或者getDataAsync方法或者getChildrenAsync方法进行重新注册了!

      上一节说到ACL权限不仅可以在创建是给予,在创建后也可以修改,ZookeeperNetEx操作znode的ACL权限使用的方法如下:  

        //获取ACL权限
        public Task<ACLResult> getACLAsync(string path);
        //设置ACL权限
        public Task<Stat> setACLAsync(string path, List<ACL> acl, int aclVersion = -1);

      说到ACL,自然就会认证存在,ZookeeperNetEx添加认证使用的是addAuthInfo方法  

        public void addAuthInfo(string scheme, byte[] auth);

      其中scheme就是我们上一节介绍的那几种:  

       world:默认模式,所有客户端都拥有指定的权限。world下只有一个id选项,就是anyone,通常组合写法为world:anyone:[permissons];
       auth:只有经过认证的用户才拥有指定的权限。通常组合写法为auth:user:password:[permissons],使用这种模式时,你需要先进行登录,之后采用auth模式设置权限时,user和password都将使用登录的用户名和密码;比如:
       digest:只有经过认证的用户才拥有指定的权限。通常组合写法为digest:user:BASE64(SHA1(password)):[permissons],这种形式下的密码必须通过SHA1和BASE64进行双重加密;
       ip:限制只有特定IP的客户端才拥有指定的权限。通常组成写法为ip:182.168.0.168:[permissions];
       super:代表超级管理员,拥有所有的权限,需要修改Zookeeper启动脚本进行配置。

      auth是认证数据,如果没有则可以是空的字节数组,如:  

        //world模式认证
        zk.addAuthInfo("world",new byte[0]);
        //auth模式认证
        byte[] auth=Encoding.UTF8.GetBytes("id:pass")
        zk.addAuthInfo("auth",new byte[0]);
        //digest模式认证
        byte[] auth=Encoding.UTF8.GetBytes("加密后的字符串")
        zk.addAuthInfo("digest",new byte[0]);

      ZookeeperNetEx关闭会话使用的是closeAsync方法,调用这个方法之后,当前连接对象ZooKeeper就不能再访问了

        public Task closeAsync();

      其他常用方法就不介绍了,一般时候基本上也用不上。

      简单封装

      真实项目中,我们连接Zookeeper多数只是为了创建znode节点,读取数据等等操作,一般不会去设置ACL等权限,甚至连认证都可能不会用到,为了更好使用ZookeeperNetEx,我做了一层简单的封装,用以满足常见的CRUD操作,同时也让它更符合我们.net开发的一些习惯。   

      
    using org.apache.zookeeper;
    using System;
    using System.Collections.Generic;
    using System.IO;
    using System.Linq;
    using System.Threading.Tasks;
    using System.Collections.Concurrent;
    using System.Threading;
    using System.Text;
    using org.apache.zookeeper.data;
    using org.apache.utils;
    using System.Diagnostics;
    
    namespace AspNetCore.ZookeeperConsole
    {
    
        /// <summary>
        /// Zookeeper辅助类
        /// </summary>
        public class ZookeeperHelper : Watcher, IDisposable
        {
            /// <summary>
            /// Zookeeper路径分隔符
            /// </summary>
            string sep = "/";
            /// <summary>
            /// Zookeeper访问对象
            /// </summary>
            ZooKeeper zookeeper;
            /// <summary>
            /// Zookeeper集群地址
            /// </summary>
            string[] address;
            /// <summary>
            /// 路径监控节点列表
            /// </summary>
            ConcurrentDictionary<string, NodeWatcher> nodeWatchers = new ConcurrentDictionary<string, NodeWatcher>();
            /// <summary>
            /// 节点的默认权限
            /// </summary>
            List<ACL> defaultACL = ZooDefs.Ids.OPEN_ACL_UNSAFE;
            /// <summary>
            /// 默认的监听器
            /// </summary>
            DefaultWatcher defaultWatcher;
            /// <summary>
            /// 监控定时器
            /// </summary>
            System.Timers.Timer timer;
            /// <summary>
            /// 同步锁
            /// </summary>
            AutoResetEvent are = new AutoResetEvent(false);
            /// <summary>
            /// 是否正常关闭
            /// </summary>
            bool isClose = false;
    
    
            /// <summary>
            /// 回话超时时间
            /// </summary>
            public int SessionTimeout { get; set; } = 10000;
            /// <summary>
            /// 当前路径
            /// </summary>
            public string CurrentPath { get; private set; }
            /// <summary>
            /// 是否已连接Zookeeper
            /// </summary>
            public bool Connected { get { return zookeeper != null && (zookeeper.getState() == ZooKeeper.States.CONNECTED || zookeeper.getState() == ZooKeeper.States.CONNECTEDREADONLY); } }
            /// <summary>
            /// Zookeeper是否有写的权限
            /// </summary>
            public bool CanWrite { get { return zookeeper != null && zookeeper.getState() == ZooKeeper.States.CONNECTED; } }
            /// <summary>
            /// 数据编码
            /// </summary>
            public Encoding Encoding { get; set; } = Encoding.Default;
            /// <summary>
            /// 释放时发生
            /// </summary>
            public event Action OnDisposing;
            /// <summary>
            /// 在重新连接时发生
            /// </summary>
            public event Action OnConnected;
    
            /// <summary>
            /// 构造函数
            /// </summary>
            /// <param name="address">集群地址(host:prot)</param>
            public ZookeeperHelper(params string[] address) : this(address, "")
            {
            }
            /// <summary>
            /// 构造函数
            /// </summary>
            /// <param name="address">集群地址(host:prot)</param>
            /// <param name="root">初始化根路经</param>
            public ZookeeperHelper(string[] address, string root)
            {
                this.address = address.ToArray();
                CurrentPath = string.IsNullOrWhiteSpace(root) ? sep : root;
    
                SetLogger(new ZookeeperLogger());
    
                timer = new System.Timers.Timer();
                timer.Interval = 5000;
                timer.Elapsed += Timer_Elapsed;
            }
    
            /// <summary>
            /// Zookeeper的日志设置
            /// </summary>
            /// <param name="log"></param>
            public static void SetLogger(ZookeeperLogger log)
            {
                ZooKeeper.LogLevel = log.LogLevel;
                ZooKeeper.LogToFile = log.LogToFile;
                ZooKeeper.LogToTrace = log.LogToTrace;
                ZooKeeper.CustomLogConsumer = log;
            }
    
            #region 私有方法
            /// <summary>
            /// 定时器
            /// </summary>
            /// <param name="sender"></param>
            /// <param name="e"></param>
            private void Timer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
            {
                timer.Enabled = false;
    
                if (Monitor.TryEnter(timer))//每次只能一个线程进去
                {
                    if (!isClose)
                    {
                        //Thread.Sleep(SessionTimeout);
                        if (!Connected)
                        {
                            try
                            {
                                zookeeper?.closeAsync();
                                are.Reset();
                                zookeeper = new ZooKeeper(string.Join(",", address), SessionTimeout, defaultWatcher);
                                if (are.WaitOne(SessionTimeout) && Connected)//会话未超时,表示成功连接
                                {
                                    //挂载监听器
                                    foreach (var key in nodeWatchers.Keys)
                                    {
                                        NodeWatcher watcher;
                                        if (nodeWatchers.TryGetValue(key, out watcher))
                                        {
                                            WatchAsync(key, watcher, true).Wait();
                                        }
                                    }
                                    OnConnected?.Invoke();
                                    Monitor.Exit(timer);
                                    return;
                                }
                            }
                            catch { }
                            timer.Enabled = true;
                        }
                    }
    
                    Monitor.Exit(timer);
                }
            }
            /// <summary>
            /// 检查连接是否正常
            /// </summary>
            private void CheckConnection()
            {
                if (!Connected)
                {
                    throw new Exception("fail to connect to the server:" + string.Join(",", address));
                }
            }
            /// <summary>
            /// 检查是否具有写的权限
            /// </summary>
            private void CheckWriten()
            {
                if (!CanWrite)
                {
                    throw new Exception("this connection is in readonly mode");
                }
            }
            /// <summary>
            /// 连接数据成Zookeeper的路径格式
            /// </summary>
            /// <param name="paths">路径</param>
            /// <returns>连接后的路径</returns>
            private string Combine(params string[] paths)
            {
                List<string> list = new List<string>();
                foreach (var path in paths)
                {
                    var ps = path.Split(new string[] { "/", "\" }, StringSplitOptions.RemoveEmptyEntries);
                    foreach (var p in ps)
                    {
                        if (p == ".")//当前路径
                        {
                            continue;
                        }
                        else if (p == "..")//回退
                        {
                            if (list.Count == 0)
                            {
                                throw new ArgumentOutOfRangeException("path is out of range");
                            }
    
                            list.RemoveAt(list.Count - 1);
                        }
                        else
                        {
                            list.Add(p);
                        }
                    }
                }
    
                return sep + string.Join(sep, list.ToArray());
            }
            /// <summary>
            /// 使用指定的分隔符连接路径
            /// </summary>
            /// <param name="sep">分隔符</param>
            /// <param name="paths">路径</param>
            /// <returns>连接后的路径</returns>
            private string MakePathName(string sep, params string[] paths)
            {
                List<string> list = new List<string>();
                foreach (var path in paths)
                {
                    var ps = path.Split(new string[] { "/", "\" }, StringSplitOptions.RemoveEmptyEntries);
                    list.AddRange(ps);
                }
    
                return string.Join(sep, list.ToArray());
            }
            /// <summary>
            /// 获取绝对路径
            /// </summary>
            /// <param name="path">路径</param>
            /// <param name="isAbsolute">路径是否是绝对路径</param>
            /// <returns>绝对路径</returns>
            private string GetAbsolutePath(string path, bool isAbsolute)
            {
                if (!isAbsolute)
                {
                    path = Combine(CurrentPath, path);
                }
                else
                {
                    path = Combine(path);
                }
                return path;
            }
            #endregion
    
            /// <summary>
            /// 连接Zookeeper
            /// </summary>
            /// <returns>成功连接返回true,否则返回false</returns>
            public bool Connect()
            {
                if (Connected)
                {
                    return true;
                }
                if (zookeeper == null)
                {
                    lock (this)
                    {
                        defaultWatcher = defaultWatcher ?? new DefaultWatcher(this, are);
                        are.Reset();
                        zookeeper = new ZooKeeper(string.Join(",", address), SessionTimeout, defaultWatcher);
                        are.WaitOne(SessionTimeout);
                    }
                }
                if (!Connected)
                {
                    return false;
                }
                OnConnected?.Invoke();
    
                return true;
            }
            /// <summary>
            /// 关闭连接
            /// </summary>
            public void Close()
            {
                isClose = true;
                if (Connected)
                {
                    zookeeper.closeAsync().Wait();
                }
    
            }
            /// <summary>
            /// 监控回调
            /// </summary>
            /// <param name="event">回调事件</param>
            /// <returns>异步</returns>
            public async override Task process(WatchedEvent @event)
            {
                ZookeeperEvent ze = new ZookeeperEvent(@event);
    
                if (!string.IsNullOrEmpty(ze.Path))
                {
                    NodeWatcher watcher;
                    if (nodeWatchers.TryGetValue(ze.Path, out watcher))
                    {
                        if (watcher != null)
                        {
                            try
                            {
                                watcher.Process(ze);
                            }
                            catch { }
                            await WatchAsync(ze.Path, watcher, true);//重新监控
                        }
                    }
                }
            }
            /// <summary>
            /// 修改当前目录地址
            /// </summary>
            /// <param name="path"></param>
            public void ChangeDirectory(string path)
            {
                this.CurrentPath = Combine(path);
            }
            /// <summary>
            /// 切换到相对目录下
            /// </summary>
            /// <param name="path"></param>
            public void Goto(string path)
            {
                this.CurrentPath = Combine(this.CurrentPath, path);
            }
            /// <summary>
            /// 使用认证
            /// </summary>
            /// <param name="scheme">认证类型</param>
            /// <param name="auth">认证数据</param>
            public void Authorize(AuthScheme scheme, string auth = "")
            {
                CheckConnection();
                zookeeper.addAuthInfo(scheme.ToString().ToLower(), Encoding.GetBytes(auth));
            }
            #region 监听与取消
            /// <summary>
            /// 对当前路径添加监控
            /// </summary>
            /// <param name="delegate">监控</param>
            /// <returns>异步,true表示成功,false表示失败</returns>
            public async Task<bool> WatchAsync(WatcherEvent @delegate)
            {
                return await WatchAsync(CurrentPath, @delegate, true);
            }
            /// <summary>
            /// 对当前路径添加监控
            /// </summary>
            /// <param name="watcher">监控</param>
            /// <returns>异步,true表示成功,false表示失败</returns>
            public async Task<bool> WatchAsync(NodeWatcher watcher)
            {
                return await WatchAsync(CurrentPath, watcher, true);
            }
            /// <summary>
            /// 对指定路径添加监控
            /// </summary>
            /// <param name="path">节点路径</param>
            /// <param name="delegate">监控</param>
            /// <param name="isAbsolutePath">是否绝对路径</param>
            /// <returns>异步,true表示成功,false表示失败</returns>
            public async Task<bool> WatchAsync(string path, WatcherEvent @delegate, bool isAbsolutePath = false)
            {
                var array = await WatchManyAsync(new string[] { path }, @delegate, isAbsolutePath);
                return array.FirstOrDefault();
            }
            /// <summary>
            /// 对指定路径添加监控
            /// </summary>
            /// <param name="path">节点路径</param>
            /// <param name="watcher">监控</param>
            /// <param name="isAbsolutePath">是否绝对路径</param>
            /// <returns>异步,true表示成功,false表示失败</returns>
            public async Task<bool> WatchAsync(string path, NodeWatcher watcher, bool isAbsolutePath = false)
            {
                var array = await WatchManyAsync(new string[] { path }, watcher, isAbsolutePath);
                return array.FirstOrDefault();
            }
            /// <summary>
            /// 监控多个路径,但是不包括子路径
            /// </summary>
            /// <param name="paths">节点路径</param>
            /// <param name="delegate">监控</param>
            /// <param name="isAbsolutePath">是否绝对路径</param>
            /// <returns>异步,true表示成功,false表示失败</returns>
            public async Task<bool[]> WatchManyAsync(string[] paths, WatcherEvent @delegate, bool isAbsolutePath = false)
            {
                var watcher = new NodeWatcher();
                watcher.AllTypeChanged += @delegate;
                return await WatchManyAsync(paths, watcher, isAbsolutePath);
            }
            /// <summary>
            /// 监控多个路径,但是不包括子路径
            /// </summary>
            /// <param name="paths">节点路径</param>
            /// <param name="watcher">监控</param>
            /// <param name="isAbsolutePath">是否绝对路径</param>
            /// <returns>异步,true表示成功,false表示失败</returns>
            public async Task<bool[]> WatchManyAsync(string[] paths, NodeWatcher watcher, bool isAbsolutePath = false)
            {
                CheckConnection();
                List<bool> list = new List<bool>();
                foreach (var path in paths)
                {
                    try
                    {
                        var p = GetAbsolutePath(path, isAbsolutePath);
                        if (await zookeeper.existsAsync(p, this) != null)
                        {
                            nodeWatchers[p] = watcher;
                            list.Add(true);
                        }
                        else
                        {
                            nodeWatchers.TryRemove(p, out _);
                            list.Add(false);
                        }
                    }
                    catch
                    {
                        list.Add(false);
                    }
                }
                return list.ToArray();
            }
            /// <summary>
            /// 监控当前路径,包括子路径
            /// </summary>
            /// <param name="delegate">监控</param>
            /// <returns>异步,true表示成功,false表示失败</returns>
            public async Task<bool> WatchAllAsync(WatcherEvent @delegate)
            {
                return await WatchAllAsync(CurrentPath, @delegate, true);
            }
            /// <summary>
            /// 监控当前路径,包括子路径
            /// </summary>
            /// <param name="watcher">监控</param>
            /// <returns>异步,true表示成功,false表示失败</returns>
            public async Task<bool> WatchAllAsync(NodeWatcher watcher)
            {
                return await WatchAllAsync(CurrentPath, watcher, true);
            }
            /// <summary>
            /// 监控指定路径,包括子路径
            /// </summary>
            /// <param name="path">节点路径</param>
            /// <param name="delegate">监控</param>
            /// <param name="isAbsolutePath">是否绝对路径</param>
            /// <returns>异步,true表示成功,false表示失败</returns>
            public async Task<bool> WatchAllAsync(string path, WatcherEvent @delegate, bool isAbsolutePath = false)
            {
                var array = await WatchAllAsync(new string[] { path }, @delegate, isAbsolutePath);
                return array.FirstOrDefault();
            }
            /// <summary>
            /// 监控指定路径,包括子路径
            /// </summary>
            /// <param name="path">节点路径</param>
            /// <param name="watcher">监控</param>
            /// <param name="isAbsolutePath">是否绝对路径</param>
            /// <returns>异步,true表示成功,false表示失败</returns>
            public async Task<bool> WatchAllAsync(string path, NodeWatcher watcher, bool isAbsolutePath = false)
            {
                var array = await WatchAllAsync(new string[] { path }, watcher, isAbsolutePath);
                return array.FirstOrDefault();
            }
            /// <summary>
            /// 监控所有路径,包括子路径
            /// </summary>
            /// <param name="paths">节点路径</param>
            /// <param name="delegate">监控</param>
            /// <param name="isAbsolutePath">是否绝对路径</param>
            /// <returns>异步,true表示成功,false表示失败</returns>
            public async Task<bool[]> WatchAllAsync(string[] paths, WatcherEvent @delegate, bool isAbsolutePath = false)
            {
                var watcher = new NodeWatcher();
                watcher.AllTypeChanged += @delegate;
                return await WatchAllAsync(paths, watcher, isAbsolutePath);
            }
            /// <summary>
            /// 监控所有路径,包括子路径
            /// </summary>
            /// <param name="paths">节点路径</param>
            /// <param name="watcher">监控</param>
            /// <param name="isAbsolutePath">是否绝对路径</param>
            /// <returns>异步,true表示成功,false表示失败</returns>
            public async Task<bool[]> WatchAllAsync(string[] paths, NodeWatcher watcher, bool isAbsolutePath = false)
            {
                CheckConnection();
                List<bool> list = new List<bool>();
                foreach (var path in paths)
                {
                    try
                    {
                        var p = GetAbsolutePath(path, isAbsolutePath);
                        if (await zookeeper.existsAsync(p, this) != null)
                        {
                            nodeWatchers[p] = watcher;
                            list.Add(true);
    
                            var result = await zookeeper.getChildrenAsync(p);
                            await WatchAllAsync(result.Children.Select(c => Combine(p, c)).ToArray(), watcher, true);
                        }
                        else
                        {
                            nodeWatchers.TryRemove(p, out _);
                            list.Add(false);
                        }
                    }
                    catch
                    {
                        list.Add(false);
                    }
                }
    
                return list.ToArray();
            }
            /// <summary>
            /// 取消多个指定路径上的监控
            /// </summary>
            /// <param name="path">节点路径</param>
            /// <param name="isAbsolutePath">是否绝对路径</param>
            /// <returns>异步</returns>
            public async Task CancelAsync(string path, bool isAbsolutePath = true)
            {
                await CancelAsync(new string[] { path }, isAbsolutePath);
            }
            /// <summary>
            /// 取消多个指定路径上的监控
            /// </summary>
            /// <param name="path">节点路径</param>
            /// <param name="isAbsolutePath">是否绝对路径</param>
            /// <returns>异步</returns>
            public async Task CancelAsync(string[] paths, bool isAbsolutePath = true)
            {
                foreach (var path in paths)
                {
                    var p = GetAbsolutePath(path, isAbsolutePath);
                    nodeWatchers.TryRemove(p, out _);
                    await Task.CompletedTask;
                }
            }
            /// <summary>
            /// 获取指定路径上的监控
            /// </summary>
            /// <param name="path">节点路径</param>
            /// <param name="isAbsolutePath">是否绝对路径</param>
            /// <returns>存在则返回监控对象,否则返回null</returns>
            public NodeWatcher GetWatcher(string path, bool isAbsolutePath = true)
            {
                path = GetAbsolutePath(path, isAbsolutePath);
                NodeWatcher watcher;
                if (nodeWatchers.TryGetValue(path, out watcher))
                {
                    return watcher;
                }
    
                return null;
            }
            #endregion
            #region 基本数据操作
            /// <summary>
            /// 当前节点是否存在
            /// </summary>
            /// <returns>存在返回true,否则返回false</returns>
            public bool Exists()
            {
                return ExistsAsync().GetAwaiter().GetResult();
            }
            /// <summary>
            /// 指定节点是否存在(相对当前节点)
            /// </summary>
            /// <param name="path">节点路径</param>
            /// <returns>存在返回true,否则返回false</returns>
            public bool Exists(string path)
            {
                return ExistsAsync(path).GetAwaiter().GetResult();
            }
            /// <summary>
            /// 指定节点是否存在
            /// </summary>
            /// <param name="absolutePath">绝对路径</param>
            /// <returns>存在返回true,否则返回false</returns>
            public bool ExistsByAbsolutePath(string absolutePath)
            {
                return ExistsByAbsolutePathAsync(absolutePath).GetAwaiter().GetResult();
            }
            /// <summary>
            /// 当前节点是否存在
            /// </summary>
            /// <returns>异步,存在返回true,否则返回false</returns>
            public async Task<bool> ExistsAsync()
            {
                return await ExistsByAbsolutePathAsync(CurrentPath);
            }
            /// <summary>
            /// 指定节点是否存在(相对当前节点)
            /// </summary>
            /// <param name="path">节点路径</param>
            /// <returns>异步,存在返回true,否则返回false</returns>
            public async Task<bool> ExistsAsync(string path)
            {
                path = Combine(CurrentPath, path);
                return await ExistsByAbsolutePathAsync(path);
            }
            /// <summary>
            /// 指定节点是否存在
            /// </summary>
            /// <param name="absolutePath">绝对路径</param>
            /// <returns>异步,存在返回true,否则返回false</returns>
            public async Task<bool> ExistsByAbsolutePathAsync(string absolutePath)
            {
                absolutePath = Combine(absolutePath);
                return await zookeeper.existsAsync(absolutePath, false) != null;
            }
            /// <summary>
            /// 添加或者修改当前路径上的数据
            /// </summary>
            /// <param name="value">数据</param>
            /// <param name="persistent">是否持久节点</param>
            /// <param name="sequential">是否顺序节点</param>
            /// <returns>znode节点名,不包含父节点路径</returns>
            public string SetData(string value, bool persistent = false, bool sequential = false)
            {
                return SetDataAsync(value, persistent, sequential).GetAwaiter().GetResult();
            }
            /// <summary>
            /// 添加或者修改指定相对路径上的数据
            /// </summary>
            /// <param name="path">相对路径</param>
            /// <param name="value">数据</param>
            /// <param name="persistent">是否持久节点</param>
            /// <param name="sequential">是否顺序节点</param>
            /// <returns>znode节点名,不包含父节点路径</returns>
            public string SetData(string path, string value, bool persistent = false, bool sequential = false)
            {
                return SetDataAsync(path, value, persistent, sequential).GetAwaiter().GetResult();
            }
            /// <summary>
            /// 添加或者修改指定绝对路径上的数据
            /// </summary>
            /// <param name="absolutePath">绝对路径</param>
            /// <param name="value">数据</param>
            /// <param name="persistent">是否持久节点</param>
            /// <param name="sequential">是否顺序节点</param>
            /// <returns>znode节点名,不包含父节点路径</returns>
            public string SetDataByAbsolutePath(string absolutePath, string value, bool persistent = false, bool sequential = false)
            {
                return SetDataByAbsolutePathAsync(absolutePath, value, persistent, sequential).GetAwaiter().GetResult();
            }
            /// <summary>
            /// 添加或者修改当前路径上的数据
            /// </summary>
            /// <param name="value">数据</param>
            /// <param name="persistent">是否持久节点</param>
            /// <param name="sequential">是否顺序节点</param>
            /// <returns>znode节点名,不包含父节点路径</returns>
            public async Task<string> SetDataAsync(string value, bool persistent = false, bool sequential = false)
            {
                return await SetDataByAbsolutePathAsync(CurrentPath, value, persistent, sequential);
            }
            /// <summary>
            /// 添加或者修改指定相对路径上的数据
            /// </summary>
            /// <param name="path">相对路径</param>
            /// <param name="value">数据</param>
            /// <param name="persistent">是否持久节点</param>
            /// <param name="sequential">是否顺序节点</param>
            /// <returns>znode节点名,不包含父节点路径</returns>
            public async Task<string> SetDataAsync(string path, string value, bool persistent = false, bool sequential = false)
            {
                path = Combine(CurrentPath, path);
                return await SetDataByAbsolutePathAsync(path, value, persistent, sequential);
            }
            /// <summary>
            /// 添加或者修改指定绝对路径上的数据
            /// </summary>
            /// <param name="absolutePath">绝对路径</param>
            /// <param name="value">数据</param>
            /// <param name="persistent">是否持久节点</param>
            /// <param name="sequential">是否顺序节点</param>
            /// <returns>znode节点名,不包含父节点路径</returns>
            public async Task<string> SetDataByAbsolutePathAsync(string absolutePath, string value, bool persistent = false, bool sequential = false)
            {
                CheckConnection();
                CheckWriten();
    
                absolutePath = Combine(absolutePath);
                if (await zookeeper.existsAsync(absolutePath, false) == null)
                {
                    absolutePath = await zookeeper.createAsync(absolutePath, Encoding.GetBytes(value), defaultACL, persistent ?
                        sequential ? CreateMode.PERSISTENT_SEQUENTIAL : CreateMode.PERSISTENT :
                        sequential ? CreateMode.EPHEMERAL_SEQUENTIAL : CreateMode.EPHEMERAL);
                }
                else
                {
                    await zookeeper.setDataAsync(absolutePath, Encoding.GetBytes(value));
                }
                return absolutePath.Split(new string[] { sep }, StringSplitOptions.RemoveEmptyEntries).LastOrDefault();
            }
            /// <summary>
            /// 获取指定相对路径上的数据
            /// </summary>
            /// <param name="path">相对路径</param>
            /// <returns>相对路径上的数据</returns>
            public string GetData(string path)
            {
                return GetDataAsync(path).GetAwaiter().GetResult();
            }
            /// <summary>
            /// 获取指定绝对路径上的数据
            /// </summary>
            /// <param name="absolutePath">绝对路径</param>
            /// <returns>相对路径上的数据</returns>
            public string GetDataByAbsolutePath(string absolutePath)
            {
                return GetDataByAbsolutePathAsync(absolutePath).GetAwaiter().GetResult();
            }
            /// <summary>
            /// 获取指定相对路径上的数据
            /// </summary>
            /// <param name="path">相对路径</param>
            /// <returns>相对路径上的数据</returns>
            public async Task<string> GetDataAsync(string path)
            {
                path = Combine(CurrentPath, path);
                return await GetDataByAbsolutePathAsync(path);
            }
            /// <summary>
            /// 获取指定绝对路径上的数据
            /// </summary>
            /// <param name="absolutePath">绝对路径</param>
            /// <returns>绝对路径上的数据</returns>
            public async Task<string> GetDataByAbsolutePathAsync(string absolutePath)
            {
                CheckConnection();
                absolutePath = Combine(absolutePath);
                if (await zookeeper.existsAsync(absolutePath, false) == null)
                {
                    return "";
                }
                var data = await zookeeper.getDataAsync(absolutePath, false);
                return Encoding.GetString(data.Data);
            }
            /// <summary>
            /// 获取指定节点及其字节点的所有值,使用路径做键返回字典型
            /// </summary>
            /// <param name="sep"></param>
            /// <returns></returns>
            public async Task<IDictionary<string, string>> GetDictionaryAsync(string sep = ":")
            {
                CheckConnection();
                Dictionary<string, string> dict = new Dictionary<string, string>();
                async Task action(string path)
                {
                    try
                    {
                        var result = await zookeeper.getChildrenAsync(path, false);
                        string name = MakePathName(sep, path);
                        dict[name] = await GetDataByAbsolutePathAsync(path);
                        foreach (var child in result.Children)
                        {
                            var p = Combine(path, child);
                            await action(p);
                        }
                    }
                    catch (Exception ex)
                    {
    
                    }
                }
    
                await action(CurrentPath);
                return dict;
            }
    
            /// <summary>
            /// 获取子节点
            /// </summary>
            /// <param name="path">相对路径</param>
            /// <param name="order">是否按时间排序</param>
            /// <returns>子节点数组(节点路径不含父节点路径)</returns>
            public async Task<string[]> GetChildrenAsync(string path, bool order = false)
            {
                path = Combine(CurrentPath, path);
                return await GetChildrenByAbsolutePathAsync(path, order);
            }
            /// <summary>
            /// 获取指定路径绝对路径下的子节点
            /// </summary>
            /// <param name="absolutePath">绝对路径</param>
            /// <param name="order">是否按时间排序</param>
            /// <returns>子节点数组(节点路径不含父节点路径)</returns>
            public async Task<string[]> GetChildrenByAbsolutePathAsync(string absolutePath, bool order = false)
            {
                var result = await zookeeper.getChildrenAsync(absolutePath, false);
                if (!order)
                {
                    return result.Children.ToArray();
                }
    
                List<(string, long)> list = new List<(string, long)>();
                foreach (var child in result.Children)
                {
                    var p = Combine(absolutePath, child);
                    var stat = await zookeeper.existsAsync(p, false);
                    if (stat != null)
                    {
                        list.Add((child, stat.getCtime()));
                    }
                }
    
                return list.OrderBy(l => l.Item2).Select(l => l.Item1).ToArray();
            }
            /// <summary>
            /// 移除当前路径节点
            /// </summary>
            public void Delete()
            {
                DeleteAsync().Wait();
            }
            /// <summary>
            /// 移除相对当前的指定路径节点及子节点
            /// </summary>
            /// <param name="path">相对路径</param>
            public void Delete(string path)
            {
                DeleteAsync(path).Wait();
            }
            /// <summary>
            /// 移除指定绝对路径节点及子节点
            /// </summary>
            /// <param name="absolutePath">绝对路径</param>
            public void DeleteByAbsolutePath(string absolutePath)
            {
                DeleteByAbsolutePathAsync(absolutePath).Wait();
            }
            /// <summary>
            /// 移除当前路径节点
            /// </summary>
            public async Task DeleteAsync()
            {
                await DeleteByAbsolutePathAsync(CurrentPath);
            }
            /// <summary>
            /// 移除相对当前的指定路径节点及子节点
            /// </summary>
            /// <param name="path">相对路径</param>
            public async Task DeleteAsync(string path)
            {
                path = Combine(CurrentPath, path);
                await DeleteByAbsolutePathAsync(path);
            }
            /// <summary>
            /// 移除指定绝对路径节点及子节点
            /// </summary>
            /// <param name="absolutePath">绝对路径</param>
            public async Task DeleteByAbsolutePathAsync(string absolutePath)
            {
                if (await ExistsByAbsolutePathAsync(absolutePath))
                {
                    var children = await GetChildrenByAbsolutePathAsync(absolutePath);
                    foreach (var child in children)
                    {
                        var path = Combine(absolutePath, child);
                        await DeleteByAbsolutePathAsync(path);
                    }
    
                    absolutePath = Combine(absolutePath);
                    await zookeeper.deleteAsync(absolutePath);
                }
            }
            #endregion
            /// <summary>
            /// 释放资源
            /// </summary>
            public void Dispose()
            {
                OnDisposing?.Invoke();
                Close();
                timer?.Dispose();
                nodeWatchers?.Clear();
                are?.Dispose();
                GC.Collect();
            }
    
    
            /// <summary>
            /// 默认的监听器,用于初始化使用
            /// </summary>
            public class DefaultWatcher : Watcher
            {
                /// <summary>
                /// waithandle同步
                /// </summary>
                EventWaitHandle ewh;
                /// <summary>
                /// 辅助类
                /// </summary>
                ZookeeperHelper zookeeperHelper;
    
                public DefaultWatcher(ZookeeperHelper zookeeperHelper, EventWaitHandle ewh)
                {
                    this.ewh = ewh;
                    this.zookeeperHelper = zookeeperHelper;
                }
                /// <summary>
                /// 回调
                /// </summary>
                /// <param name="event">监听事件对象</param>
                /// <returns></returns>
                public override Task process(WatchedEvent @event)
                {
                    var state = @event.getState();
                    if (state == Event.KeeperState.ConnectedReadOnly || state == Event.KeeperState.SyncConnected)//连接时
                    {
                        ewh.Set();
                    }
                    else if ((state == Event.KeeperState.Expired) && !zookeeperHelper.isClose)//回话过期重新建立连接
                    {
                        zookeeperHelper.timer.Enabled = true;
                    }
    
    
                    return Task.FromResult(1);
                }
            }
        }
        /// <summary>
        /// 认证类型
        /// </summary>
        public enum AuthScheme
        {
            /// <summary>
            /// 下面只有一个id,叫anyone,world:anyone代表任何人,zookeeper中对所有人有权限的结点就是属于world:anyone类型的。创建节点的默认权限。有唯一的id是anyone授权的时候的模式为 world:anyone:rwadc 表示所有人都对这个节点有rwadc的权限
            /// </summary>
            World = 0,
            /// <summary>
            ///不需要id,只要是通过authentication的user都有权限(zookeeper支持通过kerberos来进行authencation, 也支持username/password形式的authentication)
            /// </summary>
            Auth = 1,
            /// <summary>
            /// 它对应的id为username:BASE64(SHA1(password)),它需要先通过加密过的username:password形式的authentication。
            /// </summary>
            Digest = 2,
            /// <summary>
            ///它对应的id为客户机的IP地址,设置的时候可以设置一个ip段,比如ip:192.168.1.0/16。
            /// </summary>
            Ip = 3,
            /// <summary>
            /// 在这种scheme情况下,对应的id拥有超级权限,可以做任何事情(cdrwa)
            /// </summary>
            Super = 4
        }
        /// <summary>
        /// Zookeeper事件数据
        /// </summary>
        public class ZookeeperEvent
        {
            public ZookeeperEvent(WatchedEvent @event)
            {
                switch (@event.getState())
                {
                    case Watcher.Event.KeeperState.AuthFailed: State = EventState.AuthFailed; break;
                    case Watcher.Event.KeeperState.ConnectedReadOnly: State = EventState.ConnectedReadOnly; break;
                    case Watcher.Event.KeeperState.Disconnected: State = EventState.Disconnected; break;
                    case Watcher.Event.KeeperState.Expired: State = EventState.Expired; break;
                    case Watcher.Event.KeeperState.SyncConnected: State = EventState.SyncConnected; break;
                }
    
                switch (@event.get_Type())
                {
                    case Watcher.Event.EventType.NodeChildrenChanged: Type = EventType.NodeChildrenChanged; break;
                    case Watcher.Event.EventType.NodeCreated: Type = EventType.NodeCreated; break;
                    case Watcher.Event.EventType.NodeDataChanged: Type = EventType.NodeDataChanged; break;
                    case Watcher.Event.EventType.NodeDeleted: Type = EventType.NodeDeleted; break;
                    case Watcher.Event.EventType.None: Type = EventType.None; break;
                }
    
                Path = @event.getPath();
            }
            /// <summary>
            /// 当前连接状态
            /// </summary>
            public EventState State { get; private set; }
            /// <summary>
            /// 事件类型
            /// </summary>
            public EventType Type { get; private set; }
            /// <summary>
            /// 事件路径
            /// </summary>
            public string Path { get; private set; }
    
            /// <summary>
            /// 连接状态
            /// </summary>
            public enum EventState
            {/// <summary>
             /// 超时
             /// </summary>
                Expired = -112,
                /// <summary>
                /// 连接已断开
                /// </summary>
                Disconnected = 0,
                /// <summary>
                /// 已建立连接
                /// </summary>
                SyncConnected = 3,
                /// <summary>
                /// 认证失败
                /// </summary>
                AuthFailed = 4,
                /// <summary>
                /// 已建立连接,但是只支持只读模式
                /// </summary>
                ConnectedReadOnly = 5
            }
            /// <summary>
            /// 时间类型
            /// </summary>
            public enum EventType
            {
                /// <summary>
                /// 空类型,如:建立连接时
                /// </summary>
                None = -1,
                /// <summary>
                /// 节点创建时
                /// </summary>
                NodeCreated = 1,
                /// <summary>
                /// 节点删除时
                /// </summary>
                NodeDeleted = 2,
                /// <summary>
                /// 节点数据改变时
                /// </summary>
                NodeDataChanged = 3,
                /// <summary>
                /// 节点增加子节点时
                /// </summary>
                NodeChildrenChanged = 4
            }
        }
        /// <summary>
        /// 监控对象
        /// </summary>
        public class NodeWatcher
        {
            /// <summary>
            /// 节点创建时调用事件
            /// </summary>
            public event WatcherEvent NodeCreated;
            /// <summary>
            /// 节点删除时调用事件
            /// </summary>
            public event WatcherEvent NodeDeleted;
            /// <summary>
            /// 节点数据改变时调用事件
            /// </summary>
            public event WatcherEvent NodeDataChanged;
            /// <summary>
            /// 节点增加子节点时调用事件
            /// </summary>
            public event WatcherEvent NodeChildrenChanged;
            /// <summary>
            /// 不区分类型,所有的类型都会调用
            /// </summary>
            public event WatcherEvent AllTypeChanged;
    
            /// <summary>
            /// 触发,执行事件
            /// </summary>
            /// <param name="event"></param>
            public void Process(ZookeeperEvent @event)
            {
                try
                {
                    switch (@event.Type)
                    {
                        case ZookeeperEvent.EventType.NodeChildrenChanged:
                            NodeChildrenChanged?.Invoke(@event);
                            break;
                        case ZookeeperEvent.EventType.NodeCreated:
                            NodeCreated?.Invoke(@event);
                            break;
                        case ZookeeperEvent.EventType.NodeDeleted:
                            NodeDeleted?.Invoke(@event);
                            break;
                        case ZookeeperEvent.EventType.NodeDataChanged:
                            NodeDataChanged?.Invoke(@event);
                            break;
                    }
    
                    AllTypeChanged?.Invoke(@event);
                }
                catch { }
            }
        }
        /// <summary>
        /// 监控事件委托
        /// </summary>
        /// <param name="event"></param>
        public delegate void WatcherEvent(ZookeeperEvent @event);
        /// <summary>
        /// Zookeeper默认日志记录
        /// </summary>
        public class ZookeeperLogger : ILogConsumer
        {
            /// <summary>
            /// 是否记录日志到文件
            /// </summary>
            public bool LogToFile { get; set; } = false;
            /// <summary>
            /// 是否记录堆栈信息
            /// </summary>
            public bool LogToTrace { get; set; } = true;
            /// <summary>
            /// 日志级别
            /// </summary>
            public TraceLevel LogLevel { get; set; } = TraceLevel.Warning;
    
            /// <summary>
            /// 日志记录
            /// </summary>
            /// <param name="severity"></param>
            /// <param name="className"></param>
            /// <param name="message"></param>
            /// <param name="exception"></param>
            public virtual void Log(TraceLevel severity, string className, string message, Exception exception)
            {
                Console.WriteLine(string.Format("Level:{0}  className:{1}   message:{2}", severity, className, message));
                Console.WriteLine(exception.StackTrace);
            }
        }
    }
    ZookeeperHelper

      简单的使用例子:  

    using System;
    using System.Collections.Generic;
    using System.Text;
    using System.Threading;
    
    namespace AspNetCore.ZookeeperConsole
    {
        class Program
        {
            static void Main(string[] args)
            {
                //Zookeeper连接字符串,采用host:port格式,多个地址之间使用逗号(,)隔开
                string[] address = new string[] { "192.168.209.133:2181", "192.168.209.133:2181", "192.168.209.133:2181" };
                //会话超时时间,单位毫秒
                int sessionTimeOut = 10000;
    
                ZookeeperHelper zookeeperHelper = new ZookeeperHelper(address, "/");
                zookeeperHelper.SessionTimeout = sessionTimeOut;
                zookeeperHelper.Connect();//发起连接
                while (!zookeeperHelper.Connected)
                {
                    Thread.Sleep(1000); //停一秒,等待连接完成
                }
    
                //创建znode节点
                {
                    zookeeperHelper.SetData("/mynode", "hello world", true, false);
                    Console.WriteLine("完成创建节点");
                }
    
                //节点是否存在
                {
                    var exists = zookeeperHelper.Exists("/mynode");
                    Console.WriteLine("节点是否存在:" + exists);
                }
    
                //添加监听器
                {
                    zookeeperHelper.WatchAsync("/mynode", (e) =>
                    {
                        Console.WriteLine($"recieve: Path-{e.Path}     State-{e.State}    Type-{e.Type}");
                    }).Wait();
                }
    
                //获取节点数据
                {                
                    var value = zookeeperHelper.GetData("/mynode");
                    Console.WriteLine("完成读取节点:" + value);
                }
    
                //设置节点数据
                {
                    zookeeperHelper.SetData("/mynode", "hello world again");
                    Console.WriteLine("设置节点数据");
                }
    
                //重新获取节点数据
                {
                    var value = zookeeperHelper.GetData("/mynode");
                    Console.WriteLine("重新获取节点数据:" + value);
                }
    
                //移除节点
                {
                    zookeeperHelper.Delete("/mynode");
                    Console.WriteLine("移除节点");
                }
    
                Console.WriteLine("完成");
                Console.ReadKey();
    
            }
        }
    }

      执行结果:

      

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  • 原文地址:https://www.cnblogs.com/shanfeng1000/p/12700296.html
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