• Alpha mask using Actionscript 3.0


    Have you ever tried to create an alpha mask using Actionscript 3.0?
    The thing is reachable with the method copyChannel of the BitmapData class.

    1. Load an external image
    2. Create a new instance of BitmapData (bitmap_data) and assign it to bitmapData property of the external bitmap
    3. Create a new instance of BitmapData (bitmap_data_copy) with same size of external bitmap
    4. Copy the pixels of external bitmap in the new instance bitmap_data_copy
    5. Use the dispose method on bitmap_data to free memory
    6. Create a mask form using a Shape
    7. Create a new instance of BitmapData (bitmap_data_shape) the same size of external image and use draw method over shape
    8. bitmap_data_copy uses the method copyChannel on bitmap_data_shape
    9. Give bitmap_data_copy to property bitmapData of external image

    package
    {
        import flash.display.*;
        import flash.events.*;
        import flash.net.*;
        import flash.geom.*;
        import flash.filters.*;
    
        public class Main extends MovieClip
        {
            private var loaded_bitmap:Bitmap;
            private var bitmap_data:BitmapData;
            private var bitmap_data_copy:BitmapData;
            private var bitmap_data_shape:BitmapData;
    
            private var shape:Shape;
    
            public function Main()
            {
                addEventListener(Event.ADDED_TO_STAGE,init);
                addEventListener(Event.REMOVED_FROM_STAGE,destroy);
            }
    
            private function init(evt:Event):void
            {
                removeEventListener(Event.ADDED_TO_STAGE,init);
    
                loadImage();
            }
    
            private function loadImage():void
            {
                var request:URLRequest=new URLRequest("tiger.jpg");
                var loader:Loader=new Loader();
                loader.contentLoaderInfo.addEventListener(Event.COMPLETE,onImageLoaded);
                loader.load(request);
            }
    
            private function onImageLoaded(evt:Event):void
            {
                evt.target.removeEventListener(Event.COMPLETE,onImageLoaded);
    
                loaded_bitmap=evt.target.loader.content as Bitmap;
    
                createAlphaMask();
            }
    
            private function createAlphaMask():void
            {
                bitmap_data=loaded_bitmap.bitmapData;
                var w:Number=bitmap_data.width;
                var h:Number=bitmap_data.height;
    
                bitmap_data_copy=new BitmapData(w,h,true,0x00FFFFFF);
                bitmap_data_copy.copyPixels(bitmap_data,bitmap_data.rect,new Point());
                bitmap_data.dispose();
    
                shape=createMask(w,h);
                bitmap_data_shape=new BitmapData(w,h,true,0x00FFFFFF);
                bitmap_data_shape.draw(shape);
    
                bitmap_data_copy.copyChannel(bitmap_data_shape,bitmap_data_shape.rect,new Point(),BitmapDataChannel.ALPHA,BitmapDataChannel.ALPHA);
                loaded_bitmap.bitmapData=bitmap_data_copy;
                addChild(loaded_bitmap);
            }
    
            private function createMask(w:Number,h:Number):Shape
            {
                var new_shape:Shape=new Shape();
                new_shape.graphics.beginFill(0xFFFFFF);
                new_shape.graphics.drawEllipse(50,50,w-100,h-100);
                new_shape.graphics.endFill();
    
                var blur_filter:BlurFilter=new BlurFilter(50,50,BitmapFilterQuality.HIGH);
                new_shape.filters=[blur_filter];
                addChild(new_shape);
    
                return new_shape;
            }
    
            private function destroy(evt:Event):void
            {
                removeEventListener(Event.REMOVED_FROM_STAGE,destroy);
    
                bitmap_data_copy.dispose();
                bitmap_data_shape.dispose();
    
                removeChild(loaded_bitmap);
                removeChild(shape);
    
                loaded_bitmap=null;
                shape=null;
            }
        }
    }
    

  • 相关阅读:
    python pymouse用法记录
    Mac启动时:boot task failed:fsck-safe处理办法
    命令行唤起xcode模拟器
    web中使用svg失量图形及ie8以下浏览器的处理方式
    博客文章索引
    中文编码基础知识
    深度学习基础之线性回归学习
    机器学习/深度学习最基础的数学知识
    css节点选择器
    css属性分类介绍
  • 原文地址:https://www.cnblogs.com/sevenyuan/p/1817236.html
Copyright © 2020-2023  润新知