加个引用
类似:
代码
var func:Function;
stage.addEventListener(MouseEvent.CLICK,func=function(e){a(1)});
function a(b) {
trace(b);
stage.removeEventListener(MouseEvent.CLICK,func);
}
stage.addEventListener(MouseEvent.CLICK,func=function(e){a(1)});
function a(b) {
trace(b);
stage.removeEventListener(MouseEvent.CLICK,func);
}
//或者
代码
stage.addEventListener(MouseEvent.CLICK,function(e:MouseEvent){a(e,arguments.callee,1,2,3)});
function a(e:MouseEvent,caller:Function,arg) {
trace(arg);
stage.removeEventListener(MouseEvent.CLICK,caller);
}
function a(e:MouseEvent,caller:Function,arg) {
trace(arg);
stage.removeEventListener(MouseEvent.CLICK,caller);
}
获取引用:
arg[0],arg[1],arg[2]
实例:
代码
var easing:Number = 0.05;
txt_mc.addEventListener(Event.ENTER_FRAME,function(e:Event){a(e,arguments.callee,10)});
function a(e:Event,caller:Function,arg){
var a:MovieClip= e.target as MovieClip;
if(arg[0]-a.height<-1){
a.height +=(arg[0]-a.height)*easing;
trace(a.height);
}else{
trace("结束")
a.height =arg[0];
a.removeEventListener(Event.ENTER_FRAME,caller);
}
}
//
var easing:Number = 0.1;
var fun:Function = function(e:Event){Scrolling(e,80);};
txt_mc.addEventListener(Event.ENTER_FRAME,fun);
function Scrolling(e:Event,len:int){
var a:MovieClip= e.target as MovieClip;
if(len-a.height<-0.5){
a.height +=(len-a.height)*easing;
}else{
trace("结束")
a.height =len;
a.removeEventListener(Event.ENTER_FRAME,fun);
}
}
txt_mc.addEventListener(Event.ENTER_FRAME,function(e:Event){a(e,arguments.callee,10)});
function a(e:Event,caller:Function,arg){
var a:MovieClip= e.target as MovieClip;
if(arg[0]-a.height<-1){
a.height +=(arg[0]-a.height)*easing;
trace(a.height);
}else{
trace("结束")
a.height =arg[0];
a.removeEventListener(Event.ENTER_FRAME,caller);
}
}
//
var easing:Number = 0.1;
var fun:Function = function(e:Event){Scrolling(e,80);};
txt_mc.addEventListener(Event.ENTER_FRAME,fun);
function Scrolling(e:Event,len:int){
var a:MovieClip= e.target as MovieClip;
if(len-a.height<-0.5){
a.height +=(len-a.height)*easing;
}else{
trace("结束")
a.height =len;
a.removeEventListener(Event.ENTER_FRAME,fun);
}
}