代码
//Flash AS3位图滤镜投影效果
package
{
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Sprite;
import flash.filters.DropShadowFilter;
public class FilterExample extends Sprite
{
public function FilterExample()
{
var bitmapData:BitmapData = new BitmapData(200, 200, false, 0xFF009900);
var displayobject:Bitmap = new Bitmap(bitmapData);
addChild(displayobject);
displayobject.x = 130;
displayobject.y = 80;
var dropShadow:DropShadowFilter = new DropShadowFilter();
var filtersArray:Array = new Array(dropShadow);
displayobject.filters = filtersArray;
}
}
}
//Flash AS3位图滤镜浮雕效果
package
{
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.filters.BitmapFilterQuality;
import flash.filters.BitmapFilterType;
import flash.display.Sprite;
import flash.filters.GradientBevelFilter;
public class filterExample extends Sprite
{
public function filterExample()
{
//创建bitmapData对象并将它呈现在屏幕上
var bitmapData:BitmapData = new BitmapData(200, 200, false, 0xFF009900);
var displayobject:Bitmap = new Bitmap(bitmapData);
addChild(displayobject);
//设置位置
displayobject.x = 130;
displayobject.y = 80;
//创建滤镜实例
var bgColor:uint = 0xcccccc;
var size:uint = 80;
var offset:uint = 50;
var distance:Number = 5;
var angleInDegress:Number = 225;
var colors:Array = [0xffffff, 0xcccccc, 0x000000];
var alphas:Array = [1, 0, 1];
var ratios:Array = [0, 128, 255];
var blurX:Number = 8;
var blurY:Number = 8;
var strength:Number = 2;
var quality:Number = BitmapFilterQuality.HIGH;
var type:String = BitmapFilterType.INNER;
var knockout:Boolean = true;
var gradientBevelFilter:GradientBevelFilter = new GradientBevelFilter(distance, angleInDegress, colors, alphas, ratios, blurX, blurY, strength, quality, type, knockout);
//创建滤镜数组,通过将滤镜作为参数传递给Array()构造函数,
//将该滤镜添加到数组中
var filtersArray:Array = new Array(gradientBevelFilter);
//
displayobject.filters = filtersArray;
}
}
}
//Flash AS3位图滤镜渐变发光效果
package
{
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.filters.BitmapFilterQuality;
import flash.filters.BitmapFilterType;
import flash.display.Sprite;
import flash.filters.GradientGlowFilter;
public class FilterExample extends Sprite
{
public function FilterExample()
{
//创建bitmapData对象并将它呈现在屏幕上
var bitmapData:BitmapData = new BitmapData(200, 200, false, 0x0000FF);
var displayobject:Bitmap = new Bitmap(bitmapData);
addChild(displayobject);
//设置位置
displayobject.x = 130;
displayobject.y = 80;
//创建滤镜实例
var distance:Number = 0;
var angleInDegress:Number = 45;
var colors:Array = [0xffffff, 0xff0000, 0xffff00, 0x0000ff];
var alphas:Array = [0, 1, 1, 1];
var ratios:Array = [0, 63, 126, 255];
var blurX:Number = 50;
var blurY:Number = 50;
var strength:Number = 3.5;
var quality:Number = BitmapFilterQuality.HIGH;
var type:String = BitmapFilterType.OUTER;
var knockout:Boolean = true;
var gradientBevelFilter:GradientGlowFilter = new GradientGlowFilter(distance, angleInDegress, colors, alphas, ratios, blurX, blurY, strength, quality, type, knockout);
//创建滤镜数组,通过将滤镜作为参数传递给Array()构造函数,
//将该滤镜添加到数组中
var filtersArray:Array = new Array(gradientBevelFilter);
//
displayobject.filters = filtersArray;
}
}
}
//Flash AS3位图滤镜模糊效果
package
{
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.filters.BitmapFilterQuality;
import flash.filters.BitmapFilterType;
import flash.display.Sprite;
import flash.filters.GradientGlowFilter;
import flash.filters.BlurFilter;
public class FilterExample extends Sprite
{
public function FilterExample()
{
//创建bitmapData对象并将它呈现在屏幕上
var bitmapData:BitmapData = new BitmapData(200, 200, false, 0x0000FF);
var displayobject:Bitmap = new Bitmap(bitmapData);
addChild(displayobject);
//设置位置
displayobject.x = 130;
displayobject.y = 80;
//创建滤镜实例
var blurX:Number = 30;
var blurY:Number = 30;
var gradientBevelFilter:BlurFilter = new BlurFilter(blurX, blurY, BitmapFilterQuality.HIGH);
//创建滤镜数组,通过将滤镜作为参数传递给Array()构造函数,
//将该滤镜添加到数组中
var filtersArray:Array = new Array(gradientBevelFilter);
//
displayobject.filters = filtersArray;
}
}
}
//Flash AS3位图滤镜发光效果
package
{
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Sprite;
import flash.filters.GlowFilter;
public class FilterExample extends Sprite
{
public function FilterExample()
{
//创建bitmapData对象并将它呈现在屏幕上
var bitmapData:BitmapData = new BitmapData(200, 200, false, 0xFF009900);
var displayobject:Bitmap = new Bitmap(bitmapData);
addChild(displayobject);
//设置位置
displayobject.x = 130;
displayobject.y = 80;
//创建滤镜实例
var glowFilter:GlowFilter = new GlowFilter(0x0000FF);
//创建滤镜数组,通过将滤镜作为参数传递给Array()构造函数,
//将该滤镜添加到数组中
var filtersArray:Array = new Array(glowFilter);
//将滤镜数组分配给显示对象以便应用滤镜
displayobject.filters = filtersArray;
}
}
}
package
{
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Sprite;
import flash.filters.DropShadowFilter;
public class FilterExample extends Sprite
{
public function FilterExample()
{
var bitmapData:BitmapData = new BitmapData(200, 200, false, 0xFF009900);
var displayobject:Bitmap = new Bitmap(bitmapData);
addChild(displayobject);
displayobject.x = 130;
displayobject.y = 80;
var dropShadow:DropShadowFilter = new DropShadowFilter();
var filtersArray:Array = new Array(dropShadow);
displayobject.filters = filtersArray;
}
}
}
//Flash AS3位图滤镜浮雕效果
package
{
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.filters.BitmapFilterQuality;
import flash.filters.BitmapFilterType;
import flash.display.Sprite;
import flash.filters.GradientBevelFilter;
public class filterExample extends Sprite
{
public function filterExample()
{
//创建bitmapData对象并将它呈现在屏幕上
var bitmapData:BitmapData = new BitmapData(200, 200, false, 0xFF009900);
var displayobject:Bitmap = new Bitmap(bitmapData);
addChild(displayobject);
//设置位置
displayobject.x = 130;
displayobject.y = 80;
//创建滤镜实例
var bgColor:uint = 0xcccccc;
var size:uint = 80;
var offset:uint = 50;
var distance:Number = 5;
var angleInDegress:Number = 225;
var colors:Array = [0xffffff, 0xcccccc, 0x000000];
var alphas:Array = [1, 0, 1];
var ratios:Array = [0, 128, 255];
var blurX:Number = 8;
var blurY:Number = 8;
var strength:Number = 2;
var quality:Number = BitmapFilterQuality.HIGH;
var type:String = BitmapFilterType.INNER;
var knockout:Boolean = true;
var gradientBevelFilter:GradientBevelFilter = new GradientBevelFilter(distance, angleInDegress, colors, alphas, ratios, blurX, blurY, strength, quality, type, knockout);
//创建滤镜数组,通过将滤镜作为参数传递给Array()构造函数,
//将该滤镜添加到数组中
var filtersArray:Array = new Array(gradientBevelFilter);
//
displayobject.filters = filtersArray;
}
}
}
//Flash AS3位图滤镜渐变发光效果
package
{
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.filters.BitmapFilterQuality;
import flash.filters.BitmapFilterType;
import flash.display.Sprite;
import flash.filters.GradientGlowFilter;
public class FilterExample extends Sprite
{
public function FilterExample()
{
//创建bitmapData对象并将它呈现在屏幕上
var bitmapData:BitmapData = new BitmapData(200, 200, false, 0x0000FF);
var displayobject:Bitmap = new Bitmap(bitmapData);
addChild(displayobject);
//设置位置
displayobject.x = 130;
displayobject.y = 80;
//创建滤镜实例
var distance:Number = 0;
var angleInDegress:Number = 45;
var colors:Array = [0xffffff, 0xff0000, 0xffff00, 0x0000ff];
var alphas:Array = [0, 1, 1, 1];
var ratios:Array = [0, 63, 126, 255];
var blurX:Number = 50;
var blurY:Number = 50;
var strength:Number = 3.5;
var quality:Number = BitmapFilterQuality.HIGH;
var type:String = BitmapFilterType.OUTER;
var knockout:Boolean = true;
var gradientBevelFilter:GradientGlowFilter = new GradientGlowFilter(distance, angleInDegress, colors, alphas, ratios, blurX, blurY, strength, quality, type, knockout);
//创建滤镜数组,通过将滤镜作为参数传递给Array()构造函数,
//将该滤镜添加到数组中
var filtersArray:Array = new Array(gradientBevelFilter);
//
displayobject.filters = filtersArray;
}
}
}
//Flash AS3位图滤镜模糊效果
package
{
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.filters.BitmapFilterQuality;
import flash.filters.BitmapFilterType;
import flash.display.Sprite;
import flash.filters.GradientGlowFilter;
import flash.filters.BlurFilter;
public class FilterExample extends Sprite
{
public function FilterExample()
{
//创建bitmapData对象并将它呈现在屏幕上
var bitmapData:BitmapData = new BitmapData(200, 200, false, 0x0000FF);
var displayobject:Bitmap = new Bitmap(bitmapData);
addChild(displayobject);
//设置位置
displayobject.x = 130;
displayobject.y = 80;
//创建滤镜实例
var blurX:Number = 30;
var blurY:Number = 30;
var gradientBevelFilter:BlurFilter = new BlurFilter(blurX, blurY, BitmapFilterQuality.HIGH);
//创建滤镜数组,通过将滤镜作为参数传递给Array()构造函数,
//将该滤镜添加到数组中
var filtersArray:Array = new Array(gradientBevelFilter);
//
displayobject.filters = filtersArray;
}
}
}
//Flash AS3位图滤镜发光效果
package
{
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Sprite;
import flash.filters.GlowFilter;
public class FilterExample extends Sprite
{
public function FilterExample()
{
//创建bitmapData对象并将它呈现在屏幕上
var bitmapData:BitmapData = new BitmapData(200, 200, false, 0xFF009900);
var displayobject:Bitmap = new Bitmap(bitmapData);
addChild(displayobject);
//设置位置
displayobject.x = 130;
displayobject.y = 80;
//创建滤镜实例
var glowFilter:GlowFilter = new GlowFilter(0x0000FF);
//创建滤镜数组,通过将滤镜作为参数传递给Array()构造函数,
//将该滤镜添加到数组中
var filtersArray:Array = new Array(glowFilter);
//将滤镜数组分配给显示对象以便应用滤镜
displayobject.filters = filtersArray;
}
}
}