• 多层三角函数实现坚果首页效果


    <!DOCTYPE html5>
    <html lang="en">
    <head>
    	<meta http-equiv="content-Type" content="text/html; charset=utf-8">
    	<title>多层三角函数实现坚果首页效果</title>
    	<style type="text/css">
    		html,
    		body {
    		  padding: 0;
    		  margin: 0;
    		   100%;
    		  height: 100%;
    		  overflow: hidden;
    		}
    
    		canvas {
    		   100%;
    		  height: 100%;
    		}
    	</style>
    </head>
    <body>
    	<script type="text/javascript">
    		function lerp (value1, value2, amount) {
    		  amount = amount < 0 ? 0 : amount
    		  amount = amount > 1 ? 1 : amount
    		  return value1 + (value2 - value1) * amount
    		}
    
    		const canvas = {
    		  init () {
    		    this.ele = document.createElement('canvas')
    		    document.body.appendChild(this.ele)
    		    this.resize()
    		    window.addEventListener('resize', () => this.resize(), false)
    		    this.ctx = this.ele.getContext('2d')
    		    return this.ctx
    		  },
    		  onResize (callback) {
    		    this.resizeCallback = callback
    		  },
    		  resize () {
    		    this.width = this.ele.width = window.innerWidth * 2
    		    this.height = this.ele.height = window.innerHeight * 2
    		    this.ele.style.width = this.ele.width * 0.5 + 'px'
    		    this.ele.style.height = this.ele.height * 0.5  + 'px'
    		    this.ctx = this.ele.getContext('2d')
    		    this.ctx.scale(2, 2)
    		    this.resizeCallback && this.resizeCallback()
    		  },
    		  run (callback) {
    		    requestAnimationFrame(() => {
    		      this.run(callback)
    		    })
    		    callback(this.ctx)
    		  }
    		}
    
    		const ctx = canvas.init()
    
    		let objects = []
    
    		class Nut {
    		  constructor ({x, y, width, height, color}) {
    		    this.x = x
    		    this.y = y
    		    this.width = width
    		    this.curHeight = height
    		    this.color = color
    		    this.targetHeight = height
    		  }
    		  update (height) {
    		    this.targetHeight = height
    		  }
    		  draw () {
    		    this.curHeight = lerp(this.curHeight, this.targetHeight, 0.1)
    		    ctx.beginPath()
    		    ctx.fillStyle = this.color
    		    ctx.rect(this.x, this.y - this.curHeight, this.width, this.curHeight)
    		    ctx.fill()
    		    ctx.closePath()
    		  }
    		}
    
    		class SineNuts {
    		  constructor () {
    		    this.total = 7
    		    this.colors = ['#FE615C', '#FFB66F', '#FFDA6C', '#E2F68B', '#8CF6F3', '#99B4F3', '#BEA1E8']
    		    this.padding = 10
    		    this.nuts = []
    		    const perWidth = window.innerWidth / this.total - this.padding
    		    for (let i = 0; i < this.total; i += 1) {
    		      // space-around
    		      const x = this.padding * (i + 1) + i * perWidth - this.padding * 0.5
    		      const y = window.innerHeight
    		      this.nuts.push(new Nut({
    		        x,
    		        y,
    		         perWidth,
    		        height: 0,
    		        color: this.colors[i]
    		      }))
    		    }
    		  }
    		  drawNuts (t) {
    		    const minHeight = 80
    		    const perWidth = window.innerWidth / this.total - this.padding
    		    for (let i = 0; i < this.total; i +=1) {
    		      const x = this.padding * (i + 1) + i * perWidth - this.padding * 0.5
    		      const nutX = x + perWidth * 0.5
    		      let height = Math.sin((nutX - mouse.x) * Math.PI / window.innerWidth + Math.PI * 0.5) * window.innerHeight * 0.85
    		      height = Math.max(height, minHeight)
    		      this.nuts[i].update(height)
    		      this.nuts[i].draw()
    		    }
    		    ctx.save()
    		    ctx.restore()
    		  }
    		  draw (t) {
    		    ctx.fillStyle = 'red'
    		    this.drawNuts(t)
    		    ctx.restore()
    		  }
    		}
    
    		const init = () => {
    		  objects = []
    		  objects.push(new SineNuts())
    		}
    
    		document.addEventListener('click', () => {
    		  init()
    		})
    
    		init()
    
    		let mouse = {
    		  x: window.innerWidth * 0.5,
    		  y: window.innerHeight * 0.5
    		}
    
    		window.addEventListener('mousemove', (event) => {
    		  mouse.x = event.pageX
    		  mouse.y = event.pageY
    		})
    
    		let tick = 0
    		canvas.run(ctx => {
    		  ctx.clearRect(0, 0, canvas.width, canvas.height)
    		  tick += 0.03
    		  objects.forEach(obj => {
    		    obj.draw(tick)    
    		  })
    		})
    
    		canvas.onResize(() => {
    		  init()
    		})
    
    	</script>
    </body>
    </html>
    

    image

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  • 原文地址:https://www.cnblogs.com/seeyoumiter/p/12515980.html
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