又好久没记录技术笔记了!
首先在属性对话框中border选择resize属性。
这时 窗体就可以通过鼠标改变大小了,但难的是窗体改变时,窗体上的控件也相应地按比例改变大小。
这里我将外国的人的源码贴在这里 ,大家一起学学(http://www.codeproject.com/KB/dialog/easysize.aspx)
Introduction
Have you ever thought of how annoying it actually was to spend a lot of time doing a basic GUI for your simple applications instead of focusing on the actual 'content'? Take for example a resizing dialog or property page. You need to write code for each control that will tell it where to go when the thing is resized, and this can take up a lot of time. Now I know that I'm not the first one to give a solution to this (CResizableDialog), but this article is on my approach.
Description
Basically, all you need to do is design your dialog the way you want it to look in the resource editor (don't forget to make it resizable), and then define how the controls will behave when the dialog is resized using one single macro for each control.
Usage
Note that all this works exactly the same way with both CDialog
and CPropertyPage
#include
EasySize.h to your stdafx.h (or put it in your include directory and#include
<EasySize.h> , which I recommend)- Add
DECLARE_EASYSIZE
anywhere in your class declaration: - Create an
OnInitDialog
handler if it doesn't already exist, and put this in the end of it: "INIT_EASYSIZE;
" : - Create an
OnSize
handler and add theUPDATE_EASYSIZE;
macro to it: - Optional - If you want your dialog to have a minimum size, then create an
OnSizing
handler and add theEASYSIZE_MINSIZE
macro as below: - Now you have to create the "EasySize Map" (or whatever you want to call it) in which you will specify the behavior of each dialog item. It can be placed anywhere inside your class implementation. The map looks like this:
class CEasySizeDemoDlg : public CDialog
{
DECLARE_EASYSIZE
...
BOOL CEasySizeDemoDlg::OnInitDialog()
{
CDialog::OnInitDialog();
...
INIT_EASYSIZE;
return TRUE; // return TRUE unless you set the focus to a control
}
void CEasySizeDemoDlg::OnSize(UINT nType, int cx, int cy)
{
CDialog::OnSize(nType, cx, cy);
UPDATE_EASYSIZE;
}
void CEasySizeDemoDlg::OnSizing(UINT fwSide, LPRECT pRect)
{
CDialog::OnSizing(fwSide, pRect);
EASYSIZE_MINSIZE(280,250,fwSide,pRect);
}
//(in this example, 280 is the minimum width and 250 the
//minimum height we want our dialog to have)
BEGIN_EASYSIZE_MAP(class_name)
...
EASYSIZE(control,left,top,right,bottom,options)
...
END_EASYSIZE_MAP
The map from the demo application looks like this:
...
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
BEGIN_EASYSIZE_MAP(CEasySizeDemoDlg)
EASYSIZE(IDC_TITLE,ES_BORDER,ES_BORDER,
ES_BORDER,ES_KEEPSIZE,ES_HCENTER)
EASYSIZE(IDC_RADIO1,ES_BORDER,ES_BORDER,
ES_KEEPSIZE,ES_KEEPSIZE,0)
EASYSIZE(IDC_RADIO2,ES_BORDER,ES_BORDER,
ES_KEEPSIZE,ES_KEEPSIZE,0)
EASYSIZE(IDC_CONTENT,ES_BORDER,ES_BORDER,
ES_BORDER,ES_BORDER,0)
EASYSIZE(IDC_STATUSFRAME,ES_BORDER,ES_KEEPSIZE,
ES_BORDER,ES_BORDER,0)
EASYSIZE(IDC_STATUS,ES_BORDER,ES_KEEPSIZE,
ES_BORDER,ES_BORDER,0)
EASYSIZE(IDOK,ES_KEEPSIZE,ES_KEEPSIZE,
ES_BORDER,ES_BORDER,0)
EASYSIZE(IDCANCEL,ES_KEEPSIZE,ES_KEEPSIZE,
ES_BORDER,ES_BORDER,0)
EASYSIZE(IDC_MYICON1,ES_BORDER,IDC_RADIO2,IDC_CONTENT,
IDC_STATUSFRAME,ES_HCENTER|ES_VCENTER)
EASYSIZE(IDC_MYICON2,ES_BORDER,ES_BORDER,IDC_TITLE,
ES_KEEPSIZE,ES_HCENTER)
END_EASYSIZE_MAP
///////////////////////////////////////////////////////////////
// CEasySizeDemoDlg message handlers
...
Looks confusing? It's not once you get the point (and I know I'm not good at explaining it) Read on.
EASYSIZE Macro
The EASYSIZE
macro is used in the EasySize Map to specify what behavior your controls will have on dialog resize. It looks like this:
EASYSIZE(control,left,top,right,bottom,options)
control
is the ID of the dialog item you want re-positioned (which will be referred to as the 'current control' further on).
left, top, right and bottom
can be either the ID of another control in the dialog (not the current control), or one of the special values, ES_BORDER
and ES_KEEPSIZE
.
Basically, if you specify an ID, the distance from the current control and the item designated by the ID will remain the same when the dialog is resized: The current control will 'stick' to the other item. ES_BORDER
works the same way as if you had specified a control ID, except that it's the distance between the current control and the dialog border that will be kept constant. Specifying ES_KEEPSIZE
in, let's say left
, will keep the width of the current control the same, and will make the current control right-aligned to whatever you specified in right
. The width (or height, if you specified ES_KEEPSIZE
in top
or bottom
) of the current control will always remain what it is in the dialog resource. (I know this explanation sucks, but look at the demo application if you are confused or post you question in the board below). Obviously ES_KEEPSIZE
cannot be specified in both "left
and right"
or "top
and bottom"
.
options
can be a combination of ES_HCENTER
, ES_VCENTER
and 0 (use 0 if you don't want any of the other). ES_HCENTER
horizontally centers the control between the two items specified in left
and right
(both of those can not be ES_KEEPSIZE
!). The width of the current control will always remain the same as in the dialog resource. ES_VCENTER
works the same way, but for vertical centering (using top
and bottom
, and where the height will remain constant).
Conclusion
Well I hope you figured out how this works, because it really can make your life easier. Note that using these macros will probably make your compiled code slightly bigger and slower than if you had coded the resizing routines manually, but in most cases the change is so small not even you will notice.
Last Update - Just corrected a few typos.
License
This article has no explicit license attached to it but may contain usage terms in the article text or the download files themselves. If in doubt please contact the author via the discussion board below.
A list of licenses authors might use can be found here
About the Author
Marc Richarme Member | My programming experience started a long time ago in QBasic (on a 25MHz 486). I'm now mainly using Java, C++, C, MFC, Perl and PHP, but have used quite a number of other languages as well for various projects.
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