https://www.cnblogs.com/zhaoqingqing/p/4629336.html
写更少代码的需求
当我们重复写一些繁杂的代码,或C#的一些方法,我们就想能不能有更便捷的方法呢?当然在unity中,我们对它进行扩展。
对unity的类或C#的类进行扩展有以下两点要注意:
1、这个类必须声明为static,扩展的方法也必须要声明为static
2、在使用时,就可以直接调用扩展的方法
扩展Unity的属性
Demo
using UnityEngine;
using System.Collections;
//It is common to create a class to contain all of your
//extension methods. This class must be static.
public static class ExtensionMethods
{
//Even though they are used like normal methods, extension
//methods must be declared static. Notice that the first
//parameter has the 'this' keyword followed by a Transform
//variable. This variable denotes which class the extension
//method becomes a part of.
public static void ResetTransformation(this Transform trans)
{
trans.position = Vector3.zero;
trans.localRotation = Quaternion.identity;
trans.localScale = new Vector3(1, 1, 1);
}
}
使用方法
using UnityEngine;
using System.Collections;
public class SomeClass : MonoBehaviour
{
void Start () {
//Notice how you pass no parameter into this
//extension method even though you had one in the
//method declaration. The transform object that
//this method is called from automatically gets
//passed in as the first parameter.
transform.ResetTransformation();
}
}
扩展C#的方法
为C#的集合扩展一个方法,当在调用时,就可以直接调用CFirstOrDefault
public static T CFirstOrDefault<T>(this IEnumerable<T> source)
{
if (source != null)
{
foreach (T item in source)
{
return item;
}
}
return default(T);
}
文档资料
文档:http://unity3d.com/learn/tutorials/modules/intermediate/scripting/extension-methods