转载:https://blog.csdn.net/luanpeng825485697/article/details/78165788
我测试了下压缩byte[],是可以的
using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.IO.Compression; using UnityEngine; public class TestByteAttay : MonoBehaviour { // Use this for initialization void Start () { //测试字符串 string inputStr = "zlex@zlex.org,snowolf@zlex.org,zlex.snowolf@zlex.org"; print("原文: " + inputStr); byte[] input = System.Text.Encoding.Default.GetBytes(inputStr); print("长度: " + input.Length); byte[] data = gzipCompress(input); print("压缩后: "); print("长度: " + data.Length); } // Update is called once per frame void Update () { } void YaSuo() { } //gzip字节数组压缩 public static byte[] gzipCompress(byte[] data) { try { MemoryStream ms = new MemoryStream(); GZipStream zip = new GZipStream(ms, CompressionMode.Compress, true); zip.Write(data, 0, data.Length); zip.Close(); byte[] buffer = new byte[ms.Length]; ms.Position = 0; ms.Read(buffer, 0, buffer.Length); ms.Close(); return buffer; } catch (Exception e) { throw new Exception(e.Message); } } //gzip字节数组解压缩 public static byte[] gzipDecompress(byte[] data) { try { MemoryStream ms = new MemoryStream(data); GZipStream zip = new GZipStream(ms, CompressionMode.Decompress, true); MemoryStream msreader = new MemoryStream(); byte[] buffer = new byte[0x1000]; while (true) { int reader = zip.Read(buffer, 0, buffer.Length); if (reader <= 0) { break; } msreader.Write(buffer, 0, reader); } zip.Close(); ms.Close(); msreader.Position = 0; buffer = msreader.ToArray(); msreader.Close(); return buffer; } catch (Exception e) { throw new Exception(e.Message); } } }