俄罗斯方块and四则运算实践
任务要求:如题目所示,python编程完成俄罗斯方块和自动生成四则运算2个程序的的编辑。
具体代码:
俄罗斯方块
import random
import sys
import pygame
COLOR_BLACK = (255, 255, 255)
COLOR_WHITE = (0, 0, 0)
class Block:
width = 24
height = 24
@staticmethod
def draw(s, left, top, color, bg_color):
pygame.draw.rect(s, bg_color, pygame.Rect(left, top, Block.width, Block.height))
pygame.draw.rect(s, color, pygame.Rect(left, top, Block.width - 1, Block.height - 1))
class Building:
def __init__(self):
self.form = random.choice(
[
[
[0, 0, 0, 0, 0],
[0, 0, 1, 0, 0],
[0, 1, 1, 1, 0],
[0, 0, 0, 0, 0],
[0, 0, 0, 0, 0]
],
[
[0, 0, 0, 0, 0],
[0, 0, 0, 0, 0],
[1, 1, 1, 1, 0],
[0, 0, 0, 0, 0],
[0, 0, 0, 0, 0]
],
[
[0, 0, 0, 0, 0],
[0, 1, 1, 0, 0],
[0, 0, 1, 1, 0],
[0, 0, 0, 0, 0],
[0, 0, 0, 0, 0]
],
[
[0, 0, 0, 0, 0],
[0, 0, 1, 1, 0],
[0, 1, 1, 0, 0],
[0, 0, 0, 0, 0],
[0, 0, 0, 0, 0]
],
[
[0, 0, 0, 0, 0],
[0, 1, 1, 0, 0],
[0, 0, 1, 0, 0],
[0, 0, 1, 0, 0],
[0, 0, 0, 0, 0]
],
[
[0, 0, 0, 0, 0],
[0, 0, 1, 1, 0],
[0, 0, 1, 0, 0],
[0, 0, 1, 0, 0],
[0, 0, 0, 0, 0]
],
[
[0, 0, 0, 0, 0],
[0, 1, 1, 0, 0],
[0, 1, 1, 0, 0],
[0, 0, 0, 0, 0],
[0, 0, 0, 0, 0]
]
])
def __getitem__(self, pos):
return self.form[pos]
def __setitem__(self, key, value):
self.form[key] = value
class Layout:
def __init__(self):
self.block_x_count = 16;
self.block_y_count = 22;
self.layout = [[0 if 1 < i < self.block_x_count - 2 and j < self.block_y_count - 2 else 1
for i in range(self.block_x_count)] for j in range(self.block_y_count)]
@property
def size(self):
return (self.block_x_count * Block.width, self.block_y_count * Block.height)
def create_new_building(self):
self.building = Building()
self.building_left, self.building_top = 5, 0 #
self.drop_speed = 3
print(self.test_building_touch_wall())
return self.test_building_touch_wall()
@property
def speed(self):
return self.drop_speed
def test_building_touch_wall(self, x_offset=0, y_offset=0):
for i in range(4, -1, -1):
for j in range(5):
if self.building[i][j]:
if self.layout[i + self.building_top + y_offset][j + self.building_left + x_offset]:
return True
return False
def move_left_right(self, x):
if not self.test_building_touch_wall(x_offset=x):
self.building_left += x
def down_build(self):
self.building_top += 1
def direct_down(self):
self.drop_speed = 50
def convert_building(self):
new_box = [[0 for i in range(5)] for j in range(5)]
for i in range(5):
for j in range(4, -1, -1):
new_box[i][j] = self.building[4 - j][i]
self.building = new_box
def clear_full_lines(self):
new_layout = [[0 if 1 < i < self.block_x_count - 2 and j < self.block_y_count - 2 else 1
for i in range(self.block_x_count)] for j in range(self.block_y_count)]
row_len = self.block_x_count - 4
new_row = self.block_y_count - 2 - 1
for cur_row in range(self.block_y_count - 2 - 1, 0, -1):
if sum(self.layout[cur_row][2:self.block_x_count - 2]) < row_len:
new_layout[new_row] = self.layout[cur_row]
new_row -= 1
self.layout = new_layout
def put_building_to_layout(self):
for i in range(4, -1, -1):
for j in range(5):
if self.building[i][j]:
self.layout[i + self.building_top][j + self.building_left] = 1
self.clear_full_lines()
def draw_building(self, s):
cur_left, cur_top = self.building_left * Block.width, self.building_top * Block.height
for i in range(5):
for j in range(5):
if self.building[j][i]:
Block.draw(s, cur_left + i * Block.width, cur_top + j * Block.height, COLOR_BLACK, COLOR_WHITE)
def draw(self, s):
for i in range(self.block_x_count):
for j in range(self.block_y_count):
if self.layout[j][i] == 0:
Block.draw(s, i * Block.width, j * Block.height, COLOR_WHITE, COLOR_BLACK)
else:
Block.draw(s, i * Block.width, j * Block.height, COLOR_BLACK, COLOR_WHITE)
-------------------------------------------------------------------
Main
-------------------------------------------------------------------
def main():
#: 初始化
while True:
layout = Layout()
layout.create_new_building()
pygame.init()
pygame.display.set_caption('俄罗斯方块')
screen = pygame.display.set_mode((layout.size), 0, 32)
is_over = False
while not is_over:
for e in pygame.event.get():
if e.type == pygame.QUIT:
sys.exit()
if e.type == pygame.KEYDOWN:
if e.key == pygame.K_UP:
layout.convert_building()
if e.key == pygame.K_DOWN:
layout.direct_down()
if e.key == pygame.K_LEFT:
layout.move_left_right(-1)
if e.key == pygame.K_RIGHT:
layout.move_left_right(1)
if layout.test_building_touch_wall(y_offset=1):
layout.put_building_to_layout()
is_over = layout.create_new_building()
else:
layout.down_build()
layout.draw(screen)
layout.draw_building(screen)
pygame.display.update()
pygame.time.Clock().tick(layout.speed)
if name == 'main':
main()
四则运算:
import abc
import random
import pygame
四则运算
from Tools.scripts.mkreal import join
def math():
sym = ['+', '-', '×', '÷']
f = random.randint(0, 3)
n1 = random.randint(1,100)
n2 = random.randint(1, 100)
result = 0
if f == 0:
result = n1 + n2
elif f == 1:
result = n1 - n2
elif f == 2:
result = n1 * n2
elif f == 3:
while n1 % n2 != 0:
n1 = random.randint(1, 100)
n2 = random.randint(1, 100)
result = int(n1 / n2)
print(n1, sym[f], n2, '= ', end='')
return result
def test():
sym = ['+', '-', '×', '÷']
print('输入所需要的题目数量')
n = int(input())
result = []
m = 0
while m <= (n - 1):
print(m + 1, end='、')
result.append(math())
print(' ')
m = m + 1
m = 0
print('对应的答案:')
while m <= (n - 1):
print(m + 1, '、', result[m])
m = m + 1
S=open('size.txt','w')
S.write('输出的题目:')
S.close()
print('选择想要的模式')
print('1、进行四则运算')
print('2、制作题库')
n = int(input())
if n == 1:
while True:
result = math()
j = input()
s = int(j)
if s == result:
print('right')
else:
print('error.,the answer is', result)
if n == 2:
test()