• 计算几何模板(蓝书)


    计算几何模板(蓝书)

    &代码:

    //蓝书P255
    //1.点的定义
    struct Point {
        double x,y;
        Point (double x=0,double y=0):x(x),y(y) {}
    };
    //点和向量是一样的内容 所以会出来2个名字
    typedef Point Vector;
    //向量+向量=向量, 点+向量=点
    Vector operator + (Vector A,Vector B) {return Vector(A.x+B.x,A.y+B.y);}
    //点-点=向量
    Vector operator - (Point A,Point B) {return Vector(A.x-B.x,A.y-B.y);}
    //向量*数=向量
    Vector operator * (Vector A,double p) {return Vector(A.x*p,A.y*p);}
    //向量/数=向量
    Vector operator / (Vector A,double p) {return Vector(A.x/p,A.y/p);}
    bool operator < (const Point& a,const Point& b) {return a.x<b.x||(a.x==b.x&&a.y<b.y);}
    
    const double eps=1e-10;
    //doublue的三态函数
    int dcmp(double x) {
        if(fabs(x)<eps) return 0;
        else return x<0?-1:1;
    }
    bool operator == (const Point& a,const Point& b) {return dcmp(a.x-b.x)==0&&dcmp(a.y-b.y)==0;}
    
    //点积
    double Dot(Vector A,Vector B) {return A.x*B.x+A.y*B.y;}
    //向量长度
    double Length(Vector A) {return sqrt(Dot(A,A));}
    //向量夹角
    double Angle(Vector A,Vector B) {return acos(Dot(A,B)/Length(A)/Length(B));}
    
    //叉积
    double Cross(Vector A,Vector B) {return A.x*B.y-A.y*B.x;}
    //有向面积,数值是三角形面积的2倍
    double Area2(Point A,Point B,Point C) {return Cross(B-A,C-A);}
    
    //向量旋转,doublue的都是弧度
    Vector Rotate(Vector A,double rad) {
        return Vector(A.x*cos(rad)-A.y*sin(rad),A.x*sin(rad)+A.y*cos(rad));
    }
    
    //求单位法向量
    Vector Normal(Vector A) {
        double L=Length(A);
        return Vector(-A.y/L,A.x/L);
    }
    
    //2.点和直线
    //调用前请确保两条直线P+tv和Q+tw有唯一交点.当且仅当Cross(v,w)非0
    Point GetLineIntersection(Point P,Vector v,Point Q,Vector w) {
        Vector u=P-Q;
        double t=Cross(w,u)/Cross(v,w);
        return P+v*t;
    }
    
    //点P到直线(过点A,B)的距离
    double DistanceToLine(Point P,Point A,Point B) {
        Vector v1=B-A,v2=P-A;
        return fabs(Cross(v1,v2))/Length(v1);//不加fabs,得到的是有向距离
    }
    
    //点P到线段AB的距离
    double DistanceToSegment(Point P,Point A,Point B) {
        if(A==B) return Length(P-A);
        Vector v1=B-A,v2=P-A,v3=P-B;
        if(dcmp(Dot(v1,v2))>0) return Length(v2);
        else if(dcmp(Dot(v1,v3))>0) return Length(v3);
        else return fabs(Cross(v1,v2))/Length(v1);
    }
    
    //求点P在直线AB的投影点Q
    Point GetLineProjection(Point P,Point A,Point B) {
        Vector v=B-A;
        return A+v*(Dot(v,P-A)/Dot(v,v));
    }
    
    //线段相交判定,两线段恰好有一个公共点,且不在任何一条线段的端点
    bool SegmentProperIntersection(Point a1,Point a2,Point b1,Point b2) {
        double c1=Cross(a2-a1,b1-a1), c2=Cross(a2-a1,b2-a1),
               c3=Cross(b2-b1,a1-b1), c4=Cross(b2-b1,a2-b1);
        return dcmp(c1)*dcmp(c2)<0&&dcmp(c3)*dcmp(c4)<0;
    }
    
    //判断点p是否在线段a1a2上(不包含线段的端点)
    bool OnSegment(Point p,Point a1,Point a2) {
        return dcmp(Cross(a1-p,a2-p))==0&&dcmp(Dot(a1-p,a2-p))<0;
        // return dcmp(Dot(a1-p,a2-p))<0;
    }
    
    //多边形的有向面积
    double PolygonArea(Point* p,int n) {
        double area=0;
        for(int i=1; i<n-1; i++) {
            area+=Cross(p[i]-p[0],p[i+1]-p[0]);
        }
        return area/2;
    }
    
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  • 原文地址:https://www.cnblogs.com/s1124yy/p/6437203.html
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