• three.js 视频融合


    MixVideo.js代码:

    //视频融合
    
    import * as THREE from '../build/three.module.js';
    import { API } from '../js.my/API.js';
    import { Msg } from '../js.my/Msg.js';
    import { createDebounce } from '../js.my/Utils.js';
    import { guiParams, createGuiParams } from '../js.my/MixVideoGui.js'
    
    let api = new API();
    let msg = new Msg();
    
    let mesh;
    let material;
    let videoTexture;
    let loadingVideoTexture;
    
    let debounce = createDebounce(2000);
    
    function createGeometry(params, mixVideoBounds) {
        let geometry = new THREE.Geometry();
        if (!params) {
            geometry.vertices.push(new THREE.Vector3(mixVideoBounds[0].x, mixVideoBounds[0].y, mixVideoBounds[0].z));
            geometry.vertices.push(new THREE.Vector3(mixVideoBounds[1].x, mixVideoBounds[1].y, mixVideoBounds[1].z));
            geometry.vertices.push(new THREE.Vector3(mixVideoBounds[2].x, mixVideoBounds[2].y, mixVideoBounds[2].z));
            geometry.vertices.push(new THREE.Vector3(mixVideoBounds[3].x, mixVideoBounds[3].y, mixVideoBounds[3].z));
        } else {
            geometry.vertices.push(new THREE.Vector3(params.bounds0_x, params.bounds0_y, params.bounds0_z));
            geometry.vertices.push(new THREE.Vector3(params.bounds1_x, params.bounds1_y, params.bounds1_z));
            geometry.vertices.push(new THREE.Vector3(params.bounds2_x, params.bounds2_y, params.bounds2_z));
            geometry.vertices.push(new THREE.Vector3(params.bounds3_x, params.bounds3_y, params.bounds3_z));
        }
    
        let normal = new THREE.Vector3(0, 0, 1);
    
        let face0 = new THREE.Face3(0, 1, 2, normal);
        let face1 = new THREE.Face3(0, 2, 3, normal);
        geometry.faces.push(face0, face1);
    
        let t0 = new THREE.Vector2(0, 0);
        let t1 = new THREE.Vector2(1, 0);
        let t2 = new THREE.Vector2(1, 1);
        let t3 = new THREE.Vector2(0, 1);
        let uv1 = [t0, t1, t2];
        let uv2 = [t0, t2, t3];
        geometry.faceVertexUvs[0].push(uv1, uv2);
    
        geometry.computeFaceNormals();
        geometry.computeVertexNormals();
    
        return geometry;
    }
    
    let changeMaterialMap = () => {
        if (material && videoTexture && material.map === loadingVideoTexture) {
            material.map = videoTexture;
        }
    };
    
    function createVideoMesh(scene, fly, video, loadingVideo, cameraId, mixVideoBounds, mixVideoCameraPosition, mixVideoCameraTarge) {
    
        videoTexture = new THREE.VideoTexture(video);
        videoTexture.minFilter = THREE.LinearFilter;
        videoTexture.magFilter = THREE.LinearFilter;
        videoTexture.format = THREE.RGBFormat;
    
        loadingVideoTexture = new THREE.VideoTexture(loadingVideo);
        loadingVideoTexture.minFilter = THREE.LinearFilter;
        loadingVideoTexture.magFilter = THREE.LinearFilter;
        loadingVideoTexture.format = THREE.RGBFormat;
    
        material = new THREE.MeshBasicMaterial({
            map: loadingVideoTexture,
            color: 0xffffff,
            depthTest: false,
            transparent: true,
            opacity: 0.95
        });
    
        mesh = new THREE.Mesh(createGeometry(undefined, mixVideoBounds), material);
        scene.add(mesh);
    
        fly.moveCameraOnly(mixVideoCameraPosition, mixVideoCameraTarge);
    
        createGuiParams(mixVideoBounds, () => {
            mesh.geometry = createGeometry(guiParams);
    
            let mixVideoBounds = [
                { x: guiParams.bounds0_x, y: guiParams.bounds0_y, z: guiParams.bounds0_z },
                { x: guiParams.bounds1_x, y: guiParams.bounds1_y, z: guiParams.bounds1_z },
                { x: guiParams.bounds2_x, y: guiParams.bounds2_y, z: guiParams.bounds2_z },
                { x: guiParams.bounds3_x, y: guiParams.bounds3_y, z: guiParams.bounds3_z }
            ];
    
            for (let i = 0; i < mixVideoBounds.length - 1; i++) {
                mixVideoBounds[i].x = parseFloat(mixVideoBounds[i].x.toFixed(6));
                mixVideoBounds[i].y = parseFloat(mixVideoBounds[i].y.toFixed(6));
                mixVideoBounds[i].z = parseFloat(mixVideoBounds[i].z.toFixed(6));
            }
    
            let data = {
                id: cameraId,
                mix_video_bounds: JSON.stringify(mixVideoBounds),
            }
    
            debounce(() => {
                api.updatePtCameraInfo(data, () => {
                    msg.show("视频融合参数已保存");
                });
            });
        });
    }
    
    function mixVideo(scene, fly, cameraIndexCode, cameraId, mixVideoBounds, mixVideoCameraPosition, mixVideoCameraTarge) {
        msg.show("即将加载视频请稍等");
        mesh && scene.remove(mesh);
    
        //创建DOM
        if ($('#mixVideo').length == 0) {
    
            //video标签,外层div测试用
            let videoStr = `
                <div id="mixVideoDiv" style="display:none; z-index: -999999; position: absolute; float: left; top: 0; left: 0; background-color: #ff0000;">
                    <video id="mixVideo" style="100px; height:100px;" loop="loop" poster="images/mix-video/loading.gif">
                        <source src="../../video/videoPlane.mp4" type="video/mp4">
                    </video>
                    <video id="loadingVideo" style="100px; height:100px;" loop="loop" >
                        <source src="images/mix-video/loading.mp4" type="video/mp4">
                    </video>  
                </div>`
    
            $('body').append(videoStr);
        }
    
        let video = document.getElementById('mixVideo');
        let loadingVideo = document.getElementById('loadingVideo');
    
        //取流
        // api.getVideoUrl(cameraIndexCode, data => {
        //     createVideoMesh(scene, fly, video, loadingVideo, cameraId, mixVideoBounds, mixVideoCameraPosition, mixVideoCameraTarge);
        //     hlsPlay(video, loadingVideo, data);
        // }, errMsg => {
        //     playTestMp4(scene, fly, video, loadingVideo, cameraId, mixVideoBounds, mixVideoCameraPosition, mixVideoCameraTarge);
    
        //     msg.show("取流失败:" + errMsg);
        // });
    
        //测试播放hls流
        let testUrl = 'http://playertest.longtailvideo.com/adaptive/bipbop/gear4/prog_index.m3u8';
        let testUrl2 = 'https://test-streams.mux.dev/x36xhzz/x36xhzz.m3u8';
        createVideoMesh(scene, fly, video, loadingVideo, cameraId, mixVideoBounds, mixVideoCameraPosition, mixVideoCameraTarge);
        hlsPlay(video, loadingVideo, testUrl);
    
    }
    
    /** 播放hls流 */
    function hlsPlay(video, loadingVideo, url) {
        loadingVideo.play();
    
        if (Hls.isSupported()) {
            const hls = new Hls();
            hls.loadSource(url);
            hls.attachMedia(video);
            hls.on(Hls.Events.MEDIA_ATTACHED, () => {
    
            });
            hls.on(Hls.Events.MANIFEST_PARSED, () => {
                video.play();
            });
            hls.on(Hls.Events.ERROR, (event, data) => {
    
            });
            hls.on(Hls.Events.FRAG_LOADED, () => {
                changeMaterialMap();
            });
        } else {
            msg.show("您的浏览器不支持播放该视频流");
        }
    }
    
    function playTestMp4(scene, fly, video, loadingVideo, cameraId, mixVideoBounds, mixVideoCameraPosition, mixVideoCameraTarge) {
        loadingVideo.play();
        video.play();
        createVideoMesh(scene, fly, video, loadingVideo, cameraId, mixVideoBounds, mixVideoCameraPosition, mixVideoCameraTarge);
        changeMaterialMap();
    }
    
    export { mixVideo }
    View Code

    如何使用:调用mixVideo方法,把scene、fly(用于场景飞行)和其它配置的参数传给它即可

    涉及到的变量说明:

    video 视频标签DOM

    loadingVideo 视频加载出来前的loading动画的DOM,mp4格式

    mixVideoBounds 播放视频的Geometry的四个顶点的坐标

    mixVideoCameraPosition 场景相机position(PerspectiveCamera对象的position)

    mixVideoCameraTarge 场景相机target(OrbitControls.js的OrbitControls对象的target)

    mixVideoBounds参数不好调,我做了一个调参的功能,当参数调整时,自动保存到数据库

    MixVideoGui.js代码:

    //控制视频融合播放范围
    
    import { GUI } from "../js/libs/dat.gui.module.js";
    
    let gui = new GUI({ autoPlace: false,  260, hideable: true });
    
    GUI.TEXT_CLOSED = '隐藏';
    GUI.TEXT_OPEN = '展开';
    
    let guiParams;
    
    let folderLeftBottom;
    let folderRightBottom;
    let folderRightTop;
    let folderLeftTop;
    
    function createGuiParams(mixVideoBounds, onChange) {
        if (folderLeftBottom) {
            gui.removeFolder(folderLeftBottom);
            gui.removeFolder(folderRightBottom);
            gui.removeFolder(folderRightTop);
            gui.removeFolder(folderLeftTop);
        }
    
        guiParams = new function () {
            this.bounds0_x = mixVideoBounds[0].x;
            this.bounds0_y = mixVideoBounds[0].y;
            this.bounds0_z = mixVideoBounds[0].z;
    
            this.bounds1_x = mixVideoBounds[1].x;
            this.bounds1_y = mixVideoBounds[1].y;
            this.bounds1_z = mixVideoBounds[1].z;
    
            this.bounds2_x = mixVideoBounds[2].x;
            this.bounds2_y = mixVideoBounds[2].y;
            this.bounds2_z = mixVideoBounds[2].z;
    
            this.bounds3_x = mixVideoBounds[3].x;
            this.bounds3_y = mixVideoBounds[3].y;
            this.bounds3_z = mixVideoBounds[3].z;
        }
    
        folderLeftBottom = gui.addFolder('左下');
        folderRightBottom = gui.addFolder('右下');
        folderRightTop = gui.addFolder('右上');
        folderLeftTop = gui.addFolder('左上');
    
        folderLeftBottom.open();
        folderRightBottom.open();
        folderRightTop.open();
        folderLeftTop.open();
    
        let guiParamsDelta = 1000;
        let guiParamsDeltaY = 1000;
        let step = 0.1;
    
        let paramCtrls = [
            folderLeftBottom.add(guiParams, "bounds0_x", guiParams.bounds0_x - guiParamsDelta, guiParams.bounds0_x + guiParamsDelta, step),
            folderLeftBottom.add(guiParams, "bounds0_y", guiParams.bounds0_y - guiParamsDeltaY, guiParams.bounds0_y + guiParamsDeltaY, step),
            folderLeftBottom.add(guiParams, "bounds0_z", guiParams.bounds0_z - guiParamsDelta, guiParams.bounds0_z + guiParamsDelta, step),
    
            folderRightBottom.add(guiParams, "bounds1_x", guiParams.bounds1_x - guiParamsDelta, guiParams.bounds1_x + guiParamsDelta, step),
            folderRightBottom.add(guiParams, "bounds1_y", guiParams.bounds1_y - guiParamsDeltaY, guiParams.bounds1_y + guiParamsDeltaY, step),
            folderRightBottom.add(guiParams, "bounds1_z", guiParams.bounds1_z - guiParamsDelta, guiParams.bounds1_z + guiParamsDelta),
    
            folderRightTop.add(guiParams, "bounds2_x", guiParams.bounds2_x - guiParamsDelta, guiParams.bounds2_x + guiParamsDelta, step),
            folderRightTop.add(guiParams, "bounds2_y", guiParams.bounds2_y - guiParamsDeltaY, guiParams.bounds2_y + guiParamsDeltaY, step),
            folderRightTop.add(guiParams, "bounds2_z", guiParams.bounds2_z - guiParamsDelta, guiParams.bounds2_z + guiParamsDelta, step),
    
            folderLeftTop.add(guiParams, "bounds3_x", guiParams.bounds3_x - guiParamsDelta, guiParams.bounds3_x + guiParamsDelta, step),
            folderLeftTop.add(guiParams, "bounds3_y", guiParams.bounds3_y - guiParamsDeltaY, guiParams.bounds3_y + guiParamsDeltaY, step),
            folderLeftTop.add(guiParams, "bounds3_z", guiParams.bounds3_z - guiParamsDelta, guiParams.bounds3_z + guiParamsDelta, step)
        ];
    
        paramCtrls.forEach(ctrl => ctrl.onChange(onChange));
    
        if ($('#guiDomElement').length == 0) {
            let guiDomElement = `<div id="guiDomElement" style="position:absolute; z-index:1990; float:left; left:165px; top:220px; 260px;" ></div> `;
            $('body').append(guiDomElement);
            $('#guiDomElement').append(gui.domElement);
            gui.open();
        }
    }
    
    export { gui, guiParams, createGuiParams }
    View Code

    效果图:

    没有真实的视频,随便找了个在线的hls流

    效果图gif:

    说明:第1个模拟的是平视的摄像机,第2个和第3个模拟的是俯视的摄像机,第4个没有配置视频融合相关参数,直接弹出视频播放对话框。

     

     mixVideoBounds参数调整效果图:

    现场测试效果图: 

    效果不怎么样,也可能只是参数没调好。

     

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  • 原文地址:https://www.cnblogs.com/s0611163/p/15733085.html
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