C# 内存缓存工具类 MemoryCacheUtil
using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Linq; using System.Security.Cryptography; using System.Text; using System.Threading.Tasks; using System.Timers; namespace Utils { /// <summary> /// 缓存 /// 缓存数据存储在内存中 /// 适用于CS项目,BS项目慎用 /// </summary> public static class MemoryCacheUtil { #region 变量 /// <summary> /// 内存缓存 /// </summary> private static ConcurrentDictionary<string, CacheData> _cacheDict = new ConcurrentDictionary<string, CacheData>(); /// <summary> /// 对不同的键提供不同的锁,用于读缓存 /// </summary> private static ConcurrentDictionary<string, string> _dictLocksForReadCache = new ConcurrentDictionary<string, string>(); /// <summary> /// 过期缓存检测Timer /// </summary> private static Timer _timerCheckCache; #endregion #region 静态构造函数 static MemoryCacheUtil() { _timerCheckCache = new Timer(); _timerCheckCache.Interval = 60 * 1000; _timerCheckCache.Elapsed += _timerCheckCache_Elapsed; _timerCheckCache.Start(); } #endregion #region 获取并缓存数据 /// <summary> /// 获取并缓存数据 /// 高并发的情况建议使用此重载函数,防止重复写入内存缓存 /// </summary> /// <param name="cacheKey">键</param> /// <param name="func">在此方法中初始化数据</param> /// <param name="expirationSeconds">缓存过期时间(秒),0表示永不过期</param> /// <param name="refreshCache">立即刷新缓存</param> public static T TryGetValue<T>(string cacheKey, Func<T> func, int expirationSeconds = 0, bool refreshCache = false) { lock (_dictLocksForReadCache.GetOrAdd(cacheKey, cacheKey)) { object cacheValue = MemoryCacheUtil.GetValue(cacheKey); if (cacheValue != null && !refreshCache) { return (T)cacheValue; } else { T value = func(); MemoryCacheUtil.SetValue(cacheKey, value, expirationSeconds); return value; } } } #endregion #region SetValue 保存键值对 /// <summary> /// 保存键值对 /// </summary> /// <param name="key">缓存键</param> /// <param name="value">值</param> /// <param name="expirationSeconds">过期时间(秒),0表示永不过期</param> internal static void SetValue(string key, object value, int expirationSeconds = 0) { try { CacheData data = new CacheData(key, value); data.updateTime = DateTime.Now; data.expirationSeconds = expirationSeconds; CacheData temp; _cacheDict.TryRemove(key, out temp); _cacheDict.TryAdd(key, data); } catch (Exception ex) { LogUtil.Error(ex, "MemoryCacheUtil写缓存错误"); } } #endregion #region GetValue 获取键值对 /// <summary> /// 获取键值对 /// </summary> internal static object GetValue(string key) { try { CacheData data; if (_cacheDict.TryGetValue(key, out data)) { if (data.expirationSeconds > 0 && DateTime.Now.Subtract(data.updateTime).TotalSeconds > data.expirationSeconds) { CacheData temp; _cacheDict.TryRemove(key, out temp); return null; } return data.value; } return null; } catch (Exception ex) { LogUtil.Error(ex, "MemoryCacheUtil读缓存错误"); return null; } } #endregion #region Delete 删除缓存 /// <summary> /// 删除缓存 /// </summary> internal static void Delete(string key) { CacheData temp; _cacheDict.TryRemove(key, out temp); } #endregion #region DeleteAll 删除全部缓存 /// <summary> /// 删除全部缓存 /// </summary> internal static void DeleteAll() { _cacheDict.Clear(); } #endregion #region 过期缓存检测 /// <summary> /// 过期缓存检测 /// </summary> private static void _timerCheckCache_Elapsed(object sender, System.Timers.ElapsedEventArgs e) { Task.Run(() => { try { foreach (string cacheKey in _cacheDict.Keys.ToList()) { CacheData data; if (_cacheDict.TryGetValue(cacheKey, out data)) { if (data.expirationSeconds > 0 && DateTime.Now.Subtract(data.updateTime).TotalSeconds > data.expirationSeconds) { CacheData temp; string strTemp; _cacheDict.TryRemove(cacheKey, out temp); _dictLocksForReadCache.TryRemove(cacheKey, out strTemp); } } } } catch (Exception ex) { LogUtil.Error(ex, "过期缓存检测出错"); } }); } #endregion } }
为什么BS项目慎用?因为IIS会回收进程,所以需要注意一下。
为什么过期缓存检测遍历代码是foreach (string cacheKey in _cacheDict.Keys.ToList()),要使用ToList()?_cacheDict.Keys不是线程安全的,防止并发异常。
为什么加锁的代码是lock (_dictLocksForReadCache.GetOrAdd(cacheKey, cacheKey))?为了支持多线程并发,防止重复进入func函数。
CacheData类:
/// <summary> /// 缓存数据 /// </summary> [Serializable] public class CacheData { /// <summary> /// 键 /// </summary> public string key { get; set; } /// <summary> /// 值 /// </summary> public object value { get; set; } /// <summary> /// 缓存更新时间 /// </summary> public DateTime updateTime { get; set; } /// <summary> /// 过期时间(秒),0表示永不过期 /// </summary> public int expirationSeconds { get; set; } /// <summary> /// 缓存数据 /// </summary> /// <param name="key">缓存键</param> /// <param name="value">值</param> public CacheData(string key, object value) { this.key = key; this.value = value; } }
如何使用:
private void button2_Click(object sender, EventArgs e) { List<string> list = MemoryCacheUtil.TryGetValue<List<string>>("cacheKey001", () => { return QueryData(); }); } /// <summary> /// 模拟从数据库查询数据 /// </summary> private List<string> QueryData() { List<string> result = new List<string>(); for (int i = 0; i < 10; i++) { result.Add(i.ToString()); } return result; }
多线程并发测试:
private void TestMemoryCache() { Log("开始"); for (int i = 0; i < 5; i++) { Task.Run(() => { string str1 = MemoryCacheUtil.TryGetValue<string>("1", () => { Thread.Sleep(2000); Log("取数据1"); return "1"; }); Log(str1); }); Task.Run(() => { string str2 = MemoryCacheUtil.TryGetValue<string>("2", () => { Thread.Sleep(2000); Log("取数据2"); return "2"; }); Log(str2); }); Task.Run(() => { string str3 = MemoryCacheUtil.TryGetValue<string>("3", () => { Thread.Sleep(2000); Log("取数据3"); return "3"; }); Log(str3); }); } }