-
using UnityEngine; using System.Collections; public class Test_Ping : MonoBehaviour { public string IP = "220.181.111.86"; Ping ping; float delayTime; void Start(){ SendPing (); } void OnGUI () { GUI.color = Color.red; GUI.Label(new Rect(10, 10, 100, 20), "ping: "+delayTime.ToString()+"ms"); if (null != ping && ping.isDone) { delayTime = ping.time; ping.DestroyPing(); ping = null; Invoke ("SendPing", 1.0F);//每秒Ping一次 } } void SendPing() { ping = new Ping(IP); } }