IOS 的动画放大与缩小,并非按照找它的中心点放大和缩小,而是左上角 。我分析了下原来是Autolayout 与View Transforms的冲突造成的。
- (void) addSubviewWithZoomInAnimation:(UIView*)view duration:(float)secs option:(UIViewAnimationOptions)option { // first reduce the view to 1/100th of its original dimension CGAffineTransform trans = CGAffineTransformScale(view.transform, 0.01, 0.01); view.transform = trans; // do it instantly, no animation [self addSubview:view]; // now return the view to normal dimension, animating this tranformation [UIView animateWithDuration:secs delay:0.0 options:option animations:^{ view.transform = CGAffineTransformScale(view.transform, 100.0, 100.0); } completion:nil]; } - (void) removeWithZoomOutAnimation:(float)secs option:(UIViewAnimationOptions)option { [UIView animateWithDuration:secs delay:0.0 options:option animations:^{ self.transform = CGAffineTransformScale(self.transform, 0.01, 0.01); } completion:^(BOOL finished) { [self removeFromSuperview]; }]; }
解决方案:
Disable auto layout:
self.imageView.translatesAutoresizingMaskIntoConstraints = YES;
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http://stackoverflow.com/questions/12943107/how-do-i-adjust-the-anchor-point-of-a-calayer-when-auto-layout-is-being-used/14105757#14105757