• [源码解析] TensorFlow 分布式环境(6) Master 动态逻辑


    [源码解析] TensorFlow 分布式环境(6) --- Master 动态逻辑

    在具体介绍 TensorFlow 分布式的各种 Strategy 之前,我们首先需要看看分布式的基础:分布式环境。只有把基础打扎实了,才能在以后的分析工作之中最大程度的扫清障碍,事半功倍。本文会从 Client 开始,看看 Master 如何对计算图进行处理。

    本文依旧深度借鉴了两位大神:

    本系列其他文章是:

    [翻译] TensorFlow 分布式之论文篇 "TensorFlow : Large-Scale Machine Learning on Heterogeneous Distributed Systems"

    [翻译] TensorFlow 分布式之论文篇 "Implementation of Control Flow in TensorFlow"

    [源码解析] TensorFlow 分布式环境(1) --- 总体架构

    [源码解析] TensorFlow 分布式环境(2)---Master 静态逻辑

    [源码解析] TensorFlow 分布式环境(3)--- Worker 静态逻辑

    [源码解析] TensorFlow 分布式环境(4) --- WorkerCache

    [源码解析] TensorFlow 分布式环境(5) --- Session

    1. GrpcSession

    1.1 运行

    首先,客户会调用 GrpcSession 来开始运行,而 Run 方法会调用 RunHelper。

    Status GrpcSession::Run(const RunOptions& run_options,
                            const std::vector<std::pair<string, Tensor>>& inputs,
                            const std::vector<string>& output_tensor_names,
                            const std::vector<string>& target_node_names,
                            std::vector<Tensor>* outputs,
                            RunMetadata* run_metadata) {
      return RunHelper(run_options, inputs, output_tensor_names, target_node_names,
                       outputs, run_metadata, /* prun_handle */ "");
    }
    

    RunHelper 方法如下,这里重要的是添加 feed 和 fetch,然后调用 RunProto 运行 session。

    Status GrpcSession::RunHelper(
        const RunOptions& run_options,
        const std::vector<std::pair<string, Tensor>>& inputs,
        const std::vector<string>& output_tensor_names,
        const std::vector<string>& target_node_names, std::vector<Tensor>* outputs,
        RunMetadata* run_metadata, const string& prun_handle) {
      // Convert to proto
      std::unique_ptr<MutableRunStepRequestWrapper> req(
          master_->CreateRunStepRequest());
      std::unique_ptr<MutableRunStepResponseWrapper> resp(
          master_->CreateRunStepResponse());
    
      *req->mutable_options() = run_options;
    
      if (run_options.timeout_in_ms() == 0) {
        req->mutable_options()->set_timeout_in_ms(
            options_.config.operation_timeout_in_ms());
      }
    
      if (!prun_handle.empty()) {
        req->set_partial_run_handle(prun_handle);
      }
    
      for (const auto& it : inputs) {
        req->add_feed(it.first, it.second);
      }
    
      // Support long error messages by storing the error code in the response body.
      req->set_store_errors_in_response_body(true);
    
      // Build an index from fetch tensor name to first index in
      // output_tensor_names.
      std::unordered_map<string, int> output_name_to_offset;
      for (int i = 0, end = output_tensor_names.size(); i < end; ++i) {
        const string& name = output_tensor_names[i];
        if (output_name_to_offset.insert(std::make_pair(name, i)).second) {
          req->add_fetch(name);
        }
      }
      for (const string& target : target_node_names) {
        req->add_target(target);
      }
    
      CallOptions call_options;
      call_options.SetTimeout(req->options().timeout_in_ms());
      
      // 调用 RunProto 运行session
      TF_RETURN_IF_ERROR(RunProto(&call_options, req.get(), resp.get()));
    
      // Look for an extended error returned in the response body.
      if (resp->status_code() != error::Code::OK) {
        return resp->status();
      }
    
      if (!output_tensor_names.empty()) {
        outputs->resize(output_tensor_names.size());
      }
    
      // Convert response back to Tensors in the correct order.
      for (size_t i = 0; i < resp->num_tensors(); ++i) {
        auto fetch_it = output_name_to_offset.find(resp->tensor_name(i));
        if (fetch_it == output_name_to_offset.end()) {
          return errors::Internal("Received response for unrequested fetch: ",
                                  resp->tensor_name(i));
        }
    
        Tensor output;
        TF_RETURN_IF_ERROR(resp->TensorValue(i, &output));
        (*outputs)[fetch_it->second] = output;
      }
      // In the unlikely event that output_tensor_names contains duplicates, fill in
      // the duplicate values.
      if (output_name_to_offset.size() != output_tensor_names.size()) {
        for (int i = 0, end = output_tensor_names.size(); i < end; ++i) {
          const string& name = output_tensor_names[i];
          int offset = output_name_to_offset[name];
          if (offset != i) {
            (*outputs)[i] = (*outputs)[offset];
          }
        }
      }
    
      if (run_metadata) {
        run_metadata->Swap(resp->mutable_metadata());
      }
    
      return Status::OK();
    }
    

    最终 RunProto 还是调用到 master_->RunStep 完成业务功能。

    Status GrpcSession::RunProto(CallOptions* call_options,
                                 MutableRunStepRequestWrapper* req,
                                 MutableRunStepResponseWrapper* resp) {
      string handle;
      TF_RETURN_IF_ERROR(Handle(&handle));
      req->set_session_handle(handle);
      return master_->RunStep(call_options, req, resp);
    }
    

    master_ 就是 GrpcRemoteMaster,所以我们接着看下去。

    1.2 GrpcRemoteMaster

    GrpcRemoteMaster 是位于 Client 的 gRPC 客户端实现,它的 RunStep 方法只是通过 gRPC stub 来调用 远端服务 MasterService 的 RunStep 接口,其实就是发送一个 RunStepRequest 请求。

    Status RunStep(CallOptions* call_options, RunStepRequestWrapper* request,
                   MutableRunStepResponseWrapper* response) override {
      return CallWithRetry(call_options, &request->ToProto(),
                           get_proto_from_wrapper(response),
                           &MasterServiceStub::RunStep, "RunStep/Client");
    }
    

    于是,此时 Client 的逻辑拓展如下:

    图 1 Master 动态逻辑 1

    2. Master

    从现在开始,我们进入到了 Master 角色对应的服务器。GrpcMasterService 运行的是 gRPC 服务,当收到 RunStepRequest 时候,系统会调用到 RunStepHandler。代码位于:tensorflow/core/distributed_runtime/rpc/grpc_master_service.cc。

    // RPC handler for running one step in a session.
    void RunStepHandler(MasterCall<RunStepRequest, RunStepResponse>* call) {
      auto* trace = TraceRpc("RunStep/Server", call->client_metadata());
      CallOptions* call_opts = new CallOptions;
      if (call->request.options().timeout_in_ms() > 0) {
        call_opts->SetTimeout(call->request.options().timeout_in_ms());
      } else {
        call_opts->SetTimeout(default_session_config_.operation_timeout_in_ms());
      }
      RunStepRequestWrapper* wrapped_request =
          new ProtoRunStepRequest(&call->request);
      MutableRunStepResponseWrapper* wrapped_response =
          new NonOwnedProtoRunStepResponse(&call->response);
      call->SetCancelCallback([call_opts]() { call_opts->StartCancel(); });
      master_impl_->RunStep(
          call_opts, wrapped_request, wrapped_response,
          [call, call_opts, wrapped_request, trace](const Status& status) {
            call->ClearCancelCallback();
            delete call_opts;
            delete wrapped_request;
            delete trace;
            if (call->request.store_errors_in_response_body() && !status.ok()) {
              call->response.set_status_code(status.code());
              call->response.set_status_error_message(status.error_message());
              call->SendResponse(ToGrpcStatus(Status::OK()));
            } else {
              call->SendResponse(ToGrpcStatus(status));
            }
          });
      ENQUEUE_REQUEST(RunStep, true);
    }
    

    master_impl_ 是 Master 实例,RunStep 会调用master session进行计算。

    void Master::RunStep(CallOptions* opts, const RunStepRequestWrapper* req,
                         MutableRunStepResponseWrapper* resp, MyClosure done) {
    
      // 获取session
      auto session = FindMasterSession(req->session_handle());
    
      // 运行session
      SchedClosure([this, start_time, session, opts, req, resp, done]() {
        Status status = session->Run(opts, *req, resp); 
      });
    }
    

    现在我们正式进入到 Master 的业务逻辑,接下来就看看如何进一步处理。

    2.1 总体概述

    我们先来做一下总体概述。在 Master 上:

    • 首先完成对 FullGraph 的剪枝,生成 ClientGraph。
    • 然后,按照 Worker 维度将 ClientGraph 切分为多个 PartitionGraph。
    • 最后,将 PartitionGraph 列表注册给各个 Worker(这里有一个 RPC 操作),并启动各个 Worker 对 PartitionGraph 列表进行并发执行(这里有一个 RPC 操作)。

    结合代码来看如下。首先,Master 会调用 FindMasterSession 找到 session_handle 对应的 MasterSession,这之后,逻辑就由 MasterSession 来接管。

    MasterSession* Master::FindMasterSession(const string& handle) {
      MasterSession* session = nullptr;
      {
        mutex_lock l(mu_);
        session = gtl::FindPtrOrNull(sessions_, handle);
        if (session != nullptr) {
          session->Ref();
        }
      }
      return session;
    }
    

    其次,MasterSession::Run 有两种调用可能,我们这里选择 DoRunWithLocalExecution 来分析。

    Status MasterSession::Run(CallOptions* opts, const RunStepRequestWrapper& req,
                              MutableRunStepResponseWrapper* resp) {
      UpdateLastAccessTime();
      {
        mutex_lock l(mu_);
        if (closed_) {
          return errors::FailedPrecondition("Session is closed.");
        }
        ++num_running_;
        // Note: all code paths must eventually call MarkRunCompletion()
        // in order to appropriate decrement the num_running_ counter.
      }
      Status status;
      if (!req.partial_run_handle().empty()) {
        status = DoPartialRun(opts, req, resp);
      } else {
        status = DoRunWithLocalExecution(opts, req, resp);
      }
      return status;
    }
    

    DoRunWithLocalExecution 会做三个主要操作:

    • StartStep 将调用 BuildGraph 来生成 ClientGraph,这里会进行剪枝。
    • BuildAndRegisterPartitions 将 计算图按 location 不同切分为多个子图。
    • RunPartitions 执行子图。这里的一个子图就对应一个 worker,就是对应一个 worker service。
    Status MasterSession::DoRunWithLocalExecution(
        CallOptions* opts, const RunStepRequestWrapper& req,
        MutableRunStepResponseWrapper* resp) {
    
      PerStepState pss;
      pss.start_micros = Env::Default()->NowMicros();
      auto cleanup = gtl::MakeCleanup([this] { MarkRunCompletion(); });
    
      // Prepare.
      BuildGraphOptions bgopts;
      BuildBuildGraphOptions(req, session_opts_.config, &bgopts);
      ReffedClientGraph* rcg = nullptr;
      int64 count;
      // StartStep 将调用 BuildGraph 来生成 ClientGraph,这里会进行剪枝
      TF_RETURN_IF_ERROR(StartStep(bgopts, false, &rcg, &count));
    
      // Unref "rcg" when out of scope.
      core::ScopedUnref unref(rcg);
    
      // 对计算图进行切分
      TF_RETURN_IF_ERROR(BuildAndRegisterPartitions(rcg));
    
      // Keeps the highest 8 bits 0x01: we reserve some bits of the
      // step_id for future use.
      uint64 step_id = NewStepId(rcg->collective_graph_key());
    
      std::unique_ptr<ProfileHandler> ph;
      FillPerStepState(rcg, req.options(), step_id, count, &pss, &ph);
    
      if (pss.collect_partition_graphs &&
          session_opts_.config.experimental().disable_output_partition_graphs()) {
        return errors::InvalidArgument(
            "RunOptions.output_partition_graphs() is not supported when "
            "disable_output_partition_graphs is true.");
      }
    
      // 执行计算图
      Status s = rcg->RunPartitions(env_, step_id, count, &pss, opts, req, resp,
                                    &cancellation_manager_, false);
    
      cleanup.release();  // MarkRunCompletion called in PostRunCleanup().
      return PostRunCleanup(rcg, step_id, req.options(), &pss, ph, s,
                            resp->mutable_metadata());
    }
    

    我们接下来对 DoRunWithLocalExecution 三个主要操作一一分析。

    2.2 建立 & 剪枝

    2.2.1 建立计算图

    StartStep 关键是建立计算图并且做剪枝。

    Status MasterSession::StartStep(const BuildGraphOptions& opts, bool is_partial,
                                    ReffedClientGraph** out_rcg,
                                    int64_t* out_count) {
      const uint64 hash = HashBuildGraphOptions(opts);
      {
        mutex_lock l(mu_);
        RCGMap* m = is_partial ? &partial_run_graphs_ : &run_graphs_;
        auto iter = m->find(hash);
        if (iter == m->end()) {
          // We have not seen this subgraph before. Build the subgraph and
          // cache it.
          std::unique_ptr<ClientGraph> client_graph;
          // 建立计算图
          TF_RETURN_IF_ERROR(execution_state_->BuildGraph(opts, &client_graph));
          WorkerCacheInterface* worker_cache = get_worker_cache();
          auto entry = new ReffedClientGraph(
              handle_, opts, std::move(client_graph), session_opts_,
              stats_publisher_factory_, is_partial, worker_cache,
              !should_delete_worker_sessions_);
          iter = m->insert({hash, entry}).first;
        }
        *out_rcg = iter->second;
        (*out_rcg)->Ref();
        *out_count = (*out_rcg)->get_and_increment_execution_count();
      }
      return Status::OK();
    }
    

    2.2.2 剪枝

    BuildGraph 之中最关键的是调用 PruneGraph 进行剪枝。

    Status GraphExecutionState::BuildGraph(const BuildGraphOptions& options,
                                           std::unique_ptr<ClientGraph>* out) {
      // Grappler optimization might change the structure of a graph itself, and
      // also it can add/prune functions to/from the library.
      std::unique_ptr<Graph> optimized_graph;
      std::unique_ptr<FunctionLibraryDefinition> optimized_flib;
    
      Status s = OptimizeGraph(options, *graph_, flib_def_.get(), &optimized_graph,
                               &optimized_flib);
      if (!s.ok()) {
        // Simply copy the original graph and the function library if we couldn't
        // optimize it.
        optimized_graph.reset(new Graph(flib_def_.get()));
        CopyGraph(*graph_, optimized_graph.get());
        optimized_flib.reset(new FunctionLibraryDefinition(*flib_def_));
      }
    
      subgraph::RewriteGraphMetadata rewrite_metadata;
      if (session_options_ == nullptr ||
          !session_options_->config.graph_options().place_pruned_graph()) {
        TF_RETURN_IF_ERROR( // PruneGraph 会进行剪枝
            PruneGraph(options, optimized_graph.get(), &rewrite_metadata));
      } else {
        // This GraphExecutionState represents a graph that was
        // pruned when this was constructed, so we copy the metadata from
        // a member variable.
        CHECK(rewrite_metadata_);
        rewrite_metadata = *rewrite_metadata_;
      }
    
      GraphOptimizationPassOptions optimization_options;
      optimization_options.session_options = session_options_;
      optimization_options.graph = &optimized_graph;
      optimization_options.flib_def = optimized_flib.get();
      optimization_options.device_set = device_set_;
    
      TF_RETURN_IF_ERROR(OptimizationPassRegistry::Global()->RunGrouping(
          OptimizationPassRegistry::POST_REWRITE_FOR_EXEC, optimization_options));
    
      int64_t collective_graph_key = options.collective_graph_key;
      if (collective_graph_key == BuildGraphOptions::kNoCollectiveGraphKey) {
        // BuildGraphOptions does not specify a collective_graph_key.  Check all
        // nodes in the Graph and FunctionLibraryDefinition for collective ops and
        // if found, initialize a collective_graph_key as a hash of the ordered set
        // of instance keys.
        std::set<int32> instance_key_set;
        bool has_collective_v2 = false;
        for (Node* node : optimized_graph->nodes()) {
          if (node->IsCollective()) {
            int32_t instance_key;
            TF_RETURN_IF_ERROR(
                GetNodeAttr(node->attrs(), "instance_key", &instance_key));
            instance_key_set.emplace(instance_key);
          } else if (IsCollectiveV2(node->type_string())) {
            has_collective_v2 = true;
          } else {
            const FunctionDef* fdef = optimized_flib->Find(node->def().op());
            if (fdef != nullptr) {
              for (const NodeDef& ndef : fdef->node_def()) {
                if (ndef.op() == "CollectiveReduce" ||
                    ndef.op() == "CollectiveBcastSend" ||
                    ndef.op() == "CollectiveBcastRecv" ||
                    ndef.op() == "CollectiveGather") {
                  int32_t instance_key;
                  TF_RETURN_IF_ERROR(
                      GetNodeAttr(ndef, "instance_key", &instance_key));
                  instance_key_set.emplace(instance_key);
                } else if (IsCollectiveV2(ndef.op())) {
                  has_collective_v2 = true;
                }
              }
            }
          }
        }
        if (!instance_key_set.empty()) {
          uint64 hash = 0x8774aa605c729c72ULL;
          for (int32_t instance_key : instance_key_set) {
            hash = Hash64Combine(instance_key, hash);
          }
          collective_graph_key = hash;
        } else if (has_collective_v2) {
          collective_graph_key = 0x8774aa605c729c72ULL;
        }
      }
    
      // Make collective execution order deterministic if needed.
      if (options.collective_order != GraphCollectiveOrder::kNone) {
        TF_RETURN_IF_ERROR(
            OrderCollectives(optimized_graph.get(), options.collective_order));
      }
    
      // Copy the extracted graph in order to make its node ids dense,
      // since the local CostModel used to record its stats is sized by
      // the largest node id.
      std::unique_ptr<ClientGraph> dense_copy(
          new ClientGraph(std::move(optimized_flib), rewrite_metadata.feed_types,
                          rewrite_metadata.fetch_types, collective_graph_key));
      CopyGraph(*optimized_graph, &dense_copy->graph);
    
      metrics::UpdateGraphBuildTime(Env::Default()->NowMicros() - start_time_usecs);
      *out = std::move(dense_copy);
      return Status::OK();
    }
    

    2.3 切分注册

    2.2.1 原理

    因为单个设备的计算能力和存储都不足,所以需要对大型模型进行模型分片,其本质就是把模型和相关计算进行切分之后分配到不同的设备之上。

    TensorFlow的 Placement 机制就是解决模型分片问题,其作用就是标明哪个 operation 放置在哪个设备之上。Placement 这个名词或者说机制最早应该是 Google Spanner 提出来的,其提供跨区数据迁移时管理功能,也有一定的负载均衡意义。TF 的 Placement 借鉴了 Google 的思想,其原则是:尽量满足用户需求;尽量使用计算更快的设备;优先考虑近邻性,避免拷贝;确保分配之后的程序可以运行。

    Placement 机制完成之后,每个节点就拥有了Placement信息,而 Partition 方法就可以根据这些节点的信息对计算图进行切分。

    2.2.2 配置

    BuildAndRegisterPartitions 之中会调用 RegisterPartitions 切分注册,我们首先关注的是这里如何配置切分。可以看到,其使用 SplitByWorker 做了切分标准。

    Status MasterSession::BuildAndRegisterPartitions(ReffedClientGraph* rcg) {
      // 为切分做配置
      PartitionOptions popts;
      popts.node_to_loc = SplitByWorker; // 被worker切分
      popts.new_name = [this](const string& prefix) {
        mutex_lock l(mu_);
        return strings::StrCat(prefix, "_S", next_node_id_++);
      };
      popts.get_incarnation = [this](const string& name) -> int64 {
        Device* d = devices_->FindDeviceByName(name);
        if (d == nullptr) {
          return PartitionOptions::kIllegalIncarnation;
        } else {
          return d->attributes().incarnation();
        }
      };
      popts.control_flow_added = false; // 控制流
      const bool enable_bfloat16_sendrecv =
          session_opts_.config.graph_options().enable_bfloat16_sendrecv();
      // 是否cast
      popts.should_cast = [enable_bfloat16_sendrecv](const Edge* e) {
        if (e->IsControlEdge()) {
          return DT_FLOAT;
        }
        DataType dtype = BaseType(e->src()->output_type(e->src_output()));
        if (enable_bfloat16_sendrecv && dtype == DT_FLOAT) {
          return DT_BFLOAT16;
        } else {
          return dtype;
        }
      };
      if (session_opts_.config.graph_options().enable_recv_scheduling()) {
        popts.scheduling_for_recvs = true;
        popts.need_to_record_start_times = true;
      }
    
      // 切分注册子图
      TF_RETURN_IF_ERROR(rcg->RegisterPartitions(std::move(popts)));
    
      return Status::OK();
    }
    

    SplitByWorker 方法如下。

    static string SplitByWorker(const Node* node) {
      string task;
      string device;
      CHECK(DeviceNameUtils::SplitDeviceName(node->assigned_device_name(), &task,
                                             &device))
          << "node: " << node->name() << " dev: " << node->assigned_device_name();
      return task;
    }
    

    BuildAndRegisterPartitions 然后调用了 RegisterPartitions,RegisterPartitions 会调用 DoBuildPartitions 进行分区,调用 DoRegisterPartitions 注册分区。

    Status MasterSession::ReffedClientGraph::RegisterPartitions(
        PartitionOptions popts) {
      {  // Ensure register once.
        mu_.lock();
        if (client_graph_before_register_) {
          // The `ClientGraph` is no longer needed after partitions are registered.
          // Since it can account for a large amount of memory, we consume it here,
          // and it will be freed after concluding with registration.
    
          std::unique_ptr<ClientGraph> client_graph;
          std::swap(client_graph_before_register_, client_graph);
          mu_.unlock();
          std::unordered_map<string, GraphDef> graph_defs;
          popts.flib_def = client_graph->flib_def.get();
          
          // 进行分区
          Status s = DoBuildPartitions(popts, client_graph.get(), &graph_defs);
          if (s.ok()) {
            // NOTE(mrry): The pointers in `graph_defs_for_publishing` do not remain
            // valid after the call to DoRegisterPartitions begins, so
            // `stats_publisher_` must make a copy if it wants to retain the
            // GraphDef objects.
            std::vector<const GraphDef*> graph_defs_for_publishing;
            graph_defs_for_publishing.reserve(partitions_.size());
            for (const auto& name_def : graph_defs) {
              graph_defs_for_publishing.push_back(&name_def.second);
            }
            
            stats_publisher_->PublishGraphProto(graph_defs_for_publishing);
            
            // 注册分区
            s = DoRegisterPartitions(popts, std::move(graph_defs));
          }
          mu_.lock();
          init_result_ = s;
          init_done_.Notify();
        } else {
          mu_.unlock();
          init_done_.WaitForNotification();
          mu_.lock();
        }
        const Status result = init_result_;
        mu_.unlock();
        return result;
      }
    }
    

    2.2.3 切分

    DoBuildPartitions 会调用 Partition 正式进入切分。

    #include "tensorflow/core/graph/graph_partition.h"
    
    Status MasterSession::ReffedClientGraph::DoBuildPartitions(
        PartitionOptions popts, ClientGraph* client_graph,
        std::unordered_map<string, GraphDef>* out_partitions) {
      if (popts.need_to_record_start_times) {
        CostModel cost_model(true);
        cost_model.InitFromGraph(client_graph->graph);
        // TODO(yuanbyu): Use the real cost model.
        // execution_state_->MergeFromGlobal(&cost_model);
        SlackAnalysis sa(&client_graph->graph, &cost_model);
        sa.ComputeAsap(&popts.start_times);
      }
    
      // Partition the graph.
      return Partition(popts, &client_graph->graph, out_partitions);
    }
    
    2.2.3.1 Partition

    Partition 的主要逻辑如下:

    • 切分原计算图,产生多个子图。
    • 如果跨设备的节点互相有依赖,则插入 Send 和 Recv 节点对。
    • 如果需要,插入 Control Flow 边。

    具体来说是:

    • 分析原计算图。补齐控制流边。
      • 为控制流的分布式执行添加 "代码"。只为放在多个设备上的框架(frames)添加代码。新图是原图的等价变换,并且具有这样的特性:它可以随后被任意分割(低至单个设备的水平),以便分布式执行。
    • 为每个 operator 的节点/边构建 Memory/Device 信息,也是为了切分做准备。
      • TF 希望参与计算的张量被分配到设备上,参与控制的张量被分配到 Host 之上,所以需要对每个 op 进行分析,确定其在 CPU 或者 GPU 上的版本,也需要确定其输入和输出张量的内存信息,比如某些 op 虽然位于 GPU 之上但是依然需要从 CPU 读取数据,又比如有些数据需要强制放到 CPU 之上因为其对 GPU 不友好。
    • 遍历图的节点进行分析和切分,插入 Send/Recv 节点和控制边,最终得到多个子图。
      • 从原图取出一个节点 dst,拿到 dst 的 location 信息,依据 location 信息拿到其在 partitions 之中的GraphDef,添加 Node,设置设备。
      • 将 dst 在原来图之中的输入边分析出来,连同控制边一起,插入到 inputs 数组之中。
      • 取出 dst 的一个输入边,得到边的 src 节点,得到 src 节点的图。
        • 如果 src/dst 在同一个图之中,则说明是同样分区和可以兼容的内存类型,则在这个图里面把 src,dst 连接起来,遍历到 dst 下一个边。
        • 如果 src/dst 不在同一个图里面,所以需要通信,这样就需要依据 edge, src 等信息构建通信 key,依据 key 在 cache 之中查找 Recv 节点,如果找到了,就把 Recv 节点和 dst 节点连起来,遍历到 dst 下一个边。
        • 如果存在控制边,因为是跨设备,需要把这种依赖关系跨设备等价表示出来。所以虽然控制边不真正传输张量,也需要发一个消息给接受方,这样接收方才知道有一个依赖关系。所以在src设备上插入一个 dummy const node,在接收方插入一个 identity 节点来读取这个 shape 是 0 的 dummy const,还需要把 identity 确定为接收方的控制依赖。
        • 添加 Send 节点和 Recv 节点。
        • 针对控制/数据关系做进一步修复。
          • 对于同一设备上的发送/接收节点,它们之间是有数据拷贝操作的,所以添加一个从发送到接收的控制边。这样可以防止异步 recv kernel 在数据可用之前就被调度出去,从而保证了执行顺序。
          • 否则是跨设备,需要根据数据流来重定向控制边到真实的 recv 节点。
    • 收尾工作,比如完善子图的版本信息,函数库,和send/recv节点的 Incarnation

    比如分割之后,如下:

    图 2 分割计算图,来自 TensorFlow

    插入 Send/Recv 节点之后如下:

    图 3 插入节点,来自 TensorFlow

    Partition 代码具体如下,进行大幅精简。

    Status Partition(const PartitionOptions& opts, Graph* g,
                     std::unordered_map<string, GraphDef>* partitions) {
      Status status;
      partitions->clear();
    
      GraphInfo g_info;
      if (!opts.control_flow_added) {
        // 分析原计算图。补齐控制流边。
        // 为控制流的分布式执行添加 "代码"。只为放在多个设备上的框架(frames)添加代码。新图是原图的等价变换,并且具有这样的特性:它可以随后被任意分割(低至单个设备的水平),以便分布式执行。
        status = AddControlFlow(opts, g, &g_info);
        if (!status.ok()) return status;
      }
    
      // At this point, all the graph mutations have been done. Build memory
      // and device type info for every node and edge in the graph.
      // 为每个operator的节点/边构建Memory/Device信息,也是为了切分做准备。
      // TF希望参与计算的张量被分配到设备上,参与控制的张量被分配到Host之上,所以需要对每个op进行分析,确定其在CPU或者GPU上的版本,也需要确定其输入和输出张量的内存信息,比如某些op虽然位于GPU之上但是依然需要从CPU读取数据,而有些数据需要强制放到CPU之上因为其对GPU不友好。
      status = BuildMemoryDeviceInfo(*g, &g_info);
      if (!status.ok()) return status;
    
      string dstp;
      std::vector<const Edge*> inputs;
      DupRecvTable dup_recv(3);
      //  对于一个节点dst,'ref_recvs'是由ref边引入到dst的recvs。ref_control_inputs'是由非ref到dst的输入。
      // 对于(ref_recvs x ref_control_inputs)之中每一个pair,我们增加一个控制边
      std::vector<NodeDef*> ref_recvs;
      std::vector<string> ref_control_inputs;
    
      int32_t num_data = 0;
      int32_t num_control = 0;
      for (const Node* dst : g->op_nodes()) { // 遍历图的节点进行分析和切分,插入Send/Recv节点和控制边
        // 从原图取出一个节点dst
        dstp = opts.node_to_loc(dst); // 拿到dst的location信息
        GraphDef* dst_graph = &(*partitions)[dstp]; // 依据location信息拿到其在partitions之中的GraphDef
        NodeDef* dst_def = dst_graph->add_node(); // 添加Node
        *dst_def = dst->def();
        dst_def->set_device(dst->assigned_device_name()); // 设置设备   
        dst_def->clear_input();  // Inputs are filled below
    
        // Arrange the incoming edges to dst so that input[i] holds the
        // input flowing into slot numbered i. Trailing entries in input[]
        // hold control edges.
        // 将dst在原来图之中的输入边分析出来,连同控制边一起,插入到inputs数组之中。
        inputs.clear();
        inputs.resize(dst->num_inputs(), nullptr);
        ref_recvs.clear();
        ref_control_inputs.clear();
        const Edge* control_flow_edge = nullptr;
        int32_t num_control_flow_edges = 0;
        int32_t num_input_edges = 0;
        for (const Edge* edge : dst->in_edges()) {
          if (edge->IsControlEdge()) {
            if (IsMerge(edge->src()) && IsControlLoop(edge->src())) {
              // This is one of the control edges added for control flow. There
              // can be multiple such edges as the dest node may have multiple
              // remote inputs. We keep track of the number of such edges.
              control_flow_edge = edge;
              ++num_control_flow_edges;
            } else {
              inputs.push_back(edge);
            }
          } else {
            DCHECK(inputs[edge->dst_input()] == nullptr);
            inputs[edge->dst_input()] = edge;
            ++num_input_edges;
          }
        }
    
        // Process in order so that all data edges are added as inputs to
        // dst in Edge::dst_input() order.
        for (const Edge* edge : inputs) { // 取出dst的一个边
          const Node* src = edge->src(); // 得到边的src节点
          if (!src->IsOp()) continue;  // Skip Sink/Source nodes.
    
          GraphDef* src_graph = &(*partitions)[opts.node_to_loc(src)]; // 调用配置的 SplitByWorker 或者 SplitByDevice 进行分区,得到src节点的图
          if (src_graph == dst_graph && !NeedSameDeviceSendRecv(edge, g_info)) {
            // 在同一个图之中,则说明是同样分区和可以兼容的内存类型,则在这个图里面把src,dst连接起来
            // Same partition and compatible memory types:
            AddInput(dst_def, src->name(), edge->src_output());
            if (edge->IsControlEdge() ||
                !IsRefType(src->output_type(edge->src_output()))) {
              ref_control_inputs.push_back(src->name());
            }
            continue; // 遍历到dst下一个边
          }
    
          // Check whether there is already a send/recv pair transferring
          // the same tensor/control from the src to dst partition.
          const bool on_host = IsDstInputOnHost(edge, g_info);
          // 因为不在同一个图里面,所以需要通信,这样就需要依据edge, src等信息构建通信key
          DupRecvKey key{src->id(), edge->src_output(), dst_graph, on_host};
          auto iter = dup_recv.find(key); // 依据key在cache之中查找Recv节点
          if (iter != dup_recv.end()) { // 如果找到了,就把Recv节点和dst节点连起来
            // We found one. Reuse the data/control transferred already.
            const string& recv_node_name = iter->second.recv->name();
            if (edge->IsControlEdge()) {
              AddInput(dst_def, recv_node_name, Graph::kControlSlot);
            } else {
              AddInput(dst_def, recv_node_name, 0);
            }
            ref_control_inputs.push_back(recv_node_name);
            continue; // 遍历到dst下一个边
          }
    
          // 添加Send节点和Recv节点
          NodeDefBuilder::NodeOut send_from; // 设定发送节点信息
          if (edge->IsControlEdge()) {
            // Insert a dummy const node that will generate a tiny
            // data element to be sent from send to recv.
            // 如果存在控制边,因为是跨设备,需要把这种依赖关系跨设备等价表示出来。
            // 所以虽然控制边不真正传输张量,也需要发一个消息给接受方,这样接收方才知道有一个依赖关系。所以在src设备上插入一个dummy const node,在接收方插入一个identity节点来读取这个shape是0的dummy const,还需要把identity确定为接收方的控制依赖
            NodeDef* dummy = AddDummyConst(opts, src_graph, edge, &status);
            if (!status.ok()) return status;
            AddInput(dummy, src->name(), Graph::kControlSlot);
            send_from.Reset(dummy->name(), 0, DT_FLOAT);
          } else {
            send_from.Reset(src->name(), edge->src_output(), EdgeType(edge));
          }
    
          // Need to split edge by placing matching send/recv nodes on
          // the src/dst sides of the edge.
          NodeDef* send = AddSend(opts, g_info, src_graph, edge, send_from,
                                  send_start_time, &status);
          if (!status.ok()) return status;
    
          NodeDef* real_recv = nullptr;
          NodeDef* recv =
              AddRecv(opts, g_info, dst_graph, edge, &real_recv, &status);
          if (!status.ok()) return status;
    
           if (src_graph == dst_graph) {
            // For same device send/recv, add a control edge from send to recv.
            // This prevents the asynchronous recv kernel from being scheduled
            // before the data is available.
            // 对于同一设备上的发送/接收节点,它们之间是有数据拷贝操作的,所以添加一个从发送到接收的控制边。这样可以防止异步recv kernel在数据可用之前就被调度出去,从而保证了执行顺序。
            AddInput(real_recv, send->name(), Graph::kControlSlot);
          } else if (control_flow_edge != nullptr) {
            // Redirect control edge to the real recv since this is not the same
            // device send/recv.
            // 否则是跨设备,需要根据数据流来重定向控制边到真实的recv节点
            --num_control_flow_edges;
            AddInput(real_recv, control_flow_edge->src()->name(),
                     Graph::kControlSlot);
          }
    
          if (!edge->IsControlEdge() &&
              IsRefType(src->output_type(edge->src_output()))) {
            // If src is of ref type and the edge is not a control edge, dst has
            // read semantics and therefore we must control the recv.
            ref_recvs.push_back(real_recv);
          } else {
            // Memorize the send/recv pair, only if this is not a "ref" edge.
            // NOTE(yuanbyu): Collapsing ref edges requires extreme care so
            // for now we don't do it.
            dup_recv[key] = {recv, real_recv, recv_start_time};
            ref_control_inputs.push_back(recv->name());
          }
    
          if (edge->IsControlEdge()) {
            ++num_control;
            AddInput(dst_def, recv->name(), Graph::kControlSlot);
          } else {
            ++num_data;
            AddInput(dst_def, recv->name(), 0);
          }
        }
    
        // Add control edges from 'ref_control_inputs' to 'ref_recvs'.
        // NOTE(yuanbyu): Adding these control edges should not introduce
        // deadlocks. 'dst' has implicit "read" nodes that, when we split
        // across devices, are made explicit; Retargeting the dependencies
        // to 'dst' to those nodes would not introduce cycles if there isn't
        // one before the transformation.
        // NOTE(yuanbyu): This may impact performance because it defers the
        // execution of recvs until all the other inputs become available.
        AddReadControl(ref_recvs, ref_control_inputs);
    
        // Add back the control edges for control flow that are not used.
        if (control_flow_edge != nullptr) {
          for (int i = 0; i < num_control_flow_edges; ++i) {
            AddInput(dst_def, control_flow_edge->src()->name(),
                     Graph::kControlSlot);
          }
        }
      }
    
      // 收尾工作,比如完善子图的版本信息,函数库,和send/recv节点的Incarnation
      const FunctionLibraryDefinition* flib_def = opts.flib_def;
      if (flib_def == nullptr) {
        flib_def = &g->flib_def();
      }
    
      // Set versions, function library and send/recv incarnation.
      for (auto& it : *partitions) {
        GraphDef* gdef = &it.second;
        *gdef->mutable_versions() = g->versions();
        // Prune unreachable functions from `flib_def` before adding them to `gdef`.
        *gdef->mutable_library() = flib_def->ReachableDefinitions(*gdef).ToProto();
    
        // Traverse the graph to fill every send/recv op's incarnation
        // information.
        SetIncarnation(opts, gdef);
      }
    
      return Status::OK();
    }
    

    Partition 用到的部分函数具体如下。

    2.2.3.2 AddDummyConst

    如果存在控制边,因为是跨设备,需要把这种依赖关系跨设备等价表示出来。所以虽然控制边不真正传输张量,也需要发一个消息给接受方,这样接收方才知道有一个依赖关系。

    所以在src设备上插入一个 dummy const node 用来表达这种对下游的控制依赖关系,在接收方插入一个 identity节点来读取这个 shape 是 0 的 dummy const,还需要把identity确定为接收方的控制依赖。这样,dummy const node 是生产者,Identity 是消费者角色。就满足了跨设备间的通信需求。

    NodeDef* AddDummyConst(const PartitionOptions& opts, GraphDef* gdef,
                           const Edge* edge, Status* status) {
      const Node* src = edge->src();
      Tensor tensor(DT_FLOAT, TensorShape({0}));
      NodeDef* result = gdef->add_node();
      *status = NodeDefBuilder(opts.new_name(src->name()), "Const")
                    .Device(src->assigned_device_name())
                    .Attr("dtype", DT_FLOAT)
                    .Attr("value", tensor)
                    .Finalize(result, /*consume=*/true);
      return result;
    }
    
    2.2.3.3 AddSend

    如果 src 和 dst 分别属于两个 Partition,则需要把原来两者之间的普通边切分开,在它们中间增加 Send 与 Recv 节点,这样就可以将其划归在两个不同 Partition 之内。

    NodeDef* AddSend(const PartitionOptions& opts, const GraphInfo& g_info,
                     GraphDef* gdef, const Edge* edge,
                     NodeDefBuilder::NodeOut send_from, int64_t start_time,
                     Status* status) {
      const DataType dtype = send_from.data_type;
      const DataType cast_dtype = opts.should_cast ? opts.should_cast(edge) : dtype;
      const Node* src = edge->src();
      const int src_port = edge->src_output();
    
      // host_memory = true iff we need to use HostSend/HostCast.
      bool host_memory = false;
      if (!edge->IsControlEdge()) {
        auto src_it = g_info.output_types.find({src->id(), src_port});
        host_memory = (src_it->second == HOST_MEMORY);
      }
    
      // Add a cast node that casts dtype to cast_dtype.
      // NOTE(yuanbyu): Only cast for cross-device send/recv.
      if (dtype != cast_dtype && !NeedSameDeviceSendRecv(edge, g_info)) {
        const string cast_op = (host_memory) ? "_HostCast" : "Cast";
        NodeDefBuilder cast_builder(opts.new_name(src->name()), cast_op,
                                    NodeDebugInfo(*src));
        cast_builder.Device(src->assigned_device_name()).Input(send_from);
        cast_builder.Attr("DstT", cast_dtype);
    
        if (cast_dtype == DT_BFLOAT16) {
          // the below attribute specifies that the cast to bfloat16 should use
          // truncation. This is needed to retain legacy behavior when we change
          // the default bfloat16 casts to use rounding instead of truncation
          cast_builder.Attr("Truncate", true);
        }
    
        NodeDef* cast = gdef->add_node();
        *status = cast_builder.Finalize(cast, /*consume=*/true);
        if (!status->ok()) return nullptr;
    
        // Connect the Send op to the cast.
        send_from.Reset(cast->name(), 0, cast_dtype);
      }
    
      // Add the send node.
      const string send_op = (host_memory) ? "_HostSend" : "_Send";
      NodeDefBuilder send_builder(opts.new_name(src->name()), send_op,
                                  NodeDebugInfo(*src));
      SetSendRecvAttrs(opts, edge, &send_builder);
      send_builder.Device(src->assigned_device_name()).Input(send_from);
    
      NodeDef* send = gdef->add_node();
      *status = send_builder.Finalize(send, /*consume=*/true);
      return send;
    }
    
    2.2.3.4 AddRecv

    前面提到的在接收方插入一个 identity 节点来读取这个 shape 是 0 的 dummy const,还需要把 identity 确定为接收方的控制依赖,这部分代码在此实现。Identity 是恒等变化,可以直接输出张量,这样既去除了变量的引用标识,也避免了内存拷贝。

    NodeDef* AddRecv(const PartitionOptions& opts, const GraphInfo& g_info,
                     GraphDef* gdef, const Edge* edge, NodeDef** real_recv,
                     Status* status) {
      const DataType dtype = EdgeType(edge);
      const Node* src = edge->src();
      const Node* dst = edge->dst();
      const int dst_port = edge->dst_input();
      DataType cast_dtype = dtype;
    
      // NOTE(yuanbyu): Only cast for cross-device send/recv.
      if (opts.should_cast && !NeedSameDeviceSendRecv(edge, g_info)) {
        cast_dtype = opts.should_cast(edge);
      }
    
      // host_memory = true iff we need to use HostRecv/HostCast.
      // Also log the introduction of the send-recv pair, for performance debugging.
      bool host_memory = false;
      if (!edge->IsControlEdge()) {
        auto dst_it = g_info.input_types.find({dst->id(), dst_port});
        DCHECK(dst_it != g_info.input_types.end());
        host_memory = (dst_it->second == HOST_MEMORY);
        bool src_host_memory = false;
      } else {
        // Log control-edge transfers too, but don't mention memory space since it's
        // irrelevant.
    		// 省略log
      }
    
      // Add the recv node.
      const string recv_op = (host_memory) ? "_HostRecv" : "_Recv";
      NodeDefBuilder recv_builder(opts.new_name(src->name()), recv_op,
                                  NodeDebugInfo(*src));
      SetSendRecvAttrs(opts, edge, &recv_builder);
      recv_builder.Device(dst->assigned_device_name())
          .Attr("tensor_type", cast_dtype);
      NodeDef* recv = gdef->add_node();
      *status = recv_builder.Finalize(recv, /*consume=*/true);
      if (!status->ok()) return nullptr;
      *real_recv = recv;
    
      // Add the cast node (from cast_dtype to dtype) or an Identity node.
      if (dtype != cast_dtype) {
        const string cast_op = (host_memory) ? "_HostCast" : "Cast";
        NodeDefBuilder cast_builder(opts.new_name(src->name()), cast_op,
                                    NodeDebugInfo(*src));
        cast_builder.Attr("DstT", dtype);
        cast_builder.Device(dst->assigned_device_name())
            .Input(recv->name(), 0, cast_dtype);
        NodeDef* cast = gdef->add_node();
        *status = cast_builder.Finalize(cast, /*consume=*/true);
        if (!status->ok()) return nullptr;
        return cast;
      } else if (edge->IsControlEdge()) {
        // An Identity is only needed for control edges.
        // 这里加入了"Identity"。
        NodeDefBuilder id_builder(opts.new_name(src->name()), "Identity",
                                  NodeDebugInfo(*src));
        id_builder.Device(dst->assigned_device_name())
            .Input(recv->name(), 0, cast_dtype);
        NodeDef* id = gdef->add_node();
        *status = id_builder.Finalize(id, /*consume=*/true);
        if (!status->ok()) return nullptr;
        return id;
      } else {
        return recv;
      }
    }
    
    2.2.3.5 AddInput

    AddInput 为下游节点增加输入。

    // Add an input to dst that comes from the "src_slot" output of the
    // node named by "src_name".
    void AddInput(NodeDef* dst, StringPiece src_name, int src_slot) {
      if (src_slot == Graph::kControlSlot) {
        dst->add_input(strings::StrCat("^", src_name));
      } else if (src_slot == 0) {
        dst->add_input(src_name.data(), src_name.size());
      } else {
        dst->add_input(strings::StrCat(src_name, ":", src_slot));
      }
    }
    
    2.2.3.6 AddReadControl

    AddReadControl 其实是通过 add_input 完成控制。

    // Add a control edge from each input to each recv.
    void AddReadControl(const std::vector<NodeDef*>& recvs,
                        const std::vector<string>& inputs) {
      for (NodeDef* recv : recvs) {
        for (const string& input : inputs) {
          recv->add_input(strings::StrCat("^", input));
        }
      }
    }
    

    2.2.4 注册

    现在分区完毕,我们来到了注册阶段。

    2.2.4.1 DoRegisterPartitions

    DoRegisterPartitions 会设置哪个 worker 负责哪个分区,关键代码是:

    • 调用 part->worker = worker_cache_->GetOrCreateWorker(part->name) 来设置每个 part 的 worker。

    • 调用 part.worker->RegisterGraphAsync(&c->req, &c->resp, cb) 来注册图。

    Status MasterSession::ReffedClientGraph::DoRegisterPartitions(
        const PartitionOptions& popts,
        std::unordered_map<string, GraphDef> graph_partitions) {
      partitions_.reserve(graph_partitions.size());
      Status s;
      for (auto& name_def : graph_partitions) {
        partitions_.emplace_back();
        Part* part = &partitions_.back();
        part->name = name_def.first;
        TrackFeedsAndFetches(part, name_def.second, popts);
        part->worker = worker_cache_->GetOrCreateWorker(part->name);
        if (part->worker == nullptr) {
          s = errors::NotFound("worker ", part->name);
          break;
        }
      }
      if (!s.ok()) {
        for (Part& part : partitions_) {
          worker_cache_->ReleaseWorker(part.name, part.worker);
          part.worker = nullptr;
        }
        return s;
      }
      struct Call {
        RegisterGraphRequest req;
        RegisterGraphResponse resp;
        Status status;
      };
      const int num = partitions_.size();
      gtl::InlinedVector<Call, 4> calls(num);
      BlockingCounter done(num);
      for (int i = 0; i < num; ++i) {
        const Part& part = partitions_[i];
        Call* c = &calls[i];
        c->req.set_session_handle(session_handle_);
        c->req.set_create_worker_session_called(!should_deregister_);
        c->req.mutable_graph_def()->Swap(&graph_partitions[part.name]);
        StripDefaultAttributes(*OpRegistry::Global(),
                               c->req.mutable_graph_def()->mutable_node());
        *c->req.mutable_config_proto() = session_opts_.config;
        *c->req.mutable_graph_options() = session_opts_.config.graph_options();
        *c->req.mutable_debug_options() =
            callable_opts_.run_options().debug_options();
        c->req.set_collective_graph_key(collective_graph_key_);
    
        auto cb = [c, &done](const Status& s) {
          c->status = s;
          done.DecrementCount();
        };
        part.worker->RegisterGraphAsync(&c->req, &c->resp, cb);
      }
      done.Wait();
      for (int i = 0; i < num; ++i) {
        Call* c = &calls[i];
        s.Update(c->status);
        partitions_[i].graph_handle = c->resp.graph_handle();
      }
      return s;
    }
    
    2.2.4.2 GrpcRemoteWorker

    上面的 part.worker->RegisterGraphAsync 会调用到 GrpcRemoteWorker,最终发送 RegisterGraphRequest 给下游 Worker。

    tensorflow/core/distributed_runtime/rpc/grpc_remote_worker.cc 之中,RegisterGraphAsync 会调用 rpc。

    void RegisterGraphAsync(const RegisterGraphRequest* request,
                            RegisterGraphResponse* response,
                            StatusCallback done) override {
      IssueRequest(request, response, registergraph_, std::move(done));
    }
    

    注意是,除非计算图节点被重新编排,或者 Master 进程被重启,否则Master 只会执行一次 RegisterGraph。概念上具体示意如下:

    图 4 注册图,来自 TensorFlow

    2.4 执行计算图

    既然已经分区结束,也注册到了远端 Worker 之上,每个worker都拥有自己的子图,接下来就是运行子图。

    Master 通过调用 RunGraph 来在 Worker 之上触发子图运算,Worker 会使用 GPU/CPU 运算设备执行TensorFlow Kernel 运算。在 Worker/设备之间会依据情况不同采用不同传输方式:

    • 本节点 GPU 和 CPU 之间采用 cudaMemcpyAsync。
    • 本节点 GPU 和 GPU 之间采用 peer-to-peer DMA。
    • 在 Worker 之间采用 gRPC(TCP) 和 RDMA (Converged Ethernet)。

    图 5 运行子图

    2.4.1 RunPartitions

    RunPartitions 调用了 RunPartitionsHelper 执行subgraph。

    Status MasterSession::ReffedClientGraph::RunPartitions(
        const MasterEnv* env, int64_t step_id, int64_t execution_count,
        PerStepState* pss, CallOptions* call_opts, const RunCallableRequest& req,
        RunCallableResponse* resp, CancellationManager* cm) {
    
      // Maps the names of fed tensors to their index in `req`.
      std::unordered_map<StringPiece, size_t, StringPieceHasher> feeds(3);
      for (size_t i = 0, end = callable_opts_.feed_size(); i < end; ++i) {
        if (!feeds.insert({callable_opts_.feed(i), i}).second) {
          // MakeCallable will fail if there are two feeds with the same name.
          return errors::Internal("Duplicated feeds in callable: ",
                                  callable_opts_.feed(i));
        }
      }
    
      // Create a wrapped response object to collect the fetched values and
      // rearrange them for the RunCallableResponse.
      RunCallableResponseWrapper wrapped_resp;
      wrapped_resp.resp = resp;
    
      // 在这里调用执行
      TF_RETURN_IF_ERROR(RunPartitionsHelper(
          feeds, callable_opts_.fetch(), env, step_id, execution_count, pss,
          call_opts, req, &wrapped_resp, cm, false /* is_last_partial_run */));
    
      // Collects fetches.
      for (const string& fetch : callable_opts_.fetch()) {
        TensorProto* fetch_proto = resp->mutable_fetch()->Add();
        auto iter = wrapped_resp.fetch_key_to_protos.find(fetch);
        if (iter == wrapped_resp.fetch_key_to_protos.end()) {
          return errors::Internal("Worker did not return a value for fetch: ",
                                  fetch);
        }
        fetch_proto->Swap(&iter->second);
      }
      return Status::OK();
    }
    

    2.4.2 RunPartitionsHelper

    RunPartitionsHelper执行子图,具体逻辑是:

    • 为每一个分区配置一个 RunManyGraphs::Call,给这个 call 配置 request,response,session handle,graph handle,request id,配置 recv key。
    • 每个 worker 发送 RunGraphAsync。
      • 一个子图分配给一个 worker,对应一个 worker service。
      • part.worker 是每个分区对应的 WorkerInterface 对象,如果在远程是 GrpcRemoteWorker 实例,否则是 Worker 实例。
    • 注册各种 callback,等待 RunGraphAsync 运行结果。
    • 处理运行结果。
    template <class FetchListType, class ClientRequestType,
              class ClientResponseType>
    Status MasterSession::ReffedClientGraph::RunPartitionsHelper(
        const std::unordered_map<StringPiece, size_t, StringPieceHasher>& feeds,
        const FetchListType& fetches, const MasterEnv* env, int64_t step_id,
        int64_t execution_count, PerStepState* pss, CallOptions* call_opts,
        const ClientRequestType& req, ClientResponseType* resp,
        CancellationManager* cm, bool is_last_partial_run) {
      // Collect execution cost stats on a smoothly decreasing frequency.
      ExecutorOpts exec_opts;
      // 省略统计代码
    
      const int num = partitions_.size();
      RunManyGraphs calls(num);
    
      for (int i = 0; i < num; ++i) {
        // 为每一个分区配置一个RunManyGraphs::Call
        const Part& part = partitions_[i];
        RunManyGraphs::Call* c = calls.get(i);
        c->worker_name = &part.name;
        c->req.reset(part.worker->CreateRunGraphRequest()); // 配置request
        c->resp.reset(part.worker->CreateRunGraphResponse()); // 配置response
        if (is_partial_) {
          c->req->set_is_partial(is_partial_);
          c->req->set_is_last_partial_run(is_last_partial_run);
        }
        c->req->set_session_handle(session_handle_); // 配置session handle
        c->req->set_create_worker_session_called(!should_deregister_);
        c->req->set_graph_handle(part.graph_handle); // 配置graph handle
        c->req->set_step_id(step_id);
        *c->req->mutable_exec_opts() = exec_opts;
        c->req->set_store_errors_in_response_body(true);
        c->req->set_request_id(GetUniqueRequestId()); // 配置request id
        // If any feeds are provided, send the feed values together
        // in the RunGraph request.
        // In the partial case, we only want to include feeds provided in the req.
        // In the non-partial case, all feeds in the request are in the part.
        // We keep these as separate paths for now, to ensure we aren't
        // inadvertently slowing down the normal run path.
        if (is_partial_) {
          for (const auto& name_index : feeds) {
            const auto iter = part.feed_key.find(string(name_index.first));
            if (iter == part.feed_key.end()) {
              // The provided feed must be for a different partition.
              continue;
            }
            const string& key = iter->second;
            TF_RETURN_IF_ERROR(AddSendFromClientRequest(req, c->req.get(),
                                                        name_index.second, key));
          }
          // TODO(suharshs): Make a map from feed to fetch_key to make this faster.
          // For now, we just iterate through partitions to find the matching key.
          for (const string& req_fetch : fetches) {
            for (const auto& key_fetch : part.key_fetch) {
              if (key_fetch.second == req_fetch) {
                c->req->add_recv_key(key_fetch.first); // 配置 recv key
                break;
              }
            }
          }
        } else {
          for (const auto& feed_key : part.feed_key) {
            const string& feed = feed_key.first;
            const string& key = feed_key.second;
            auto iter = feeds.find(feed);
            if (iter == feeds.end()) {
              return errors::Internal("No feed index found for feed: ", feed);
            }
            const int64_t feed_index = iter->second;
            TF_RETURN_IF_ERROR(
                AddSendFromClientRequest(req, c->req.get(), feed_index, key));
          }
          for (const auto& key_fetch : part.key_fetch) {
            const string& key = key_fetch.first;
            c->req->add_recv_key(key); // 配置 recv key
          }
        }
      }
    
      // Issues RunGraph calls.
      for (int i = 0; i < num; ++i) {
        const Part& part = partitions_[i];
        RunManyGraphs::Call* call = calls.get(i);
        part.worker->RunGraphAsync( // 每个 worker 发送 RunGraphAsync
            &call->opts, call->req.get(), call->resp.get(),
            std::bind(&RunManyGraphs::WhenDone, &calls, i, std::placeholders::_1));
      }
    
      // Waits for the RunGraph calls.
      // 注册各种callback,等待运行结果
      call_opts->SetCancelCallback([&calls]() {
        calls.StartCancel();
      });
      auto token = cm->get_cancellation_token();
      const bool success =
          cm->RegisterCallback(token, [&calls]() { calls.StartCancel(); });
      if (!success) {
        calls.StartCancel();
      }
      calls.Wait();
      call_opts->ClearCancelCallback();
      if (success) {
        cm->DeregisterCallback(token);
      } else {
        return errors::Cancelled("Step was cancelled");
      }
    
      // Collects fetches and metadata.
      // 处理运行结果          
      Status status;
      for (int i = 0; i < num; ++i) {
        const Part& part = partitions_[i];
        MutableRunGraphResponseWrapper* run_graph_resp = calls.get(i)->resp.get();
        for (size_t j = 0; j < run_graph_resp->num_recvs(); ++j) {
          auto iter = part.key_fetch.find(run_graph_resp->recv_key(j));
          if (iter == part.key_fetch.end()) {
            status.Update(errors::Internal("Unexpected fetch key: ",
                                           run_graph_resp->recv_key(j)));
            break;
          }
          const string& fetch = iter->second;
          status.Update(
              resp->AddTensorFromRunGraphResponse(fetch, run_graph_resp, j));
          if (!status.ok()) {
            break;
          }
        }
        if (pss->collect_timeline) {
          pss->step_stats[i].Swap(run_graph_resp->mutable_step_stats());
        }
        if (pss->collect_costs) {
          CostGraphDef* cost_graph = run_graph_resp->mutable_cost_graph();
          for (int j = 0; j < cost_graph->node_size(); ++j) {
            resp->mutable_metadata()->mutable_cost_graph()->add_node()->Swap(
                cost_graph->mutable_node(j));
          }
        }
        if (pss->collect_partition_graphs) {
          protobuf::RepeatedPtrField<GraphDef>* partition_graph_defs =
              resp->mutable_metadata()->mutable_partition_graphs();
          for (size_t i = 0; i < run_graph_resp->num_partition_graphs(); i++) {
            partition_graph_defs->Add()->Swap(
                run_graph_resp->mutable_partition_graph(i));
          }
        }
      }
      return status;
    }
    

    2.4.3 GrpcRemoteWorker

    上面调用到了如下代码通知远端 Worker 运行子图。

    part.worker->RunGraphAsync(
        &call->opts, call->req.get(), call->resp.get(),
        std::bind(&RunManyGraphs::WhenDone, &calls, i, std::placeholders::_1));
    

    RunGraphAsync 具体定义就是 GrpcRemoteWorker 之中。GrpcRemoteWorker 的每个函数调用 IssueRequest() 发起一个异步 gRPC 调用。

    void RunGraphAsync(CallOptions* call_opts, const RunGraphRequest* request,
                       RunGraphResponse* response, StatusCallback done) override {
      IssueRequest(request, response, rungraph_, std::move(done), call_opts);
    }
    

    远端运行的 GrpcWorkerService 作为守护进程,将会处理传入的 gRPC 请求。

    我们总结 DoRunWithLocalExecution 总体逻辑如下:

    图 6 DoRunWithLocalExecution 总体逻辑

    2.5 小结

    运行逻辑小结如下,注意这里有两个grpc 调用,一个是 register,一个是 run。首先调用 register 把子图注册到远端 Worker 之上,其次调用 run 来让远端 Worker 完成子图计算。

    图 7 Master 动态逻辑 2

    我们马上会去 Worker 来一探究竟。

    0xFF 参考

    [1]. Abadi M, Agarwal A, Barham P, et al. Tensorflow: Large-scale machine learning on heterogeneous distributed systems[J]. arXiv preprint arXiv:1603.04467, 2016.

    [2] TensorFlow的图切割模块——Graph Partitioner

    [3] TensorFlow中的Placement启发式算法模块——Placer

    [4] TensorFlow中的设备管理——Device的创建与注册机制

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  • 原文地址:https://www.cnblogs.com/rossiXYZ/p/16069256.html
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