#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "list.h"
#include "stack.h"
#define NAMESIZE 24
typedef struct stuinfo{
int id;
char name[NAMESIZE];
int math;
}DATA;
static void print_s(const void *data)
{
const DATA *stup = data;
printf("%d %s %d
",
stup->id,
stup->name,
stup->math);
}
static int IdCmp(const void *key, const void *data)
{
const int *id = key;
const DATA *stup = data;
return (*id - stup->id);
}
static int NameCmp(const void *key, const void *data)
{
const char *name = key;
const DATA *stup = data;
return strcmp(name, stup->name);
}
int main()
{
int i;
int id = 5;
char name[NAMESIZE] = "stu3";
DATA stu, *stup;
STACK s = NULL;
s = StackCreate(sizeof(DATA));
if(s == NULL)
return -1;
for(i = 0; i < 6; i++)
{
stu.id = i + 1;
snprintf(stu.name,NAMESIZE,
"stu%d", i + 1);
stu.math = 100 - i;
PushStack(s, &stu);
}
PopStack(s);
stup = TopOfStack(s);
print_s(stup);
TopAndPopStack(s, &stu);
StackDisplay(s, print_s);
StackDispose(s);
return 0;
}
----------------------------------------------------------
#ifndef _STACK_H__
#define _STACK_H__
#include "list.h"
typedef LIST STACK;
STACK StackCreate(int);
int StackIsEmpty(STACK);
int PushStack(STACK, const void *);
int PopStack(STACK);
void* TopOfStack(STACK);
int TopAndPopStack(STACK, void *);
void StackDisplay(STACK, print *);
void StackDispose(STACK);
#endif
---------------------------------------------------------------
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "list.h"
#include "stack.h"
STACK StackCreate(int size)
{
return ListCreate(size);
}
int StackIsEmpty(STACK s)
{
return s->head.next == &s->head;
}
int PushStack(STACK s, const void *data)
{
return ListInsert(s, data, HEADINSERT);
}
static int always_match(const void *key, const void *data)
{
return 0;
}
int PopStack(STACK s)
{
return ListDelete(s, (void *)0, always_match);
}
void* TopOfStack(STACK s)
{
return ListFind(s, (void *)0, always_match);
}
int TopAndPopStack(STACK s, void *data)
{
return ListFetch(s, (void *)0, always_match, data);
}
void StackDisplay(STACK s, print *funp)
{
ListDisplay(s, funp);
}
void StackDispose(STACK s)
{
ListDispose(s);
}
-------------------------------------------------------------------------
#ifndef _LIST_H__
#define _LIST_H__
#define HEADINSERT 1
#define TAILINSERT 2
struct listnode;
struct headnode;
typedef struct headnode *LIST;
typedef struct listnode *PtrNode;
typedef void print(const void *);
typedef int cmp(const void *, const void *);
LIST ListCreate(int);
int ListInsert(LIST, const void *, int);
void *ListFind(LIST, const void *, cmp *);
int ListDelete(LIST, const void *, cmp *);
int ListFetch(LIST, const void *, cmp *, void *);
void ListDisplay(LIST, print *);
void ListDispose(LIST);
struct listnode{
void *data;
struct listnode *prev;
struct listnode *next;
};
struct headnode{
int size;
struct listnode head;
};
#endif
-----------------------------------------------------------------------
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "list.h"
LIST ListCreate(int size)
{
LIST handle = malloc(sizeof(*handle));
if(NULL == handle)
return NULL;
handle->size = size;
handle->head.data = NULL;
handle->head.prev = handle->head.next = &handle->head;
return handle;
}
int ListInsert(LIST l, const void *data, int mode)
{
PtrNode cur = malloc(sizeof(*cur));
if(NULL == cur)
return -1;
cur->data = malloc(l->size);
if(NULL == cur->data)
{
free(cur);
return -2;
}
memcpy(cur->data, data, l->size);
if(mode == HEADINSERT)
{
cur->next = l->head.next;
cur->prev = &l->head;
}
else if(mode == TAILINSERT)
{
cur->next = &l->head;
cur->prev = l->head.prev;
}
else
{
free(cur->data);
free(cur);
return -3;
}
cur->prev->next = cur;
cur->next->prev = cur;
return 0;
}
static PtrNode find(LIST l, const void *key, cmp *funp)
{
PtrNode p = l->head.next;
for(;p != &l->head && funp(key, p->data); p = p->next);
return p;
}
void *ListFind(LIST l, const void *key, cmp *funp)
{
return find(l, key, funp)->data;
}
int ListDelete(LIST l, const void *key, cmp *funp)
{
PtrNode p = find(l, key, funp);
if(p == &l->head)
return -1;
p->prev->next = p->next;
p->next->prev = p->prev;
//p->prev = p->next = NULL;
free(p->data);
free(p);
//p = NULL;
return 0;
}
int ListFetch(LIST l, const void *key, cmp * funp, void *data)
{
PtrNode p = find(l, key, funp);
if(p == &l->head)
return -1;
memcpy(data, p->data, l->size);
p->prev->next = p->next;
p->next->prev = p->prev;
//p->prev = p->next = NULL;
free(p->data);
free(p);
//p = NULL;
return 0;
}
void ListDisplay(LIST l, print *funp)
{
PtrNode p = l->head.next;
while(p != &l->head)
{
funp(p->data);
p = p->next;
}
}
void ListDispose(LIST l)
{
PtrNode p = l->head.next;
PtrNode q;
while(p != &l->head)
{
q = p;
p = p->next;
free(q->data);
free(q);
}#FLAGS = -lmylist
all:main
main:main.o list.o stack.o
clean:
rm -f *.o main
free(l);
}
--------------------------------------------