• Unity3d之MiniJson与LitJson之间的较量


    由于项目不得不用到json来解析服务器端传来的数据,于是不得不选择一种在unity3d上面可用的json.开始根据网上推荐LitJson,于是下载下来源码,导入项目;

    经过测试可以用;但是移植到ipad时,就各种问题了,上网查问题也没结果,就发现有人说JsonMapper is not compatible with IOS,太坑爹不兼容

    于是又根据网友推荐的MiniJson,功能虽然没有litjson强大,不能够解析嵌套数组,但是可以满足自己现在的需求。最终经过两天的挣扎,测试litjson无法可用,选择了MiniJson. (测试期间还接触了jsonfx,但是导入项目时出错,就不折腾了)

    MiniJson下载:

    https://gist.github.com/darktable/1411710

    MiniJson测试代码:

    using MiniJson;

    void Start () 
    	{
    		
    	string jsonString = "{ "array": [1.44,22,33]" +
                            ""object": {"key1":"value1", "key2":256}, " +
                            ""string": "The quick brown fox \"jumps\" over the lazy dog ", " +
                            ""unicode": "\u3041 Men\u00fa sesi\u00f3n", " +
                            ""int": 65536, " +
                            ""float": 3.1415926, " +
                            ""bool": true, " +
                            ""null": null }";
    		
    	//Dictionary<string, object> dict = MiniJSON.LC_MiniJson.Deserialize(jsonString) as Dictionary.<string. Object>;
    	Dictionary<string, object> dict = MiniJSON.LC_MiniJson.Deserialize(jsonString) as Dictionary<string, object>;
        Debug.Log("deserialized: " + dict.GetType());
    		
    
    
    		//double[][] arrayList  = MiniJSON.LC_MiniJson.Deserialize((dict["array"] as List<object>)[0].ToString()) as double[][];
    		
    		List<object> lst = (List<object>) dict["array"];
    		
    	Debug.Log("dict['array'][0]: "+ lst[2]);
    	
        
        Debug.Log("dict['string']: " + dict["string"].ToString());
        Debug.Log("dict['float']: " + dict["float"]); // floats come out as doubles
        Debug.Log("dict['int']: " + dict["int"]); // ints come out as longs
        Debug.Log("dict['unicode']: " + dict["unicode"].ToString());
    		
    	Dictionary<string, object> dict2 = (dict["object"]) as Dictionary<string, object>;
    		
    	
        string str = MiniJSON.LC_MiniJson.Serialize(dict2);
    
        Debug.Log("serialized: " + str);
    	}


    /*
     * Copyright (c) 2013 Calvin Rien
     *
     * Based on the JSON parser by Patrick van Bergen
     * http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html
     *
     * Simplified it so that it doesn't throw exceptions
     * and can be used in Unity iPhone with maximum code stripping.
     *
     * Permission is hereby granted, free of charge, to any person obtaining
     * a copy of this software and associated documentation files (the
     * "Software"), to deal in the Software without restriction, including
     * without limitation the rights to use, copy, modify, merge, publish,
     * distribute, sublicense, and/or sell copies of the Software, and to
     * permit persons to whom the Software is furnished to do so, subject to
     * the following conditions:
     *
     * The above copyright notice and this permission notice shall be
     * included in all copies or substantial portions of the Software.
     *
     * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
     * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
     * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     */
    using System;
    using System.Collections;
    using System.Collections.Generic;
    using System.IO;
    using System.Text;
    
    namespace MiniJSON {
        // Example usage:
        //
        //  using UnityEngine;
        //  using System.Collections;
        //  using System.Collections.Generic;
        //  using MiniJSON;
        //
        //  public class MiniJSONTest : MonoBehaviour {
        //      void Start () {
        //          var jsonString = "{ "array": [1.44,2,3], " +
        //                          ""object": {"key1":"value1", "key2":256}, " +
        //                          ""string": "The quick brown fox \"jumps\" over the lazy dog ", " +
        //                          ""unicode": "\u3041 Menu00fa sesiu00f3n", " +
        //                          ""int": 65536, " +
        //                          ""float": 3.1415926, " +
        //                          ""bool": true, " +
        //                          ""null": null }";
        //
        //          var dict = Json.Deserialize(jsonString) as Dictionary<string,object>;
        //
        //          Debug.Log("deserialized: " + dict.GetType());
        //          Debug.Log("dict['array'][0]: " + ((List<object>) dict["array"])[0]);
        //          Debug.Log("dict['string']: " + (string) dict["string"]);
        //          Debug.Log("dict['float']: " + (double) dict["float"]); // floats come out as doubles
        //          Debug.Log("dict['int']: " + (long) dict["int"]); // ints come out as longs
        //          Debug.Log("dict['unicode']: " + (string) dict["unicode"]);
        //
        //          var str = Json.Serialize(dict);
        //
        //          Debug.Log("serialized: " + str);
        //      }
        //  }
    
        /// <summary>
        /// This class encodes and decodes JSON strings.
        /// Spec. details, see http://www.json.org/
        ///
        /// JSON uses Arrays and Objects. These correspond here to the datatypes IList and IDictionary.
        /// All numbers are parsed to doubles.
        /// </summary>
        public static class Json {
            /// <summary>
            /// Parses the string json into a value
            /// </summary>
            /// <param name="json">A JSON string.</param>
            /// <returns>An List<object>, a Dictionary<string, object>, a double, an integer,a string, null, true, or false</returns>
            public static object Deserialize(string json) {
                // save the string for debug information
                if (json == null) {
                    return null;
                }
    
                return Parser.Parse(json);
            }
    
            sealed class Parser : IDisposable {
                const string WORD_BREAK = "{}[],:"";
    
                public static bool IsWordBreak(char c) {
                    return Char.IsWhiteSpace(c) || WORD_BREAK.IndexOf(c) != -1;
                }
    
                enum TOKEN {
                    NONE,
                    CURLY_OPEN,
                    CURLY_CLOSE,
                    SQUARED_OPEN,
                    SQUARED_CLOSE,
                    COLON,
                    COMMA,
                    STRING,
                    NUMBER,
                    TRUE,
                    FALSE,
                    NULL
                };
    
                StringReader json;
    
                Parser(string jsonString) {
                    json = new StringReader(jsonString);
                }
    
                public static object Parse(string jsonString) {
                    using (var instance = new Parser(jsonString)) {
                        return instance.ParseValue();
                    }
                }
    
                public void Dispose() {
                    json.Dispose();
                    json = null;
                }
    
                Dictionary<string, object> ParseObject() {
                    Dictionary<string, object> table = new Dictionary<string, object>();
    
                    // ditch opening brace
                    json.Read();
    
                    // {
                    while (true) {
                        switch (NextToken) {
                        case TOKEN.NONE:
                            return null;
                        case TOKEN.COMMA:
                            continue;
                        case TOKEN.CURLY_CLOSE:
                            return table;
                        default:
                            // name
                            string name = ParseString();
                            if (name == null) {
                                return null;
                            }
    
                            // :
                            if (NextToken != TOKEN.COLON) {
                                return null;
                            }
                            // ditch the colon
                            json.Read();
    
                            // value
                            table[name] = ParseValue();
                            break;
                        }
                    }
                }
    
                List<object> ParseArray() {
                    List<object> array = new List<object>();
    
                    // ditch opening bracket
                    json.Read();
    
                    // [
                    var parsing = true;
                    while (parsing) {
                        TOKEN nextToken = NextToken;
    
                        switch (nextToken) {
                        case TOKEN.NONE:
                            return null;
                        case TOKEN.COMMA:
                            continue;
                        case TOKEN.SQUARED_CLOSE:
                            parsing = false;
                            break;
                        default:
                            object value = ParseByToken(nextToken);
    
                            array.Add(value);
                            break;
                        }
                    }
    
                    return array;
                }
    
                object ParseValue() {
                    TOKEN nextToken = NextToken;
                    return ParseByToken(nextToken);
                }
    
                object ParseByToken(TOKEN token) {
                    switch (token) {
                    case TOKEN.STRING:
                        return ParseString();
                    case TOKEN.NUMBER:
                        return ParseNumber();
                    case TOKEN.CURLY_OPEN:
                        return ParseObject();
                    case TOKEN.SQUARED_OPEN:
                        return ParseArray();
                    case TOKEN.TRUE:
                        return true;
                    case TOKEN.FALSE:
                        return false;
                    case TOKEN.NULL:
                        return null;
                    default:
                        return null;
                    }
                }
    
                string ParseString() {
                    StringBuilder s = new StringBuilder();
                    char c;
    
                    // ditch opening quote
                    json.Read();
    
                    bool parsing = true;
                    while (parsing) {
    
                        if (json.Peek() == -1) {
                            parsing = false;
                            break;
                        }
    
                        c = NextChar;
                        switch (c) {
                        case '"':
                            parsing = false;
                            break;
                        case '\':
                            if (json.Peek() == -1) {
                                parsing = false;
                                break;
                            }
    
                            c = NextChar;
                            switch (c) {
                            case '"':
                            case '\':
                            case '/':
                                s.Append(c);
                                break;
                            case 'b':
                                s.Append('');
                                break;
                            case 'f':
                                s.Append('f');
                                break;
                            case 'n':
                                s.Append('
    ');
                                break;
                            case 'r':
                                s.Append('
    ');
                                break;
                            case 't':
                                s.Append('	');
                                break;
                            case 'u':
                                var hex = new char[4];
    
                                for (int i=0; i< 4; i++) {
                                    hex[i] = NextChar;
                                }
    
                                s.Append((char) Convert.ToInt32(new string(hex), 16));
                                break;
                            }
                            break;
                        default:
                            s.Append(c);
                            break;
                        }
                    }
    
                    return s.ToString();
                }
    
                object ParseNumber() {
                    string number = NextWord;
    
                    if (number.IndexOf('.') == -1) {
                        long parsedInt;
                        Int64.TryParse(number, out parsedInt);
                        return parsedInt;
                    }
    
                    double parsedDouble;
                    Double.TryParse(number, out parsedDouble);
                    return parsedDouble;
                }
    
                void EatWhitespace() {
                    while (Char.IsWhiteSpace(PeekChar)) {
                        json.Read();
    
                        if (json.Peek() == -1) {
                            break;
                        }
                    }
                }
    
                char PeekChar {
                    get {
                        return Convert.ToChar(json.Peek());
                    }
                }
    
                char NextChar {
                    get {
                        return Convert.ToChar(json.Read());
                    }
                }
    
                string NextWord {
                    get {
                        StringBuilder word = new StringBuilder();
    
                        while (!IsWordBreak(PeekChar)) {
                            word.Append(NextChar);
    
                            if (json.Peek() == -1) {
                                break;
                            }
                        }
    
                        return word.ToString();
                    }
                }
    
                TOKEN NextToken {
                    get {
                        EatWhitespace();
    
                        if (json.Peek() == -1) {
                            return TOKEN.NONE;
                        }
    
                        switch (PeekChar) {
                        case '{':
                            return TOKEN.CURLY_OPEN;
                        case '}':
                            json.Read();
                            return TOKEN.CURLY_CLOSE;
                        case '[':
                            return TOKEN.SQUARED_OPEN;
                        case ']':
                            json.Read();
                            return TOKEN.SQUARED_CLOSE;
                        case ',':
                            json.Read();
                            return TOKEN.COMMA;
                        case '"':
                            return TOKEN.STRING;
                        case ':':
                            return TOKEN.COLON;
                        case '0':
                        case '1':
                        case '2':
                        case '3':
                        case '4':
                        case '5':
                        case '6':
                        case '7':
                        case '8':
                        case '9':
                        case '-':
                            return TOKEN.NUMBER;
                        }
    
                        switch (NextWord) {
                        case "false":
                            return TOKEN.FALSE;
                        case "true":
                            return TOKEN.TRUE;
                        case "null":
                            return TOKEN.NULL;
                        }
    
                        return TOKEN.NONE;
                    }
                }
            }
    
            /// <summary>
            /// Converts a IDictionary / IList object or a simple type (string, int, etc.) into a JSON string
            /// </summary>
            /// <param name="json">A Dictionary<string, object> / List<object></param>
            /// <returns>A JSON encoded string, or null if object 'json' is not serializable</returns>
            public static string Serialize(object obj) {
                return Serializer.Serialize(obj);
            }
    
            sealed class Serializer {
                StringBuilder builder;
    
                Serializer() {
                    builder = new StringBuilder();
                }
    
                public static string Serialize(object obj) {
                    var instance = new Serializer();
    
                    instance.SerializeValue(obj);
    
                    return instance.builder.ToString();
                }
    
                void SerializeValue(object value) {
                    IList asList;
                    IDictionary asDict;
                    string asStr;
    
                    if (value == null) {
                        builder.Append("null");
                    } else if ((asStr = value as string) != null) {
                        SerializeString(asStr);
                    } else if (value is bool) {
                        builder.Append((bool) value ? "true" : "false");
                    } else if ((asList = value as IList) != null) {
                        SerializeArray(asList);
                    } else if ((asDict = value as IDictionary) != null) {
                        SerializeObject(asDict);
                    } else if (value is char) {
                        SerializeString(new string((char) value, 1));
                    } else {
                        SerializeOther(value);
                    }
                }
    
                void SerializeObject(IDictionary obj) {
                    bool first = true;
    
                    builder.Append('{');
    
                    foreach (object e in obj.Keys) {
                        if (!first) {
                            builder.Append(',');
                        }
    
                        SerializeString(e.ToString());
                        builder.Append(':');
    
                        SerializeValue(obj[e]);
    
                        first = false;
                    }
    
                    builder.Append('}');
                }
    
                void SerializeArray(IList anArray) {
                    builder.Append('[');
    
                    bool first = true;
    
                    foreach (object obj in anArray) {
                        if (!first) {
                            builder.Append(',');
                        }
    
                        SerializeValue(obj);
    
                        first = false;
                    }
    
                    builder.Append(']');
                }
    
                void SerializeString(string str) {
                    builder.Append('"');
    
                    char[] charArray = str.ToCharArray();
                    foreach (var c in charArray) {
                        switch (c) {
                        case '"':
                            builder.Append("\"");
                            break;
                        case '\':
                            builder.Append("\\");
                            break;
                        case '':
                            builder.Append("\b");
                            break;
                        case 'f':
                            builder.Append("\f");
                            break;
                        case '
    ':
                            builder.Append("\n");
                            break;
                        case '
    ':
                            builder.Append("\r");
                            break;
                        case '	':
                            builder.Append("\t");
                            break;
                        default:
                            int codepoint = Convert.ToInt32(c);
                            if ((codepoint >= 32) && (codepoint <= 126)) {
                                builder.Append(c);
                            } else {
                                builder.Append("\u");
                                builder.Append(codepoint.ToString("x4"));
                            }
                            break;
                        }
                    }
    
                    builder.Append('"');
                }
    
                void SerializeOther(object value) {
                    // NOTE: decimals lose precision during serialization.
                    // They always have, I'm just letting you know.
                    // Previously floats and doubles lost precision too.
                    if (value is float) {
                        builder.Append(((float) value).ToString("R"));
                    } else if (value is int
                        || value is uint
                        || value is long
                        || value is sbyte
                        || value is byte
                        || value is short
                        || value is ushort
                        || value is ulong) {
                        builder.Append(value);
                    } else if (value is double
                        || value is decimal) {
                        builder.Append(Convert.ToDouble(value).ToString("R"));
                    } else {
                        SerializeString(value.ToString());
                    }
                }
            }
        }
    }


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  • 原文地址:https://www.cnblogs.com/riskyer/p/3299401.html
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