Android 颜色处理(三) LinearGradient线性渲染
LinearGradient有两个构造函数;
public LinearGradient(float x0, float y0, float x1, float y1, int[] colors, float[] positions,Shader.TileMode tile)
参数:
float x0: 渐变起始点x坐标
float y0:渐变起始点y坐标
float x1:渐变结束点x坐标
float y1:渐变结束点y坐标
int[] colors:颜色 的int 数组
float[] positions: 相对位置的颜色数组,可为null, 若为null,可为null,颜色沿渐变线均匀分布
Shader.TileMode tile: 渲染器平铺模式
public LinearGradient(float x0, float y0, float x1, float y1, int color0, int color1,Shader.TileMode tile)
float x0: 渐变起始点x坐标
float y0:渐变起始点y坐标
float x1:渐变结束点x坐标
float y1:渐变结束点y坐标
int color0: 起始渐变色
int color1: 结束渐变色
Shader.TileMode tile: 渲染器平铺模式
效果图:
然后看一下具体怎么实现这种效果;
MainActivity:
package com.tony.shader; import android.os.Bundle; import android.app.Activity; public class MainActivity extends Activity { private LinearGradientView linearGradientView; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); linearGradientView = new LinearGradientView(this); setContentView(linearGradientView); } }
LinearGradientView;
package com.tony.shader; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.LinearGradient; import android.graphics.Paint; import android.util.AttributeSet; import android.graphics.Shader; import android.view.View; public class LinearGradientView extends View { private LinearGradient linearGradient = null; private Paint paint = null; public LinearGradientView(Context context) { super(context); linearGradient = new LinearGradient(0, 0, 100, 100, new int[] { Color.YELLOW, Color.GREEN, Color.TRANSPARENT, Color.WHITE }, null, Shader.TileMode.REPEAT); paint = new Paint(); } public LinearGradientView(Context context, AttributeSet attrs) { super(context, attrs); } @Override protected void onDraw(Canvas canvas) { // TODO Auto-generated method stub super.onDraw(canvas); //设置渲染器 paint.setShader(linearGradient); //绘制圆环 canvas.drawCircle(240, 360, 200, paint); } }