• Android 颜色渲染(五) LinearGradient线性渲染


    Android 颜色处理(三) LinearGradient线性渲染


    LinearGradient有两个构造函数;

    public LinearGradient(float x0, float y0, float x1, float y1, int[] colors, float[] positions,Shader.TileMode tile)

    参数:

    float x0: 渐变起始点x坐标

    float y0:渐变起始点y坐标

    float x1:渐变结束点x坐标

    float y1:渐变结束点y坐标

    int[] colors:颜色 的int 数组

    float[] positions: 相对位置的颜色数组,可为null,  若为null,可为null,颜色沿渐变线均匀分布

    Shader.TileMode tile: 渲染器平铺模式


    public LinearGradient(float x0, float y0, float x1, float y1, int color0, int color1,Shader.TileMode tile)

    float x0: 渐变起始点x坐标

    float y0:渐变起始点y坐标

    float x1:渐变结束点x坐标

    float y1:渐变结束点y坐标

    int color0: 起始渐变色

    int color1: 结束渐变色

    Shader.TileMode tile: 渲染器平铺模式


    效果图:

                                      

    然后看一下具体怎么实现这种效果;

    MainActivity:

    package com.tony.shader;
    
    import android.os.Bundle;
    import android.app.Activity;
    
    public class MainActivity extends Activity {
    
    	private LinearGradientView linearGradientView;
    	
    	@Override
    	protected void onCreate(Bundle savedInstanceState) {
    		super.onCreate(savedInstanceState);
    
    		linearGradientView = new LinearGradientView(this);
    		setContentView(linearGradientView);
    	}
    
    }
    


    LinearGradientView;

    package com.tony.shader;
    
    import android.content.Context;
    import android.graphics.Canvas;
    import android.graphics.Color;
    import android.graphics.LinearGradient;
    import android.graphics.Paint;
    import android.util.AttributeSet;
    import android.graphics.Shader;
    import android.view.View;
    
    public class LinearGradientView extends View {
    
    	private LinearGradient linearGradient = null;  
        private Paint paint = null;  
    	
        public LinearGradientView(Context context)  
        {  
            super(context);  
            linearGradient = new LinearGradient(0, 0, 100, 100, new int[] {  
                    Color.YELLOW, Color.GREEN, Color.TRANSPARENT, Color.WHITE }, null,  
                    Shader.TileMode.REPEAT);  
            paint = new Paint();  
        }  
        
    	public LinearGradientView(Context context, AttributeSet attrs) {
    		super(context, attrs);
    	}
    	
    	@Override
    	protected void onDraw(Canvas canvas) {
    		// TODO Auto-generated method stub
    		super.onDraw(canvas);
    		//设置渲染器
    		paint.setShader(linearGradient);  
                    //绘制圆环
    		canvas.drawCircle(240, 360, 200, paint); 
    	}
    
    }
    





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  • 原文地址:https://www.cnblogs.com/riskyer/p/3290011.html
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