using UnityEngine;
using System.Collections.Generic;
using UnityEditor;
using System.Text;
using System.IO;
using System;
namespace Daemo
{
public class BaseEditor : Editor
{
/// <summary>
/// 切割路径
/// </summary>
protected static string SplitPath(string path, string s)
{
string[] ss = path.Split('/');
string result = "";
bool flat = false;
for (int i = 0; i < ss.Length; i++)
{
if (flat)
{
result = result + "/" + ss[i];
}
if (!flat && ss[i] == s)
{
flat = true;
}
}
return result;
}
#region 遍历文件夹
//遍历文件夹
public static void HandlelDirections(string path, Action<string> action)
{
HandleLocalFiles(path, action);
string[] childrenPaths = Directory.GetDirectories(path);
foreach (string childPath in childrenPaths)
{
HandlelDirections(childPath, action);
}
}
public static void HandleLocalFiles(string path, Action<string> action)
{
string[] files = Directory.GetFiles(path);
for (int i = 0; i < files.Length; i++)
{
string file = files[i];
file = file.Replace(@"",@"/");
action(file);
}
}
#endregion
#region 遍历子节点
public static void CycleChild(Transform t, Action<Transform> action)
{
action(t);
for (int i = 0; i < t.childCount; i++)
{
if (t.childCount > 0)
CycleChild(t.GetChild(i), action);
}
}
#endregion
}
}