• ImgNoGoodWindow


    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using UnityEditor;
    using UnityEngine;

    namespace Daemo
    {
    class ImgNoGoodWindow : EditorWindow
    {
    [MenuItem("Tools/UI RES/Assets Img No Good %#W")]
    private static void ShowWindow()
    {
    ImgNoGoodWindow cw = (ImgNoGoodWindow)EditorWindow.GetWindow(typeof(ImgNoGoodWindow));
    cw.minSize = new Vector2(500, 500);
    }
    private List<Texture2D> noGoodImages = new List<Texture2D>();
    private List<Texture2D> goodImages = new List<Texture2D>();
    private List<Texture2D> packImages = new List<Texture2D>();
    private Vector2 scrollPos;
    private Texture2D img = null;
    private string[] btns = new string[] { "不规范图片组", "规范图片组","Pack图片组" };
    private int selectIndex = 0;
    public void Awake()
    {
    this.UpdateMsg();
    }
    private void UpdateMsg()
    {
    noGoodImages = EDCheckPrefabRef.GetNoGoodImgs();
    noGoodImages.Sort(CompareSize);
    goodImages = EDCheckPrefabRef.goodImgs;
    goodImages.Sort(CompareSize);
    packImages = EDCheckPrefabRef.packImgs;
    packImages.Sort(CompareSize);
    }
    private int CompareSize(Texture2D t1, Texture2D t2) {
    int t1Size = t1.width * t1.height;
    int t2Size = t2.width * t2.height;
    if (t1Size > t2Size)
    {
    return -1;
    }
    else if (t1Size == t2Size) {
    return 0;
    }
    else
    {
    return 1;
    }
    }
    private void OnGUI()
    {
    GUIContent title = new GUIContent();
    title.text = "ImgNoGood";
    this.titleContent = title;
    GUILayout.Space(10);
    if (GUILayout.Button("更新"))
    {
    this.UpdateMsg();
    }
    GUILayout.Space(10);
    GUILayout.Label("功能说明:以下"+ noGoodImages.Count + "张图片尺寸不符合2的N次幂;"+goodImages.Count+ "张图片尺寸符合2的N次幂"+ packImages.Count+ "张Pack图片");
    selectIndex = GUILayout.SelectionGrid(selectIndex, btns,3,GUILayout.MinWidth(100));
    scrollPos =
    EditorGUILayout.BeginScrollView(scrollPos, GUILayout.Width(500), GUILayout.Height(400));
    List<Texture2D> showList = selectIndex == 0 ? noGoodImages : (selectIndex==1?goodImages:packImages);
    for (int i = 0; i < showList.Count; i++)
    {
    EditorGUILayout.BeginHorizontal();
    GUILayout.Label(showList[i].name + ":" + showList[i].width + "*" + showList[i].height + ":");
    img = showList[i];
    img = (Texture2D)EditorGUILayout.ObjectField(img, typeof(Texture2D), false, GUILayout.MinWidth(200f));
    EditorGUILayout.EndHorizontal();
    }
    EditorGUILayout.EndScrollView();

    }
    }
    }

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  • 原文地址:https://www.cnblogs.com/rexzhao/p/7243139.html
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