• 2017年10月


    self-illuminated shader == emissive shader

    Unity的版本分为f完整版本和p补丁版本, 比如4.6.9f1, 4.6.9p4

    1. 在unity官网下载Unity旧版本http://unity3d.com/cn/get-unity/download/archive下载的,基本是fx的完整版本

    2. 在unity官网下载补丁版本http://unity3d.com/cn/unity/qa/patch-releases基本上是px的补丁版本.

     

     Unicode BOM

    光线投射(Raycasting)是从某个坐标到其他坐标渲染一条假想的直线,称作光线(Ray),以检测与场景上对象之间的冲突的机制

    色彩可用色调(色相),饱和度(纯度)和亮度(明度)来描述

    游戏特效制作常用软件

    平面软件(PS,AKVIS Lightshop):主要用来制作游戏特效的精美贴图.

    特效软件(AE,CB,PI,IL):主要用来快速制作游戏中需要的特效序列图.

    三维软件(3ds Max,MAYA,XSI,C4D,LW):主要用来制作游戏特效中需要的各种模型与模型动画.

    游戏引擎:直接在游戏编辑器中制作特效,或通过编译器的粒子系统和动力学等快速实现需要的游戏特效视觉效果.

    You’ll find that there are quite a lot of files and folders, good news that only two folders should be kept under source control: Assets and ProjectSettings. Others are generated from these two.

     

    Sometimes the dot product is called the inner product.Sometimes the dot product is called the scalar product,which should not be confused with the operation called scaling. 

    The word "normal" has serveral meanings.Normalizing a vector means making a unit vector in the same direction as the original.

    A vector that is perpendicular to a particular surface is sometimes called a "normal vector" but is not necessarily a unit vector.

    Be careful never to say "normal vector" when you  mean "unit vector".

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  • 原文地址:https://www.cnblogs.com/revoid/p/7616696.html
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