• ReferenceFinder 学习


    版本 2018.4.6f1

    https://github.com/blueberryzzz/ReferenceFinder

    https://blog.uwa4d.com/archives/UWALab_UnityTools.html

    https://docs.unity.cn/cn/current/ScriptReference/AssetDatabase.GetAssetDependencyHash.html 

    AssetDatabase.GetAllAssetPaths  几乎是新项目

        Assets
    
    ProjectSettings/InputManager.asset
    ProjectSettings/TagManager.asset
    ProjectSettings/ProjectSettings.asset
    
        Library/BuildPlayer.prefs
    
    ProjectSettings/AudioManager.asset
    ProjectSettings/TimeManager.asset
    ProjectSettings/DynamicsManager.asset
    ProjectSettings/QualitySettings.asset
    ProjectSettings/EditorBuildSettings.asset
    ProjectSettings/EditorSettings.asset
    ProjectSettings/NavMeshAreas.asset
    ProjectSettings/Physics2DSettings.asset
    ProjectSettings/GraphicsSettings.asset
    ProjectSettings/ClusterInputManager.asset
    ProjectSettings/UnityConnectSettings.asset
    ProjectSettings/PresetManager.asset
    ProjectSettings/VFXManager.asset
    
    Packages/com.unity.modules.unityanalytics
    Packages/com.unity.textmeshpro/Scripts/Editor/TMP_GlyphPropertyDrawer.cs
    Packages/com.unity.package-manager-ui/Editor/Resources
    Packages/com.unity.textmeshpro/Editor Resources/Textures/SectionHeader_Light.psd
    Packages/com.unity.package-manager-ui/Tests/Editor/Services/Packages/PackageBaseTests.cs
    Packages/com.unity.textmeshpro/Scripts/Runtime/AssemblyInfo.cs.cs
    Packages/com.unity.package-manager-ui/Editor/Sources/Services/Packages/PackageOrigin.cs
    Packages/com.unity.textmeshpro/Editor Resources/Shaders/TMP_Properties.cginc
    Packages/com.unity.collab-proxy/README.md
    Packages/com.unity.package-manager-ui/Tests/Editor/Services/Mock/MockAddOperation.cs
    Packages/com.unity.textmeshpro/Editor Resources/Textures/btn_AlignCapLine_Light.psd
    Packages/com.unity.package-manager-ui/Editor/Resources/Images/Dark/error.png
    Packages/com.unity.package-manager-ui/Editor/Sources/UI/Common/LoadingSpinner.cs
    Packages/com.unity.modules.tilemap
    Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_SelectionCaret.cs
    Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_EditorResourceManager.cs
    Packages/com.unity.purchasing/License.md
    Packages/com.unity.collab-proxy/Editor/Collab/Presenters
    Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_Dropdown.cs
    Packages/com.unity.package-manager-ui/Tests/Editor/Services
    Packages/com.unity.analytics/DataPrivacy/AssemblyInfo.cs
    Packages/com.unity.textmeshpro/Editor Resources/Textures/btn_AlignBottom.psd
    
        D:/Unity/2018.4.6f1/Editor/Data/UnityExtensions/Unity/Timeline/Runtime/UnityEngine.Timeline.dll
    
    Packages/com.unity.modules.vehicles
    Packages/com.unity.package-manager-ui/Editor/Sources/UI
    Packages/com.unity.package-manager-ui/Editor/Sources/Services/Packages/PackageInfo.cs
    Packages/com.unity.package-manager-ui/Tests/Editor/Services/Mock/MockOperation.cs
    Packages/com.unity.textmeshpro/Editor Resources/Textures/btn_AlignCapLine.psd
    Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_ScrollbarEventHandler.cs
    Packages/com.unity.modules.animation
    Packages/com.unity.package-manager-ui/Editor/Sources/UI/PackageAddFromUrlField.cs
    Packages/com.unity.modules.terrainphysics/package.json
    Packages/com.unity.analytics/package.json
    Packages/com.unity.textmeshpro/Scripts/Editor/TMP_SubMesh_Editor.cs
    Packages/com.unity.collab-proxy/Editor/Collab/CollabToolbarButton.cs
    Packages/com.unity.modules.particlesystem
    Packages/com.unity.package-manager-ui/CHANGELOG.md
    Packages/com.unity.textmeshpro/Editor Resources/Textures/btn_AlignBaseLine_Light.psd
    
        D:/Unity/2018.4.6f1/Editor/Data/UnityExtensions/Unity/TestRunner/portable/nunit.framework.dll
    
    Packages/com.unity.package-manager-ui/Editor/Sources/Services/Interfaces/IRemoveOperation.cs
    Packages/com.unity.textmeshpro/Scripts/Editor/TMP_SpriteAssetMenu.cs
    Packages/com.unity.modules.video/package.json
    Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_Text.cs
    Packages/com.unity.modules.physics/package.json
    Packages/com.unity.package-manager-ui/Editor/Sources/Services/Upm/UpmSearchOperation.cs
    Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_Style.cs
    
        D:/Unity/2018.4.6f1/Editor/Data/UnityExtensions/Unity/VR/iOS/libaudiopluginresonanceaudio.a
    
    Packages/com.unity.modules.unitywebrequesttexture/package.json
    Packages/com.unity.textmeshpro/Scripts/Runtime
    Packages/com.unity.analytics/CHANGELOG.md
    Packages/com.unity.package-manager-ui/Editor/Sources/UI/PackageDetails.cs
    Packages/com.unity.modules.unitywebrequest/package.json
    Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_CoroutineTween.cs
    Packages/com.unity.package-manager-ui/LICENSE.md
    Packages/com.unity.package-manager-ui/Editor/Sources/UI/Common
    Packages/com.unity.package-manager-ui/Editor/Sources/UI/PackageManagerWindow.cs
    Packages/com.unity.package-manager-ui/Editor/Sources/UI/Common/Alert.cs
    Packages/com.unity.purchasing/Documentation/IAP.md
    Packages/com.unity.textmeshpro/Scripts/Runtime/TMPro_MeshUtilities.cs
    Packages/com.unity.package-manager-ui/Editor/Resources/Templates/PackageManagerToolbar.uxml
    
        D:/Unity/2018.4.6f1/Editor/Data/UnityExtensions/Unity/GUISystem/Standalone/UnityEngine.UI.dll
    
    Packages/com.unity.package-manager-ui/Editor/AssemblyInfo.cs
    Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_Sprite.cs
    
        D:/Unity/2018.4.6f1/Editor/Data/UnityExtensions/Unity/VR/Android/gvr.aar
        D:/Unity/2018.4.6f1/Editor/Data/UnityExtensions/Unity/VR/android_arm/libaudiopluginresonanceaudio.so
    
    Packages/com.unity.package-manager-ui/Editor/Sources/Services/Packages/PackageAssetPostprocessor.cs
    Packages/com.unity.collab-proxy/Editor/Collab/Views/BuildStatusButton.cs
    Packages/com.unity.package-manager-ui/Editor/Resources/Templates/UIElementsSchema
    Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_InputField.cs
    Packages/com.unity.analytics/Tests/Editor/Unity.Analytics.StandardEvents/AchievementUnlockedTests.cs
    Packages/com.unity.collab-proxy/Editor/Collab/Presenters/CollabHistoryPresenter.cs
    Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_FontFeaturesCommon.cs
    
        Assets/ReferenceFinder-master/ReadmeDoc/Start.png
    
    Packages/com.unity.textmeshpro/Scripts/Editor/GlyphMetricsPropertyDrawer.cs
    Packages/com.unity.ads/UnityEngine.Advertisements.dll
    Packages/com.unity.ads/Editor/Resources/iOS/builds/UnityAds.framework/Headers/UADSMetaData.h
    Packages/com.unity.package-manager-ui/Editor/Sources/Services/Interfaces
    Packages/com.unity.purchasing/Editor/UnityEditor.Purchasing.dll.mdb
    
        D:/Unity/2018.4.6f1/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll
    
    Packages/com.unity.textmeshpro
    Packages/com.unity.package-manager-ui/Editor/Sources/Services/OperationFactory.cs
    Packages/com.unity.package-manager-ui/Tests/Editor/Services/MockOperationFactory.cs
    Packages/com.unity.package-manager-ui/Editor/Resources/Images/Light
    Packages/com.unity.collab-proxy/Editor/Collab/Views/ICollabHistoryItemFactory.cs
    Packages/com.unity.package-manager-ui/Tests/Editor/Common
    
        Assets/ResourceArt/Image.prefab
    
    Packages/com.unity.textmeshpro/Scripts/Runtime/TMPro_ExtensionMethods.cs
    Packages/com.unity.package-manager-ui/Editor/Sources/Services/Interfaces/IOperationFactory.cs
    Packages/com.unity.package-manager-ui/Tests/Editor
    Packages/com.unity.analytics/Tests/Runtime/DataPrivacy
    Packages/com.unity.package-manager-ui/Editor/Sources/UI/PackageStatusBar.cs
    Packages/com.unity.package-manager-ui/Editor/Sources/Services/Interfaces/ISearchOperation.cs
    Packages/com.unity.package-manager-ui/Editor/Resources/Styles/Main_Light.scss
    
        D:/Unity/2018.4.6f1/Editor/Data/UnityExtensions/Unity/VR/Android/unitygvr.aar
    
    Packages/com.unity.collab-proxy/Editor/Resources
    Packages/com.unity.textmeshpro/Editor Resources/Textures/SectionHeader_Dark.psd
    Packages/com.unity.analytics/Tests/Editor/Unity.Analytics.StandardEvents/LevelFailTests.cs
    Packages/com.unity.textmeshpro/Scripts/Editor/TMP_SpriteAssetEditor.cs
    Packages/com.unity.textmeshpro/Scripts/Editor/TMP_StyleAssetMenu.cs
    Packages/com.unity.modules.jsonserialize
    Packages/com.unity.purchasing/README.md
    Packages/com.unity.modules.ui
    Packages/com.unity.analytics/Tests/Editor/Unity.Analytics.StandardEvents/CutsceneSkipTests.cs
    Packages/com.unity.analytics/Tests/Editor/Unity.Analytics.StandardEvents/Unity.Analytics.StandardEvents.EditorTests.asmdef
    Packages/com.unity.modules.xr/package.json
    Packages/com.unity.analytics/Tests/Editor/Unity.Analytics.StandardEvents/ScreenVisitTests.cs
    
        D:/Unity/2018.4.6f1/Editor/Data/UnityExtensions/Unity/Timeline/RuntimeEditor/UnityEngine.Timeline.dll
    
    Packages/com.unity.package-manager-ui/Editor/Resources/Templates
    Packages/com.unity.textmeshpro/Editor Resources
    Packages/com.unity.modules.physics2d/package.json
    Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_FontFeatureTable.cs
    
        Assets/ReferenceFinder-master/LICENSE
        
    Packages/com.unity.textmeshpro/Scripts/Editor/GlyphRectPropertyDrawer.cs
    Packages/com.unity.textmeshpro/Scripts/Editor/TMPro_FontPlugin.cs
    Packages/com.unity.textmeshpro/Tests/Runtime/TMP_RuntimeTests.cs
    Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_SubMeshUI.cs
    Packages/com.unity.analytics/Tests
    Packages/com.unity.collab-proxy/Editor/Collab/Views/HistoryProgressSpinner.cs
    Packages/com.unity.package-manager-ui/Editor/Sources/UI/PackageGroup.cs
    Packages/com.unity.modules.ui/package.json
    
        D:/Unity/2018.4.6f1/Editor/Data/UnityExtensions/Unity/VR/Linux64/libaudiopluginresonanceaudio.so
        
    Packages/com.unity.package-manager-ui/Editor/Sources/Services/Upm/UpmOperationFactory.cs
    
        D:/Unity/2018.4.6f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll
    
    Packages/com.unity.textmeshpro/Editor Resources/Textures/btn_AlignCenter_Light.psd
    Packages/com.unity.package-manager-ui/Tests
    Packages/com.unity.analytics/Tests/Editor/Unity.Analytics.StandardEvents/PushNotificationClickTests.cs
    Packages/com.unity.textmeshpro/Scripts
    Packages/com.unity.analytics/Tests/Editor/Unity.Analytics.StandardEvents/ItemSpentTests.cs
    
        D:/Unity/2018.4.6f1/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/Runtime/UnityEngine.SpatialTracking.dll
    
    Packages/com.unity.package-manager-ui/Editor/Sources/Services/Upm
    
        Assets/ResourceArt
    
    Packages/com.unity.textmeshpro/Editor Resources/Textures/btn_AlignMiddle.psd
    
        D:/Unity/2018.4.6f1/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/Editor/UnityEditor.GoogleAudioSpatializer.dll
    
    Packages/com.unity.modules.cloth
    Packages/com.unity.package-manager-ui/Editor/Resources/Templates/PackageStatusBar.uxml
    Packages/com.unity.textmeshpro/Scripts/Runtime/TMPro_EventManager.cs
    Packages/com.unity.textmeshpro/Scripts/Runtime/MaterialReferenceManager.cs
    Packages/com.unity.analytics/Tests/Editor/Unity.Analytics.StandardEvents/IAPTransactionTests.cs
    Packages/com.unity.modules.unitywebrequest
    Packages/com.unity.ads/Editor/Resources/iOS/builds/UnityAds.framework
    Packages/com.unity.textmeshpro/Scripts/Editor/TMP_GlyphPairAdjustmentRecordPropertyDrawer.cs
    Packages/com.unity.package-manager-ui/Editor/Resources/Templates/Alert.uxml
    
        Assets/ReferenceFinder-master/Editor
    
    Packages/com.unity.ads/Editor/Resources/iOS/builds/UnityAds.framework/Headers/UnityAdsExtended.h
    Packages/com.unity.purchasing/package.json
    Packages/com.unity.analytics/Tests/Editor/Unity.Analytics.StandardEvents/StoreItemClickTests.cs
    Packages/com.unity.package-manager-ui/Editor/Sources/Services/Packages/PackageFilter.cs
    Packages/com.unity.purchasing/Documentation
    Packages/com.unity.purchasing/UnityEngine.Purchasing.dll.mdb
    
        D:/Unity/2018.4.6f1/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll
    
    Packages/com.unity.analytics/DataPrivacy/DataPrivacy.cs
    Packages/com.unity.analytics/Unity.Analytics.Tracker.dll
    Packages/com.unity.package-manager-ui/Editor/Sources/UI/PackageItem.cs
    
        D:/Unity/2018.4.6f1/Editor/Data/UnityExtensions/Unity/VR/OSXIntel64/audiopluginresonanceaudio.bundle
    
    Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_UpdateRegistery.cs
    Packages/com.unity.collab-proxy/Editor/Collab/Views
    Packages/com.unity.package-manager-ui/Editor/Sources/Services/Packages/PackageCollection.cs
    Packages/com.unity.analytics/Tests/Editor/Unity.Analytics.StandardEvents/SocialShareAcceptTests.cs
    Packages/com.unity.analytics/Tests/Editor/Unity.Analytics.StandardEvents/PostAdActionTests.cs
    Packages/com.unity.textmeshpro/Editor Resources/Textures/btn_AlignTop.psd
    Packages/com.unity.package-manager-ui/Editor/Resources/Images/Dark/loading.png
    Packages/com.unity.textmeshpro/Editor Resources/Textures
    Packages/com.unity.textmeshpro/Editor Resources/Shaders/TMP_SDF Internal SSD.shader
    Packages/com.unity.analytics/Tests/Editor/Unity.Analytics.StandardEvents/LevelQuitTests.cs
    
        Assets/ReferenceFinder-master/Editor/ReferenceFinderWindow.cs
    
    Packages/com.unity.package-manager-ui/Editor/Resources/Templates/PackageGroup.uxml
    Packages/com.unity.textmeshpro/package.json
    Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_SpriteAsset.cs
    Packages/com.unity.analytics/Tests/Editor/Unity.Analytics.StandardEvents/FirstInteractionTests.cs
    Packages/com.unity.analytics/Tests/Runtime
    Packages/com.unity.package-manager-ui/Editor/Sources/Services/Packages/PackageSearchFilter.cs
    
        Assets/Scenes
    
    Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_MeshInfo.cs
    Packages/com.unity.textmeshpro/Scripts/Editor/GlyphInfoDrawer.cs
    Packages/com.unity.analytics/DataPrivacy/DataPrivacyButton.prefab
    Packages/com.unity.textmeshpro/PackageConversionData_Assets.json
    Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_CharacterInfo.cs
    
        D:/Unity/2018.4.6f1/Editor/Data/UnityExtensions/Unity/VR/Win/audiopluginresonanceaudio.dll
    
    Packages/com.unity.analytics/Tests/Editor/Unity.Analytics.StandardEvents
    Packages/com.unity.analytics/Tests/Editor
    Packages/com.unity.ads/Editor/Resources/Editor
    Packages/com.unity.package-manager-ui/Editor/Resources/Images/Light/loading.png
    Packages/com.unity.textmeshpro/Scripts/Editor/TMP_FontAsset_CreationMenu.cs
    
        Assets/ReferenceFinder-master/README.md
    
    Packages/com.unity.analytics/Tests/Editor/Unity.Analytics.StandardEvents/LevelStartTests.cs
    Packages/com.unity.ads/Editor/Resources/iOS/builds/UnityAds.framework/Info.plist
    Packages/com.unity.package-manager-ui/Editor/Resources/Templates/PackageAddFromUrlField.uxml
    Packages/com.unity.package-manager-ui/Editor/Resources/Images/Dark
    Packages/com.unity.package-manager-ui/Editor
    Packages/com.unity.textmeshpro/Editor Resources/Textures/btn_AlignFlush.psd
    Packages/com.unity.package-manager-ui/Tests/Editor/Services/Mock/MockListOperation.cs
    Packages/com.unity.package-manager-ui/Editor/Resources/Styles/Main_Dark.scss
    Packages/com.unity.package-manager-ui/Editor/Sources/UI/PackageList.cs
    
        Assets/ReferenceFinder-master
    
    Packages/com.unity.textmeshpro/PackageConversionData.json
    Packages/com.unity.modules.audio/package.json
    Packages/com.unity.textmeshpro/Scripts/Editor/TMP_SpriteCharacterPropertyDrawer.cs
    Packages/com.unity.collab-proxy/package.json
    Packages/com.unity.package-manager-ui/Editor/Sources/Services/Interfaces/IAddOperation.cs
    Packages/com.unity.analytics/Tests/Editor/Unity.Analytics.StandardEvents/AdCompleteTests.cs
    Packages/com.unity.modules.imageconversion/package.json
    Packages/com.unity.ads/Editor/Resources/Editor/landscape.jpg
    Packages/com.unity.analytics/Unity.Analytics.StandardEvents.dll
    Packages/com.unity.package-manager-ui/Editor/Sources/Services/Packages/PackageJsonHelper.cs
    Packages/com.unity.modules.video
    Packages/com.unity.ads/Editor/Resources/iOS/builds/UnityAds.framework/Modules/module.modulemap
    Packages/com.unity.collab-proxy/Editor/Resources/Styles/CollabHistoryLight.uss
    Packages/com.unity.analytics/Tests/Editor/Unity.Analytics.StandardEvents/StoreOpenedTests.cs
    Packages/com.unity.textmeshpro/LICENSE.md
    Packages/com.unity.textmeshpro/Scripts/Editor/TMPro_ContextMenus.cs
    Packages/com.unity.textmeshpro/Scripts/Editor/TMP_BaseShaderGUI.cs
    Packages/com.unity.textmeshpro/Package Resources/TMP Examples & Extras.unitypackage
    Packages/com.unity.modules.vr
    Packages/com.unity.modules.assetbundle/package.json
    Packages/com.unity.modules.tilemap/package.json
    Packages/com.unity.textmeshpro/Scripts/Editor/Unity.TextMeshPro.Editor.asmdef
    Packages/com.unity.textmeshpro/Editor Resources/Textures/btn_AlignCenter.psd
    Packages/com.unity.collab-proxy/Editor
    Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_Asset.cs
    Packages/com.unity.package-manager-ui/Editor/Resources/Styles/_common.scss
    Packages/com.unity.analytics/Tests/Editor/Unity.Analytics.StandardEvents/UserSignupTests.cs
    Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_Character.cs
    Packages/com.unity.analytics/Tests/Editor/Unity.Analytics.StandardEvents/ItemAcquiredTests.cs
    Packages/com.unity.collab-proxy/Editor/Collab/CollabHistoryWindow.cs
    Packages/com.unity.ads/UnityEngine.Advertisements.dll.mdb
    Packages/com.unity.textmeshpro/Scripts/Editor/TMP_SpriteGlyphPropertyDrawer.cs
    Packages/com.unity.package-manager-ui/Tests/Editor/UI
    Packages/com.unity.textmeshpro/Editor Resources/Textures/btn_AlignFlush_Light.psd
    Packages/com.unity.collab-proxy/DEPENDENCIES.md
    Packages/com.unity.analytics/Tests/Editor/Unity.Analytics.StandardEvents/AdSkipTests.cs
    Packages/com.unity.collab-proxy/CHANGELOG.md
    Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_ObjectPool.cs
    
        Assets/ReferenceFinder-master/ReadmeDoc/SingleSearch.png
        D:/Unity/2018.4.6f1/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/Editor/UnityEditor.SpatialTracking.dll
    
    Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_ShaderUtilities.cs
    Packages/com.unity.analytics/Tests/Runtime/DataPrivacy/JsonSerialization.cs
    Packages/com.unity.package-manager-ui/Editor/Sources/UI/PackageManagerToolbar.cs
    Packages/com.unity.textmeshpro/Scripts/Editor/TMP_InputFieldEditor.cs
    Packages/com.unity.package-manager-ui/Editor/Resources/Templates/PackageItem.uxml
    Packages/com.unity.purchasing/UnityEngine.Purchasing.dll
    Packages/com.unity.textmeshpro/Editor Resources/Textures/btn_AlignCenterGeo_Light.psd
    Packages/com.unity.modules.unitywebrequestaudio/package.json
    Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_ListPool.cs
    Packages/com.unity.modules.director
    Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_RichTextTagStack.cs
    Packages/com.unity.textmeshpro/Scripts/Editor/TMP_EditorUtility.cs
    Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_SpriteGlyph.cs
    Packages/com.unity.textmeshpro/Scripts/Editor/TMP_ColorGradientAssetMenu.cs
    Packages/com.unity.ads
    Packages/com.unity.analytics
    Packages/com.unity.analytics/Unity.Analytics.Editor.dll
    Packages/com.unity.modules.screencapture/package.json
    Packages/com.unity.collab-proxy/Editor/Collab/Views/CollabHistoryDropDownItem.cs
    Packages/com.unity.package-manager-ui/Tests/Editor/UI/PackageManagerWindowTests.cs
    Packages/com.unity.package-manager-ui/Tests/Editor/Unity.PackageManagerUI.EditorTests.asmdef
    Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_TextUtilities.cs
    Packages/com.unity.textmeshpro/Scripts/Editor/TMP_ProjectTextSettings.cs
    Packages/com.unity.analytics/Tests/Editor/Unity.Analytics.StandardEvents/TutorialSkipTests.cs
    Packages/com.unity.modules.unitywebrequestaudio
    Packages/com.unity.modules.terrain
    Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_SpriteAnimator.cs
    Packages/com.unity.package-manager-ui/package.json
    Packages/com.unity.package-manager-ui/Editor/Resources/Images/Light/download.png
    Packages/com.unity.textmeshpro/Editor Resources/Gizmos/TMP - Input Field Icon.psd
    Packages/com.unity.textmeshpro/Tests/Runtime/Unity.TextMeshPro.Tests.asmdef
    Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_RichTextTagsCommon.cs
    Packages/com.unity.textmeshpro/Scripts/Editor/TMP_TextAlignmentDrawer.cs
    Packages/com.unity.package-manager-ui/Editor/Unity.PackageManagerUI.Editor.asmdef
    Packages/com.unity.ads/Editor/Resources/iOS/builds
    Packages/com.unity.collab-proxy/Editor/Resources/Styles
    Packages/com.unity.textmeshpro/CHANGELOG.md
    Packages/com.unity.package-manager-ui/Editor/Resources/Templates/PackageDetails.uxml
    Packages/com.unity.modules.screencapture
    Packages/com.unity.textmeshpro/Tests/Editor/Unity.TextMeshPro.Editor.Tests.asmdef
    Packages/com.unity.ads/Editor/Resources/Android
    Packages/com.unity.textmeshpro/Editor Resources/Gizmos/TMP - Font Asset Icon.psd
    Packages/com.unity.collab-proxy/Editor/Collab
    Packages/com.unity.package-manager-ui/Third Party Notices.md
    Packages/com.unity.textmeshpro/Scripts/Editor/TMP_DropdownEditor.cs
    Packages/com.unity.package-manager-ui/Editor/Sources/Services/Packages/PackageError.cs
    Packages/com.unity.package-manager-ui/Editor/Sources/External/SemVersionExtension.cs
    Packages/com.unity.textmeshpro/Editor Resources/Textures/btn_AlignTop_Light.psd
    Packages/com.unity.ads/Editor/Resources/iOS
    Packages/com.unity.package-manager-ui/Editor/Sources/Services
    Packages/com.unity.package-manager-ui/Tests/Editor/Services/Packages/PackageSearchTests.cs
    Packages/com.unity.textmeshpro/Scripts/Editor/TMP_BaseEditorPanel.cs
    Packages/com.unity.textmeshpro/Scripts/Runtime/TextContainer.cs
    Packages/com.unity.textmeshpro/Tests/Editor/TMP_EditorTests.cs
    Packages/com.unity.ads/Editor
    Packages/com.unity.package-manager-ui/Tests/Editor/Common/PackageSets.cs
    Packages/com.unity.textmeshpro/Editor Resources/Textures/btn_AlignLeft_Light.psd
    Packages/com.unity.textmeshpro/Editor Resources/Textures/btn_AlignMidLine.psd
    
        Assets/ResourceArt/Activity_bg_mask.png
    
    Packages/com.unity.modules.xr
    Packages/com.unity.textmeshpro/Scripts/Editor/TMPro_TexturePostProcessor.cs
    Packages/com.unity.collab-proxy/Editor/Resources/Styles/CollabHistoryCommon.uss
    Packages/com.unity.collab-proxy/Editor/Unity.CollabProxy.Editor.asmdef
    Packages/com.unity.modules.imgui/package.json
    Packages/com.unity.textmeshpro/Scripts/Editor/TMPro_FontAssetCreatorWindow.cs
    Packages/com.unity.analytics/Tests/Editor/Unity.Analytics.StandardEvents/TutorialCompleteTests.cs
    Packages/com.unity.modules.unitywebrequestassetbundle/package.json
    Packages/com.unity.collab-proxy/Tests/Editor/HistoryTests.cs
    Packages/com.unity.package-manager-ui/Editor/Sources/External
    Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_FontAssetUtilities.cs
    Packages/com.unity.purchasing/Editor/UnityEditor.Purchasing.dll
    Packages/com.unity.analytics/License.md
    Packages/com.unity.collab-proxy/Tests/Editor
    Packages/com.unity.purchasing
    
        D:/Unity/2018.4.6f1/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
    
    Packages/com.unity.ads/Editor/Resources/iOS/builds/UnityAds.framework/Headers/UADSJsonStorage.h
    Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_DefaultControls.cs
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    AssetDatabase.GetAllAssetPaths
    using UnityEngine;
    using UnityEditor;
    using UnityEditor.IMGUI.Controls;
    
    //带数据的TreeViewItem
    public class AssetViewItem : TreeViewItem
    {
        public ReferenceFinderData.AssetDescription data;
    }
    
    //资源引用树
    public class AssetTreeView : TreeView
    {
        //图标宽度
        const float kIconWidth = 18f;
        //列表高度
        const float kRowHeights = 20f;
        public AssetViewItem assetRoot;
    
        private GUIStyle stateGUIStyle = new GUIStyle { richText = true, alignment = TextAnchor.MiddleCenter };
    
        //列信息
        enum MyColumns
        {
            Name,
            Path,
            State,
        }
    
        public AssetTreeView(TreeViewState state,MultiColumnHeader multicolumnHeader):base(state,multicolumnHeader)
        {
            rowHeight = kRowHeights;
            columnIndexForTreeFoldouts = 0;
            showAlternatingRowBackgrounds = true;
            showBorder = false;
            customFoldoutYOffset = (kRowHeights - EditorGUIUtility.singleLineHeight) * 0.5f; // center foldout in the row since we also center content. See RowGUI
            extraSpaceBeforeIconAndLabel = kIconWidth;
        }
    
        //响应右击事件
        protected override void ContextClickedItem(int id)
        {
            SetExpanded(id, !IsExpanded(id));
        }
    
        //响应双击事件
        protected override void DoubleClickedItem(int id)
        {
            var item = (AssetViewItem)FindItem(id, rootItem);
            //在ProjectWindow中高亮双击资源
            if (item != null)
            {
                var assetObject = AssetDatabase.LoadAssetAtPath(item.data.path, typeof(UnityEngine.Object));
                EditorUtility.FocusProjectWindow();
                Selection.activeObject = assetObject;
                EditorGUIUtility.PingObject(assetObject);
            }
        }
        
        //生成ColumnHeader
        public static MultiColumnHeaderState CreateDefaultMultiColumnHeaderState(float treeViewWidth)
        {
            var columns = new[]
            {
                //图标+名称
                new MultiColumnHeaderState.Column
                {
                    headerContent = new GUIContent("Name"),
                    headerTextAlignment = TextAlignment.Center,
                    sortedAscending = false,
                    width = 200,
                    minWidth = 60,
                    autoResize = false,
                    allowToggleVisibility = false,
                    canSort = false        
                },
                //路径
                new MultiColumnHeaderState.Column
                {
                    headerContent = new GUIContent("Path"),
                    headerTextAlignment = TextAlignment.Center,
                    sortedAscending = false,
                    width = 360,
                    minWidth = 60,
                    autoResize = false,
                    allowToggleVisibility = false,
                    canSort = false
        },
                //状态
                new MultiColumnHeaderState.Column
                {
                    headerContent = new GUIContent("State"),
                    headerTextAlignment = TextAlignment.Center,
                    sortedAscending = false,
                    width = 60,
                    minWidth = 60,
                    autoResize = false,
                    allowToggleVisibility = true,
                    canSort = false          
                },
            };
            var state = new MultiColumnHeaderState(columns);
            return state;
        }
    
        protected override TreeViewItem BuildRoot()
        {
            return assetRoot;
        }
    
        protected override void RowGUI(RowGUIArgs args)
        {
            var item = (AssetViewItem)args.item;
            for(int i = 0; i < args.GetNumVisibleColumns(); ++i)
            {
                CellGUI(args.GetCellRect(i), item, (MyColumns)args.GetColumn(i), ref args);
            }
        }
    
        //绘制列表中的每项内容
        void CellGUI(Rect cellRect,AssetViewItem item,MyColumns column, ref RowGUIArgs args)
        {
            CenterRectUsingSingleLineHeight(ref cellRect);
            switch (column)
            {
                case MyColumns.Name:
                    {
                        var iconRect = cellRect;
                        iconRect.x += GetContentIndent(item);
                        iconRect.width = kIconWidth;
                        if (iconRect.x < cellRect.xMax)
                        {
                            var icon = GetIcon(item.data.path);
                            if(icon != null)
                                GUI.DrawTexture(iconRect, icon, ScaleMode.ScaleToFit);
                        }                        
                        args.rowRect = cellRect;
                        base.RowGUI(args);
                    }
                    break;
                case MyColumns.Path:
                    {
                        GUI.Label(cellRect, item.data.path);
                    }
                    break;
                case MyColumns.State:
                    {
                        GUI.Label(cellRect, ReferenceFinderData.GetInfoByState(item.data.state),stateGUIStyle);
                    }
                    break;
            }
        }
    
        //根据资源信息获取资源图标
        private Texture2D GetIcon(string path)
        {
            Object obj = AssetDatabase.LoadAssetAtPath(path, typeof(Object));
            if (obj != null)
            {
                Texture2D icon = AssetPreview.GetMiniThumbnail(obj);
                if (icon == null)
                    icon = AssetPreview.GetMiniTypeThumbnail(obj.GetType());
                return icon;
            }
            return null;
        }    
    }
    AssetTreeView
    using System;
    using System.Collections.Generic;
    using System.IO;
    using System.Linq;
    using System.Runtime.Serialization.Formatters.Binary;
    using UnityEditor;
    using UnityEngine;
    
    public class ReferenceFinderData
    {
        //缓存路径
        private const string CACHE_PATH = "Library/ReferenceFinderCache";
        private const string CACHE_VERSION = "V1";
        // 资源引用信息字典
        public Dictionary<string, AssetDescription> assetDict = new Dictionary<string, AssetDescription>();    
    
        //收集资源引用信息并更新缓存
        public void CollectDependenciesInfo()
        {
            try
            {          
                ReadFromCache();
                var allAssets = AssetDatabase.GetAllAssetPaths();
                int totalCount = allAssets.Length;
    
                for (int i = 0; i < allAssets.Length; i++)
                {
                    //每遍历100个Asset,更新一下进度条,同时对进度条的取消操作进行处理
                    if ((i % 100 == 0) && EditorUtility.DisplayCancelableProgressBar("Refresh", string.Format("Collecting {0} assets", i), (float)i / totalCount))
                    {
                        EditorUtility.ClearProgressBar();
                        return;
                    }
                    if (File.Exists(allAssets[i]))
                        ImportAsset(allAssets[i]);
                    if (i % 2000 == 0)
                        GC.Collect();
                }
    
                //将信息写入缓存
                EditorUtility.DisplayCancelableProgressBar("Refresh", "Write to cache", 1f);
                WriteToChache();
                //生成引用数据
                EditorUtility.DisplayCancelableProgressBar("Refresh", "Generating asset reference info", 1f);
                UpdateReferenceInfo();
                EditorUtility.ClearProgressBar();
            }
            catch(Exception e)
            {
                Debug.LogError(e);
                EditorUtility.ClearProgressBar();
            }
        }
    
        //通过依赖信息更新引用信息
        private void UpdateReferenceInfo()
        {
            foreach(var asset in assetDict)
            {
                foreach(var assetGuid in asset.Value.dependencies)
                {
                    assetDict[assetGuid].references.Add(asset.Key);
                }
            }
        }
    
        // 生成并加入引用信息
        // 只处理 Assets/ 文件夹中的文件
        private void ImportAsset(string path)
        {
            if (!path.StartsWith("Assets/"))
                return;
    
            // 通过path获取guid进行储存 
            // path e.g. Assets/ResourceArt/ImageParent.prefab
            // guid 和 meta 文件中的 guid 一样 e.g. 20802022c3c1dcb40a49a7c168dd5be9 
            string guid = AssetDatabase.AssetPathToGUID(path);
            // 获取该资源的最后修改时间,用于之后的修改判断
            Hash128 assetDependencyHash = AssetDatabase.GetAssetDependencyHash(path);
    
            // 如果assetDict没包含该guid或包含了修改时间不一样则需要更新
            if (!assetDict.ContainsKey(guid) || assetDict[guid].assetDependencyHash != assetDependencyHash.ToString())
            {
                //// 包含自身 e.g.
                //// Assets/ResourceArt/Image.prefab
                //// Assets/ResourceArt/Activity_bg_mask.png
                //// Assets/ResourceArt/ImageParent.prefab
                //var dependDefault = AssetDatabase.GetDependencies(path);
                //// 不包含自身 e.g.
                //// Assets/ResourceArt/Image.prefab
                //// Assets/ResourceArt/Activity_bg_mask.png
                //var dependNoRecur = AssetDatabase.GetDependencies(path, false);
                
                // 将每个资源的直接依赖资源转化为guid进行储存
                var guids = AssetDatabase.GetDependencies(path, false).
                    Select(p => AssetDatabase.AssetPathToGUID(p)).
                    ToList();
    
                // 生成asset依赖信息,被引用需要在所有的asset依赖信息生成完后才能生成
                AssetDescription ad = new AssetDescription();
                // e.g. ImageParent
                ad.name = Path.GetFileNameWithoutExtension(path);
                // e.g. Assets/ResourceArt/ImageParent.prefab
                ad.path = path;
                // e.g. 235a0c7ca1d4e6abb49b12b84c719cbd
                ad.assetDependencyHash = assetDependencyHash.ToString();
                // e.g.
                // Assets/ResourceArt/Image.prefab
                // Assets/ResourceArt/Activity_bg_mask.png
                ad.dependencies = guids;
    
                if (assetDict.ContainsKey(guid))
                    assetDict[guid] = ad;
                else
                    assetDict.Add(guid, ad);
            }
        }
    
        //读取缓存信息
        public bool ReadFromCache()
        {
            assetDict.Clear();
            if (!File.Exists(CACHE_PATH))
            {
                return false;
            }
    
            var serializedGuid = new List<string>();
            var serializedDependencyHash = new List<string>();
            var serializedDenpendencies = new List<int[]>();
            //反序列化数据
            FileStream fs = File.OpenRead(CACHE_PATH);
            try
            {
                BinaryFormatter bf = new BinaryFormatter();
                string cacheVersion = (string) bf.Deserialize(fs);
                if (cacheVersion != CACHE_VERSION)
                {
                    return false;
                }
    
                EditorUtility.DisplayCancelableProgressBar("Import Cache", "Reading Cache", 0);
                serializedGuid = (List<string>) bf.Deserialize(fs);
                serializedDependencyHash = (List<string>) bf.Deserialize(fs);
                serializedDenpendencies = (List<int[]>) bf.Deserialize(fs);
                EditorUtility.ClearProgressBar();
            }
            catch
            {
                //兼容旧版本序列化格式
                return false;
            }
            finally
            {
                fs.Close();
            }
    
            for (int i = 0; i < serializedGuid.Count; ++i)
            {
                string path = AssetDatabase.GUIDToAssetPath(serializedGuid[i]);
                if (!string.IsNullOrEmpty(path))
                {
                    var ad = new AssetDescription();
                    ad.name = Path.GetFileNameWithoutExtension(path);
                    ad.path = path;
                    ad.assetDependencyHash = serializedDependencyHash[i];
                    assetDict.Add(serializedGuid[i], ad);
                }
            }
    
            for(int i = 0; i < serializedGuid.Count; ++i)
            {
                string guid = serializedGuid[i];
                if (assetDict.ContainsKey(guid))
                {
                    var guids = serializedDenpendencies[i].
                        Select(index => serializedGuid[index]).
                        Where(g => assetDict.ContainsKey(g)).
                        ToList();
                    assetDict[guid].dependencies = guids;
                }
            }
            UpdateReferenceInfo();
            return true;
        }
    
        //写入缓存
        private void WriteToChache()
        {
            if (File.Exists(CACHE_PATH))
                File.Delete(CACHE_PATH);
    
            var serializedGuid = new List<string>();
            var serializedDependencyHash = new List<string>();
            var serializedDenpendencies = new List<int[]>();
            //辅助映射字典
            var guidIndex = new Dictionary<string, int>();
            //序列化
            using (FileStream fs = File.OpenWrite(CACHE_PATH))
            {
                foreach (var pair in assetDict)
                {
                    guidIndex.Add(pair.Key, guidIndex.Count);
                    serializedGuid.Add(pair.Key);
                    serializedDependencyHash.Add(pair.Value.assetDependencyHash);
                }
    
                foreach(var guid in serializedGuid)
                {
                    //使用 Where 子句过滤目录
                    int[] indexes = assetDict[guid].dependencies.
                        Where(s => guidIndex.ContainsKey(s)).
                        Select(s => guidIndex[s]).ToArray();
                    serializedDenpendencies.Add(indexes);
                }
                
                BinaryFormatter bf = new BinaryFormatter();
                bf.Serialize(fs, CACHE_VERSION);
                bf.Serialize(fs, serializedGuid);
                bf.Serialize(fs, serializedDependencyHash);
                bf.Serialize(fs, serializedDenpendencies);
            }
        }
        
        //更新引用信息状态
        public void UpdateAssetState(string guid)
        {
            AssetDescription ad;
            if (assetDict.TryGetValue(guid,out ad) && ad.state != AssetState.NODATA)
            {            
                if (File.Exists(ad.path))
                {
                    //修改时间与记录的不同为修改过的资源
                    if (ad.assetDependencyHash != AssetDatabase.GetAssetDependencyHash(ad.path).ToString())
                    {
                        ad.state = AssetState.CHANGED;
                    }
                    else
                    {
                        //默认为普通资源
                        ad.state = AssetState.NORMAL;
                    }
                }
                //不存在为丢失
                else
                {
                    ad.state = AssetState.MISSING;
                }
            }
            
            //字典中没有该数据
            else if(!assetDict.TryGetValue(guid, out ad))
            {
                string path = AssetDatabase.GUIDToAssetPath(guid);
                ad = new AssetDescription();
                ad.name = Path.GetFileNameWithoutExtension(path);
                ad.path = path;
                ad.state = AssetState.NODATA;
                assetDict.Add(guid, ad);
            }
        }
    
        //根据引用信息状态获取状态描述
        public static string GetInfoByState(AssetState state)
        {
            if(state == AssetState.CHANGED)
            {
                return "<color=#F0672AFF>Changed</color>";
            }
            else if (state == AssetState.MISSING)
            {
                return "<color=#FF0000FF>Missing</color>";
            }
            else if(state == AssetState.NODATA)
            {
                return "<color=#FFE300FF>No Data</color>";
            }
            return "Normal";
        }
    
        public class AssetDescription
        {
            public string name = "";
            public string path = "";
            public string assetDependencyHash;
            public List<string> dependencies = new List<string>();
            public List<string> references = new List<string>();
            public AssetState state = AssetState.NORMAL;
        }
    
        public enum AssetState
        {
            NORMAL,
            CHANGED,
            MISSING,
            NODATA,        
        }
    }
    ReferenceFinderData
    using System.Collections.Generic;
    using System.IO;
    using UnityEditor;
    using UnityEngine;
    using UnityEditor.IMGUI.Controls;
    
    public class ReferenceFinderWindow : EditorWindow
    {
        //依赖模式的key
        const string isDependPrefKey = "ReferenceFinderData_IsDepend";
        //是否需要更新信息状态的key
        const string needUpdateStatePrefKey = "ReferenceFinderData_needUpdateState";
    
        private static ReferenceFinderData data = new ReferenceFinderData();
        private static bool initializedData = false;
        
        private bool isDepend = false;
        private bool needUpdateState = true;
    
        private bool needUpdateAssetTree = false;
        private bool initializedGUIStyle = false;
        //工具栏按钮样式
        private GUIStyle toolbarButtonGUIStyle;
        //工具栏样式
        private GUIStyle toolbarGUIStyle;
        //选中资源列表
        private List<string> selectedAssetGuid = new List<string>();    
    
        private AssetTreeView m_AssetTreeView;
    
        [SerializeField]
        private TreeViewState m_TreeViewState;
        
        //查找资源引用信息
        [MenuItem("Assets/Find References In Project %#&f", false, 25)]
        static void FindRef()
        {
            InitDataIfNeeded();
            OpenWindow();
            ReferenceFinderWindow window = GetWindow<ReferenceFinderWindow>();
            window.UpdateSelectedAssets();
        }
        
        //打开窗口
        [MenuItem("Window/Reference Finder", false, 1000)]
        static void OpenWindow()
        {
            ReferenceFinderWindow window = GetWindow<ReferenceFinderWindow>();
            window.wantsMouseMove = false;
            window.titleContent = new GUIContent("Ref Finder");
            window.Show();
            window.Focus();        
        }
    
        //初始化数据
        static void InitDataIfNeeded()
        {
            if (!initializedData)
            {
                //初始化数据
                if(!data.ReadFromCache())
                {
                    data.CollectDependenciesInfo();
                }
                initializedData = true;
            }
        }
    
        //初始化GUIStyle
        void InitGUIStyleIfNeeded()
        {
            if (!initializedGUIStyle)
            {
                toolbarButtonGUIStyle = new GUIStyle("ToolbarButton");
                toolbarGUIStyle = new GUIStyle("Toolbar");
                initializedGUIStyle = true;
            }
        }
        
        //更新选中资源列表
        private void UpdateSelectedAssets()
        {
            selectedAssetGuid.Clear();
            foreach(var obj in Selection.objects)
            {
                string path = AssetDatabase.GetAssetPath(obj);
                //如果是文件夹
                if (Directory.Exists(path))
                {
                    string[] folder = new string[] { path };
                    //将文件夹下所有资源作为选择资源
                    string[] guids = AssetDatabase.FindAssets(null, folder);
                    foreach(var guid in guids)
                    {
                        if (!selectedAssetGuid.Contains(guid) &&
                            !Directory.Exists(AssetDatabase.GUIDToAssetPath(guid)))
                        {
                            selectedAssetGuid.Add(guid);
                        }                        
                    }
                }
                //如果是文件资源
                else
                {
                    string guid = AssetDatabase.AssetPathToGUID(path);
                    selectedAssetGuid.Add(guid);
                }
            }
            needUpdateAssetTree = true;
        }
    
        //通过选中资源列表更新TreeView
        private void UpdateAssetTree()
        {
            if (needUpdateAssetTree && selectedAssetGuid.Count != 0)
            {
                var root = SelectedAssetGuidToRootItem(selectedAssetGuid);
                if(m_AssetTreeView == null)
                {
                    //初始化TreeView
                    if (m_TreeViewState == null)
                        m_TreeViewState = new TreeViewState();
                    var headerState = AssetTreeView.CreateDefaultMultiColumnHeaderState(position.width);
                    var multiColumnHeader = new MultiColumnHeader(headerState);
                    m_AssetTreeView = new AssetTreeView(m_TreeViewState, multiColumnHeader);
                }
                m_AssetTreeView.assetRoot = root;
                m_AssetTreeView.CollapseAll();
                m_AssetTreeView.Reload();
                needUpdateAssetTree = false;
            }
        }
    
        private void OnEnable()
        {
            isDepend = PlayerPrefs.GetInt(isDependPrefKey, 0) == 1;
            needUpdateState = PlayerPrefs.GetInt(needUpdateStatePrefKey, 1) == 1;
        }
    
        private void OnGUI()
        {
            InitGUIStyleIfNeeded();
            DrawOptionBar();
            UpdateAssetTree();
            if (m_AssetTreeView != null) {
                //绘制Treeview
                m_AssetTreeView.OnGUI(new Rect(0, toolbarGUIStyle.fixedHeight, position.width, position.height - toolbarGUIStyle.fixedHeight));
            }
        }
        
        //绘制上条
        public void DrawOptionBar()
        {
            EditorGUILayout.BeginHorizontal(toolbarGUIStyle);
            //刷新数据
            if (GUILayout.Button("Refresh Data", toolbarButtonGUIStyle))
            {
                data.CollectDependenciesInfo();
                needUpdateAssetTree = true;
                EditorGUIUtility.ExitGUI();
            }
            //修改模式
            bool PreIsDepend = isDepend;
            isDepend = GUILayout.Toggle(isDepend, isDepend ? "Model(Depend)" : "Model(Reference)", toolbarButtonGUIStyle,GUILayout.Width(100));
            if(PreIsDepend != isDepend){
                OnModelSelect();
            }
            //是否需要更新状态
            bool PreNeedUpdateState = needUpdateState;
            needUpdateState = GUILayout.Toggle(needUpdateState, "Need Update State", toolbarButtonGUIStyle);
            if (PreNeedUpdateState != needUpdateState)
            {
                PlayerPrefs.SetInt(needUpdateStatePrefKey, needUpdateState ? 1 : 0);
            }
            GUILayout.FlexibleSpace();
    
            //扩展
            if (GUILayout.Button("Expand", toolbarButtonGUIStyle))
            {
                if (m_AssetTreeView != null) m_AssetTreeView.ExpandAll();
            }
            //折叠
            if (GUILayout.Button("Collapse", toolbarButtonGUIStyle))
            {
                if (m_AssetTreeView != null) m_AssetTreeView.CollapseAll();
            }
            EditorGUILayout.EndHorizontal();
        }
        
        private void OnModelSelect()
        {
            needUpdateAssetTree = true;
            PlayerPrefs.SetInt(isDependPrefKey, isDepend ? 1 : 0);
        }
    
    
        //生成root相关
        private HashSet<string> updatedAssetSet = new HashSet<string>();
        //通过选择资源列表生成TreeView的根节点
        private  AssetViewItem SelectedAssetGuidToRootItem(List<string> selectedAssetGuid)
        {
            updatedAssetSet.Clear();
            int elementCount = 0;
            var root = new AssetViewItem { id = elementCount, depth = -1, displayName = "Root", data = null };
            int depth = 0;
            var stack = new Stack<string>();
            foreach (var childGuid in selectedAssetGuid)
            {
                var child = CreateTree(childGuid, ref elementCount, depth, stack);
                if (child != null)
                    root.AddChild(child);
            }
            updatedAssetSet.Clear();
            return root;
        }
        //通过每个节点的数据生成子节点
        private  AssetViewItem CreateTree(string guid, ref int elementCount, int _depth, Stack<string> stack)
        {
            if (stack.Contains(guid))
                return null;
    
            stack.Push(guid);
            if (needUpdateState && !updatedAssetSet.Contains(guid))
            {
                data.UpdateAssetState(guid);
                updatedAssetSet.Add(guid);
            }        
            ++elementCount;
            var referenceData = data.assetDict[guid];
            var root = new AssetViewItem { id = elementCount, displayName = referenceData.name, data = referenceData, depth = _depth };
            var childGuids = isDepend ? referenceData.dependencies : referenceData.references;
            foreach (var childGuid in childGuids)
            {
                var child = CreateTree(childGuid, ref elementCount, _depth + 1, stack);
                if (child != null)
                    root.AddChild(child);
            }
    
            stack.Pop();
            return root;
        }
    }
    ReferenceFinderWindow
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  • 原文地址:https://www.cnblogs.com/revoid/p/14416269.html
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