• The Best Books on Game Dev


    https://www.goodreads.com/list/show/99288.The_Best_Books_on_Game_Dev

    1. 游戏设计的艺术

    |The Art of Game Design: A Book of Lenses|Jesse Schell

    2. 快乐之道

    |A Theory of Fun for Game Design|Raph Koster

    3. 设计心理学

    |The Design of Everyday Things|Donald A. Norman

    4. 玩法规则:游戏设计基础

    |Rules of Play: Game Design Fundamentals|Katie Salen

    5. 现实破碎:为何游戏让我们更好以及游戏如何改变世界

    |Reality Is Broken: Why Games Make Us Better and How They Can Change the World|Jane McGonigal

    6. 心流:完美体验心理学

    |Flow: The Psychology of Optimal Experience|Mihaly Csikszentmihalyi

    7. 神经浪游者

    |Neuromancer|William Gibson

    8. DOOM启示录:两个家伙是如何创造一个帝国并改变流行文化

    |Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture|David Kushner

    9. 游戏感:游戏设计师的虚拟感觉指南

    |Game Feel: A Game Designer's Guide to Virtual Sensation|Steve Swink

    10. 游戏设计师的挑战

    |Challenges for Game Designers|Brenda Brathwaite

    11. 安德的游戏

    |Ender's Game|Orson Scott Card

    12. 珀迪街车站

    |Perdido Street Station|China Miéville

    13. 加命:游戏为什么重要

    |Extra Lives: Why Video Games Matter|Tom Bissell

    14. Rise of the Videogame Zinesters

    |How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives, and People Like You Are Taking Back an Art Form|Anna Anthropy

    15. 说服游戏:视频游戏的表达力量

    |Persuasive Games: The Expressive Power of Videogames|Ian Bogost

    16. 游戏特征

    |Characteristics of Games|George Skaff Elias

    17. 游戏玩家

    |The Player of Games|Iain M. Banks

    18. 模式语言:城镇,建筑和结构

    |A Pattern Language: Towns, Buildings, Construction|Christopher W. Alexander

    19. 引爆点:小事物如何牵动大改变

    |The Tipping Point: How Little Things Can Make a Big Difference|Malcolm Gladwell

    20. 城市的图像

    |The Image of the City|Kevin Lynch

    21. 世界尽头与冷酷仙境

    |Hard-Boiled Wonderland and the End of the World|村上春树/Haruki Murakami

    22. 千面英雄

    |The Hero With a Thousand Faces|Joseph Campbell

    23. 免费:激进价格的未来

    |Free: The Future of a Radical Price|Chris Anderson

    24. 游戏的人:文化视角下的游戏研究

    |Homo Ludens: A Study of the Play-Element in Culture|Johan Huizinga

    25. 蝗虫:游戏,生命和乌托邦

    |The Grasshopper: Games, Life and Utopia|Bernard Suits

    26. 克里斯克劳福德谈游戏设计

    |Chris Crawford on Game Design | Chris Crawford

    27. 游戏设计的100项原则

    |100 Principles of Game Design|Wendy Despain

    28. 尽兴游戏:一部玩家哲学

    |The Well-Played Game: A Player's Philosophy|Bernie DeKoven

    29. 枪炮,病菌与钢铁:人类社会的命运

    |Guns, Germs, and Steel: The Fates of Human Societies|Jared Diamond

    30. 游戏设计词汇表:探索优秀游戏设计的基础原则

    |A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design|Anna Anthropy

    31. 电脑游戏设计的艺术

    |The Art Of Computer Game Design|Chris Crawford

    32. 单元运转:电子游戏批判

    |Unit Operations: An Approach to Videogame Criticism|Ian Bogost

    33. 光束竞逐:雅达利视频电脑系统

    |Racing the Beam: The Atari Video Computer System|Nick Montfort

    34. 地下城与梦想

    |Dungeons and Dreamers: The Rise of Computer Game Culture from Geek to Chic|Brad King

    35. 半衰期2:提升标杆

    |Half-Life 2: Raising the Bar|David Hodgson

    36. 设计虚拟世界

    |Designing Virtual Worlds|Richard Bartle

    37. 第一人称:作为故事、表演和游戏的新媒体

    |First Person: New Media as Story, Performance, and Game|Noah Wardrip-Fruin

    38. 游戏设计Sketchup入门指南

    |Google Sketchup for Game Design: Beginner's Guide|Robin de Jongh

    39. 视频游戏写作和设计终极指南

    |The Ultimate Guide to Video Game Writing and Design|Flint Dille

    40. 虚拟现实的革命科技:电脑生成的人工世界以及它承诺将要变革的社会

    |Virtual Reality: The Revolutionary Technology of Computer-Generated Artificial Worlds-And How It Promises to Transform Society|Howard Rheingold

    41. 图像标志:塑造现代图像设计的视觉大师

    |Graphic Icons: Visionaries Who Shaped Modern Graphic Design|John Clifford

    42. 建筑乐趣的本源

    |Origins of Architectural Pleasure|Grant Hildebrand

    43. 可能的世界,人工智能,及叙事理论

    |Possible Worlds, Artificial Intelligence, and Narrative Theory|Marie-Laure Ryan

    44. 游戏设计的艺术配套棱镜卡牌

    |The Art of Game Design: A Deck of Lenses|Jesse Schell

    45. 狗头人桌游设计指南

    |The Kobold Guide to Board Game Design|Mike Selinker

    46. 设计游戏:创造体验指南

    |Designing Games: A Guide to Engineering Experiences|Tynan Sylvester

    47. 反欺骗的艺术

    |The Art of Deception: Controlling the Human Element of Security|Kevin D. Mitnick

    48. 日本禅园的秘密教学:设计原则与美学价值

    |Secret Teachings in the Art of Japanese Gardens: Design Principles, Aesthetic Values|David A. Slawson

    49. 机械时代末期的欲望与科技之战

    |The War of Desire and Technology at the Close of the Mechanical Age|Allucquère Rosanne Stone

    50. 粘合游戏

    |Glued to Games: How Video Games Draw Us in and Hold Us Spellbound|Scott Rigby

    51. 日本游戏开发者秘闻,卷1

    |The Untold History of Japanese Game Developers: Volume 1|John Szczepaniak

    52. Impro

    |Keith Johnstone

    53. 故事形态学

    |Morphology of the Folktale|Vladimir Propp

    54. 皮卡丘全球冒险

    |Pikachu's Global Adventure: The Rise and Fall of Pokémon|Joseph Tobin

    55. 像建筑师一样思考

    |Think Like an Architect|Hal Box

    56. 玻璃球游戏

    |The Glass Bead Game|Hermann Hesse

    57. 日本游戏开发者秘闻,卷2

    |The Untold History of Japanese Game Developers: Volume 2|John Szczepaniak

    58. 文化融合:新旧媒体的冲撞

    |Convergence Culture: Where Old and New Media Collide|Henry Jenkins

    59. 停下来听一听:南北暴雪传奇

    |Stay Awhile and Listen : How Two Blizzards Unleashed Diablo and Forged a Video-Game Empire|David L. Craddock

    60. 理解漫画:无形的艺术

    |Understanding Comics: The Invisible Art|Scott McCloud

    61. 长尾

    |The Long Tail: Why the Future of Business is Selling Less of More|Chris Anderson

    62. 游戏开发者评论集合

    |Postmortems from Game Developer: Insights from the Developers of Unreal Tournament, Black & White, Age of Empire, and Other Top-Selling Games|Austin Grossman

    63. 杜尔困境:成功的痛苦以及接下来怎么办

    |Doer's Dilemma - Why Achievers Suffer And What To Do About It|Tom E. Jones

    64. 星际迷航诞生记

    |The Making of Star Trek|Stephen E. Whitfield

    65. 创造的习惯:学会并终身运用

    |The Creative Habit: Learn It and Use It for Life|Twyla Tharp

    66. 怎样读人如读书

    |How to Read a Person Like a Book|Gerard I. Nierenberg

    67. 休闲游戏设计:为所有人设计游戏

    |Casual Game Design: Designing Play for the Gamer in All of Us|Gregory Trefry

    68. 作家之路:作家的神话结构

    |The Writer's Journey: Mythic Structure for Writers|Christopher Vogler

    69. 鬼魅地图:伦敦大瘟疫的故事,以及它如何改变了科学、城市和现代世界

    |The Ghost Map: The Story of London's Most Terrifying Epidemic - and How It Changed Science, Cities, and the Modern World|Steven Johnson

    70. 视觉时光机器:500年间历史、艺术和科学的100样特别设计

    |The Visual Time Traveller: 500 Years of History, Art and Science in 100 Unique Designs|Alison Hackett

    71. 自然的计算之美:分形、混沌、复杂体系和适应

    |The Computational Beauty of Nature: Computer Explorations of Fractals, Chaos, Complex Systems, and Adaptation|Gary William Flake

    72. 生物学的数学模型

    |Mathematical Models in Biology|Leah Edelstein-Keshet

    73. 数字叙事:互动娱乐创意指南

    |Digital Storytelling: A Creator's Guide to Interactive Entertainment|Carolyn Handler Miller

    74. 看不见的城市

    |Invisible Cities|Italo Calvino

    75. 人、玩和游戏

    |Man, Play and Games|Roger Caillois

    76. 第三人称:创作和探索广阔叙事

    |Third Person: Authoring and Exploring Vast Narratives|Pat Harrigan

    77. 游戏研究入门:文化与游戏

    |An Introduction to Game Studies: Games in Culture|Frans Mäyrä

    78. 情感设计:为什么我们会爱(或恨)日常之物

    |Emotional Design: Why We Love (or Hate) Everyday Things|Donald A. Norman

    79. 游戏设计基础

    |Fundamentals of Game Design|Ernest Adams

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  • 原文地址:https://www.cnblogs.com/revoid/p/10323423.html
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