• duilib 使用图片素材或者算法给窗体增加阴影(源码和demo)


    转载请说明原出处,谢谢:http://blog.csdn.net/zhuhongshu/article/details/42580877


             之前我写的程序使用阴影时,一直是使用codeproject网站上的WndShadow类,并且把它当作单独的模块来使用,后来觉得使用阴影的情况非常多,所以今天就把这个类改写了一下,让他融入到duilib,并且可以直接使用xml来描述阴影,不需要写任何c++代码。


            以前的WndShadow类是用算法来计算阴影,灵活性很大,但是缺点就是效果不够理想,所以我另外给他附加了使用图片素材来贴阴影的功能。最终的新类名为CShadowUI。这个类可以单独使用,我把他集成到了自己的库里。为了融合到Duilib我修改了UiLib.h文件、UIDlgBuilder.cpp文件、UIManager.h文件、UIManager.cpp文件。


            先贴两张效果图,以下是素材阴影和算法阴影的效果图:





            通过设置xml的Window标签可以添加阴影,阴影的xml属性描述如下:


    		<Attribute name="showshadow" default="false" type="BOOL" comment="是否启用窗体阴影"/>
    		<Attribute name="shadowimage" default="" type="STRING" comment="阴影图片,使用此属性后自动屏蔽算法阴影(不支持source等属性设置)"/>
    		<Attribute name="shadowcorner" default="0,0,0,0" type="RECT" comment="图片阴影的九宫格描述"/>
    		<Attribute name="shadowsize" default="0" type="BYTE" comment="算法阴影的宽度(-20到20)"/>
    		<Attribute name="shadowsharpness" default="255" type="BYTE" comment="算法阴影的锐度"/>
    		<Attribute name="shadowdarkness" default="255" type="BYTE" comment="算法阴影的深度(相当于透明度)"/>
    		<Attribute name="shadowpositon" default="0,0" type="SIZE" comment="算法阴影的偏移量"/>
    		<Attribute name="shadowcolor" default="0x000000" type="DWORD" comment="算法阴影的颜色,RGB格式,不支持透明度,使用shadowdarkness设置透明度"/>

            前面的两个效果图的对应xml描述如下:


    <!-- 图片阴影 -->
    <Window size="840,600" sizebox="4,4,4,4" caption="0,0,0,75" mininfo="840,600" showshadow="true" shadowimage="shadow.png" shadowcorner="23,13,23,33">
    <!-- 算法阴影 -->
    <Window size="840,600" sizebox="4,4,4,4" caption="0,0,0,75" mininfo="840,600" showshadow="true" shadowsize="5" shadowpositon="1,1" shadowcolor="#333333">


    源码:


           UIShadow.h源码为:


    // WndShadow.h : header file
    //
    // Version 0.1
    //
    // Copyright (c) 2006 Perry Zhu, All Rights Reserved.
    //
    // mailto:perry@live.com
    //
    //
    // This source file may be redistributed unmodified by any means PROVIDING 
    // it is NOT sold for profit without the authors expressed written 
    // consent, and providing that this notice and the author's name and all 
    // copyright notices remain intact. This software is by no means to be 
    // included as part of any third party components library, or as part any
    // development solution that offers MFC extensions that are sold for profit. 
    // 
    // If the source code is used in any commercial applications then a statement 
    // along the lines of:
    // 
    // "Portions Copyright (c) 2006 Perry Zhu" must be included in the "Startup 
    // Banner", "About Box" or "Printed Documentation". This software is provided 
    // "as is" without express or implied warranty. Use it at your own risk! The 
    // author accepts no liability for any damage/loss of business that this 
    // product may cause.
    //
    /////////////////////////////////////////////////////////////////////////////
    //****************************************************************************
    
    /********************************************************************
    	created:	2015/01/09
    	filename: 	UIShadow.h
    	author:		Redrain
    	
    	purpose:	DuiLib阴影类,在原WndShadow类的基础上,增加了通过PNG图片设置阴影的功能,并且把代码与DuiLib融合
    *********************************************************************/
    
    #ifndef __UISHADOW_H__
    #define __UISHADOW_H__
    
    #pragma once
    #include "map"
    
    namespace DuiLib
    {
    typedef BOOL (WINAPI *pfnUpdateLayeredWindow)(HWND hWnd, HDC hdcDst, POINT *pptDst,
    		SIZE *psize, HDC hdcSrc, POINT *pptSrc, COLORREF crKey,
    		BLENDFUNCTION *pblend, DWORD dwFlags);
    
    class UILIB_API CShadowUI
    {
    public:
    	friend class CPaintManagerUI;
    
    	CShadowUI(void);
    	virtual ~CShadowUI(void);
    
    public:
    	// bShow为真时才会创建阴影
    	void ShowShadow(bool bShow);	
    	bool IsShowShadow() const;
    
    	// 算法阴影的函数
    	bool SetSize(int NewSize = 0);
    	bool SetSharpness(unsigned int NewSharpness = 5);
    	bool SetDarkness(unsigned int NewDarkness = 200);
    	bool SetPosition(int NewXOffset = 5, int NewYOffset = 5);
    	bool SetColor(COLORREF NewColor = 0);
    
    	// 图片阴影的函数
    	bool SetImage(LPCTSTR szImage);
    	bool SetShadowCorner(RECT rcCorner);	// 九宫格方式描述阴影
    	
    protected:
    
    	//	初始化并注册阴影类
    	static bool Initialize(HINSTANCE hInstance);
    
    	//	创建阴影窗体,由CPaintManagerUI自动调用
    	void Create(CPaintManagerUI* pPaintManager);
    
    	//	子类化父窗体
    	static LRESULT CALLBACK ParentProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
    
    	// 父窗体改变大小,移动,或者主动重绘阴影时调用
    	void Update(HWND hParent);
    
    	// 通过算法计算阴影
    	void MakeShadow(UINT32 *pShadBits, HWND hParent, RECT *rcParent);
    
    	// 计算alpha预乘值
    	inline DWORD PreMultiply(COLORREF cl, unsigned char nAlpha)
    	{
    		return (GetRValue(cl) * (DWORD)nAlpha / 255) |
    			(GetGValue(cl) * (DWORD)nAlpha / 255) << 8 |
    			(GetBValue(cl) * (DWORD)nAlpha / 255) << 16 ;
    	}
    
    protected:
    	enum ShadowStatus
    	{
    		SS_ENABLED = 1,				// Shadow is enabled, if not, the following one is always false
    		SS_VISABLE = 1 << 1,		// Shadow window is visible
    		SS_PARENTVISIBLE = 1<< 2	// Parent window is visible, if not, the above one is always false
    	};
    
    	// 保存已经附加的窗体句柄和与其关联的阴影类,方便在ParentProc()函数中通过句柄得到阴影类
    	static std::map<HWND, CShadowUI *> *s_Shadowmap;
    	static bool s_bHasInit;
    
    	CPaintManagerUI	*m_pManager;		// 父窗体的CPaintManagerUI,用来获取素材资源和父窗体句柄
    	HWND			 m_hWnd;			// 阴影窗体的句柄
    	LONG			 m_OriParentProc;	// 子类化父窗体
    	BYTE			 m_Status;
    	bool			 m_bIsImageMode;	// 是否为图片阴影模式
    	bool			 m_bIsShowShadow;	// 是否要显示阴影
    
    	// 算法阴影成员变量
    	unsigned char m_nDarkness;	// Darkness, transparency of blurred area
    	unsigned char m_nSharpness;	// Sharpness, width of blurred border of shadow window
    	signed char m_nSize;	// Shadow window size, relative to parent window size
    
    	// The X and Y offsets of shadow window,
    	// relative to the parent window, at center of both windows (not top-left corner), signed
    	signed char m_nxOffset;
    	signed char m_nyOffset;
    
    	// Restore last parent window size, used to determine the update strategy when parent window is resized
    	LPARAM m_WndSize;
    
    	// Set this to true if the shadow should not be update until next WM_PAINT is received
    	bool m_bUpdate;
    
    	COLORREF m_Color;	// Color of shadow
    
    	// 图片阴影成员变量
    	CDuiString	m_sShadowImage;
    	RECT		m_rcShadowCorner;
    };
    
    }
    
    #endif //__UISHADOW_H__



           UIShadow.cpp源码为:


    #include "StdAfx.h"
    #include "UIShadow.h"
    #include "math.h"
    #include "crtdbg.h"
    #include "Core/UIManager.h"
    
    namespace DuiLib
    {
    
    const TCHAR *strWndClassName = _T("PerryShadowWnd");
    std::map<HWND, CShadowUI *>* CShadowUI::s_Shadowmap = new std::map<HWND, CShadowUI *>;
    bool CShadowUI::s_bHasInit = FALSE;
    
    CShadowUI::CShadowUI(void)
    : m_hWnd((HWND)NULL)
    , m_OriParentProc(NULL)
    , m_nDarkness(150)
    , m_nSharpness(5)
    , m_nSize(0)
    , m_nxOffset(0)
    , m_nyOffset(0)
    , m_Color(RGB(0, 0, 0))
    , m_WndSize(0)
    , m_bUpdate(false)
    , m_bIsImageMode(false)
    , m_bIsShowShadow(false)
    {
    	::ZeroMemory(&m_rcShadowCorner, sizeof(RECT));
    }
    
    CShadowUI::~CShadowUI(void)
    {
    }
    
    bool CShadowUI::Initialize(HINSTANCE hInstance)
    {
    	if (s_bHasInit)
    		return false;
    
    	// Register window class for shadow window
    	WNDCLASSEX wcex;
    
    	memset(&wcex, 0, sizeof(wcex));
    
    	wcex.cbSize = sizeof(WNDCLASSEX); 
    	wcex.style			= CS_HREDRAW | CS_VREDRAW;
    	wcex.lpfnWndProc	= DefWindowProc;
    	wcex.cbClsExtra		= 0;
    	wcex.cbWndExtra		= 0;
    	wcex.hInstance		= hInstance;
    	wcex.hIcon			= NULL;
    	wcex.hCursor		= LoadCursor(NULL, IDC_ARROW);
    	wcex.hbrBackground	= (HBRUSH)(COLOR_WINDOW+1);
    	wcex.lpszMenuName	= NULL;
    	wcex.lpszClassName	= strWndClassName;
    	wcex.hIconSm		= NULL;
    
    	RegisterClassEx(&wcex);
    
    	s_bHasInit = true;
    	return true;
    }
    
    void CShadowUI::Create(CPaintManagerUI* pPaintManager)
    {
    	if(!m_bIsShowShadow)
    		return;
    
    	// Already initialized
    	_ASSERT(CPaintManagerUI::GetInstance() != INVALID_HANDLE_VALUE);
    	_ASSERT(pPaintManager != NULL);
    	m_pManager = pPaintManager;
    	HWND hParentWnd = m_pManager->GetPaintWindow();
    	// Add parent window - shadow pair to the map
    	_ASSERT(s_Shadowmap->find(hParentWnd) == s_Shadowmap->end());	// Only one shadow for each window
    	(*s_Shadowmap)[hParentWnd] = this;
    
    	// Determine the initial show state of shadow according to parent window's state
    	LONG lParentStyle = GetWindowLong(hParentWnd, GWL_STYLE);
    
    	// Create the shadow window
    	LONG styleValue = lParentStyle & WS_CAPTION;
    	m_hWnd = CreateWindowEx(WS_EX_LAYERED | WS_EX_TRANSPARENT, strWndClassName, NULL,
    		/*WS_VISIBLE | */styleValue | WS_POPUPWINDOW,
    		CW_USEDEFAULT, 0, 0, 0, hParentWnd, NULL, CPaintManagerUI::GetInstance(), NULL);
    
    	if(!(WS_VISIBLE & lParentStyle))	// Parent invisible
    		m_Status = SS_ENABLED;
    	else if((WS_MAXIMIZE | WS_MINIMIZE) & lParentStyle)	// Parent visible but does not need shadow
    		m_Status = SS_ENABLED | SS_PARENTVISIBLE;
    	else	// Show the shadow
    	{
    		m_Status = SS_ENABLED | SS_VISABLE | SS_PARENTVISIBLE;
    		::ShowWindow(m_hWnd, SW_SHOWNA);
    		Update(hParentWnd);
    	}
    
    	// Replace the original WndProc of parent window to steal messages
    	m_OriParentProc = GetWindowLong(hParentWnd, GWL_WNDPROC);
    
    #pragma warning(disable: 4311)	// temporrarily disable the type_cast warning in Win32
    	SetWindowLong(hParentWnd, GWL_WNDPROC, (LONG)ParentProc);
    #pragma warning(default: 4311)
    
    }
    
    LRESULT CALLBACK CShadowUI::ParentProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
    {
    	_ASSERT(s_Shadowmap->find(hwnd) != s_Shadowmap->end());	// Shadow must have been attached
    
    	CShadowUI *pThis = (*s_Shadowmap)[hwnd];
    
    	switch(uMsg)
    	{
    	case WM_MOVE:
    		if(pThis->m_Status & SS_VISABLE)
    		{
    			RECT WndRect;
    			GetWindowRect(hwnd, &WndRect);
    			if (pThis->m_bIsImageMode)
    			{
    				SetWindowPos(pThis->m_hWnd, 0,
    					WndRect.left - pThis->m_rcShadowCorner.left, WndRect.top - pThis->m_rcShadowCorner.top,
    					0, 0, SWP_NOSIZE | SWP_NOACTIVATE);
    			}
    			else
    			{
    				SetWindowPos(pThis->m_hWnd, 0,
    					WndRect.left + pThis->m_nxOffset - pThis->m_nSize, WndRect.top + pThis->m_nyOffset - pThis->m_nSize,
    					0, 0, SWP_NOSIZE | SWP_NOACTIVATE);
    			}
    		}
    		break;
    
    	case WM_SIZE:
    		if(pThis->m_Status & SS_ENABLED)
    		{
    			if(SIZE_MAXIMIZED == wParam || SIZE_MINIMIZED == wParam)
    			{
    				::ShowWindow(pThis->m_hWnd, SW_HIDE);
    				pThis->m_Status &= ~SS_VISABLE;
    			}
    			else if(pThis->m_Status & SS_PARENTVISIBLE)	// Parent maybe resized even if invisible
    			{
    				// Awful! It seems that if the window size was not decreased
    				// the window region would never be updated until WM_PAINT was sent.
    				// So do not Update() until next WM_PAINT is received in this case
    				if(LOWORD(lParam) > LOWORD(pThis->m_WndSize) || HIWORD(lParam) > HIWORD(pThis->m_WndSize))
    					pThis->m_bUpdate = true;
    				else
    					pThis->Update(hwnd);
    				if(!(pThis->m_Status & SS_VISABLE))
    				{
    					::ShowWindow(pThis->m_hWnd, SW_SHOWNA);
    					pThis->m_Status |= SS_VISABLE;
    				}
    			}
    			pThis->m_WndSize = lParam;
    		}
    		break;
    
    	case WM_PAINT:
    		{
    			if(pThis->m_bUpdate)
    			{
    				pThis->Update(hwnd);
    				pThis->m_bUpdate = false;
    			}
    			//return hr;
    			break;
    		}
    
    		// In some cases of sizing, the up-right corner of the parent window region would not be properly updated
    		// Update() again when sizing is finished
    	case WM_EXITSIZEMOVE:
    		if(pThis->m_Status & SS_VISABLE)
    		{
    			pThis->Update(hwnd);
    		}
    		break;
    
    	case WM_SHOWWINDOW:
    		if(pThis->m_Status & SS_ENABLED)
    		{
    			if(!wParam)	// the window is being hidden
    			{
    				::ShowWindow(pThis->m_hWnd, SW_HIDE);
    				pThis->m_Status &= ~(SS_VISABLE | SS_PARENTVISIBLE);
    			}
    			else if(!(pThis->m_Status & SS_PARENTVISIBLE))
    			{
    				//pThis->Update(hwnd);
    				pThis->m_bUpdate = true;
    				::ShowWindow(pThis->m_hWnd, SW_SHOWNA);
    				pThis->m_Status |= SS_VISABLE | SS_PARENTVISIBLE;
    			}
    		}
    		break;
    
    	case WM_DESTROY:
    		DestroyWindow(pThis->m_hWnd);	// Destroy the shadow
    		break;
    		
    	case WM_NCDESTROY:
    		s_Shadowmap->erase(hwnd);	// Remove this window and shadow from the map
    		break;
    
    	}
    
    
    #pragma warning(disable: 4312)	// temporrarily disable the type_cast warning in Win32
    	// Call the default(original) window procedure for other messages or messages processed but not returned
    	return ((WNDPROC)pThis->m_OriParentProc)(hwnd, uMsg, wParam, lParam);
    #pragma warning(default: 4312)
    
    }
    
    void CShadowUI::Update(HWND hParent)
    {
    
    	RECT WndRect;
    	GetWindowRect(hParent, &WndRect);
    	int nShadWndWid;
    	int nShadWndHei;
    	if (m_bIsImageMode)
    	{
    		if(m_sShadowImage.IsEmpty())
    			return;
    
    		nShadWndWid = WndRect.right - WndRect.left + m_rcShadowCorner.left + m_rcShadowCorner.right;
    		nShadWndHei = WndRect.bottom - WndRect.top + m_rcShadowCorner.top + m_rcShadowCorner.bottom;
    	}
    	else
    	{
    		nShadWndWid = WndRect.right - WndRect.left + m_nSize * 2;
    		nShadWndHei = WndRect.bottom - WndRect.top + m_nSize * 2;
    	}
    		
    	// Create the alpha blending bitmap
    	BITMAPINFO bmi;        // bitmap header
    
    	ZeroMemory(&bmi, sizeof(BITMAPINFO));
    	bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
    	bmi.bmiHeader.biWidth = nShadWndWid;
    	bmi.bmiHeader.biHeight = nShadWndHei;
    	bmi.bmiHeader.biPlanes = 1;
    	bmi.bmiHeader.biBitCount = 32;         // four 8-bit components
    	bmi.bmiHeader.biCompression = BI_RGB;
    	bmi.bmiHeader.biSizeImage = nShadWndWid * nShadWndHei * 4;
    
    	BYTE *pvBits;          // pointer to DIB section
    	HBITMAP hbitmap = CreateDIBSection(NULL, &bmi, DIB_RGB_COLORS, (void **)&pvBits, NULL, 0);
    	HDC hMemDC = CreateCompatibleDC(NULL);
    	HBITMAP hOriBmp = (HBITMAP)SelectObject(hMemDC, hbitmap);
    
    	if (m_bIsImageMode)
    	{
    		RECT rcPaint = {0, 0, nShadWndWid, nShadWndHei};
    		
    		const TImageInfo* data = m_pManager->GetImageEx((LPCTSTR)m_sShadowImage, NULL, 0);
    
    		if( !data ) 
    			return;    
    
    		RECT rcBmpPart = {0};
    		rcBmpPart.right = data->nX;
    		rcBmpPart.bottom = data->nY;
    
    		CRenderEngine::DrawImage(hMemDC, data->hBitmap, rcPaint, rcPaint, rcBmpPart, m_rcShadowCorner, data->alphaChannel, 0xFF, true, false, false);
    
    	}
    	else
    	{
    		ZeroMemory(pvBits, bmi.bmiHeader.biSizeImage);
    		MakeShadow((UINT32 *)pvBits, hParent, &WndRect);
    	}
    
    	POINT ptDst;
    	if (m_bIsImageMode)
    	{
    		ptDst.x = WndRect.left - m_rcShadowCorner.left;
    		ptDst.y = WndRect.top - m_rcShadowCorner.top;
    	}
    	else
    	{
    		ptDst.x = WndRect.left + m_nxOffset - m_nSize;
    		ptDst.y = WndRect.top + m_nyOffset - m_nSize;
    	}
    
    	POINT ptSrc = {0, 0};
    	SIZE WndSize = {nShadWndWid, nShadWndHei};
    	BLENDFUNCTION blendPixelFunction= { AC_SRC_OVER, 0, 255, AC_SRC_ALPHA };
    
    	MoveWindow(m_hWnd, ptDst.x, ptDst.y, nShadWndWid, nShadWndHei, FALSE);
    
    	BOOL bRet= ::UpdateLayeredWindow(m_hWnd, NULL, &ptDst, &WndSize, hMemDC,
    		&ptSrc, 0, &blendPixelFunction, ULW_ALPHA);
    
    	_ASSERT(bRet); // something was wrong....
    
    	// Delete used resources
    	SelectObject(hMemDC, hOriBmp);
    	DeleteObject(hbitmap);
    	DeleteDC(hMemDC);
    
    }
    
    void CShadowUI::MakeShadow(UINT32 *pShadBits, HWND hParent, RECT *rcParent)
    {
    	// The shadow algorithm:
    	// Get the region of parent window,
    	// Apply morphologic erosion to shrink it into the size (ShadowWndSize - Sharpness)
    	// Apply modified (with blur effect) morphologic dilation to make the blurred border
    	// The algorithm is optimized by assuming parent window is just "one piece" and without "wholes" on it
    
    	// Get the region of parent window,
    	HRGN hParentRgn = CreateRectRgn(0, 0, 0, 0);
    	GetWindowRgn(hParent, hParentRgn);
    
    	// Determine the Start and end point of each horizontal scan line
    	SIZE szParent = {rcParent->right - rcParent->left, rcParent->bottom - rcParent->top};
    	SIZE szShadow = {szParent.cx + 2 * m_nSize, szParent.cy + 2 * m_nSize};
    	// Extra 2 lines (set to be empty) in ptAnchors are used in dilation
    	int nAnchors = max(szParent.cy, szShadow.cy);	// # of anchor points pares
    	int (*ptAnchors)[2] = new int[nAnchors + 2][2];
    	int (*ptAnchorsOri)[2] = new int[szParent.cy][2];	// anchor points, will not modify during erosion
    	ptAnchors[0][0] = szParent.cx;
    	ptAnchors[0][1] = 0;
    	ptAnchors[nAnchors + 1][0] = szParent.cx;
    	ptAnchors[nAnchors + 1][1] = 0;
    	if(m_nSize > 0)
    	{
    		// Put the parent window anchors at the center
    		for(int i = 0; i < m_nSize; i++)
    		{
    			ptAnchors[i + 1][0] = szParent.cx;
    			ptAnchors[i + 1][1] = 0;
    			ptAnchors[szShadow.cy - i][0] = szParent.cx;
    			ptAnchors[szShadow.cy - i][1] = 0;
    		}
    		ptAnchors += m_nSize;
    	}
    	for(int i = 0; i < szParent.cy; i++)
    	{
    		// find start point
    		int j;
    		for(j = 0; j < szParent.cx; j++)
    		{
    			if(PtInRegion(hParentRgn, j, i))
    			{
    				ptAnchors[i + 1][0] = j + m_nSize;
    				ptAnchorsOri[i][0] = j;
    				break;
    			}
    		}
    
    		if(j >= szParent.cx)	// Start point not found
    		{
    			ptAnchors[i + 1][0] = szParent.cx;
    			ptAnchorsOri[i][1] = 0;
    			ptAnchors[i + 1][0] = szParent.cx;
    			ptAnchorsOri[i][1] = 0;
    		}
    		else
    		{
    			// find end point
    			for(j = szParent.cx - 1; j >= ptAnchors[i + 1][0]; j--)
    			{
    				if(PtInRegion(hParentRgn, j, i))
    				{
    					ptAnchors[i + 1][1] = j + 1 + m_nSize;
    					ptAnchorsOri[i][1] = j + 1;
    					break;
    				}
    			}
    		}
    	}
    
    	if(m_nSize > 0)
    		ptAnchors -= m_nSize;	// Restore pos of ptAnchors for erosion
    	int (*ptAnchorsTmp)[2] = new int[nAnchors + 2][2];	// Store the result of erosion
    	// First and last line should be empty
    	ptAnchorsTmp[0][0] = szParent.cx;
    	ptAnchorsTmp[0][1] = 0;
    	ptAnchorsTmp[nAnchors + 1][0] = szParent.cx;
    	ptAnchorsTmp[nAnchors + 1][1] = 0;
    	int nEroTimes = 0;
    	// morphologic erosion
    	for(int i = 0; i < m_nSharpness - m_nSize; i++)
    	{
    		nEroTimes++;
    		//ptAnchorsTmp[1][0] = szParent.cx;
    		//ptAnchorsTmp[1][1] = 0;
    		//ptAnchorsTmp[szParent.cy + 1][0] = szParent.cx;
    		//ptAnchorsTmp[szParent.cy + 1][1] = 0;
    		for(int j = 1; j < nAnchors + 1; j++)
    		{
    			ptAnchorsTmp[j][0] = max(ptAnchors[j - 1][0], max(ptAnchors[j][0], ptAnchors[j + 1][0])) + 1;
    			ptAnchorsTmp[j][1] = min(ptAnchors[j - 1][1], min(ptAnchors[j][1], ptAnchors[j + 1][1])) - 1;
    		}
    		// Exchange ptAnchors and ptAnchorsTmp;
    		int (*ptAnchorsXange)[2] = ptAnchorsTmp;
    		ptAnchorsTmp = ptAnchors;
    		ptAnchors = ptAnchorsXange;
    	}
    
    	// morphologic dilation
    	ptAnchors += (m_nSize < 0 ? -m_nSize : 0) + 1;	// now coordinates in ptAnchors are same as in shadow window
    	// Generate the kernel
    	int nKernelSize = m_nSize > m_nSharpness ? m_nSize : m_nSharpness;
    	int nCenterSize = m_nSize > m_nSharpness ? (m_nSize - m_nSharpness) : 0;
    	UINT32 *pKernel = new UINT32[(2 * nKernelSize + 1) * (2 * nKernelSize + 1)];
    	UINT32 *pKernelIter = pKernel;
    	for(int i = 0; i <= 2 * nKernelSize; i++)
    	{
    		for(int j = 0; j <= 2 * nKernelSize; j++)
    		{
    			double dLength = sqrt((i - nKernelSize) * (i - nKernelSize) + (j - nKernelSize) * (double)(j - nKernelSize));
    			if(dLength < nCenterSize)
    				*pKernelIter = m_nDarkness << 24 | PreMultiply(m_Color, m_nDarkness);
    			else if(dLength <= nKernelSize)
    			{
    				UINT32 nFactor = ((UINT32)((1 - (dLength - nCenterSize) / (m_nSharpness + 1)) * m_nDarkness));
    				*pKernelIter = nFactor << 24 | PreMultiply(m_Color, nFactor);
    			}
    			else
    				*pKernelIter = 0;
    			//TRACE("%d ", *pKernelIter >> 24);
    			pKernelIter ++;
    		}
    		//TRACE("
    ");
    	}
    	// Generate blurred border
    	for(int i = nKernelSize; i < szShadow.cy - nKernelSize; i++)
    	{
    		int j;
    		if(ptAnchors[i][0] < ptAnchors[i][1])
    		{
    
    			// Start of line
    			for(j = ptAnchors[i][0];
    				j < min(max(ptAnchors[i - 1][0], ptAnchors[i + 1][0]) + 1, ptAnchors[i][1]);
    				j++)
    			{
    				for(int k = 0; k <= 2 * nKernelSize; k++)
    				{
    					UINT32 *pPixel = pShadBits +
    						(szShadow.cy - i - 1 + nKernelSize - k) * szShadow.cx + j - nKernelSize;
    					UINT32 *pKernelPixel = pKernel + k * (2 * nKernelSize + 1);
    					for(int l = 0; l <= 2 * nKernelSize; l++)
    					{
    						if(*pPixel < *pKernelPixel)
    							*pPixel = *pKernelPixel;
    						pPixel++;
    						pKernelPixel++;
    					}
    				}
    			}	// for() start of line
    
    			// End of line
    			for(j = max(j, min(ptAnchors[i - 1][1], ptAnchors[i + 1][1]) - 1);
    				j < ptAnchors[i][1];
    				j++)
    			{
    				for(int k = 0; k <= 2 * nKernelSize; k++)
    				{
    					UINT32 *pPixel = pShadBits +
    						(szShadow.cy - i - 1 + nKernelSize - k) * szShadow.cx + j - nKernelSize;
    					UINT32 *pKernelPixel = pKernel + k * (2 * nKernelSize + 1);
    					for(int l = 0; l <= 2 * nKernelSize; l++)
    					{
    						if(*pPixel < *pKernelPixel)
    							*pPixel = *pKernelPixel;
    						pPixel++;
    						pKernelPixel++;
    					}
    				}
    			}	// for() end of line
    
    		}
    	}	// for() Generate blurred border
    
    	// Erase unwanted parts and complement missing
    	UINT32 clCenter = m_nDarkness << 24 | PreMultiply(m_Color, m_nDarkness);
    	for(int i = min(nKernelSize, max(m_nSize - m_nyOffset, 0));
    		i < max(szShadow.cy - nKernelSize, min(szParent.cy + m_nSize - m_nyOffset, szParent.cy + 2 * m_nSize));
    		i++)
    	{
    		UINT32 *pLine = pShadBits + (szShadow.cy - i - 1) * szShadow.cx;
    		if(i - m_nSize + m_nyOffset < 0 || i - m_nSize + m_nyOffset >= szParent.cy)	// Line is not covered by parent window
    		{
    			for(int j = ptAnchors[i][0]; j < ptAnchors[i][1]; j++)
    			{
    				*(pLine + j) = clCenter;
    			}
    		}
    		else
    		{
    			for(int j = ptAnchors[i][0];
    				j < min(ptAnchorsOri[i - m_nSize + m_nyOffset][0] + m_nSize - m_nxOffset, ptAnchors[i][1]);
    				j++)
    				*(pLine + j) = clCenter;
    			for(int j = max(ptAnchorsOri[i - m_nSize + m_nyOffset][0] + m_nSize - m_nxOffset, 0);
    				j < min(ptAnchorsOri[i - m_nSize + m_nyOffset][1] + m_nSize - m_nxOffset, szShadow.cx);
    				j++)
    				*(pLine + j) = 0;
    			for(int j = max(ptAnchorsOri[i - m_nSize + m_nyOffset][1] + m_nSize - m_nxOffset, ptAnchors[i][0]);
    				j < ptAnchors[i][1];
    				j++)
    				*(pLine + j) = clCenter;
    		}
    	}
    
    	// Delete used resources
    	delete[] (ptAnchors - (m_nSize < 0 ? -m_nSize : 0) - 1);
    	delete[] ptAnchorsTmp;
    	delete[] ptAnchorsOri;
    	delete[] pKernel;
    	DeleteObject(hParentRgn);
    }
    
    void CShadowUI::ShowShadow(bool bShow)
    {
    	m_bIsShowShadow = bShow;
    }
    
    bool CShadowUI::IsShowShadow() const
    {
    	return m_bIsShowShadow;
    }
    
    bool CShadowUI::SetSize(int NewSize)
    {
    	if(NewSize > 20 || NewSize < -20)
    		return false;
    
    	m_nSize = (signed char)NewSize;
    	if(m_hWnd != NULL && (SS_VISABLE & m_Status))
    		Update(GetParent(m_hWnd));
    	return true;
    }
    
    bool CShadowUI::SetSharpness(unsigned int NewSharpness)
    {
    	if(NewSharpness > 20)
    		return false;
    
    	m_nSharpness = (unsigned char)NewSharpness;
    	if(m_hWnd != NULL && (SS_VISABLE & m_Status))
    		Update(GetParent(m_hWnd));
    	return true;
    }
    
    bool CShadowUI::SetDarkness(unsigned int NewDarkness)
    {
    	if(NewDarkness > 255)
    		return false;
    
    	m_nDarkness = (unsigned char)NewDarkness;
    	if(m_hWnd != NULL && (SS_VISABLE & m_Status))
    		Update(GetParent(m_hWnd));
    	return true;
    }
    
    bool CShadowUI::SetPosition(int NewXOffset, int NewYOffset)
    {
    	if(NewXOffset > 20 || NewXOffset < -20 ||
    		NewYOffset > 20 || NewYOffset < -20)
    		return false;
    	
    	m_nxOffset = (signed char)NewXOffset;
    	m_nyOffset = (signed char)NewYOffset;
    	if(m_hWnd != NULL && (SS_VISABLE & m_Status))
    		Update(GetParent(m_hWnd));
    	return true;
    }
    
    bool CShadowUI::SetColor(COLORREF NewColor)
    {
    	m_Color = NewColor;
    	if(m_hWnd != NULL && (SS_VISABLE & m_Status))
    		Update(GetParent(m_hWnd));
    	return true;
    }
    
    bool CShadowUI::SetImage(LPCTSTR szImage)
    {
    	if (szImage == NULL)
    		return false;
    
    	m_bIsImageMode = true;
    	m_sShadowImage = szImage;
    	if(m_hWnd != NULL && (SS_VISABLE & m_Status))
    		Update(GetParent(m_hWnd));
    
    	return true;
    }
    bool CShadowUI::SetShadowCorner(RECT rcCorner)
    {
    	if (rcCorner.left < 0 || rcCorner.top < 0 || rcCorner.right < 0 || rcCorner.bottom < 0)
    		return false;
    
    	m_rcShadowCorner = rcCorner;
    
    	if(m_hWnd != NULL && (SS_VISABLE & m_Status))
    		Update(GetParent(m_hWnd));
    
    	return true;
    }
    
    } //namespace DuiLib


    总结:


          这个阴影使用双层窗体实现的,可以避免duilib在半透明窗体上的不足。但也由于使用双层窗体,导致窗体大小快速改变时会看出阴影改变的延迟 ,能不能接受这个延迟就看个人了,所以如果是固定大小的窗体使用阴影效果最好。具体的效果可以看我的demo。


          完整的修改版的库代码和阴影的demo,可以下载我的库:点击打开链接

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  • 原文地址:https://www.cnblogs.com/redrainblog/p/4275827.html
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