• JS动画公式


    // 效果:
    // Linear:无缓动效果
    // Quadratic:二次方的缓动(t^2)
    // Cubic:三次方的缓动(t^3)
    // Quartic:四次方的缓动(t^4)
    // Quintic:五次方的缓动(t^5)
    // Sinusoidal:正弦曲线的缓动(sin(t))
    // Exponential:指数曲线的缓动(2^t)
    // Circular:圆形曲线的缓动(sqrt(1-t^2))
    // Elastic:指数衰减的正弦曲线缓动
    // 超过范围的三次方缓动((s+1)*t^3 – s*t^2)
    // 指数衰减的反弹缓动
    /*
     * Tween.js
     * t: current time(当前时间)
     * b: beginning value(初始值)
     * c: change in value(变化量)
     * d: duration(持续时间)
    */
    var Tween = {
        Linear: function(t, b, c, d) { return c*t/d + b; },
        Quad: {
            easeIn: function(t, b, c, d) {
                return c * (t /= d) * t + b;
            },
            easeOut: function(t, b, c, d) {
                return -c *(t /= d)*(t-2) + b;
            },
            easeInOut: function(t, b, c, d) {
                if ((t /= d / 2) < 1) return c / 2 * t * t + b;
                return -c / 2 * ((--t) * (t-2) - 1) + b;
            }
        },
        Cubic: {
            easeIn: function(t, b, c, d) {
                return c * (t /= d) * t * t + b;
            },
            easeOut: function(t, b, c, d) {
                return c * ((t = t/d - 1) * t * t + 1) + b;
            },
            easeInOut: function(t, b, c, d) {
                if ((t /= d / 2) < 1) return c / 2 * t * t*t + b;
                return c / 2*((t -= 2) * t * t + 2) + b;
            }
        },
        Quart: {
            easeIn: function(t, b, c, d) {
                return c * (t /= d) * t * t*t + b;
            },
            easeOut: function(t, b, c, d) {
                return -c * ((t = t/d - 1) * t * t*t - 1) + b;
            },
            easeInOut: function(t, b, c, d) {
                if ((t /= d / 2) < 1) return c / 2 * t * t * t * t + b;
                return -c / 2 * ((t -= 2) * t * t*t - 2) + b;
            }
        },
        Quint: {
            easeIn: function(t, b, c, d) {
                return c * (t /= d) * t * t * t * t + b;
            },
            easeOut: function(t, b, c, d) {
                return c * ((t = t/d - 1) * t * t * t * t + 1) + b;
            },
            easeInOut: function(t, b, c, d) {
                if ((t /= d / 2) < 1) return c / 2 * t * t * t * t * t + b;
                return c / 2*((t -= 2) * t * t * t * t + 2) + b;
            }
        },
        Sine: {
            easeIn: function(t, b, c, d) {
                return -c * Math.cos(t/d * (Math.PI/2)) + c + b;
            },
            easeOut: function(t, b, c, d) {
                return c * Math.sin(t/d * (Math.PI/2)) + b;
            },
            easeInOut: function(t, b, c, d) {
                return -c / 2 * (Math.cos(Math.PI * t/d) - 1) + b;
            }
        },
        Expo: {
            easeIn: function(t, b, c, d) {
                return (t==0) ? b : c * Math.pow(2, 10 * (t/d - 1)) + b;
            },
            easeOut: function(t, b, c, d) {
                return (t==d) ? b + c : c * (-Math.pow(2, -10 * t/d) + 1) + b;
            },
            easeInOut: function(t, b, c, d) {
                if (t==0) return b;
                if (t==d) return b+c;
                if ((t /= d / 2) < 1) return c / 2 * Math.pow(2, 10 * (t - 1)) + b;
                return c / 2 * (-Math.pow(2, -10 * --t) + 2) + b;
            }
        },
        Circ: {
            easeIn: function(t, b, c, d) {
                return -c * (Math.sqrt(1 - (t /= d) * t) - 1) + b;
            },
            easeOut: function(t, b, c, d) {
                return c * Math.sqrt(1 - (t = t/d - 1) * t) + b;
            },
            easeInOut: function(t, b, c, d) {
                if ((t /= d / 2) < 1) return -c / 2 * (Math.sqrt(1 - t * t) - 1) + b;
                return c / 2 * (Math.sqrt(1 - (t -= 2) * t) + 1) + b;
            }
        },
        Elastic: {
            easeIn: function(t, b, c, d, a, p) {
                var s;
                if (t==0) return b;
                if ((t /= d) == 1) return b + c;
                if (typeof p == "undefined") p = d * .3;
                if (!a || a < Math.abs(c)) {
                    s = p / 4;
                    a = c;
                } else {
                    s = p / (2 * Math.PI) * Math.asin(c / a);
                }
                return -(a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b;
            },
            easeOut: function(t, b, c, d, a, p) {
                var s;
                if (t==0) return b;
                if ((t /= d) == 1) return b + c;
                if (typeof p == "undefined") p = d * .3;
                if (!a || a < Math.abs(c)) {
                    a = c; 
                    s = p / 4;
                } else {
                    s = p/(2*Math.PI) * Math.asin(c/a);
                }
                return (a * Math.pow(2, -10 * t) * Math.sin((t * d - s) * (2 * Math.PI) / p) + c + b);
            },
            easeInOut: function(t, b, c, d, a, p) {
                var s;
                if (t==0) return b;
                if ((t /= d / 2) == 2) return b+c;
                if (typeof p == "undefined") p = d * (.3 * 1.5);
                if (!a || a < Math.abs(c)) {
                    a = c; 
                    s = p / 4;
                } else {
                    s = p / (2  *Math.PI) * Math.asin(c / a);
                }
                if (t < 1) return -.5 * (a * Math.pow(2, 10* (t -=1 )) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b;
                return a * Math.pow(2, -10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p ) * .5 + c + b;
            }
        },
        Back: {
            easeIn: function(t, b, c, d, s) {
                if (typeof s == "undefined") s = 1.70158;
                return c * (t /= d) * t * ((s + 1) * t - s) + b;
            },
            easeOut: function(t, b, c, d, s) {
                if (typeof s == "undefined") s = 1.70158;
                return c * ((t = t/d - 1) * t * ((s + 1) * t + s) + 1) + b;
            },
            easeInOut: function(t, b, c, d, s) {
                if (typeof s == "undefined") s = 1.70158; 
                if ((t /= d / 2) < 1) return c / 2 * (t * t * (((s *= (1.525)) + 1) * t - s)) + b;
                return c / 2*((t -= 2) * t * (((s *= (1.525)) + 1) * t + s) + 2) + b;
            }
        },
        Bounce: {
            easeIn: function(t, b, c, d) {
                return c - Tween.Bounce.easeOut(d-t, 0, c, d) + b;
            },
            easeOut: function(t, b, c, d) {
                if ((t /= d) < (1 / 2.75)) {
                    return c * (7.5625 * t * t) + b;
                } else if (t < (2 / 2.75)) {
                    return c * (7.5625 * (t -= (1.5 / 2.75)) * t + .75) + b;
                } else if (t < (2.5 / 2.75)) {
                    return c * (7.5625 * (t -= (2.25 / 2.75)) * t + .9375) + b;
                } else {
                    return c * (7.5625 * (t -= (2.625 / 2.75)) * t + .984375) + b;
                }
            },
            easeInOut: function(t, b, c, d) {
                if (t < d / 2) {
                    return Tween.Bounce.easeIn(t * 2, 0, c, d) * .5 + b;
                } else {
                    return Tween.Bounce.easeOut(t * 2 - d, 0, c, d) * .5 + c * .5 + b;
                }
            }
        }
    }
    Math.tween = Tween;

    BackEase

    BounceEase

    CircleEase

    CubicEase

    ElasticEase

    ExponentialEase

    PowerEase

    具有不同 easingmode 图表的 QuarticEase。

    QuadraticEase

    具有不同 easingmode 图表的 QuadraticEase。

    QuarticEase

    具有不同 easingmode 图表的 QuarticEase。

    QuinticEase

    具有不同 easingmode 图表的 QuinticEase。

    SineEase

    SineEase 图形。

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  • 原文地址:https://www.cnblogs.com/rainbow661314/p/6877878.html
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