• DELPHI 线程池代码


    原文地址:http://blog.csdn.net/babyvspp/archive/2008/01/01/2008234.aspx

    unit uThreadPool;

    {   aPool.AddRequest(TMyRequest.Create(RequestParam1, RequestParam2, ...)); }

    interface
    uses
      Windows,
      Classes;

    // 是否记录日志
    // {$DEFINE NOLOGS}

    type
      TCriticalSection = class(TObject)
      protected
        FSection: TRTLCriticalSection;
      public
        constructor Create;
        destructor Destroy; override;
        // 进入临界区
        procedure Enter;
        // 离开临界区
        procedure Leave;
        // 尝试进入
        function TryEnter: Boolean;
      end;

    type
      // 储存请求数据的基本类
      TWorkItem = class(TObject)
      public
        // 是否有重复任务
        function IsTheSame(DataObj: TWorkItem): Boolean; virtual;
        // 如果 NOLOGS 被定义,则禁用。
        function TextForLog: string; virtual;
      end;

    type
      TThreadsPool = class;

      //线程状态
      TThreadState = (tcsInitializing, tcsWaiting, tcsGetting, tcsProcessing,
        tcsProcessed, tcsTerminating, tcsCheckingDown);
      // 工作线程仅用于线程池内, 不要直接创建并调用它。
      TProcessorThread = class(TThread)
      private
        // 创建线程时临时的Event对象, 阻塞线程直到初始化完成
        hInitFinished: THandle;
        // 初始化出错信息
        sInitError: string;
        // 记录日志
        procedure WriteLog(const Str: string; Level: Integer = 0);
      protected
        // 线程临界区同步对像
        csProcessingDataObject: TCriticalSection;
        // 平均处理时间
        FAverageProcessing: Integer;
        // 等待请求的平均时间
        FAverageWaitingTime: Integer;
        // 本线程实例的运行状态
        FCurState: TThreadState;
        // 本线程实例所附属的线程池
        FPool: TThreadsPool;
        // 当前处理的数据对像。
        FProcessingDataObject: TWorkItem;
        // 线程停止 Event, TProcessorThread.Terminate 中开绿灯
        hThreadTerminated: THandle;
        uProcessingStart: DWORD;
        // 开始等待的时间, 通过 GetTickCount 取得。
        uWaitingStart: DWORD;
        // 计算平均工作时间
        function AverageProcessingTime: DWORD;
        // 计算平均等待时间
        function AverageWaitingTime: DWORD;
        procedure Execute; override;
        function IamCurrentlyProcess(DataObj: TWorkItem): Boolean;
        // 转换枚举类型的线程状态为字串类型
        function InfoText: string;
        // 线程是否长时间处理同一个请求?(已死掉?)
        function IsDead: Boolean;
        // 线程是否已完成当成任务
        function isFinished: Boolean;
        // 线程是否处于空闲状态
        function isIdle: Boolean;
        // 平均值校正计算。
        function NewAverage(OldAvg, NewVal: Integer): Integer;
      public
        Tag: Integer;
        constructor Create(APool: TThreadsPool);
        destructor Destroy; override;
        procedure Terminate;
      end;

      // 线程初始化时触发的事件
      TProcessorThreadInitializing = procedure(Sender: TThreadsPool; aThread:
        TProcessorThread) of object;
      // 线程结束时触发的事件
      TProcessorThreadFinalizing = procedure(Sender: TThreadsPool; aThread:
        TProcessorThread) of object;
      // 线程处理请求时触发的事件
      TProcessRequest = procedure(Sender: TThreadsPool; WorkItem: TWorkItem;
        aThread: TProcessorThread) of object;
      TEmptyKind = (
        ekQueueEmpty, //任务被取空后
        ekProcessingFinished // 最后一个任务处理完毕后
        );
      // 任务队列空时触发的事件
      TQueueEmpty = procedure(Sender: TThreadsPool; EmptyKind: TEmptyKind) of
        object;

      TThreadsPool = class(TComponent)
      private
        csQueueManagment: TCriticalSection;
        csThreadManagment: TCriticalSection;
        FProcessRequest: TProcessRequest;
        FQueue: TList;
        FQueueEmpty: TQueueEmpty;
        // 线程超时阀值
        FThreadDeadTimeout: DWORD;
        FThreadFinalizing: TProcessorThreadFinalizing;
        FThreadInitializing: TProcessorThreadInitializing;
        // 工作中的线程
        FThreads: TList;
        // 执行了 terminat 发送退出指令, 正在结束的线程.
        FThreadsKilling: TList;
        // 最少, 最大线程数
        FThreadsMax: Integer;
        // 最少, 最大线程数
        FThreadsMin: Integer;
        // 池平均等待时间
        function PoolAverageWaitingTime: Integer;
        procedure WriteLog(const Str: string; Level: Integer = 0);
      protected
        FLastGetPoint: Integer;
        // Semaphore, 统计任务队列
        hSemRequestCount: THandle;
        // Waitable timer. 每30触发一次的时间量同步
        hTimCheckPoolDown: THandle;
        // 线程池停机(检查并清除空闲线程和死线程)
        procedure CheckPoolDown;
        // 清除死线程,并补充不足的工作线程
        procedure CheckThreadsForGrow;
        procedure DoProcessed;
        procedure DoProcessRequest(aDataObj: TWorkItem; aThread: TProcessorThread);
          virtual;
        procedure DoQueueEmpty(EmptyKind: TEmptyKind); virtual;
        procedure DoThreadFinalizing(aThread: TProcessorThread); virtual;
        // 执行事件
        procedure DoThreadInitializing(aThread: TProcessorThread); virtual;
        // 释放 FThreadsKilling 列表中的线程
        procedure FreeFinishedThreads;
        // 申请任务
        procedure GetRequest(out Request: TWorkItem);
        // 清除死线程
        procedure KillDeadThreads;
      public
        constructor Create(AOwner: TComponent); override;
        destructor Destroy; override;
        // 就进行任务是否重复的检查, 检查发现重复就返回 False
        function AddRequest(aDataObject: TWorkItem; CheckForDoubles: Boolean =
          False): Boolean; overload;
        // 转换枚举类型的线程状态为字串类型
        function InfoText: string;
      published
        // 线程处理任务时触发的事件
        property OnProcessRequest: TProcessRequest read FProcessRequest write
          FProcessRequest;
        // 任务列表为空时解发的事件
        property OnQueueEmpty: TQueueEmpty read FQueueEmpty write FQueueEmpty;
        // 线程结束时触发的事件
        property OnThreadFinalizing: TProcessorThreadFinalizing read
          FThreadFinalizing write FThreadFinalizing;
        // 线程初始化时触发的事件
        property OnThreadInitializing: TProcessorThreadInitializing read
          FThreadInitializing write FThreadInitializing;
        // 线程超时值(毫秒), 如果处理超时,将视为死线程
        property ThreadDeadTimeout: DWORD read FThreadDeadTimeout write
          FThreadDeadTimeout default 0;
        // 最大线程数
        property ThreadsMax: Integer read FThreadsMax write FThreadsMax default 1;
        // 最小线程数
        property ThreadsMin: Integer read FThreadsMin write FThreadsMin default 0;
      end;

    type
      //日志记志函数
      TLogWriteProc = procedure(
        const Str: string; //日志
        LogID: Integer = 0;
        Level: Integer = 0 //Level = 0 - 跟踪信息, 10 - 致命错误
        );

    var
      WriteLog: TLogWriteProc; // 如果存在实例就写日志

    implementation
    uses
      SysUtils;

    // 储存请求数据的基本类
    {
    ********************************** TWorkItem ***********************************
    }

    function TWorkItem.IsTheSame(DataObj: TWorkItem): Boolean;
    begin
      Result := False;
    end; { TWorkItem.IsTheSame }

    function TWorkItem.TextForLog: string;
    begin
      Result := 'Request';
    end; { TWorkItem.TextForLog }

    {
    ********************************* TThreadsPool *********************************
    }

    constructor TThreadsPool.Create(AOwner: TComponent);
    var
      DueTo: Int64;
    begin
    {$IFNDEF NOLOGS}
      WriteLog('创建线程池', 5);
    {$ENDIF}
      inherited;
      csQueueManagment := TCriticalSection.Create;
      FQueue := TList.Create;
      csThreadManagment := TCriticalSection.Create;
      FThreads := TList.Create;
      FThreadsKilling := TList.Create;
      FThreadsMin := 0;
      FThreadsMax := 1;
      FThreadDeadTimeout := 0;
      FLastGetPoint := 0;
      //
      hSemRequestCount := CreateSemaphore(nil, 0, $7FFFFFFF, nil);

      DueTo := -1;
      //可等待的定时器(只用于Window NT4或更高)
      hTimCheckPoolDown := CreateWaitableTimer(nil, False, nil);

      if hTimCheckPoolDown = 0 then // Win9x不支持
        // In Win9x number of thread will be never decrised
        hTimCheckPoolDown := CreateEvent(nil, False, False, nil)
      else
        SetWaitableTimer(hTimCheckPoolDown, DueTo, 30000, nil, nil, False);
    end; { TThreadsPool.Create }

    destructor TThreadsPool.Destroy;
    var
      n, i: Integer;
      Handles: array of THandle;
    begin
    {$IFNDEF NOLOGS}
      WriteLog('线程池销毁', 5);
    {$ENDIF}
      csThreadManagment.Enter;

      SetLength(Handles, FThreads.Count);
      n := 0;
      for i := 0 to FThreads.Count - 1 do
        if FThreads[i] <> nil then
        begin
          Handles[n] := TProcessorThread(FThreads[i]).Handle;
          TProcessorThread(FThreads[i]).Terminate;
          Inc(n);
        end;
      WaitForMultipleObjects(n, @Handles[0], True, 30000);

      for i := 0 to FThreads.Count - 1 do
        TProcessorThread(FThreads[i]).Free;
      FThreads.Free;
      FThreadsKilling.Free;
      csThreadManagment.Free;

      csQueueManagment.Enter;
      for i := FQueue.Count - 1 downto 0 do
        TObject(FQueue[i]).Free;
      FQueue.Free;
      csQueueManagment.Free;

      CloseHandle(hSemRequestCount);
      CloseHandle(hTimCheckPoolDown);
      inherited;
    end; { TThreadsPool.Destroy }

    function TThreadsPool.AddRequest(aDataObject: TWorkItem; CheckForDoubles:
      Boolean = False): Boolean;
    var
      i: Integer;
    begin
    {$IFNDEF NOLOGS}
      WriteLog('AddRequest(' + aDataObject.TextForLog + ')', 2);
    {$ENDIF}
      Result := False;
      csQueueManagment.Enter;
      try
        // 如果 CheckForDoubles = TRUE
        // 则进行任务是否重复的检查
        if CheckForDoubles then
          for i := 0 to FQueue.Count - 1 do
            if (FQueue[i] <> nil)
              and aDataObject.IsTheSame(TWorkItem(FQueue[i])) then
              Exit; // 发现有相同的任务

        csThreadManagment.Enter;
        try
          // 清除死线程,并补充不足的工作线程
          CheckThreadsForGrow;

          // 如果 CheckForDoubles = TRUE
          // 则检查是否有相同的任务正在处理中
          if CheckForDoubles then
            for i := 0 to FThreads.Count - 1 do
              if TProcessorThread(FThreads[i]).IamCurrentlyProcess(aDataObject) then
                Exit; // 发现有相同的任务

        finally
          csThreadManagment.Leave;
        end;

        //将任务加入队列
        FQueue.Add(aDataObject);

        //释放一个同步信号量
        ReleaseSemaphore(hSemRequestCount, 1, nil);
    {$IFNDEF NOLOGS}
        WriteLog('释放一个同步信号量)', 1);
    {$ENDIF}
        Result := True;
      finally
        csQueueManagment.Leave;
      end;
    {$IFNDEF NOLOGS}
      //调试信息
      WriteLog('增加一个任务(' + aDataObject.TextForLog + ')', 1);
    {$ENDIF}
    end; { TThreadsPool.AddRequest }

    {
    函 数 名:TThreadsPool.CheckPoolDown
    功能描述:线程池停机(检查并清除空闲线程和死线程)
    输入参数:无
    返 回 值: 无
    创建日期:2006.10.22 11:31
    修改日期:2006.
    作    者:Kook
    附加说明:
    }

    procedure TThreadsPool.CheckPoolDown;
    var
      i: Integer;
    begin
    {$IFNDEF NOLOGS}
      WriteLog('TThreadsPool.CheckPoolDown', 1);
    {$ENDIF}
      csThreadManagment.Enter;
      try
    {$IFNDEF NOLOGS}
        WriteLog(InfoText, 2);
    {$ENDIF}
        // 清除死线程
        KillDeadThreads;
        // 释放 FThreadsKilling 列表中的线程
        FreeFinishedThreads;

        // 如果线程空闲,就终止它
        for i := FThreads.Count - 1 downto FThreadsMin do
          if TProcessorThread(FThreads[i]).isIdle then
          begin
            //发出终止命令
            TProcessorThread(FThreads[i]).Terminate;
            //加入待清除队列
            FThreadsKilling.Add(FThreads[i]);
            //从工作队列中除名
            FThreads.Delete(i);
            //todo: ??
            Break;
          end;
      finally
        csThreadManagment.Leave;
      end;
    end; { TThreadsPool.CheckPoolDown }

    {
    函 数 名:TThreadsPool.CheckThreadsForGrow
    功能描述:清除死线程,并补充不足的工作线程
    输入参数:无
    返 回 值: 无
    创建日期:2006.10.22 11:31
    修改日期:2006.
    作    者:Kook
    附加说明:
    }

    procedure TThreadsPool.CheckThreadsForGrow;
    var
      AvgWait: Integer;
      i: Integer;
    begin
      {
        New thread created if:
        新建线程的条件:
          1. 工作线程数小于最小线程数
          2. 工作线程数小于最大线程数 and 线程池平均等待时间 < 100ms(系统忙)
          3. 任务大于工作线程数的4倍
      }

      csThreadManagment.Enter;
      try
        KillDeadThreads;
        if FThreads.Count < FThreadsMin then
        begin
    {$IFNDEF NOLOGS}
          WriteLog('工作线程数小于最小线程数', 4);
    {$ENDIF}
          for i := FThreads.Count to FThreadsMin - 1 do
          try
            FThreads.Add(TProcessorThread.Create(Self));
          except
            on e: Exception do

              WriteLog(
                'TProcessorThread.Create raise: ' + e.ClassName + #13#10#9'Message: '
                + e.Message,
                9
                );
          end
        end
        else
          if FThreads.Count < FThreadsMax then
          begin
    {$IFNDEF NOLOGS}
            WriteLog('工作线程数小于最大线程数 and 线程池平均等待时间 < 100ms', 3);
    {$ENDIF}
            AvgWait := PoolAverageWaitingTime;
    {$IFNDEF NOLOGS}
            WriteLog(Format(
              'FThreads.Count (%d)<FThreadsMax(%d), AvgWait=%d',
              [FThreads.Count, FThreadsMax, AvgWait]),
              4
              );
    {$ENDIF}

            if AvgWait < 100 then
            try
              FThreads.Add(TProcessorThread.Create(Self));
            except
              on e: Exception do
                WriteLog(
                  'TProcessorThread.Create raise: ' + e.ClassName +
                  #13#10#9'Message: ' + e.Message,
                  9
                  );
            end;
          end;
      finally
        csThreadManagment.Leave;
      end;
    end; { TThreadsPool.CheckThreadsForGrow }

    procedure TThreadsPool.DoProcessed;
    var
      i: Integer;
    begin
      if (FLastGetPoint < FQueue.Count) then
        Exit;
      csThreadManagment.Enter;
      try
        for i := 0 to FThreads.Count - 1 do
          if TProcessorThread(FThreads[i]).FCurState in [tcsProcessing] then
            Exit;
      finally
        csThreadManagment.Leave;
      end;
      DoQueueEmpty(ekProcessingFinished);
    end; { TThreadsPool.DoProcessed }

    procedure TThreadsPool.DoProcessRequest(aDataObj: TWorkItem; aThread:
      TProcessorThread);
    begin
      if Assigned(FProcessRequest) then
        FProcessRequest(Self, aDataObj, aThread);
    end; { TThreadsPool.DoProcessRequest }

    procedure TThreadsPool.DoQueueEmpty(EmptyKind: TEmptyKind);
    begin
      if Assigned(FQueueEmpty) then
        FQueueEmpty(Self, EmptyKind);
    end; { TThreadsPool.DoQueueEmpty }

    procedure TThreadsPool.DoThreadFinalizing(aThread: TProcessorThread);
    begin
      if Assigned(FThreadFinalizing) then
        FThreadFinalizing(Self, aThread);
    end; { TThreadsPool.DoThreadFinalizing }

    procedure TThreadsPool.DoThreadInitializing(aThread: TProcessorThread);
    begin
      if Assigned(FThreadInitializing) then
        FThreadInitializing(Self, aThread);
    end; { TThreadsPool.DoThreadInitializing }

    {
    函 数 名:TThreadsPool.FreeFinishedThreads
    功能描述:释放 FThreadsKilling 列表中的线程
    输入参数:无
    返 回 值: 无
    创建日期:2006.10.22 11:34
    修改日期:2006.
    作    者:Kook
    附加说明:
    }

    procedure TThreadsPool.FreeFinishedThreads;
    var
      i: Integer;
    begin
      if csThreadManagment.TryEnter then
      try
        for i := FThreadsKilling.Count - 1 downto 0 do
          if TProcessorThread(FThreadsKilling[i]).isFinished then
          begin
            TProcessorThread(FThreadsKilling[i]).Free;
            FThreadsKilling.Delete(i);
          end;
      finally
        csThreadManagment.Leave
      end;
    end; { TThreadsPool.FreeFinishedThreads }

    {
    函 数 名:TThreadsPool.GetRequest
    功能描述:申请任务
    输入参数:out Request: TRequestDataObject
    返 回 值: 无
    创建日期:2006.10.22 11:34
    修改日期:2006.
    作    者:Kook
    附加说明:
    }

    procedure TThreadsPool.GetRequest(out Request: TWorkItem);
    begin
    {$IFNDEF NOLOGS}
      WriteLog('申请任务', 2);
    {$ENDIF}
      csQueueManagment.Enter;
      try
        //跳过空的队列元素
        while (FLastGetPoint < FQueue.Count) and (FQueue[FLastGetPoint] = nil) do
          Inc(FLastGetPoint);

        Assert(FLastGetPoint < FQueue.Count);
        //压缩队列,清除空元素
        if (FQueue.Count > 127) and (FLastGetPoint >= (3 * FQueue.Count) div 4) then
        begin
    {$IFNDEF NOLOGS}
          WriteLog('FQueue.Pack', 1);
    {$ENDIF}
          FQueue.Pack;
          FLastGetPoint := 0;
        end;

        Request := TWorkItem(FQueue[FLastGetPoint]);
        FQueue[FLastGetPoint] := nil;
        inc(FLastGetPoint);
        if (FLastGetPoint = FQueue.Count) then //如果队列中无任务
        begin

          DoQueueEmpty(ekQueueEmpty);
          FQueue.Clear;
          FLastGetPoint := 0;
        end;
      finally
        csQueueManagment.Leave;
      end;
    end; { TThreadsPool.GetRequest }

    function TThreadsPool.InfoText: string;
    begin
      Result := '';
      //end;
      //{$ELSE}
      //var
      //  i: Integer;
      //begin
      //  csQueueManagment.Enter;
      //  csThreadManagment.Enter;
      //  try
      //    if (FThreads.Count = 0) and (FThreadsKilling.Count = 1) and
      //      TProcessorThread(FThreadsKilling[0]).isFinished then
      //      FreeFinishedThreads;
      //
      //    Result := Format(
      //      'Pool thread: Min=%d, Max=%d, WorkingThreadsCount=%d, TerminatedThreadCount=%d, QueueLength=%d'#13#10,
      //      [ThreadsMin, ThreadsMax, FThreads.Count, FThreadsKilling.Count,
      //      FQueue.Count]
      //        );
      //    if FThreads.Count > 0 then
      //      Result := Result + 'Working threads:'#13#10;
      //    for i := 0 to FThreads.Count - 1 do
      //      Result := Result + TProcessorThread(FThreads[i]).InfoText + #13#10;
      //    if FThreadsKilling.Count > 0 then
      //      Result := Result + 'Terminated threads:'#13#10;
      //    for i := 0 to FThreadsKilling.Count - 1 do
      //      Result := Result + TProcessorThread(FThreadsKilling[i]).InfoText + #13#10;
      //  finally
      //    csThreadManagment.Leave;
      //    csQueueManagment.Leave;
      //  end;
      //end;
      //{$ENDIF}
    end; { TThreadsPool.InfoText }

    {
    函 数 名:TThreadsPool.KillDeadThreads
    功能描述:清除死线程
    输入参数:无
    返 回 值: 无
    创建日期:2006.10.22 11:32
    修改日期:2006.
    作    者:Kook
    附加说明:
    }

    procedure TThreadsPool.KillDeadThreads;
    var
      i: Integer;
    begin
      // Check for dead threads
      if csThreadManagment.TryEnter then
      try
        for i := 0 to FThreads.Count - 1 do
          if TProcessorThread(FThreads[i]).IsDead then
          begin
            // Dead thread moverd to other list.
            // New thread created to replace dead one
            TProcessorThread(FThreads[i]).Terminate;
            FThreadsKilling.Add(FThreads[i]);
            try
              FThreads[i] := TProcessorThread.Create(Self);
            except
              on e: Exception do
              begin
                FThreads[i] := nil;
    {$IFNDEF NOLOGS}
                WriteLog(
                  'TProcessorThread.Create raise: ' + e.ClassName +
                  #13#10#9'Message: ' + e.Message,
                  9
                  );
    {$ENDIF}
              end;
            end;
          end;
      finally
        csThreadManagment.Leave
      end;
    end; { TThreadsPool.KillDeadThreads }

    function TThreadsPool.PoolAverageWaitingTime: Integer;
    var
      i: Integer;
    begin
      Result := 0;
      if FThreads.Count > 0 then
      begin
        for i := 0 to FThreads.Count - 1 do
          Inc(result, TProcessorThread(FThreads[i]).AverageWaitingTime);
        Result := Result div FThreads.Count
      end
      else
        Result := 1;
    end; { TThreadsPool.PoolAverageWaitingTime }

    procedure TThreadsPool.WriteLog(const Str: string; Level: Integer = 0);
    begin
    {$IFNDEF NOLOGS}
      uThreadPool.WriteLog(Str, 0, Level);
    {$ENDIF}
    end; { TThreadsPool.WriteLog }

    // 工作线程仅用于线程池内, 不要直接创建并调用它。
    {
    ******************************* TProcessorThread *******************************
    }

    constructor TProcessorThread.Create(APool: TThreadsPool);
    begin
      WriteLog('创建工作线程', 5);
      inherited Create(True);
      FPool := aPool;

      FAverageWaitingTime := 1000;
      FAverageProcessing := 3000;

      sInitError := '';
      {
      各参数的意义如下:
       参数一:填上 nil 即可。
       参数二:是否采用手动调整灯号。
       参数三:灯号的起始状态,False 表示红灯。
       参数四:Event 名称, 对象名称相同的话,会指向同一个对象,所以想要有两个Event对象,便要有两个不同的名称(这名称以字符串来存.为NIL的话系统每次会自己创建一个不同的名字,就是被次创建的都是新的EVENT)。
       传回值:Event handle。
      }
      hInitFinished := CreateEvent(nil, True, False, nil);
      hThreadTerminated := CreateEvent(nil, True, False, nil);
      csProcessingDataObject := TCriticalSection.Create;
      try
        WriteLog('TProcessorThread.Create::Resume', 3);
        Resume;
        //阻塞, 等待初始化完成
        WaitForSingleObject(hInitFinished, INFINITE);
        if sInitError <> '' then
          raise Exception.Create(sInitError);
      finally
        CloseHandle(hInitFinished);
      end;
      WriteLog('TProcessorThread.Create::Finished', 3);
    end; { TProcessorThread.Create }

    destructor TProcessorThread.Destroy;
    begin
      WriteLog('工作线程销毁', 5);
      CloseHandle(hThreadTerminated);
      csProcessingDataObject.Free;
      inherited;
    end; { TProcessorThread.Destroy }

    function TProcessorThread.AverageProcessingTime: DWORD;
    begin
      if (FCurState in [tcsProcessing]) then
        Result := NewAverage(FAverageProcessing, GetTickCount - uProcessingStart)
      else
        Result := FAverageProcessing
    end; { TProcessorThread.AverageProcessingTime }

    function TProcessorThread.AverageWaitingTime: DWORD;
    begin
      if (FCurState in [tcsWaiting, tcsCheckingDown]) then
        Result := NewAverage(FAverageWaitingTime, GetTickCount - uWaitingStart)
      else
        Result := FAverageWaitingTime
    end; { TProcessorThread.AverageWaitingTime }

    procedure TProcessorThread.Execute;

    type
      THandleID = (hidTerminateThread, hidRequest, hidCheckPoolDown);
    var
      WaitedTime: Integer;
      Handles: array[THandleID] of THandle;

    begin
      WriteLog('工作线程进常运行', 3);
      //当前状态:初始化
      FCurState := tcsInitializing;
      try
        //执行外部事件
        FPool.DoThreadInitializing(Self);
      except
        on e: Exception do
          sInitError := e.Message;
      end;

      //初始化完成,初始化Event绿灯
      SetEvent(hInitFinished);

      WriteLog('TProcessorThread.Execute::Initialized', 3);

      //引用线程池的同步 Event
      Handles[hidTerminateThread] := hThreadTerminated;
      Handles[hidRequest] := FPool.hSemRequestCount;
      Handles[hidCheckPoolDown] := FPool.hTimCheckPoolDown;

      //时间戳,
      //todo: 好像在线程中用 GetTickCount; 会不正常
      uWaitingStart := GetTickCount;
      //任务置空
      FProcessingDataObject := nil;

      //大巡环
      while not terminated do
      begin
        //当前状态:等待
        FCurState := tcsWaiting;
        //阻塞线程,使线程休眠
        case WaitForMultipleObjects(Length(Handles), @Handles, False, INFINITE) -
          WAIT_OBJECT_0 of

          WAIT_OBJECT_0 + ord(hidTerminateThread):
            begin
              WriteLog('TProcessorThread.Execute:: Terminate event signaled ', 5);
              //当前状态:正在终止线程
              FCurState := tcsTerminating;
              //退出大巡环(结束线程)
              Break;
            end;

          WAIT_OBJECT_0 + ord(hidRequest):
            begin
              WriteLog('TProcessorThread.Execute:: Request semaphore signaled ', 3);
              //等待的时间
              WaitedTime := GetTickCount - uWaitingStart;
              //重新计算平均等待时间
              FAverageWaitingTime := NewAverage(FAverageWaitingTime, WaitedTime);
              //当前状态:申请任务
              FCurState := tcsGetting;
              //如果等待时间过短,则检查工作线程是否足够
              if WaitedTime < 5 then
                FPool.CheckThreadsForGrow;
              //从线程池的任务队列中得到任务
              FPool.GetRequest(FProcessingDataObject);
              //开始处理的时间戳
              uProcessingStart := GetTickCount;
              //当前状态:执行任务
              FCurState := tcsProcessing;
              try
    {$IFNDEF NOLOGS}
                WriteLog('Processing: ' + FProcessingDataObject.TextForLog, 2);
    {$ENDIF}
                //执行任务
                FPool.DoProcessRequest(FProcessingDataObject, Self);
              except
                on e: Exception do
                  WriteLog(
                    'OnProcessRequest for ' + FProcessingDataObject.TextForLog +
                    #13#10'raise Exception: ' + e.Message,
                    8
                    );
              end;

              //释放任务对象
              csProcessingDataObject.Enter;
              try
                FProcessingDataObject.Free;
                FProcessingDataObject := nil;
              finally
                csProcessingDataObject.Leave;
              end;
              //重新计算
              FAverageProcessing := NewAverage(FAverageProcessing, GetTickCount -
                uProcessingStart);
              //当前状态:执行任务完毕
              FCurState := tcsProcessed;
              //执行线程外事件
              FPool.DoProcessed;

              uWaitingStart := GetTickCount;
            end;
          WAIT_OBJECT_0 + ord(hidCheckPoolDown):
            begin
              // !!! Never called under Win9x
              WriteLog('TProcessorThread.Execute:: CheckPoolDown timer signaled ',
                4);
              //当前状态:线程池停机(检查并清除空闲线程和死线程)
              FCurState := tcsCheckingDown;
              FPool.CheckPoolDown;
            end;
        end;
      end;
      FCurState := tcsTerminating;

      FPool.DoThreadFinalizing(Self);
    end; { TProcessorThread.Execute }

    function TProcessorThread.IamCurrentlyProcess(DataObj: TWorkItem): Boolean;
    begin
      csProcessingDataObject.Enter;
      try
        Result := (FProcessingDataObject <> nil) and
          DataObj.IsTheSame(FProcessingDataObject);
      finally
        csProcessingDataObject.Leave;
      end;
    end; { TProcessorThread.IamCurrentlyProcess }

    function TProcessorThread.InfoText: string;

    const
      ThreadStateNames: array[TThreadState] of string =
      (
        'tcsInitializing',
        'tcsWaiting',
        'tcsGetting',
        'tcsProcessing',
        'tcsProcessed',
        'tcsTerminating',
        'tcsCheckingDown'
        );

    begin
    {$IFNDEF NOLOGS}
      Result := Format(
        '%5d: %15s, AverageWaitingTime=%6d, AverageProcessingTime=%6d',
        [ThreadID, ThreadStateNames[FCurState], AverageWaitingTime,
        AverageProcessingTime]
          );
      case FCurState of
        tcsWaiting:
          Result := Result + ', WaitingTime=' + IntToStr(GetTickCount -
            uWaitingStart);
        tcsProcessing:
          Result := Result + ', ProcessingTime=' + IntToStr(GetTickCount -
            uProcessingStart);
      end;

      csProcessingDataObject.Enter;
      try
        if FProcessingDataObject <> nil then
          Result := Result + ' ' + FProcessingDataObject.TextForLog;
      finally
        csProcessingDataObject.Leave;
      end;
    {$ENDIF}
    end; { TProcessorThread.InfoText }

    function TProcessorThread.IsDead: Boolean;
    begin
      Result :=
        Terminated or
        (FPool.ThreadDeadTimeout > 0) and (FCurState = tcsProcessing) and
        (GetTickCount - uProcessingStart > FPool.ThreadDeadTimeout);
      if Result then
        WriteLog('Thread dead', 5);
    end; { TProcessorThread.IsDead }

    function TProcessorThread.isFinished: Boolean;
    begin
      Result := WaitForSingleObject(Handle, 0) = WAIT_OBJECT_0;
    end; { TProcessorThread.isFinished }

    function TProcessorThread.isIdle: Boolean;
    begin
      // 如果线程状态是 tcsWaiting, tcsCheckingDown
      // 并且 空间时间 > 100ms,
      // 并且 平均等候任务时间大于平均工作时间的 50%
      // 则视为空闲。
      Result :=
        (FCurState in [tcsWaiting, tcsCheckingDown]) and
        (AverageWaitingTime > 100) and
        (AverageWaitingTime * 2 > AverageProcessingTime);
    end; { TProcessorThread.isIdle }

    function TProcessorThread.NewAverage(OldAvg, NewVal: Integer): Integer;
    begin
      Result := (OldAvg * 2 + NewVal) div 3;
    end; { TProcessorThread.NewAverage }

    procedure TProcessorThread.Terminate;
    begin
      WriteLog('TProcessorThread.Terminate', 5);
      inherited Terminate;
      SetEvent(hThreadTerminated);
    end; { TProcessorThread.Terminate }

    procedure TProcessorThread.WriteLog(const Str: string; Level: Integer = 0);
    begin
    {$IFNDEF NOLOGS}
      uThreadPool.WriteLog(Str, ThreadID, Level);
    {$ENDIF}
    end; { TProcessorThread.WriteLog }

    {
    ******************************* TCriticalSection *******************************
    }

    constructor TCriticalSection.Create;
    begin
      InitializeCriticalSection(FSection);
    end; { TCriticalSection.Create }

    destructor TCriticalSection.Destroy;
    begin
      DeleteCriticalSection(FSection);
    end; { TCriticalSection.Destroy }

    procedure TCriticalSection.Enter;
    begin
      EnterCriticalSection(FSection);
    end; { TCriticalSection.Enter }

    procedure TCriticalSection.Leave;
    begin
      LeaveCriticalSection(FSection);
    end; { TCriticalSection.Leave }

    function TCriticalSection.TryEnter: Boolean;
    begin
      Result := TryEnterCriticalSection(FSection);
    end; { TCriticalSection.TryEnter }

    procedure NoLogs(const Str: string; LogID: Integer = 0; Level: Integer = 0);
    begin
    end;

    initialization
      WriteLog := NoLogs;
    end. 

  • 相关阅读:
    JavaScript DOM 编程艺术(第2版)读书笔记(3)
    JavaScript DOM 编程艺术(第2版)读书笔记(1)
    css杂记
    2020年11月15日
    2020年11月14日
    2020年11月13日
    2020年11月12日
    《代码大全》阅读笔记04
    2020年11月11日
    2020年11月10日
  • 原文地址:https://www.cnblogs.com/railgunman/p/1900691.html
Copyright © 2020-2023  润新知