• js实现放大镜的效果


    <!DOCTYPE html>
    <html lang="en">
    <head>
    <meta charset="UTF-8">
    <title>放大镜</title>
    <style>
    *{
    margin:0px;
    padding:0px;
    }
    #box{
    430px;
    height:430px;
    margin:100px;
    margin-left:17%;
    position:relative;//这里使用相对定位,好让其他的元素能依靠这个元素定位
    }
    #move{
    background-color:green;
    220px;
    height:220px;
    position:absolute;
    left:0px;
    top:0px;
    display:none;//先让他隐藏,用js使其显示
    }
    #bimg{
    430px;
    height:430px;
    overflow:hidden;
    position:absolute;
    top:0px;
    left:450px;
    display:none;//先让他隐藏,用js使其显示
    }
    #bimg img{
    800px;
    height:800px;
    position:absolute;
    top:0px;
    left:0px;
    }
    </style>
    </head>
    <body onload="bigimg()">
    <div id="box">
    <img src="img/4.jpg" alt="#">
    <div id="move"></div>
    <div id="bimg">
    <img id="b_bimg" src="img/4.jpg" alt="#">
    </div>
    </div>
    <script>
    function bigimg(){
    var bbox = document.getElementById("box");
    var bmove = document.getElementById("move");
    var bbimg = document.getElementById("bimg");
    var b_bimg = document.getElementById("b_bimg");
    bbox.onmouseover = function(){//鼠标移动到box上显示大图片和选框
    bbimg.style.display = "block";
    bmove.style.display="block";
    }
    bbox.onmouseout = function(){//鼠标移开box不显示大图片和选框
    bbimg.style.display = "none";
    bmove.style.display="none";
    }
    bbox.onmousemove = function(e){//获取鼠标位置
    var x = e.clientX;//鼠标相对于视口的位置
    var y = e.clientY;
    var t = bbox.offsetTop;//box相对于视口的位置
    var l = bbox.offsetLeft;
    var _left = x - l - bmove.offsetWidth/2;//计算move的位置
    var _top = y - t -bmove.offsetHeight/2;
    if(_top<=0)//滑到box的最顶部
    _top = 0;
    else if(_top>=bbox.offsetHeight-bmove.offsetHeight)//滑到box的最底部
    _top = bbox.offsetHeight-bmove.offsetHeight ;
    if(_left<=0)//滑到box的最左边
    _left=0;
    else if(_left>=bbox.offsetWidth-bmove.offsetWidth)//滑到box的最右边
    _left=bbox.offsetWidth-bmove.offsetWidth ;
    bmove.style.top = _top +"px";//设置move的位置
    bmove.style.left = _left + "px";
    var w = _left/(bbox.offsetWidth-bmove.offsetWidth);//计算移动的比例
    var h = _top/(bbox.offsetHeight-bmove.offsetHeight);
    var b_bimg_top = (b_bimg.offsetHeight-bbimg.offsetHeight)*h;//计算大图的位置
    var b_bimg_left = (b_bimg.offsetWidth-bbimg.offsetWidth)*w;
    b_bimg.style.top = -b_bimg_top + "px";//设置大图的位置信息
    b_bimg.style.left = -b_bimg_left + "px";
    }

    }
    </script>
    </body>
    </html>

    黑色箭头:

    1
    2
    var x = e.clientX;//鼠标相对于视口的位置
    var y = e.clientY;

    红色箭头:

    1
    2
    var t = bbox.offsetTop;//box相对于视口的位置
    var l = bbox.offsetLeft;

    橙色箭头:

    1
    2
    var _left = x - l - bmove.offsetWidth/2;//计算move的位置
    var _top = y - t -bmove.offsetHeight/2;

    2、bimg块的计算

    利用move块在可移动范围内的比例来设置大图的位置

    move块的移动范围:

    1
    bbox.offsetWidth-bmove.offsetWidth

    move块现在的坐标占可移动范围的比例:

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    2
    var w = _left/(bbox.offsetWidth-bmove.offsetWidth);//计算移动的比例
    var h = _top/(bbox.offsetHeight-bmove.offsetHeight);

    bimg的移动范围:

    1
    b_bimg.offsetHeight-bbimg.offsetHeight

    bimg的位置:

    1
    2
    var b_bimg_top = (b_bimg.offsetHeight-bbimg.offsetHeight)*h;//计算大图的位置
    var b_bimg_left = (b_bimg.offsetWidth-bbimg.offsetWidth)*w;
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  • 原文地址:https://www.cnblogs.com/qypt2015/p/6984614.html
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