• 算法与数据结构|最小生成树(最小支撑树)


    概念:设G=(V,E)是一个无向连通图,生成树上各边的权值之和为该生成树的代价,在G的所有生成树中,代价最小的生成树就称为最小支撑树,或称最小生成树。

    区别:最小生成树是各边权值和最小的数

       最优归并树是带权外部路径长度最短的树

    算法:Kruskal算法 && Prim算法

    代码来自 http://blog.csdn.net/luoshixian099/article/details/51908175

      1 #include <iostream>
      2 #include <vector>
      3 #include <queue>
      4 #include <algorithm>
      5 using namespace std;
      6 #define INFINITE 0xFFFFFFFF   
      7 #define VertexData unsigned int  //顶点数据
      8 #define UINT  unsigned int
      9 #define vexCounts 6  //顶点数量
     10 char vextex[] = { 'A', 'B', 'C', 'D', 'E', 'F' };
     11 struct node 
     12 {
     13     VertexData data;
     14     unsigned int lowestcost;
     15 }closedge[vexCounts]; //Prim算法中的辅助信息
     16 typedef struct 
     17 {
     18     VertexData u;
     19     VertexData v;
     20     unsigned int cost;  //边的代价
     21 }Arc;  //原始图的边信息
     22 void AdjMatrix(unsigned int adjMat[][vexCounts])  //邻接矩阵表示法
     23 {
     24     for (int i = 0; i < vexCounts; i++)   //初始化邻接矩阵
     25         for (int j = 0; j < vexCounts; j++)
     26         {
     27             adjMat[i][j] = INFINITE;
     28         }
     29     adjMat[0][1] = 6; adjMat[0][2] = 1; adjMat[0][3] = 5;
     30     adjMat[1][0] = 6; adjMat[1][2] = 5; adjMat[1][4] = 3;
     31     adjMat[2][0] = 1; adjMat[2][1] = 5; adjMat[2][3] = 5; adjMat[2][4] = 6; adjMat[2][5] = 4;
     32     adjMat[3][0] = 5; adjMat[3][2] = 5; adjMat[3][5] = 2;
     33     adjMat[4][1] = 3; adjMat[4][2] = 6; adjMat[4][5] = 6;
     34     adjMat[5][2] = 4; adjMat[5][3] = 2; adjMat[5][4] = 6;
     35 }
     36 int Minmum(struct node * closedge)  //返回最小代价边
     37 {
     38     unsigned int min = INFINITE;
     39     int index = -1;
     40     for (int i = 0; i < vexCounts;i++)
     41     {
     42         if (closedge[i].lowestcost < min && closedge[i].lowestcost !=0)
     43         {
     44             min = closedge[i].lowestcost;
     45             index = i;
     46         }
     47     }
     48     return index;
     49 }
     50 void MiniSpanTree_Prim(unsigned int adjMat[][vexCounts], VertexData s)
     51 {
     52     for (int i = 0; i < vexCounts;i++)
     53     {
     54         closedge[i].lowestcost = INFINITE;
     55     }      
     56     closedge[s].data = s;      //从顶点s开始
     57     closedge[s].lowestcost = 0;
     58     for (int i = 0; i < vexCounts;i++)  //初始化辅助数组
     59     {
     60         if (i != s)
     61         {
     62             closedge[i].data = s;
     63             closedge[i].lowestcost = adjMat[s][i];
     64         }
     65     }
     66     for (int e = 1; e <= vexCounts -1; e++)  //n-1条边时退出
     67     {
     68         int k = Minmum(closedge);  //选择最小代价边
     69         cout << vextex[closedge[k].data] << "--" << vextex[k] << endl;//加入到最小生成树
     70         closedge[k].lowestcost = 0; //代价置为0
     71         for (int i = 0; i < vexCounts;i++)  //更新v中顶点最小代价边信息
     72         {
     73             if ( adjMat[k][i] < closedge[i].lowestcost)
     74             {
     75                 closedge[i].data = k;
     76                 closedge[i].lowestcost = adjMat[k][i];
     77             }
     78         }
     79     }
     80 }
     81 void ReadArc(unsigned int  adjMat[][vexCounts],vector<Arc> &vertexArc) //保存图的边代价信息
     82 {
     83     Arc * temp = NULL;
     84     for (unsigned int i = 0; i < vexCounts;i++)
     85     {
     86         for (unsigned int j = 0; j < i; j++)
     87         {
     88             if (adjMat[i][j]!=INFINITE)
     89             {
     90                 temp = new Arc;
     91                 temp->u = i;
     92                 temp->v = j;
     93                 temp->cost = adjMat[i][j];
     94                 vertexArc.push_back(*temp);
     95             }
     96         }
     97     }
     98 }
     99 bool compare(Arc  A, Arc  B)
    100 {
    101     return A.cost < B.cost ? true : false;
    102 }
    103 bool FindTree(VertexData u, VertexData v,vector<vector<VertexData> > &Tree)
    104 {
    105     unsigned int index_u = INFINITE;
    106     unsigned int index_v = INFINITE;
    107     for (unsigned int i = 0; i < Tree.size();i++)  //检查u,v分别属于哪颗树
    108     {
    109         if (find(Tree[i].begin(), Tree[i].end(), u) != Tree[i].end())
    110             index_u = i;
    111         if (find(Tree[i].begin(), Tree[i].end(), v) != Tree[i].end())
    112             index_v = i;
    113     }
    114 
    115     if (index_u != index_v)   //u,v不在一颗树上,合并两颗树
    116     {
    117         for (unsigned int i = 0; i < Tree[index_v].size();i++)
    118         {
    119             Tree[index_u].push_back(Tree[index_v][i]);
    120         }
    121         Tree[index_v].clear();
    122         return true;
    123     }
    124     return false;
    125 }
    126 void MiniSpanTree_Kruskal(unsigned int adjMat[][vexCounts])
    127 {
    128     vector<Arc> vertexArc;
    129     ReadArc(adjMat, vertexArc);//读取边信息
    130     sort(vertexArc.begin(), vertexArc.end(), compare);//边按从小到大排序
    131     vector<vector<VertexData> > Tree(vexCounts); //6棵独立树
    132     for (unsigned int i = 0; i < vexCounts; i++)
    133     {
    134         Tree[i].push_back(i);  //初始化6棵独立树的信息
    135     }
    136     for (unsigned int i = 0; i < vertexArc.size(); i++)//依次从小到大取最小代价边
    137     {
    138         VertexData u = vertexArc[i].u;  
    139         VertexData v = vertexArc[i].v;
    140         if (FindTree(u, v, Tree))//检查此边的两个顶点是否在一颗树内
    141         {
    142             cout << vextex[u] << "---" << vextex[v] << endl;//把此边加入到最小生成树中
    143         }   
    144     }
    145 }
    146 
    147 int main()
    148 {
    149     unsigned int  adjMat[vexCounts][vexCounts] = { 0 };
    150     AdjMatrix(adjMat);   //邻接矩阵
    151     cout << "Prim :" << endl;
    152     MiniSpanTree_Prim(adjMat,0); //Prim算法,从顶点0开始.
    153     cout << "-------------" << endl << "Kruskal:" << endl;
    154     MiniSpanTree_Kruskal(adjMat);//Kruskal算法
    155     return 0;
    156 }
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  • 原文地址:https://www.cnblogs.com/qq1337822982/p/8373003.html
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