using System;
using System.Collections.Generic;
using System.Text;
using System.Net.Sockets;
using System.Net;
using System.IO;
namespace ConsoleApplication1
{
Class Program
{
static void Main (String[] args)
{
// 1. to create a socket
Socket sListen = new Socket (AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
// 2. Fill IP
IPAddress IP = IPAddress.Parse ("127.0.0.1");
IPEndPoint IPE = new IPEndPoint (IP, 4321);
// 3. binding
sListen.Bind (IPE);
// 4. Monitor
Console.WriteLine ("Service is listening ...");
sListen.Listen (2);
// 5. loop to accept client connection requests
while (true)
{
Socket clientSocket;
try
{
clientSocket = sListen.Accept ();
}
catch
{
throw;
}
// send data to the client
//clientSocket.Send (Encoding.Unicode.GetBytes ("I am a server, you there?? !!!!"));
// send the file
byte[] buffer = ReadImageFile ("1.jpg");
clientSocket.Send (buffer, buffer.Length, SocketFlags.None);
Console.WriteLine ("Send success!");
}
}
private static byte[] ReadImageFile (String img)
{
FileInfo fileinfo = new FileInfo (img);
byte[] buf = new byte[fileInfo.Length];
FileStream fs = new FileStream (img, FileMode.Open, FileAccess.Read);
fs.Read (buf, 0, buf.Length);
fs.Close ();
//fileInfo.Delete ();
GC.ReRegisterForFinalize (fileinfo);
GC.ReRegisterForFinalize (fs);
return buf;
}
}
}