mport UIKit /// 控制定时器的类 class ZDTimerTool: NSObject { /// 定时器 // private var timer: Timer? /// GCD定时器 private var GCDTimer: DispatchSourceTimer? /// GCD定时器的挂起状态 private var isSuspend: Bool = false override init() { super.init() } deinit { // 对象在销毁前会销毁定时器,所以使用定时器应该设置全局的属性 // self.invaliTimer() self.invaliGCDTimer() DDLOG(message: "deinit: ZDTimerTool") } } /// GCD定时器相关方法 extension ZDTimerTool{ /// 初始化得到GCD定时器 func DispatchTimer(timeInterval: TimeInterval , handleBlock:@escaping (() -> Void)) { if self.GCDTimer == nil { self.GCDTimer = DispatchSource.makeTimerSource(flags: [], queue: DispatchQueue.main) self.GCDTimer?.schedule(deadline: DispatchTime.now(), repeating: timeInterval) self.GCDTimer?.setEventHandler{ DispatchQueue.main.async { handleBlock() } } self.GCDTimer?.resume() self.GCDTimer?.schedule(deadline: DispatchTime.now(), repeating: timeInterval) }else{ self.stopOrResumeGCDTimer(isStop: false) } } /// 暂停或者重启GCDTimer func stopOrResumeGCDTimer(isStop: Bool){ guard self.isSuspend != isStop else { return } isStop == true ? self.GCDTimer?.suspend() : self.GCDTimer?.resume() self.isSuspend = isStop } /// 销毁GCD定时器 func invaliGCDTimer() { if self.isSuspend == true { self.GCDTimer?.resume() } self.GCDTimer?.cancel() //销毁前不能为suspend(挂起状态) self.GCDTimer = nil } }
2.使用
//倒计时 var countdownTimer = ZDTimerTool()
适当地方开启定时器 countdownTimer.DispatchTimer(timeInterval: 1) { [weak self] in self?.handTimer() }
func handTimer() { if self.remainingSeconds == 0{ self.remainingSeconds = 60 self.sendButton.setTitle("重新发送", for: .normal) self.sendButton.backgroundColor = UIColor.init(hexColor: "FF8E00") self.sendButton.isEnabled = true self.countdownTimer.stopOrResumeGCDTimer(isStop: true) }else{ sendButton.setTitle("(remainingSeconds)秒后重新获取", for: .normal) self.sendButton.backgroundColor = UIColor.gray sendButton.isEnabled = false } self.remainingSeconds -= 1 }