用bind+function取代虚函数在好几年前就有人提出了,曾引起广泛的讨论,有支持的有反对的,可能赞成的人占大多数。这个话题挺有趣,本来是作为技术沙龙的开放性话题来讨论的,由于时间关系并没有讨论。今天就来具体探讨一下这个问题,我将做两个实验来验证一下这两种做法,具体是实现两个模式:策略模式和责任链模式。我将分别用经典的虚函数和bind+function来实现这两个模式。通过这两个实验来得出我的结论。
实验一:策略模式的实现
1.虚函数方式实现策略模式
class Calculater { public: virtual int calculate(int x, int y) = 0; }; class Minus : public Calculater { public: int calculate(int x, int y) { return x - y; } }; class Plus : public Calculater { public: int calculate(int x, int y) { return x + y; } }; class CalcuClient { private: Calculater* m_caculater; public: CalcuClient(Calculater* caculater) : m_caculater(caculater){} int calculate(int x, int y) { return m_caculater->calculate(x, y); } };
2.bind+function方式实现策略模式
class NewCalcuClient { private: std::function<int(int, int)> m_function; public: NewCalcuClient(std::function<int(int, int)> function) : m_function(function){} int calculate(int x, int y) { return m_function(x, y); } };
测试代码:
Minus minus; CalcuClient client(&minus); Plus plus; CalcuClient client2(&plus); int r = client.calculate(7, 4); int r2 = client2.calculate(7, 4);
//bind+function NewCalcuClient newclient(boost::bind(&Minus::calculate, &minus, _1, _2)); NewCalcuClient newclient2(boost::bind(&Plus::calculate, &plus, _1, _2)); int r3 = newclient.calculate(7, 4); int r4 = newclient2.calculate(7, 4);
bind+function取代虚函数的一个重要理由是虚函数带来了效率损失,bind+function效率更高,我做了一个性能测试, 分别调用10000000次来看耗时,发现虚函数比bind+function方式要快一些,无论是用标准库的bind还是boost的bind,都比虚函数方式要慢,所以说bind+function比虚函数性能更好是想当然,站不住脚的。接下来看第二个实验。
实验二:责任链模式的实现
1.虚函数方式实现责任链模式
struct Request { int RequestType; }; class Handler { protected: std::shared_ptr<Handler> m_next; public: Handler(std::shared_ptr<Handler> next) : m_next(next){} virtual void HandleRequest(Request) = 0; }; class ConcreteHandler1 : public Handler { public: ConcreteHandler1(std::shared_ptr<Handler> next) : Handler(next){} void HandleRequest(Request request) { if (request.RequestType == 1) { cout << "request handled in ConcreteHandler1" << endl; } else { if (m_next != nullptr) m_next->HandleRequest(request); } } }; class ConcreteHandler2 : public Handler { public: ConcreteHandler2(std::shared_ptr<Handler> next) : Handler(next){} void HandleRequest(Request request) { if (request.RequestType == 2) { cout << "request handled in ConcreteHandler2" << endl; } else { if (m_next != nullptr) m_next->HandleRequest(request); } } }; class ConcreteHandler3 : public Handler { public: ConcreteHandler3(std::shared_ptr<Handler> next) : Handler(next){} void HandleRequest(Request request) { if (request.RequestType == 3) { cout << "request handled in ConcreteHandler3" << endl; } else { if (m_next != nullptr) m_next->HandleRequest(request); } } };
2.bind+function方式实现责任链模式
class ChainHandler { public: std::function<void(Request)> function; void HandleRequest(Request request) { function(request); } std::function<void(Request)>& getfunction() { return function; } }; void assemble(std::function<void(Request)> call, std::function<void(Request)> next, Request request) { if (next != nullptr) next(request); else call(request); }
测试代码:
void Test() { auto thirdHandler = std::make_shared<ConcreteHandler3>(nullptr); auto secondHandler = std::make_shared<ConcreteHandler2>(thirdHandler); auto firstHandler = std::make_shared<ConcreteHandler1>(secondHandler); Request request = { 2 }; firstHandler->HandleRequest(request); ChainHandler chain; std::function<void(Request)> f1 = std::bind(&ConcreteHandler1::HandleRequest, firstHandler, std::placeholders::_1); std::function<void(Request)> f2 = std::bind(&ConcreteHandler2::HandleRequest, secondHandler, std::placeholders::_1); std::function<void(Request)> f3 = std::bind(&ConcreteHandler3::HandleRequest, thirdHandler, std::placeholders::_1); chain.function = std::bind(&assemble, f1, chain.function, std::placeholders::_1); chain.function = std::bind(&assemble, f2, chain.function, std::placeholders::_1); chain.function = std::bind(&assemble, f3, chain.function, std::placeholders::_1); chain.HandleRequest(request); }
bind+function实现责任链模式的关键代码在这里:
chain.function = std::bind(&assemble, f1, chain.function, std::placeholders::_1); chain.function = std::bind(&assemble, f2, chain.function, std::placeholders::_1); chain.function = std::bind(&assemble, f3, chain.function, std::placeholders::_1); chain.HandleRequest(request);
这几行代码通过assemble不断地往function链条中加function,最后调用的时候会从链条的第一个function开始调用。
bind+function取代虚函数的另外一个理由是松耦合,去除了继承的限制,方法的实现更加灵活,确实,低耦合确实是bind+function最大的优点,然而这个最大的优点也成了它最大的缺点,当需要替代的虚函数增多时,组装function的复杂度也在增加,太松散了导致代码也不够直观,代码的内聚性也变低了。比如上面责任链模式的实现,虚函数的实现明显比bind+function的实现要优雅。
结论
bind+function相比虚函数的实现在性能上并不占优,最大的优点是大大降低类之间的耦合度,缺点是太过于松散导致代码的内聚性和可读性降低。
bind+function适用的场景:
1.迫切需要接口和实现解耦;
2.需要解耦的接口很少。
满足这两种情况适合用bind+function,否则还是用虚函数更好。