• WPF弹性、惯性效果应用


    WPF弹性、惯性效果。已发布在了一些网站,都是这里写的

    代码改编自微软示例代码库
    // Copyright © Microsoft Corporation.  All Rights Reserved.
    // This code released under the terms of the

    // Microsoft Public License (MS-PL, http://opensource.org/licenses/ms-pl.html.)

    就3个函数

    /// </summary>
        /// <param name="translation_control">需动画的组件</param>
        /// <param name="mode">模式:0-弹性,2-惯性</param>
        /// <param name="orientation">方向:0-正向,1-反向</param>
        /// <param name="axis">轴:0-左右,1-上下</param>
        /// <param name="delay">延时</param>
        /// <param name="_begin">开始动画位置</param>
        /// <param name="_end">结束动画位置</param>
        /// <param name="amplitude">振幅</param>
        /// <param name="suppression">硬度</param>
        public void Translation(FrameworkElement translation_control, int mode, int orientation, int axis, double delay, double _begin, double _end, double amplitude = 8, double suppression = 3)
     
     
     
        /// </summary>
        /// <param name="main">在哪个Grid内</param>
        /// <param name="width">组件宽度</param>
        /// <param name="height">组件高度</param>
        /// <param name="direction">方向:0-横向,1-纵向</param>
        /// <param name="rotate_control">组件</param>
        /// <param name="begin_angel">起始角度</param>
        /// <param name="timeDelay">延时</param>
        public CushionRotate(Grid main, double width, double height, int direction, UserControl rotate_control, double begin_angel, double timeDelay)
     
        /// </summary>
        /// <param name="mode">模式:0-弹性,1-惯性</param>
        /// <param name="amplitude">振幅</param>
        /// <param name="suppression">硬度</param>
        public void Rotate(int mode, double amplitude = 8, double suppression = 3)
    

    效果如图

    基本代码

    using System;
    using System.Windows;
    using System.Windows.Media.Animation;
    
    public class BounceDoubleAnimation : DoubleAnimationBase
    {
        public enum EdgeBehaviorEnum
        {
            EaseIn, EaseOut, EaseInOut
        }
    
        public static readonly DependencyProperty EdgeBehaviorProperty =
            DependencyProperty.Register("EdgeBehavior",
                typeof(EdgeBehaviorEnum),
                typeof(BounceDoubleAnimation),
                new PropertyMetadata(EdgeBehaviorEnum.EaseInOut));
    
        public static readonly DependencyProperty BouncesProperty =
            DependencyProperty.Register("Bounces",
                typeof(int),
                typeof(BounceDoubleAnimation),
                new PropertyMetadata(5));
    
        public static readonly DependencyProperty BouncinessProperty =
            DependencyProperty.Register("Bounciness",
                typeof(double),
                typeof(BounceDoubleAnimation),
                new PropertyMetadata(3.0));
    
        public static readonly DependencyProperty FromProperty =
            DependencyProperty.Register("From",
                typeof(double?),
                typeof(BounceDoubleAnimation),
                new PropertyMetadata(null));
    
        public static readonly DependencyProperty ToProperty =
            DependencyProperty.Register("To",
                typeof(double?),
                typeof(BounceDoubleAnimation),
                new PropertyMetadata(null));
    
        public EdgeBehaviorEnum EdgeBehavior
        {
            get
            {
                return (EdgeBehaviorEnum)GetValue(EdgeBehaviorProperty);
            }
            set
            {
                SetValue(EdgeBehaviorProperty, value);
            }
        }
    
        public int Bounces
        {
            get
            {
                return (int)GetValue(BouncesProperty);
            }
            set
            {
                if (value > 0)
                {
                    SetValue(BouncesProperty, value);
                }
                else
                {
                    throw new ArgumentException("can't set the bounces to " + value);
                }
            }
        }
    
        public double Bounciness
        {
            get
            {
                return (double)GetValue(BouncinessProperty);
            }
            set
            {
                if (value > 0)
                {
                    SetValue(BouncinessProperty, value);
                }
                else
                {
                    throw new ArgumentException("can't set the bounciness to " + value);
                }
            }
        }
    
        public double? From
        {
            get
            {
                return (double?)GetValue(FromProperty);
            }
            set
            {
    
                SetValue(FromProperty, value);
    
            }
        }
    
        public double? To
        {
            get
            {
                return (double?)GetValue(ToProperty);
            }
            set
            {
    
                SetValue(ToProperty, value);
    
            }
        }
    
        protected override double GetCurrentValueCore(
            double defaultOriginValue,
            double defaultDestinationValue,
            AnimationClock clock)
        {
            double returnValue;
            double start = From != null ? (double)From : defaultOriginValue;
            double delta = To != null ? (double)To - start : defaultOriginValue - start;
    
            switch (this.EdgeBehavior)
            {
                case EdgeBehaviorEnum.EaseIn:
                    returnValue = easeIn(clock.CurrentProgress.Value, start, delta, Bounciness, Bounces);
                    break;
                case EdgeBehaviorEnum.EaseOut:
                    returnValue = easeOut(clock.CurrentProgress.Value, start, delta, Bounciness, Bounces);
                    break;
                case EdgeBehaviorEnum.EaseInOut:
                default:
                    returnValue = easeInOut(clock.CurrentProgress.Value, start, delta, Bounciness, Bounces);
                    break;
            }
            return returnValue;
        }
    
        protected override Freezable CreateInstanceCore()
        {
    
            return new BounceDoubleAnimation();
        }
    
        private static double easeOut(double timeFraction, double start, double delta, double bounciness, int bounces)
        {
            double returnValue = 0.0;
            returnValue = Math.Abs(Math.Pow((1 - timeFraction), bounciness)
                          * Math.Cos(2 * Math.PI * timeFraction * bounces));
            returnValue = delta - (returnValue * delta);
            returnValue += start;
            return returnValue;
    
        }
        private static double easeIn(double timeFraction, double start, double delta, double bounciness, int bounces)
        {
            double returnValue = 0.0;
            returnValue = Math.Abs(Math.Pow((timeFraction), bounciness)
                          * Math.Cos(2 * Math.PI * timeFraction * bounces));
            returnValue = returnValue * delta;
            returnValue += start;
            return returnValue;
        }
        private static double easeInOut(double timeFraction, double start, double delta, double bounciness, int bounces)
        {
            double returnValue = 0.0;
    
            if (timeFraction <= 0.5)
            {
                returnValue = easeIn(timeFraction * 2, start, delta / 2, bounciness, bounces);
            }
            else
            {
                returnValue = easeOut((timeFraction - 0.5) * 2, start, delta / 2, bounciness, bounces);
                returnValue += delta / 2;
            }
            return returnValue;
        }
    }
    
    /// <summary>
    /// 
    /// </summary>
    
    public class BackDoubleAnimation : DoubleAnimationBase
    {
        public enum EdgeBehaviorEnum
        {
            EaseIn, EaseOut, EaseInOut
        }
    
        public static readonly DependencyProperty EdgeBehaviorProperty =
            DependencyProperty.Register("EdgeBehavior", typeof(EdgeBehaviorEnum), typeof(BackDoubleAnimation), new PropertyMetadata(EdgeBehaviorEnum.EaseIn));
    
        public static readonly DependencyProperty AmplitudeProperty =
            DependencyProperty.Register("Amplitude", typeof(double), typeof(BackDoubleAnimation), new PropertyMetadata(4.0));
    
        public static readonly DependencyProperty SuppressionProperty =
            DependencyProperty.Register("Suppression", typeof(double), typeof(BackDoubleAnimation), new PropertyMetadata(2.0));
    
        public static readonly DependencyProperty FromProperty =
            DependencyProperty.Register("From",
                typeof(double?),
                typeof(BackDoubleAnimation),
                new PropertyMetadata(null));
    
        public static readonly DependencyProperty ToProperty =
            DependencyProperty.Register("To",
                typeof(double?),
                typeof(BackDoubleAnimation),
                new PropertyMetadata(null));
    
        public EdgeBehaviorEnum EdgeBehavior
        {
            get
            {
                return (EdgeBehaviorEnum)GetValue(EdgeBehaviorProperty);
            }
            set
            {
                SetValue(EdgeBehaviorProperty, value);
            }
        }
    
        public double Amplitude
        {
            get
            {
                return (double)GetValue(AmplitudeProperty);
            }
            set
            {
                SetValue(AmplitudeProperty, value);
            }
        }
    
        public double Suppression
        {
            get
            {
                return (double)GetValue(SuppressionProperty);
            }
            set
            {
                SetValue(SuppressionProperty, value);
            }
        }
    
        public double? From
        {
            get
            {
                return (double?)GetValue(FromProperty);
            }
            set
            {
    
                SetValue(FromProperty, value);
    
            }
        }
    
        public double? To
        {
            get
            {
                return (double?)GetValue(ToProperty);
            }
            set
            {
    
                SetValue(ToProperty, value);
    
            }
        }
    
        protected override double GetCurrentValueCore(double defaultOriginValue, double defaultDestinationValue, AnimationClock clock)
        {
            double returnValue;
            double start = From != null ? (double)From : defaultOriginValue;
            double delta = To != null ? (double)To - start : defaultOriginValue - start;
            switch (this.EdgeBehavior)
            {
                case EdgeBehaviorEnum.EaseIn:
                    returnValue = easeIn(clock.CurrentProgress.Value, start, delta, Amplitude, Suppression);
                    break;
                case EdgeBehaviorEnum.EaseOut:
                    returnValue = easeOut(clock.CurrentProgress.Value, start, delta, Amplitude, Suppression);
                    break;
                case EdgeBehaviorEnum.EaseInOut:
                default:
                    returnValue = easeInOut(clock.CurrentProgress.Value, start, delta, Amplitude, Suppression);
                    break;
            }
            return returnValue;
        }
    
        protected override Freezable CreateInstanceCore()
        {
    
            return new BackDoubleAnimation();
        }
    
    
        private static double easeOut(double timeFraction, double start, double delta, double amplitude, double suppression)
        {
            double returnValue = 0.0;
            double frequency = 0.5;
    
            returnValue = Math.Pow((timeFraction), suppression)
                          * amplitude * Math.Sin(2 * Math.PI * timeFraction * frequency) + timeFraction;
            returnValue = (returnValue * delta);
            returnValue += start;
            return returnValue;
        }
    
        private static double easeIn(double timeFraction, double start, double delta, double amplitude, double suppression)
        {
            double returnValue = 0.0;
            double frequency = 0.5;
    
            returnValue = Math.Pow((1 - timeFraction), suppression)
                          * amplitude * Math.Sin(2 * Math.PI * timeFraction * frequency) * -1 + timeFraction;
            returnValue = (returnValue * delta);
            returnValue += start;
            return returnValue;
        }
    
        private static double easeInOut(double timeFraction, double start, double delta, double amplitude, double suppression)
        {
            double returnValue = 0.0;
    
            if (timeFraction <= 0.5)
            {
                return easeIn(timeFraction * 2, start, delta / 2, amplitude, suppression);
            }
            else
            {
                returnValue = easeOut((timeFraction - 0.5) * 2, start, delta / 2, amplitude, suppression);
                returnValue += (delta / 2);
            }
            return returnValue;
        }
    }
    

    例如旋转惯性

    using System;
    using System.Windows;
    using System.Windows.Controls;
    using System.Windows.Media;
    using System.Windows.Media.Media3D;
    
    public class CushionRotate
    {
        private AxisAngleRotation3D axisAngleRotation;
        private double b_angel, delay;
    
        public CushionRotate(Grid main, double width, double height, int direction, UserControl rotate_control, double begin_angel, double timeDelay)
        {
            delay = timeDelay;
            b_angel = begin_angel;
    
            double Mesh_Width = width / 2;
            double Mesh_Height = height / 2;
    
            Viewport3D viewport3D = new Viewport3D();
            PerspectiveCamera perspectiveCamera = new PerspectiveCamera()
            {
                Position = new Point3D(0, 0, width * 2),
                LookDirection = new Vector3D(0, 0, -1),
                NearPlaneDistance = 100
            };
            viewport3D.Camera = perspectiveCamera;
            ContainerUIElement3D containerUIElement3D = new ContainerUIElement3D();
            DiffuseMaterial diffuseMaterial = new DiffuseMaterial();
            Viewport2DVisual3D.SetIsVisualHostMaterial(diffuseMaterial, true);
            MeshGeometry3D meshGeometry3D = new MeshGeometry3D()
            {
                TriangleIndices = new Int32Collection(new int[] { 0, 1, 2, 0, 2, 3 }),
                TextureCoordinates = new PointCollection(new Point[] { new Point(0, 0), new Point(0, 1), new Point(1, 1), new Point(1, 0) }),
                Positions = new Point3DCollection(new Point3D[] {
                        new Point3D(-Mesh_Width, Mesh_Height, 0), new Point3D(-Mesh_Width, -Mesh_Height, 0),
                        new Point3D(Mesh_Width, -Mesh_Height, 0), new Point3D(Mesh_Width, Mesh_Height, 0)
                    })
            };
            Viewport2DVisual3D viewport2DVisual3D = new Viewport2DVisual3D()
            {
                Geometry = meshGeometry3D,
                Visual = rotate_control,
                Material = diffuseMaterial
            };
            PointCollection Direction;
            Vector3D vector3D;
            if (direction == 0)
            {
                Direction = new PointCollection(new Point[] { new Point(0, 0), new Point(0, 1), new Point(1, 1), new Point(1, 0) });
                vector3D = new Vector3D(0, 1, 0);
            }
            else
            {
                Direction = new PointCollection(new Point[] { new Point(1, 1), new Point(1, 0), new Point(0, 0), new Point(0, 1) });
                vector3D = new Vector3D(1, 0, 0);
            }
            containerUIElement3D.Children.Add(viewport2DVisual3D);
            axisAngleRotation = new AxisAngleRotation3D()
            {
                Angle = begin_angel,
                Axis = vector3D
            };
            RotateTransform3D rotateTransform3D = new RotateTransform3D()
            {
                Rotation = axisAngleRotation
            };
            containerUIElement3D.Transform = rotateTransform3D;
            ModelVisual3D modelVisual3D = new ModelVisual3D()
            {
                Content = new DirectionalLight(Colors.Transparent, new Vector3D(0, 0, -1))
            };
            viewport3D.Children.Add(containerUIElement3D);
            viewport3D.Children.Add(modelVisual3D);
            main.Children.Add(viewport3D);
        }
    
        public void Rotate(int mode, double amplitude = 8, double suppression = 3)
        {
            if (mode == 0)
            {
                BounceDoubleAnimation bounceDoubleAnimation = new BounceDoubleAnimation()
                {
                    From = b_angel,
                    To = 0,
                    Duration = new Duration(TimeSpan.Parse("0:0:" + delay.ToString())),
                    EdgeBehavior = BounceDoubleAnimation.EdgeBehaviorEnum.EaseOut,
                };
                axisAngleRotation.BeginAnimation(AxisAngleRotation3D.AngleProperty, bounceDoubleAnimation);
            }
    
            if (mode == 1)
            {
                BackDoubleAnimation backDoubleAnimation = new BackDoubleAnimation()
                {
                    From = b_angel,
                    To = 0,
                    Duration = new Duration(TimeSpan.Parse("0:0:" + delay.ToString())),
                    EdgeBehavior = BackDoubleAnimation.EdgeBehaviorEnum.EaseOut,
                    Amplitude = amplitude,
                    Suppression = suppression,
                };
                axisAngleRotation.BeginAnimation(AxisAngleRotation3D.AngleProperty, backDoubleAnimation);
            }
        }
    }
    

    整例下载及代码下载:

    https://pan.baidu.com/s/129O9eYXF8zJ8eJYDDpI4LQ

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  • 原文地址:https://www.cnblogs.com/qiaoke/p/11888646.html
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