WaitForSingleObject
Waits until the specified object is in the signaled state or the time-out interval elapses.
DWORD WINAPI WaitForSingleObject(
_In_ HANDLE hHandle,
_In_ DWORD dwMilliseconds
);
Remarks
The WaitForSingleObject function checks the current state of the specified object. If the object's state is nonsignaled, the calling thread enters the wait state until the object is signaled or the time-out interval elapses.
The function modifies the state of some types of synchronization objects. Modification occurs only for the object whose signaled state caused the function to return. For example, the count of a semaphore object is decreased by one.
The WaitForSingleObject function can wait for the following objects:
- Change notification
- Console input
- Event
- Memory resource notification
- Mutex
- Process
- Semaphore
- Thread
- Waitable timer
CreateThread
Creates a thread to execute within the virtual address space of the calling process.
HANDLE WINAPI CreateThread(
_In_opt_ LPSECURITY_ATTRIBUTES lpThreadAttributes,
_In_ SIZE_T dwStackSize,
_In_ LPTHREAD_START_ROUTINE lpStartAddress,
_In_opt_ LPVOID lpParameter,
_In_ DWORD dwCreationFlags,
_Out_opt_ LPDWORD lpThreadId
);
参考:
MSDN:https://msdn.microsoft.com/en-us/library/ms687032.aspx
https://msdn.microsoft.com/en-us/library/windows/desktop/ms682453%28v=vs.85%29.aspx