• iOS画圆


    /* Add an arc of a circle to the context's path, possibly preceded by a

       straight line segment. `(x, y)' is the center of the arc; `radius' is its

       radius; `startAngle' is the angle to the first endpoint of the arc;

       `endAngle' is the angle to the second endpoint of the arc; and

       `clockwise' is 1 if the arc is to be drawn clockwise, 0 otherwise.

       `startAngle' and `endAngle' are measured in radians. */

      ”(x,y)”是弧的中心,“radius”是它的半径;“startAngle”是第一个的角弧的端点;“endAngle”的第二个端点弧角;和

      “clockwise” == 1电弧是顺时针,否则为0。

      “startAngle”和“endAngle测量的弧度。

     CG_EXTERN void CGContextAddArc(CGContextRef c, CGFloat x, CGFloat y,

      CGFloat radius, CGFloat startAngle, CGFloat endAngle, int clockwise)

      CG_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0);

     CGContextAddArc(context, x, y, 3, 0, 2*PI, 0); //添加一个圆   圆心为(x, y)半径为3 圆周为2*PI的小圆,

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  • 原文地址:https://www.cnblogs.com/pjl111/p/4343882.html
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