• [Database]初试SQLite,看看能不能在小东西内用用


    手头有一个小工具,需要每次都调用WebSevice从服务器获取数据,但是这种数据属于历史数据,基本上没有改动,而长期下来,数据量可能会比较大。试想每次都重新导入,本地程序会有较大的Performance问题,也浪费网络资源。所以考虑利用SQLite作为本地数据库把这些数据保存起来,而只是向服务器获取新的数据,并对历史数据做极小量的更新。

    但是Piaoger并没有SQLite经验,所以模仿网上的代码,练习练习,修改修改,并加了N多注释,算是对SQLite的CURD(创建、更新、读取和删除)有了一个基本的了解:

    // References:
    // The.Definitive.Guide.to.SQLite[2006][EN][PDF].
    // Part of Code is borrowed from:
    //http://blog.csdn.net/yang_rong_yong/article/details/2832727
    //
    //#include "Global/Precompiled.h"

    // SQLite3
    #include "http://www.cnblogs.com/SQLite/sqlite3/sqlite3.h"

    //TUT
    #include <BedRock/TestSupport/AutoTest.h>

    namespace tut
    {
    struct test_SQLite3_data
    {
    void testSqliteDatabase()
    {
    // Create a new Database "testSQLite3.db"
    // with a table "testtable" with 2 columns Column1[Char]; Column2[Blob]
    //
    createDatabase();

    // Query above database and "testtable" table
    queryDatabase();

    // Create a new table "filetable" with 2 column [filename, filecontent]
    // and insert a "picture.jpg" to the table.
    insertFile();

    // Query "filetable" and save the file content to "c:\file_n.jpg"
    //
    queryFile();

    // Update "picture.jpg" from "File1.jpg" to "File2.jpg"
    updateFile();

    // Delete "picture.jpg"
    // Sql differences of INSERT, UPDATE and DELETE:
    // char* sql = "insert into filetable values('picture.jpg', ?);";
    // char* sql = "update filetable set filecontent=? where filename='picture.jpg'";
    // char* sql = "delete from filetable where filename='picture.jpg'";
    //
    deleteFileFromDatabase();
    }

    void createDatabase()
    {
    // Connecting to a Database
    // It involves little more than opening a file.
    // Every SQLite database is stored in a single operating system file.
    // sqlite3_open is basically just a system call for opening a file.
    //
    sqlite3* database = NULL;
    int ret = sqlite3_open("c:\\testSqlite3.db", &database);
    if( ret != SQLITE_OK ) return;

    // Execute and create a "testtable" which has 2 columns.
    // testtable: Column1[Char]; Column2[Blob]
    // Available types: TEXT /NUMERIC /INTEGER /REAL /NONE
    // sqlite3_exec wraps sqlite3_prepare and sqlite3_step
    // It is a quick and easy way to execute INSERT, UPDATE, and DELETE statements.
    // It is capable of processing a string of multiple SQL statements delimited by semicolons
    // and running them all together.
    // it parses the SQL string, identifies individual statements, and then processes
    // them one by one.
    //
    char* error = NULL;
    ret = sqlite3_exec(database, "create table testtable(column1 char(20), column2 BLOB)", 0, 0, &error );
    if( ret != SQLITE_OK ) return;

    // SQL statement with named parameter.
    // It's noted that a named parameter "param" is added in the statement.
    // You can get the index of this parameter with sqlite3_bind_parameter_index.
    // In a SQL statement, one or more literals can be replaced by a parameter
    // (also called a host parameter name) of the forms ?, :name, and $var.
    // The parameter of the form ? is called a positional parameter.
    // The parameter of the form :name is called a named parameter, where name is an
    // alphanumeric identifier.
    // The parameter of the form $var is called a TCL parameter, where var
    // is a variable name according to the syntax rules of the TCL programming language.
    // An example of numbered parameter:
    // "insert into testtable values('column0x1',?101)"
    // "insert into testtable values('column0x1',:param)"
    //
    char* sql = "insert into testtable values('column0x1',:param)";

    // Preparation: prepare statement with specified sql string.
    // A prepared SQL statement is a string containing SQL commands passed to sqlite3_prepare()
    // The parser, tokenizer, and code generator prepare the SQL statement
    // by compiling it into VDBE byte code.
    // sqlite3_prepare talks directly to the compiler.
    // The compiler creates a sqlite3_stmt handle (statement handle).
    // Statement handles contains the byte code and all other resources
    // needed to execute the command and iterate over the result set.
    //
    sqlite3_stmt* statement = NULL;
    const char* prepareError = NULL;
    ret = sqlite3_prepare(database, sql,strlen(sql), &statement, &prepareError);
    if( ret != SQLITE_OK ) return;

    // Get index of the named parameter
    // It takes a parameter name and returns the corresponding parameter number.
    // This is the number you use to bind the value to its parameter.
    //
    int index = sqlite3_bind_parameter_index(statement, ":param");

    // Assign (or bind) values to parameters in a prepared SQL statement.
    //
    static const char* value = "1 2 3 4 5 6 7 8 9 0";
    ret = sqlite3_bind_blob(statement, index, value, strlen(value), SQLITE_STATIC);
    if( ret != SQLITE_OK ) return;

    // Executes above prepared query.
    //
    ret = sqlite3_step(statement);
    if( ret != SQLITE_DONE)return;

    // Finalize prepared statement.
    // All prepared statements must be finalized
    ret = sqlite3_finalize(statement);
    assert(ret == SQLITE_OK);

    // Closes the connection given by db.
    //
    ret = sqlite3_close(database);
    assert(ret == SQLITE_OK);
    }

    void queryDatabase()
    {
    // Connecting to Database
    sqlite3* database = NULL;
    int ret = sqlite3_open("c:\\testSQLite3.db", &database);
    if( ret != SQLITE_OK ) return;

    // Select any rows in "testtable"
    char* sql = "select * from testtable";

    sqlite3_stmt* statement = 0;
    const char* prepareError = NULL;
    ret = sqlite3_prepare(database, sql, strlen(sql), &statement, &prepareError);
    if( ret != SQLITE_OK ) return;

    // Iterate through all resulted rows.
    // Gets name/value/length
    int length = 0;
    const unsigned char* name = NULL;
    const void* value = NULL;
    while(true)
    {
    ret = sqlite3_step(statement);
    if( ret != SQLITE_ROW ) break;

    name = sqlite3_column_text(statement, 0);

    value = sqlite3_column_blob(statement, 1);
    length = sqlite3_column_bytes(statement, 1);
    }

    // Finalize prepared statement and close connection..
    ret = sqlite3_finalize(statement);
    assert(ret == SQLITE_OK);

    ret = sqlite3_close(database);
    assert(ret == SQLITE_OK);
    }

    void insertFile()
    {
    // Connecting to a Database
    sqlite3* database = NULL;
    int ret = sqlite3_open("c:\\testSqlite3.db", &database);
    if( ret != SQLITE_OK ) return;

    // Create a new table "filetable"
    // Columns[filename, filecontent]
    //
    char* error = NULL;
    sqlite3_exec(database, "create table filetable(filename varchar(128) UNIQUE, filecontent BLOB);", 0, 0, &error);
    if( ret != SQLITE_OK ) return;

    // Prepare statement to insert a file.
    sqlite3_stmt* statement = 0;
    const char* prepareError = NULL;
    char* sql = "insert into filetable values('picture.jpg', ?);";
    ret = sqlite3_prepare(database, sql, strlen(sql) , &statement, &prepareError);
    if( ret != SQLITE_OK ) return;

    // Load stream for specified file
    FILE* fileHandle = NULL;
    long filesize = 0;
    char* fileStream = NULL;
    fileHandle = fopen("S:\\Workspace\\Test\\FileStore\\Picture\\file.jpg", "rb");
    if(fileHandle != NULL)
    {
    // get file size
    fseek(fileHandle, 0, SEEK_END);
    filesize = ftell(fileHandle);
    fseek(fileHandle, 0, SEEK_SET);

    // read the file into filestream
    fileStream = new char[filesize + 1];
    size_t size = fread(fileStream, sizeof(char), filesize + 1, fileHandle);
    fclose(fileHandle);
    }

    int index = 1;
    ret = sqlite3_bind_blob(statement, index, fileStream, filesize, SQLITE_STATIC);
    if( ret != SQLITE_OK ) return;

    // execute the statement to insert the file to database.
    ret = sqlite3_step(statement);
    if( ret != SQLITE_OK ) return;

    // Finalize prepared statement.
    ret = sqlite3_finalize(statement);
    assert(ret == SQLITE_OK);

    ret = sqlite3_close(database);
    assert(ret == SQLITE_OK);
    }

    void queryFile()
    {
    // Connecting to a Database
    sqlite3* database = NULL;
    int ret = sqlite3_open("c:\\testSqlite3.db", &database);
    if( ret != SQLITE_OK ) return;

    // Try to get the file from Database.
    sqlite3_stmt* statement = 0;
    const char* prepareError = NULL;
    const char* selectSql = "select * from filetable;";
    ret = sqlite3_prepare(database, selectSql, strlen(selectSql), &statement, 0);
    if( ret != SQLITE_OK ) return;

    int rowCount = 0;
    while(true)
    {
    ret = sqlite3_step(statement);
    if( ret != SQLITE_ROW ) break;

    // get file content
    const unsigned char * fileName = sqlite3_column_text(statement, 0);
    const void* fileContent = sqlite3_column_blob(statement, 1);
    int size = sqlite3_column_bytes(statement, 1);

    char to[256];
    size_t nCount = strlen(to);
    int nResult = _snprintf(to, nCount, "c:\\imagefile_%d.jpg", rowCount);

    // write out the file content to "c:\imagefile_N.jpg".
    FILE* outFile;
    outFile = fopen((const char *)to, "wb");
    if(outFile != NULL)
    {
    size_t ret = fwrite(fileContent, sizeof(char), size, outFile);
    fclose(outFile);
    }
    }

    ret = sqlite3_finalize(statement);
    assert(ret == SQLITE_OK);

    ret = sqlite3_close(database);
    assert(ret == SQLITE_OK);
    }

    void updateFile()
    {
    // Connecting to a Database
    sqlite3* database = NULL;
    int ret = sqlite3_open("c:\\testSqlite3.db", &database);
    if( ret != SQLITE_OK ) return;

    // Prepare statement to insert a file.
    sqlite3_stmt* statement = 0;
    const char* prepareError = NULL;
    char* sql = "update filetable set filecontent=? where filename='picture.jpg'";
    ret = sqlite3_prepare(database, sql, /*strlen(sql)*/-1 , &statement, &prepareError);
    assert(ret == SQLITE_OK);
    if( ret != SQLITE_OK ) return;

    // Load stream for specified file
    FILE* fileHandle = NULL;
    long filesize = 0;
    char* fileStream = NULL;
    fileHandle = fopen("S:\\Workspace\\Test\\FileStore\\Picture\\File2.jpg", "rb");
    if(fileHandle != NULL)
    {
    // get file size
    fseek(fileHandle, 0, SEEK_END);
    filesize = ftell(fileHandle);
    fseek(fileHandle, 0, SEEK_SET);

    // read the file into filestream
    fileStream = new char[filesize + 1];
    size_t size = fread(fileStream, sizeof(char), filesize + 1, fileHandle);
    fclose(fileHandle);
    }

    int index = 1;
    ret = sqlite3_bind_blob(statement, index, fileStream, filesize, SQLITE_STATIC);
    if( ret != SQLITE_OK ) return;

    // execute the statement to insert the file to database.
    ret = sqlite3_step(statement);
    if( ret != SQLITE_OK ) return;

    ret = sqlite3_finalize(statement);
    assert(ret == SQLITE_OK);

    ret = sqlite3_close(database);
    assert(ret == SQLITE_OK);
    }

    void deleteFileFromDatabase()
    {
    // Connecting to a Database
    sqlite3* database = NULL;
    int ret = sqlite3_open("c:\\testSqlite3.db", &database);
    if( ret != SQLITE_OK ) return;

    // Prepare statement to insert a file.
    sqlite3_stmt* statement = 0;
    const char* prepareError = NULL;

    char* sql = "delete from filetable where filename='picture.jpg'";
    ret = sqlite3_prepare(database, sql, /*strlen(sql)*/-1 , &statement, &prepareError);
    assert(ret == SQLITE_OK);
    if( ret != SQLITE_OK ) return;

    // execute the statement to insert the file to database.
    ret = sqlite3_step(statement);
    if( ret != SQLITE_DONE ) return;

    ret = sqlite3_finalize(statement);
    assert(ret == SQLITE_OK);

    ret = sqlite3_close(database);
    assert(ret == SQLITE_OK);
    }

    };

    typedef test_group<test_SQLite3_data> TestGroup;
    TestGroup ThisTestGroup("test_SQLite3_data");

    typedef TestGroup::object TestObject;

    template<>
    template<>
    void TestObject::test<1>()
    {
    testSqliteDatabase();
    }
    };



    在SqliteSpy中看看结果吧:

    后来发现基于QT写的Sqliteman更好用,还能预览:

    http://sourceforge.net/projects/sqliteman


    - Piaoger

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  • 原文地址:https://www.cnblogs.com/piaoger/p/2256257.html
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