• PCB SMD帖片与铜皮接触的周长按比例划分新层


          介绍一种:SMD帖片与铜皮接触的周长按比例划分新层,采用Genesis实现方法

     一.需求说明

    1.SMD与铜皮接触的周长(绿色线条标识)与SMD周长按比例进行划分,拆分到新层

        如下所示:周长所占比例不同拆分到新的层。

     

     二.脚本实现思路

        具体体查看代码实现(和整板字符缩放原理相同).

     三. 代码实现

    1.调用主方法【SMD帖片与铜皮接触的周长按比例划分新层】

        将 cs层SMD与铜皮接触周长所占比例,0%-20%,20%-40%,40%-60%,60%-80%,80%-100%划分新层

     SolderMaskHandle.SMDLengthScaleToLayer("cs", new List<int>() { 20, 40, 60, 80 });
    

    2.主方法实现【SMD帖片与铜皮接触的周长按比例划分新层】

            /// <summary>
            /// SMD帖片与铜皮接触的周长按比例划分新层
            /// </summary>
            /// <param name="WorkLayer"></param>
            /// <param name="PercentageList"></param>
            public static void SMDLengthScaleToLayer(string WorkLayer, List<int> PercentageList)
            {
                if (PercentageList.Count() == 0) return;
                if (!g.Check_Layer_Exist(WorkLayer)) return;
                if (PercentageList[PercentageList.Count - 1] != 100)
                    PercentageList.Add(100);
                g.SetWorkLayer();
                g.SetAffectedLayer(WorkLayer);
                g.FilterReset();
                g.FilterAtrSet(".smd;.bga");
                g.FilterAtr_Logic();
                g.FilterSelect();
                if (g.getSelectCount() > 0)
                {
                    //拷贝贴片与线路 分别到新层
                    string WorkLayer_smd = $"{WorkLayer}_smd";
                    string WorkLayer_signal = $"{WorkLayer}_signal";
                    g.Sel_CopyLayer(WorkLayer_smd);
                    g.FilterSelect();
                    g.COM(g._sel_reverse);
                    g.Sel_CopyLayer(WorkLayer_signal);
                    g.FilterReset();
                    //转Surface
                    g.SetAffectedLayer(WorkLayer_smd);
                    g.Sel_Contourize(0, 0);
                    g.SetAffectedLayer(WorkLayer_signal);
                    g.Sel_Ref_feat(Ref_feat_mode.touch, WorkLayer_smd);
                    g.COM(g._sel_reverse);
                    if (g.getSelectCount() > 0) g.COM(g._sel_delete);
                    g.Sel_Contourize(0, 0);
                    //挑选没有被覆盖的PAD
                    g.SetAffectedLayer(WorkLayer_smd);
                    g.Sel_Ref_feat(Ref_feat_mode.disjoint, WorkLayer_signal);
                    if (g.getSelectCount() > 0)
                        g.Sel_MoveLayer($"{WorkLayer}_disjoint");
                    //挑选完全覆盖的PAD
                    g.Sel_Ref_feat(Ref_feat_mode.cover, WorkLayer_signal);
                    if (g.getSelectCount() > 0)
                        g.Sel_MoveLayer($"{WorkLayer}_covered");
                    //接触PAD
                    g.CopyLayer(WorkLayer_smd, $"{WorkLayer}_touch");
                    //2层转为Outline
                    g.SetAffectedLayer(WorkLayer_signal);
                    g.CopyLayer(WorkLayer_smd, WorkLayer_signal, false, true);
                    g.Sel_Contourize(0, 0);
                    g.Sel_Resize(-1);
                    g.Sel_Resize(1);
                    g.Sel_Surf2Outline(10);
    
                    g.SetAffectedLayer(WorkLayer_smd);
                    g.Sel_Surf2Outline(20);
                    //WorkLayer_smd  outline转为surface做为参考
                    g.CopyLayer(WorkLayer_smd, $"{WorkLayer_smd}_ref");
                    g.SetAffectedLayer($"{WorkLayer_smd}_ref");
                    g.Sel_Contourize(0, 0);
    
                    //处理一半覆盖且一半不覆盖SMD
                    g.SetAffectedLayer(WorkLayer_signal);
                    g.Sel_Ref_feat(Ref_feat_mode.cover, WorkLayer_smd);
                    if (g.getSelectCount() > 0)
                    {
                        g.COM(g._sel_reverse);
                        if (g.getSelectCount() > 0) g.COM(g._sel_delete);
                        g.SetAffectedLayer($"{WorkLayer}_touch");
                        g.COM(g._sel_reverse);
                        var touchCount = g.getSelectCount();
                        g.COM(g._sel_clear_feat);
                        g.CopyLayer(WorkLayer_signal, $"{WorkLayer}_touch", false);
                        d2 calc2 = new d2();
                        for (int i = 1; i <= touchCount; i++)
                        {
                            g.Sel_Layer_feat(i, $"{WorkLayer}_touch");
                            g.Sel_Ref_feat(Ref_feat_mode.touch);
                            if (g.getSelectCount() > 0)
                            {
                                var LayerFeat = g.getFEATURES($"{WorkLayer}_touch");
                                var LineLength = LayerFeat.Llist.Sum(tt => calc2.p2p_di(tt.ps, tt.pe));
                                var ArcLength = LayerFeat.Alist.Sum(tt => calc2.a_Length(tt));
                                g.COM(g._sel_clear_feat);
                                g.Sel_Layer_feat(i, $"{WorkLayer}_touch");
                                LayerFeat = g.getFEATURES($"{WorkLayer}_touch");
                                var SurfaceLength = calc2.s_Length(LayerFeat.Slist);
                                var SMD_CoverScale = (LineLength + ArcLength) / SurfaceLength * 100;
                                var Index = PercentageList.FindIndex(tt => SMD_CoverScale <= tt);
                                var PreScaleVal = Index == 0 ? 0 : PercentageList[Index - 1];
                                var CurrentScaleVal = PercentageList[Index];
                                g.Sel_CopyLayer($"{WorkLayer}_{PreScaleVal}_{CurrentScaleVal}");
                            }
                        }
                        g.SetAffectedLayer($"{WorkLayer}_touch");
                        g.FilterFeatTypeSet(@"line;pad;arc;text");
                        g.FilterSelect();
                        if (g.getSelectCount() > 0) g.COM(g._sel_delete);
                        g.FilterReset();
                        g.SetAffectedLayer();
                    }
                    g.DelLayer($"{WorkLayer_smd}_ref");
                    g.DelLayer($"{WorkLayer_smd}");
                    g.DelLayer($"{WorkLayer_signal}");
                }
            }

     3.相关铜皮周长计算用到的方法:

            /// <summary>
            /// 求Surface  总周长
            /// </summary>
            /// <param name="gS_list"></param>
            /// <returns></returns>
            public double s_Length(List<gS> gS_list)
            {
                int Surface_Count = gS_list.Count();
                double SurfaceArea = 0;
                foreach (var gS_item in gS_list)
                {
                    foreach (var Polyline in gS_item.sur_group)
                    {
                        SurfaceArea += s_Length(Polyline.sur_list);
                    }
                }
                return SurfaceArea;
            }
            /// <summary>
            /// 求Surface  总周长
            /// </summary>
            /// <param name="gSur_Point_list"></param>
            /// <returns></returns>
            public double s_Length(List<gSur_Point> gSur_Point_list)
            {
                double sum_lenght = 0;
                bool is_flag = false;
                bool ccw = false;
                for (int i = 1; i < gSur_Point_list.Count; i++)
                {
                    if (is_flag)
                    {
                        is_flag = false;
                        continue;
                    }
                    if (gSur_Point_list[i].type_point > 0)
                    {
                        if (gSur_Point_list[i].type_point == 2)
                            ccw = true;
                        else
                            ccw = false;
                        sum_lenght += a_Length(gSur_Point_list[i - 1].p, gSur_Point_list[i].p, gSur_Point_list[i + 1].p, ccw);
                        is_flag = true;
                    }
                    else
                    {
                        sum_lenght += l_Length(gSur_Point_list[i - 1].p, gSur_Point_list[i].p);
                    }
                }
                return sum_lenght;
            }
            /// <summary>
            /// 求弧Arc长度  3点
            /// </summary>
            /// <param name="ps"></param>
            /// <param name="pc"></param>
            /// <param name="pe"></param>
            /// <returns></returns>
            public double a_Length(gPoint ps, gPoint pc, gPoint pe, bool ccw = false)
            {
                return pi / 180 * p2p_di(pc, ps) * a_Angle(ps, pc, pe, ccw);
            }
            /// <summary>
            /// 求线Line长度  2点
            /// </summary>
            /// <param name="ps"></param>
            /// <param name="pe"></param>
            /// <returns></returns>
            public double l_Length(gPoint ps, gPoint pe)
            {
                return Math.Sqrt((ps.x - pe.x) * (ps.x - pe.x) + (ps.y - pe.y) * (ps.y - pe.y));
            }
            /// <summary>
            /// 求弧Arc圆心角   3点    //后续改进  用叉积 与3P求角度求解  验证哪个效率高
            /// </summary>
            /// <param name="ps"></param>
            /// <param name="pc"></param>
            /// <param name="pe"></param>
            /// <param name="ccw"></param>
            /// <returns></returns>
            public double a_Angle(gPoint ps, gPoint pc, gPoint pe, bool ccw, bool islg180deg = false)
            {
                double angle_s, angle_e, angle_sum;
                if (ccw)
                {
                    angle_s = p_ang(pc, pe);
                    angle_e = p_ang(pc, ps);
                }
                else
                {
                    angle_s = p_ang(pc, ps);
                    angle_e = p_ang(pc, pe);
                }
                if (angle_s == 360) { angle_s = 0; }
                if (angle_e >= angle_s)
                {
                    angle_sum = 360 - (angle_e - angle_s);  //360 - Math.Abs(angle_s - angle_e);
                }
                else
                {
                    angle_sum = angle_s - angle_e;//Math.Abs(angle_s - angle_e);
                }
                if (islg180deg && angle_sum > 180)
                {
                    angle_sum = 360 - angle_sum;
                }
                return angle_sum;
            }
    View Code
     四.实现效果

         将 cs层SMD与铜皮接触周长所占有比例,0%-20%,20%-40%,40%-60%,60%-80%,80%-100%划分新层

        新层分别为: cs_0_20,cs_20_40,cs_40_60,cs_60_80,cs_80_100

     

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  • 原文地址:https://www.cnblogs.com/pcbren/p/12995962.html
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