• Android OpenGL库加载过程源码分析


    Android系统采用OpenGL绘制3D图形,使用skia来绘制二维图形;OpenGL源码位于:

    frameworks/native/opengl


    frameworks/base/opengl

    本文简单介绍OpenGL库的加载过程。OpenGL以动态库的方式提供,因此在使用OpenGL的接口函数绘图前,需要加载OpenGL库,并得到接口函数指针。函数EGLBoolean egl_init_drivers()就是负责OpenGL库的加载。

    EGLBoolean egl_init_drivers() {
        EGLBoolean res;
        pthread_mutex_lock(&sInitDriverMutex);
        res = egl_init_drivers_locked();
        pthread_mutex_unlock(&sInitDriverMutex);
        return res;
    }

    为保证多线程访问的安全性,使用线程锁来放完另一个接口函数egl_init_drivers_locked

    static EGLBoolean egl_init_drivers_locked() {
        if (sEarlyInitState) {
            // initialized by static ctor. should be set here.
            return EGL_FALSE;
        }
        // 得到Loader对象实例
        Loader& loader(Loader::getInstance());
        //加载EGL库
        egl_connection_t* cnx = &gEGLImpl;
        if (cnx->dso == 0) {
            cnx->hooks[egl_connection_t::GLESv1_INDEX] =&gHooks[egl_connection_t::GLESv1_INDEX];
            cnx->hooks[egl_connection_t::GLESv2_INDEX] =&gHooks[egl_connection_t::GLESv2_INDEX];
            cnx->dso = loader.open(cnx);
        }
        return cnx->dso ? EGL_TRUE : EGL_FALSE;
    }

    函数首先定义指针cnx指向全局变量gEGLImpl,并且将cnx的域hooks指向gHooks,最后通过loader对象的open函数打开EGL动态库,因此最后从EGL库中加载的接口函数指针都保存到了变量gEGLImpl和gHooks中了。

    frameworks ativeopengllibsEGLLoader.cpp

    Loader::Loader()
    {
        char line[256];
        char tag[256];
        /* Special case for GLES emulation 针对模拟器处理*/
        if (checkGlesEmulationStatus() == 0) {
            ALOGD("Emulator without GPU support detected. ""Fallback to software renderer.");
            mDriverTag.setTo("android");
            return;
        }
        /*打开/system/lib/egl/egl.cfg文件 */
        FILE* cfg = fopen("/system/lib/egl/egl.cfg", "r");
        if (cfg == NULL) {
            //如果打开失败,mDriverTag ="android"
            ALOGD("egl.cfg not found, using default config");
            mDriverTag.setTo("android");
        } else {//否则读取文件内容
            while (fgets(line, 256, cfg)) {
                int dpy, impl;
                if (sscanf(line, "%u %u %s", &dpy, &impl, tag) == 3) {
                    // /system/lib/egl/egl.cfg文件内容为:0 1 mali
                    if (tag != String8("android")) {
                        mDriverTag = tag; //mDriverTag = "mali"
                    }
                }
            }
            fclose(cfg);
        }
    }

    如果/system/lib/egl/egl.cfg文件不存在,则默认配置为0 0 android,否则就读取/system/lib/egl/egl.cfg文件内容,内容定义如下:


    因此变量dpy=0, impl = 1, tag = mali

    void* Loader::open(egl_connection_t* cnx)
    {
        void* dso;
        driver_t* hnd = 0;
        char const* tag = mDriverTag.string();//tag="mali"
        if (tag) {
    		//加载GLES库函数
            dso = load_driver("GLES", tag, cnx, EGL | GLESv1_CM | GLESv2);
            if (dso) {
                hnd = new driver_t(dso);
            } else {//如果加载GLES库失败,则加载EGL,GLESv1_CM,GLESv2三个库
                dso = load_driver("EGL", tag, cnx, EGL);
                if (dso) {//只有EGL库加载成功,才加载GLESv1_CM,GLESv2库
                    hnd = new driver_t(dso);
                    // TODO: make this more automated
                    hnd->set(load_driver("GLESv1_CM", tag, cnx, GLESv1_CM), GLESv1_CM );
                    hnd->set(load_driver("GLESv2",    tag, cnx, GLESv2),    GLESv2 );
                }
            }
        }
        return (void*)hnd;
    }

    这个函数首先去加载/system/lib/egl/libGLES_mali.so,如果加载成功,那么对EGL | GLESv1_CM | GLESv2三个函数库,进行初始化。如果加载不成功,那么就加载libEGL_mali.so,libGLESv1_CM_mali.so,libGLESv2_mali.so这三个库,/system/lib/egl目录下的库如下:


    由于libGLES_mali.so库不存在,因此最终加载的是libEGL_mali.so,libGLESv1_CM_mali.so,libGLESv2_mali.so三个库

    void *Loader::load_driver(const char* kind, const char *tag,
            egl_connection_t* cnx, uint32_t mask)
    {
        char driver_absolute_path[PATH_MAX];
        const char* const search1 = "/vendor/lib/egl/lib%s_%s.so";
        const char* const search2 = "/system/lib/egl/lib%s_%s.so";
    	//首先从/vendor/lib/egl/目录下查找对应的库,如果该目录下没有,则查找/system/lib/egl/目录
        snprintf(driver_absolute_path, PATH_MAX, search1, kind, tag);
    	//driver_absolute_path="/vendor/lib/egl/libEGL_mali.so"
    	//driver_absolute_path="/vendor/lib/egl/libGLESv1_CM_mali.so"
    	//driver_absolute_path="/vendor/lib/egl/libGLESv2_mali.so"
    	//判断该路径下的动态库是否可以访问
        if (access(driver_absolute_path, R_OK)) {
            snprintf(driver_absolute_path, PATH_MAX, search2, kind, tag);
    		//driver_absolute_path="/system/lib/egl/libEGL_mali.so"
    		//driver_absolute_path="/system/lib/egl/libGLESv1_CM_mali.so"
    		//driver_absolute_path="/system/lib/egl/libGLESv2_mali.so"
            if (access(driver_absolute_path, R_OK)) {
                return 0;
            }
        }
    	//打开so动态库到cnx->egl中
        void* dso = dlopen(driver_absolute_path, RTLD_NOW | RTLD_LOCAL);
        if (dso == 0) {
            const char* err = dlerror();
            ALOGE("load_driver(%s): %s", driver_absolute_path, err?err:"unknown");
            return 0;
        }
        ALOGD("loaded %s", driver_absolute_path);
    	//从动态库中加载EGL函数库到cnx->egl中,EGL库函数定义在egl_names数组中
        if (mask & EGL) {
    		//读取动态库中eglGetProcAddress函数指针
            getProcAddress = (getProcAddressType)dlsym(dso, "eglGetProcAddress");
            ALOGE_IF(!getProcAddress, "can't find eglGetProcAddress() in %s", driver_absolute_path);
    #ifdef SYSTEMUI_PBSIZE_HACK
    #warning "SYSTEMUI_PBSIZE_HACK enabled"
            /*
             * Here we adjust the PB size from its default value to 512KB which
             * is the minimum acceptable for the systemui process.
             */
            const char *cmdline = getProcessCmdline();
            if (strstr(cmdline, "systemui")) {
                void *imgegl = dlopen("/vendor/lib/libIMGegl.so", RTLD_LAZY);
                if (imgegl) {
                    unsigned int *PVRDefaultPBS =(unsigned int *)dlsym(imgegl, "PVRDefaultPBS");
                    if (PVRDefaultPBS) {
                        ALOGD("setting default PBS to 512KB, was %d KB", *PVRDefaultPBS / 1024);
                        *PVRDefaultPBS = 512*1024;
                    }
                }
            }
    #endif
            egl_t* egl = &cnx->egl;
            __eglMustCastToProperFunctionPointerType* curr =
                (__eglMustCastToProperFunctionPointerType*)egl;
    	   /*定义指向egl_names数组的指针
    		* char const * const egl_names[] = {
    		*	#include "egl_entries.in"
    		*	NULL
    		* };
    		* 文件frameworks/native/opengl/libs/EGL/egl_entries.in声明了EGL库中的所有函数
    		*/
            char const * const * api = egl_names;
    		//遍历数组egl_names,将数组中定义的函数指针保存到cnx->egl中
            while (*api) {
                char const * name = *api;
    			//根据函数名称从动态库EGL中取得函数指针
                __eglMustCastToProperFunctionPointerType f = 
                    (__eglMustCastToProperFunctionPointerType)dlsym(dso, name);
                if (f == NULL) {
                    //如果在动态库中查找不到该函数指针,则使用getProcAddress函数来获取
                    f = getProcAddress(name);
                    if (f == NULL) {//如果依然得不到该函数指针,则设置为0
                        f = (__eglMustCastToProperFunctionPointerType)0;
                    }
                }
                *curr++ = f;
                api++;
            }
        }
    	//char const * const gl_names[] = {
        // #include "entries.in"
        // NULL
    	//};
    	//从动态库中加载GLESv1_CM函数库到cnx->hooks[egl_connection_t::GLESv1_INDEX]->gl中,GLESv1_CM库函数定义在gl_names数组中
        if (mask & GLESv1_CM) {
            init_api(dso, gl_names,(__eglMustCastToProperFunctionPointerType*)
                    &cnx->hooks[egl_connection_t::GLESv1_INDEX]->gl,
                getProcAddress);
        }
    	//从动态库中加载GLESv2函数库到cnx->hooks[egl_connection_t::GLESv2_INDEX]->gl中,GLESv2库函数定义在gl_names数组中
        if (mask & GLESv2) {
          init_api(dso, gl_names,(__eglMustCastToProperFunctionPointerType*)
                    &cnx->hooks[egl_connection_t::GLESv2_INDEX]->gl,
                getProcAddress);
        }
        return dso;
    }

    该函数就是从动态库libEGL_mali.so中查询egl_names数组,即frameworks/native/opengl/libs/EGL/egl_entries.in文件中声明的接口函数,及从动态库libGLESv1_CM_mali.so,libGLESv2_mali.so中查询gl_names数组,即frameworks/native/opengl/libs/entries.in文件中声明的接口函数,函数声明如下:


    void Loader::init_api(void* dso, char const * const * api, 
            __eglMustCastToProperFunctionPointerType* curr, 
            getProcAddressType getProcAddress) 
    {
        const ssize_t SIZE = 256;
        char scrap[SIZE];
        while (*api) {
            char const * name = *api;
    		//根据函数名称从动态库中查找函数指针
            __eglMustCastToProperFunctionPointerType f = (__eglMustCastToProperFunctionPointerType)dlsym(dso, name);
            if (f == NULL) {
                //使用eglGetProcAddress()得到指定函数指针
                f = getProcAddress(name);
            }
            if (f == NULL) {
                //将函数名称去掉后缀OES
                ssize_t index = ssize_t(strlen(name)) - 3;
                if ((index>0 && (index<SIZE-1)) && (!strcmp(name+index, "OES"))) {
                    strncpy(scrap, name, index);
                    scrap[index] = 0;
                    f = (__eglMustCastToProperFunctionPointerType)dlsym(dso, scrap);
                }
            }
            if (f == NULL) {
                //将函数名称增加后缀OES 
                ssize_t index = ssize_t(strlen(name)) - 3;
                if (index>0 && strcmp(name+index, "OES")) {
                    snprintf(scrap, SIZE, "%sOES", name);
                    f = (__eglMustCastToProperFunctionPointerType)dlsym(dso, scrap);
                }
            }
            if (f == NULL) {
                f = (__eglMustCastToProperFunctionPointerType)gl_unimplemented;
                if (!strcmp(name, "glInsertEventMarkerEXT")) {
                    f = (__eglMustCastToProperFunctionPointerType)gl_noop;
                } else if (!strcmp(name, "glPushGroupMarkerEXT")) {
                    f = (__eglMustCastToProperFunctionPointerType)gl_noop;
                } else if (!strcmp(name, "glPopGroupMarkerEXT")) {
                    f = (__eglMustCastToProperFunctionPointerType)gl_noop;
                }
            }
            *curr++ = f;
            api++;
        }
    }

    load_driver函数所做的工作:首先通过dlopen加载/system/lib/egl/libGLES_mali.so库,然后从/system/lib/egl/libGLES_mali.so库中提取EGL的各个API函数的地址放到cnx->egl中,从libGLES_mali.so获取GLESv1_CM的API保存到cnx->hooks[GLESv1_INDEX]->gl中,从libGLES_mali.so获取GLESv1_CM的API保存到cnx->hooks[GLESv2_INDEX]->gl。提取EGLAPI地址的方法是首先通过dlsym函数获得一个获取函数地址的函数eglGetProcAddress的地址,然后遍历EGL的API所在文件frameworks/base/opengl/libs/EGL/egl_entries.in。先通过dlsym获取各个API地址,如果返回NULL再利用eglGetProcAddress去获得,如果依旧为空就把函数地址赋值为0;提取GLESv1_CM和GLESv1_CM库中函数地址方法和提取EGL差不多,只是他们的函数文件保存在frameworks/base/opengl/libs/entries.in中。还有它们把函数地址复制给了cnx->hooks[GLESv1_INDEX]->gl和cnx->hooks[GLESv2_INDEX]->gl。

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  • 原文地址:https://www.cnblogs.com/pangblog/p/3339594.html
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