Conception
A synchronization aid that allows one or more threads to wait until a set of operations being performed in other threads completes.
根据CountDownLatch的document,就是说CountDownLatch作为一个同步的助手,可以阻塞一个线程,等待另一个线程结束了再执行。
所以CountDownLatch的作用在于:通过阻塞来协调线程间的执行顺序。
CountDownLatch最重要的方法为await()和countDown()。首先,初始化指定一个count,每次countDown()都会count--,而await()就是阻塞调用它的方法,直到count==0。
所以可以把CountDownLatch看成同步的计数器,什么时候倒数到0就执行,否则阻塞。
Demo
我们首先做一个CountDownLatch的demo,看看它是怎么一个阻塞。
count初始化为2,所以count.await()会阻塞主线程,直到两个processor都countDown(),即count==0的时候才会执行,打印出"Processors has been done."
public class CountDownLatchTest { public static void main(String[] args) throws InterruptedException { CountDownLatch count = new CountDownLatch(2); ExecutorService exc = Executors.newSingleThreadExecutor(); System.out.println("Before submit the processor."); exc.submit(new CountProcessor(count, "P1")); exc.submit(new CountProcessor(count, "P2")); System.out.println("Has submited the processor."); count.await(); System.out.println("Processors has been done."); exc.shutdown(); } } class CountProcessor extends Thread { private CountDownLatch count; private String name; public CountProcessor(CountDownLatch count, String name) { this.count = count; this.name = name; } @Override public void run() { try { Thread.currentThread().sleep(1000); System.out.println(this.name + " has been done."); count.countDown(); } catch (InterruptedException e) { e.printStackTrace(); } } }
修改一下上面的程序,我们可以模拟一个百米赛跑的现场:
首先运动员进场:前期数据准备和线程池的初始化。
准备工作完成后统一起跑:传入的begin.await()一直阻塞着Runner.run(),在前期准备完成后,begin.countDown()后begin.count==0,阻塞结束,Runner起跑。
比赛一直进行,直到所有选手冲过终点:end.await()会阻塞主线程,所以最后的那条print语句不会提前打印,而是等待Runner.run()结束执行end.countDown(),减少3次直到end.count==0才接触阻塞,宣布比赛结束。
这就是CountDownLatch的经典场景,统一开始,统一结束。
public class CountDownLatchTest { public static void main(String[] args) throws InterruptedException { CountDownLatch begin = new CountDownLatch(1); CountDownLatch end = new CountDownLatch(3); ExecutorService exc = Executors.newCachedThreadPool(); System.out.println("Runners are comming."); exc.submit(new CountProcessor(begin, end, "Runner_1", 1000)); exc.submit(new CountProcessor(begin, end, "Runner_2", 2000)); exc.submit(new CountProcessor(begin, end, "Runner_3", 3000)); System.out.println("Ready."); Thread.currentThread().sleep(1000); System.out.println("Go."); begin.countDown(); end.await(); System.out.println("All runners Finish the match."); exc.shutdown(); } } class CountProcessor extends Thread { private CountDownLatch beginCount; private CountDownLatch endCount; private String name; private int runningTime; public CountProcessor(CountDownLatch beginCount, CountDownLatch endCount, String name, int runningTime) { this.beginCount = beginCount; this.endCount = endCount; this.name = name; this.runningTime = runningTime; } @Override public void run() { try { this.beginCount.await(); System.out.println(this.name + " start."); Thread.currentThread().sleep(this.runningTime); System.out.println(this.name + " breast the tape."); this.endCount.countDown(); } catch (InterruptedException e) { e.printStackTrace(); } } }
Source Code
我们来看JDK中CountDownLatch是怎么定义的,以及其中的主要方法。
public class CountDownLatch { public CountDownLatch(int count) { if (count < 0) throw new IllegalArgumentException("count < 0"); this.sync = new Sync(count); } public void await() throws InterruptedException { sync.acquireSharedInterruptibly(1); } public void countDown() { sync.releaseShared(1); } public long getCount() { return sync.getCount(); } }
很显然,CountDownLatch的逻辑都封装在内部类Sync中,这也是通过装饰者模式来提高封装性的普遍做法。
Sync继承了AbstractQueuedSynchronizer,这里的调用关系有点麻烦,我就不一一展开了,我贴了部分关键的代码(如下)。
概括一下,CountDownLatch的count存放在以volatile声明的变量state。在await()的时候for轮询state,一直轮询以达到阻塞的效果,直到state==0。而countDown()就是通过CompareAndSet的方式来递减state。
private static final class Sync extends AbstractQueuedSynchronizer { private static final long serialVersionUID = 4982264981922014374L; Sync(int count) { setState(count); } int getCount() { return getState(); } protected int tryAcquireShared(int acquires) { return (getState() == 0) ? 1 : -1; } protected boolean tryReleaseShared(int releases) { // Decrement count; signal when transition to zero for (;;) { int c = getState(); if (c == 0) return false; int nextc = c-1; if (compareAndSetState(c, nextc)) return nextc == 0; } } } public abstract class AbstractQueuedSynchronizer extends AbstractOwnableSynchronizer { private volatile int state; private void doAcquireSharedInterruptibly(int arg) throws InterruptedException { final Node node = addWaiter(Node.SHARED); boolean failed = true; try { for (;;) { final Node p = node.predecessor(); if (p == head) { int r = tryAcquireShared(arg); if (r >= 0) { setHeadAndPropagate(node, r); p.next = null; // help GC failed = false; return; } } if (shouldParkAfterFailedAcquire(p, node) && parkAndCheckInterrupt()) throw new InterruptedException(); } } finally { if (failed) cancelAcquire(node); } } }
Simulator
从上面可以看出来,其实CountDownLatch的实现很简单,countDown的时候原子修改,await的时候循环判断volatile来阻塞。
所以完全可以通过原子类来实现,而且还更加beautiful。以下,我用AtomicInteger来模拟CountDownLatch的实现。
测试程序还是和上面的赛跑程序一样的,只是把CountDownLatch替换成了CountDownLatchSimulator。
最后测试结果还是一样的,只是过程简单了许多,因为JDK把很多防止冲突的逻辑都封装在原子类了。其中await的时候,可以在循环中加上sleep,能减低系统轮询的消耗。
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我只是做了一个简单的实现,至于性能和安全性方面,还希望大神们指导】
public class CountDownLatchSimulator { private AtomicInteger count; public CountDownLatchSimulator(int count) { this.count = new AtomicInteger(count); } public void await() throws InterruptedException { while (this.count.get() != 0) { // Thread.currentThread().sleep(100); } } public void countDown() { this.count.getAndDecrement(); } public static void main(String[] args) throws InterruptedException { CountDownLatchSimulator begin = new CountDownLatchSimulator(1); CountDownLatchSimulator end = new CountDownLatchSimulator(3); ExecutorService exc = Executors.newCachedThreadPool(); System.out.println("Runners are comming."); exc.submit(new CountProcessor2(begin, end, "Runner_1", 1000)); exc.submit(new CountProcessor2(begin, end, "Runner_2", 2000)); exc.submit(new CountProcessor2(begin, end, "Runner_3", 3000)); System.out.println("Ready."); Thread.currentThread().sleep(2000); System.out.println("Go."); begin.countDown(); end.await(); System.out.println("All runners Finish the match."); exc.shutdown(); } } class CountProcessor2 extends Thread { private CountDownLatchSimulator beginCount; private CountDownLatchSimulator endCount; private String name; private int runningTime; public CountProcessor2(CountDownLatchSimulator beginCount, CountDownLatchSimulator endCount, String name, int runningTime) { this.beginCount = beginCount; this.endCount = endCount; this.name = name; this.runningTime = runningTime; } @Override public void run() { try { this.beginCount.await(); System.out.println(this.name + " start."); Thread.currentThread().sleep(this.runningTime); System.out.println(this.name + " breast the tape."); this.endCount.countDown(); } catch (InterruptedException e) { e.printStackTrace(); } } }