命令模式的有点:
1.能够容易地设计一个命令队列;
2.在需要的情况下,可以比较容易地将命令记入日志。
3.可以容易的实现对请求的撤销和重做。
4.由于加进新的具体命令类不影响其他的类,因此增加新的具体命令类很容易。
#include <iostream> #include <vector> using namespace std; class Reciever { public: void Action() { cout << "Do action !!" <<endl; } }; class Icommand { public: virtual ~Icommand() {} virtual void Excute() = 0; protected: Icommand() {} }; class Read_Command:public Icommand { public: Read_Command(Reciever *rev):m_rev(rev) { } virtual void Excute() { cout << "Read Command.." << endl; m_rev->Action(); } ~Read_Command() { } private: Reciever *m_rev; }; class Write_Command:public Icommand { public: Write_Command(Reciever *rev):m_rev(rev) { } virtual void Excute() { cout << "Read Command.." << endl; m_rev->Action(); } ~Write_Command() { } private: Reciever *m_rev; }; class Invoker { public: Invoker(Icommand* cmd):m_cmd(cmd) { } Invoker() { } ~Invoker() { delete m_cmd; } void Notify() { std::vector<Icommand*>::iterator it = cmdList.begin(); for(it;it != cmdList.end();++it) { m_cmd = *it; m_cmd->Excute(); } } void AddCmd(Icommand* pcmd) { cmdList.push_back(pcmd); } void DelCmd(Icommand* pcmd) { //cmdList.pop_back(); } private: Icommand* m_cmd; std::vector<Icommand*> cmdList; };
主函数:
#include <iostream> #include <vector> #include "command.h" using namespace std; int main() { Reciever* rev = new Reciever(); Icommand* cmd1 = new Read_Command(rev); Icommand* cmd2 = new Write_Command(rev); Invoker inv; inv.AddCmd(cmd1); inv.AddCmd(cmd2); inv.Notify(); system("pause"); return 0; }