• c++ 享元模式(flyweight)


    举个围棋的例子,围棋的棋盘共有361格,即可放361个棋子。现在要实现一个围棋程 序,该怎么办呢?首先要考虑的是棋子棋盘的实现,可以定义一个棋子的类,成员变量包括棋子的颜色、形状、位置等信息,另外再定义一个棋盘的类,成员变量中 有个容器,用于存放棋子的对象。下面给出代码表示:

            棋子的定义,当然棋子的属性除了颜色和位置,还有其他的,这里略去。这两个属性足以说明问题。

    #include <iostream>
    #include <vector>
    #include <string>
    
    
    enum PieceColor {BLACK,WHITE};
    using namespace std;
    
    class Pos
    {
    public:
        Pos(int x,int y):m_x(x),m_y(y)
        {
        
        }
        int getX()
        {
            return m_x;
        }
        int getY()
        {
            return m_y;
        }
    private:
        int m_x;
        int m_y;
    };
    
    class Piece
    {
    public:
        Piece(PieceColor color,Pos pos):m_color(color),m_pos(pos){};
        ~Piece() {}
        virtual void Draw() {}
    protected:
        PieceColor m_color;
        Pos m_pos;
        
    };
    
    class WhitePiece : public Piece
    {
    public:
        WhitePiece(PieceColor color, Pos pos):Piece(color,pos){}
        ~WhitePiece();
        virtual void Draw() {
            cout << "draw a white piece" << endl;
        }
    };
    
    class BlackPiece:public Piece
    {
    public:
        BlackPiece(PieceColor color,Pos pos):Piece(color,pos){}
        ~BlackPiece();
        virtual void Draw(){
    
        cout << "draw a black piece" <<endl;
    
        }
    };
    
    class PieceBoard
    {
    public:
        PieceBoard(string black,string white):m_blackName(black),m_whiteName(white)
        {
        
        }
        ~PieceBoard() {
            Clear();
        }
        void SetPiece(PieceColor color,Pos pos)
        {
            Piece * piece = NULL;
            if(color == BLACK)
            {
                piece = new BlackPiece(color,pos);
                std::cout << m_blackName << "在位置(" << pos.getX() << ","<<pos.getY() <<")" <<endl ;
                piece->Draw();
                m_pieceArray.push_back(piece);
            }
            else
            {
                piece = new WhitePiece(color,pos);
                std::cout << m_whiteName << "在位置(" << pos.getX() << ","<<pos.getY() <<")" <<endl;
                piece->Draw();
                m_pieceArray.push_back(piece);
            }
        }
        void Clear()
        {
            int size = m_pieceArray.size();
            for(int i = 0; i < size ; i++)
                delete m_pieceArray[i];
        }
    private:
        std::vector<Piece*> m_pieceArray;
        std::string m_blackName;
        std::string m_whiteName;
    };

    主函数:

    #include "flyweight.h"
    int main()
    {
        PieceBoard pieceBoard("A","B");
        pieceBoard.SetPiece(BLACK,Pos(4,4));
        pieceBoard.SetPiece(WHITE,Pos(16,6));
    
        system("pause");
        return 0;
    }

     可以发现,棋盘的容器中存放了已下的棋子,而每个棋子包含棋子的所有属性。一盘棋往往需要含上百颗棋子,采用上面这种实现,占用的空间太大了。如何改进呢?用享元模式。其定义为:运用共享技术有效地支持大量细粒度的对象。

            在围棋中,棋子就是大量细粒度的对象。其属性有内在的,比如颜色、形 状等,也有外在的,比如在棋盘上的位置。内在的属性是可以共享的,区分在于外在属性。因此,可以这样设计,只需定义两个棋子的对象,一颗黑棋和一颗白棋, 这两个对象含棋子的内在属性;棋子的外在属性,即在棋盘上的位置可以提取出来,存放在单独的容器中。相比之前的方案,现在容器中仅仅存放了位置属性,而原 来则是棋子对象。显然,现在的方案大大减少了对于空间的需求。

           关注PieceBoard 的容器,之前是vector<Piece*> m_vecPiece,现在是vector<PiecePos> m_vecPos。这里是关键。

           棋子的新定义,只包含内在属性:

    #include <iostream>
    #include <vector>
    #include <string>
    
    
    enum PieceColor {BLACK,WHITE};
    using namespace std;
    
    class Pos
    {
    public:
        Pos(int x,int y):m_x(x),m_y(y)
        {
        
        }
        int getX()
        {
            return m_x;
        }
        int getY()
        {
            return m_y;
        }
    private:
        int m_x;
        int m_y;
    };
    
    class Piece
    {
    public:
        Piece(PieceColor color):m_color(color){};
        ~Piece() {}
        virtual void Draw() {}
    protected:
        PieceColor m_color;
        
    };
    
    class WhitePiece : public Piece
    {
    public:
        WhitePiece(PieceColor color):Piece(color){}
        ~WhitePiece();
        virtual void Draw() {
            cout << "draw a white piece" << endl;
        }
    };
    
    class BlackPiece:public Piece
    {
    public:
        BlackPiece(PieceColor color):Piece(color){}
        ~BlackPiece();
        virtual void Draw(){
    
        cout << "draw a black piece" <<endl;
    
        }
    };
    
    class PieceBoard
    {
    public:
        PieceBoard(string black,string white):m_blackName(black),m_whiteName(white)
        {
        
        }
        ~PieceBoard() {
            Clear();
        }
        void SetPiece(PieceColor color,Pos pos)
        {
            Piece * piece = NULL;
            if(color == BLACK)
            {
                piece = new BlackPiece(color);
                std::cout << m_blackName << "在位置(" << pos.getX() << ","<<pos.getY() <<")" <<endl ;
                piece->Draw();
                m_blackPosArray.push_back(pos);
            }
            else
            {
                piece = new WhitePiece(color);
                std::cout << m_whiteName << "在位置(" << pos.getX() << ","<<pos.getY() <<")" <<endl;
                piece->Draw();
                m_whitePosArray.push_back(pos);
            }
        }
        void Clear()
        {
            //int size = m_pieceArray.size();
            //for(int i = 0; i < size ; i++)
            //    delete m_pieceArray[i];
        }
    private:
        std::vector<Pos> m_whitePosArray;
        std::vector<Pos> m_blackPosArray;
        std::string m_blackName;
        std::string m_whiteName;
    };

    主函数:

    #include "flyweight.h"
    int main()
    {
        PieceBoard pieceBoard("A","B");
        pieceBoard.SetPiece(BLACK,Pos(4,4));
        pieceBoard.SetPiece(WHITE,Pos(16,6));
    
        system("pause");
        return 0;
    }
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  • 原文地址:https://www.cnblogs.com/onlycxue/p/3487863.html
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