len := Length( Face[integer(FaceType)][Line-1] );
SetLength( Face[integer(FaceType)][Line-1], Len+1 );
with Face[integer(FaceType)][Line-1][Len] do
begin
U := TexWidth*(Term - Start);
V := TexWidth;
V1 := Start;
V2 := Term;
V3 := 1;
V4 := 1;
TextureIndex := ObjectType;
end;
end;