• [Unity3D 版本5.X]实现一个自由漫游的摄像机


    我学习Unity3D一小段时间了,第一个制作目标就是实现一个自由漫游的摄像机。

    使用WSAD键控制摄像机的前后左右移动,使用鼠标右键控制摄像机的旋转。

    这个功能比较简单,代码也一目了然,不做过多解释了,直接上代码。

    这个脚本不只可以用在摄像机上,也可以用在一般的GameObject上。

    //-----------------------------------------------------------------  
    //1,把本类作为一个组件,包含在 GameObject 中。  
    //2,左手坐标系。  
    //-----------------------------------------------------------------  
    using System.Collections;  
    using System.Collections.Generic;  
    using UnityEngine;  
    //-----------------------------------------------------------------  
    public class FiCameraControl : MonoBehaviour  
    {  
        public float moveSpeed = 30.0f;  
        public float rotateSpeed = 0.2f;  
      
      
        public static Vector3 kUpDirection = new Vector3(0.0f, 1.0f, 0.0f);  
      
      
        //控制摄像机旋转的成员变量。  
        private float m_fLastMousePosX = 0.0f;  
        private float m_fLastMousePosY = 0.0f;  
        private bool m_bMouseRightKeyDown = false;  
      
      
        //-----------------------------------------------------------------  
        void Start()  
        {  
      
      
        }  
        //-----------------------------------------------------------------  
        void Update()  
        {  
            //判断旋转  
            if (Input.GetMouseButtonDown(1)) //鼠标右键刚刚按下了  
            {  
                if (m_bMouseRightKeyDown == false)  
                {  
                    m_bMouseRightKeyDown = true;  
                    Vector3 kMousePos = Input.mousePosition;  
                    m_fLastMousePosX = kMousePos.x;  
                    m_fLastMousePosY = kMousePos.y;  
                }  
            }  
            else if (Input.GetMouseButtonUp(1)) //鼠标右键刚刚抬起了  
            {  
                if (m_bMouseRightKeyDown == true)  
                {  
                    m_bMouseRightKeyDown = false;  
                    m_fLastMousePosX = 0;  
                    m_fLastMousePosY = 0;  
                }  
            }  
            else if (Input.GetMouseButton(1)) //鼠标右键处于按下状态中  
            {  
                if (m_bMouseRightKeyDown)  
                {  
                    Vector3 kMousePos = Input.mousePosition;  
                    float fDeltaX = kMousePos.x - m_fLastMousePosX;  
                    float fDeltaY = kMousePos.y - m_fLastMousePosY;  
                    m_fLastMousePosX = kMousePos.x;  
                    m_fLastMousePosY = kMousePos.y;  
      
      
                    Vector3 kNewEuler = transform.eulerAngles;  
                    kNewEuler.x += (fDeltaY * rotateSpeed);  
                    kNewEuler.y += -(fDeltaX * rotateSpeed);  
                    transform.eulerAngles = kNewEuler;  
                }  
            }  
      
      
            //判断位移  
            float fMoveDeltaX = 0.0f;  
            float fMoveDeltaZ = 0.0f;  
            float fDeltaTime = Time.deltaTime;  
            if (Input.GetKey(KeyCode.A))  
            {  
                fMoveDeltaX -= moveSpeed * fDeltaTime;  
            }  
            if (Input.GetKey(KeyCode.D))  
            {  
                fMoveDeltaX += moveSpeed * fDeltaTime;  
            }  
            if (Input.GetKey(KeyCode.W))  
            {  
                fMoveDeltaZ += moveSpeed * fDeltaTime;  
            }  
            if (Input.GetKey(KeyCode.S))  
            {  
                fMoveDeltaZ -= moveSpeed * fDeltaTime;  
            }  
            if (fMoveDeltaX != 0.0f || fMoveDeltaZ != 0.0f)  
            {  
                Vector3 kForward = transform.forward;  
                Vector3 kRight = Vector3.Cross(kUpDirection, kForward);  
                Vector3 kNewPos = transform.position;  
                kNewPos += kRight * fMoveDeltaX;  
                kNewPos += kForward * fMoveDeltaZ;  
                transform.position = kNewPos;  
            }  
        }  
    }  
    //-----------------------------------------------------------------
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  • 原文地址:https://www.cnblogs.com/oilcode/p/6927951.html
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