• Android自定义ImageView实现手势放大图片的控件,无需依赖任何第三方。


    使用方法:在布局文件中引用,

     在代码中:

    zoomView.setMaxZoom(4f);  //设置最大能放大的倍数

    import android.annotation.SuppressLint;
    import android.content.Context;
    import android.graphics.Matrix;
    import android.graphics.PointF;
    import android.graphics.drawable.Drawable;
    import android.util.AttributeSet;
    import android.util.Log;
    import android.view.MotionEvent;
    import android.view.ScaleGestureDetector;
    import android.view.View;
    import android.widget.ImageView;
    
    @SuppressLint("AppCompatCustomView")
    public class ZoomView  extends ImageView{
        Matrix matrix;
    
        // We can be in one of these 3 states
        static final int NONE = 0;
        static final int DRAG = 1;
        static final int ZOOM = 2;
        int mode = NONE;
    
        // Remember some things for zooming
        PointF last = new PointF();
        PointF start = new PointF();
        float minScale = 1f;
        float maxScale = 3f;
        float[] m;
    
    
        int viewWidth, viewHeight;
        static final int CLICK = 3;
        float saveScale = 1f;
        protected float origWidth, origHeight;
        int oldMeasuredWidth, oldMeasuredHeight;
    
    
        ScaleGestureDetector mScaleDetector;
    
        Context context;
    
        public ZoomView(Context context) {
            super(context);
            sharedConstructing(context);
        }
    
        public ZoomView(Context context, AttributeSet attrs) {
            super(context, attrs);
            sharedConstructing(context);
        }
    
        private void sharedConstructing(Context context) {
            super.setClickable(true);
            this.context = context;
            mScaleDetector = new ScaleGestureDetector(context, new ScaleListener());
            matrix = new Matrix();
            m = new float[9];
            setImageMatrix(matrix);
            setScaleType(ScaleType.MATRIX);
    
            setOnTouchListener(new OnTouchListener() {
    
                @Override
                public boolean onTouch(View v, MotionEvent event) {
                    mScaleDetector.onTouchEvent(event);
                    PointF curr = new PointF(event.getX(), event.getY());
    
                    switch (event.getAction()) {
                        case MotionEvent.ACTION_DOWN:
                            last.set(curr);
                            start.set(last);
                            mode = DRAG;
                            break;
    
                        case MotionEvent.ACTION_MOVE:
                            if (mode == DRAG) {
                                float deltaX = curr.x - last.x;
                                float deltaY = curr.y - last.y;
                                float fixTransX = getFixDragTrans(deltaX, viewWidth, origWidth * saveScale);
                                float fixTransY = getFixDragTrans(deltaY, viewHeight, origHeight * saveScale);
                                matrix.postTranslate(fixTransX, fixTransY);
                                fixTrans();
                                last.set(curr.x, curr.y);
                            }
                            break;
    
                        case MotionEvent.ACTION_UP:
                            mode = NONE;
                            int xDiff = (int) Math.abs(curr.x - start.x);
                            int yDiff = (int) Math.abs(curr.y - start.y);
                            if (xDiff < CLICK && yDiff < CLICK)
                                performClick();
                            break;
    
                        case MotionEvent.ACTION_POINTER_UP:
                            mode = NONE;
                            break;
                    }
    
                    setImageMatrix(matrix);
                    invalidate();
                    return true; // indicate event was handled
                }
    
            });
        }
    
        public void setMaxZoom(float x) {
            maxScale = x;
        }
    
        private class ScaleListener extends ScaleGestureDetector.SimpleOnScaleGestureListener {
            @Override
            public boolean onScaleBegin(ScaleGestureDetector detector) {
                mode = ZOOM;
                return true;
            }
    
            @Override
            public boolean onScale(ScaleGestureDetector detector) {
                float mScaleFactor = detector.getScaleFactor();
                float origScale = saveScale;
                saveScale *= mScaleFactor;
                if (saveScale > maxScale) {
                    saveScale = maxScale;
                    mScaleFactor = maxScale / origScale;
                } else if (saveScale < minScale) {
                    saveScale = minScale;
                    mScaleFactor = minScale / origScale;
                }
    
                if (origWidth * saveScale <= viewWidth || origHeight * saveScale <= viewHeight)
                    matrix.postScale(mScaleFactor, mScaleFactor, viewWidth / 2, viewHeight / 2);
                else
                    matrix.postScale(mScaleFactor, mScaleFactor, detector.getFocusX(), detector.getFocusY());
    
                fixTrans();
                return true;
            }
        }
    
        void fixTrans() {
            matrix.getValues(m);
            float transX = m[Matrix.MTRANS_X];
            float transY = m[Matrix.MTRANS_Y];
    
            float fixTransX = getFixTrans(transX, viewWidth, origWidth * saveScale);
            float fixTransY = getFixTrans(transY, viewHeight, origHeight * saveScale);
    
            if (fixTransX != 0 || fixTransY != 0)
                matrix.postTranslate(fixTransX, fixTransY);
        }
    
        float getFixTrans(float trans, float viewSize, float contentSize) {
            float minTrans, maxTrans;
    
            if (contentSize <= viewSize) {
                minTrans = 0;
                maxTrans = viewSize - contentSize;
            } else {
                minTrans = viewSize - contentSize;
                maxTrans = 0;
            }
    
            if (trans < minTrans)
                return -trans + minTrans;
            if (trans > maxTrans)
                return -trans + maxTrans;
            return 0;
        }
    
        float getFixDragTrans(float delta, float viewSize, float contentSize) {
            if (contentSize <= viewSize) {
                return 0;
            }
            return delta;
        }
    
        @Override
        protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
            super.onMeasure(widthMeasureSpec, heightMeasureSpec);
            viewWidth = MeasureSpec.getSize(widthMeasureSpec);
            viewHeight = MeasureSpec.getSize(heightMeasureSpec);
    
            //
            // Rescales image on rotation
            //
            if (oldMeasuredHeight == viewWidth && oldMeasuredHeight == viewHeight
                    || viewWidth == 0 || viewHeight == 0)
                return;
            oldMeasuredHeight = viewHeight;
            oldMeasuredWidth = viewWidth;
    
            if (saveScale == 1) {
                //Fit to screen.
                float scale;
    
                Drawable drawable = getDrawable();
                if (drawable == null || drawable.getIntrinsicWidth() == 0 || drawable.getIntrinsicHeight() == 0)
                    return;
                int bmWidth = drawable.getIntrinsicWidth();
                int bmHeight = drawable.getIntrinsicHeight();
    
                Log.d("bmSize", "bmWidth: " + bmWidth + " bmHeight : " + bmHeight);
    
                float scaleX = (float) viewWidth / (float) bmWidth;
                float scaleY = (float) viewHeight / (float) bmHeight;
                scale = Math.min(scaleX, scaleY);
                matrix.setScale(scale, scale);
    
                // Center the image
                float redundantYSpace = (float) viewHeight - (scale * (float) bmHeight);
                float redundantXSpace = (float) viewWidth - (scale * (float) bmWidth);
                redundantYSpace /= (float) 2;
                redundantXSpace /= (float) 2;
    
                matrix.postTranslate(redundantXSpace, redundantYSpace);
    
                origWidth = viewWidth - 2 * redundantXSpace;
                origHeight = viewHeight - 2 * redundantYSpace;
                setImageMatrix(matrix);
            }
            fixTrans();
        }
    }
  • 相关阅读:
    Unity shader之金属质感衣服
    Unity之如何使用夜神模拟器logcat
    Unity XLua之协程
    Unity shader之ColorMask
    NGUI之实现连连看小游戏
    NGUI之使用UISprite画线
    Unity如何退出游戏
    c#之AES加密解密
    Unity shader学习之屏幕后期处理效果之高度雾,重建world pos方法2
    Unity shader学习之屏幕后期处理效果之高度雾,重建world pos方法1
  • 原文地址:https://www.cnblogs.com/niupi/p/13719647.html
Copyright © 2020-2023  润新知